- Release Year: 2019
- Platforms: Linux, Macintosh, Windows
- Publisher: Team Danger Crew
- Developer: Team Danger Crew
- Genre: Japanese-style RPG (JRPG), Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Turn-based combat
- Average Score: 85/100

Description
Danger Crew is a retro-style RPG set in the world of programming and hackers, where you play as a lead engineer at a belt company facing corporate intrigue. Engage in hack battles against rival programmers, build a team of skilled software engineers, upgrade your gear, and solve quests for quirky office colleagues. Inspired by classic JRPGs like Earthbound and Super Mario RPG, the game blends humor, nostalgia, and a unique tech-themed narrative across seven chapters.
Gameplay Videos
Where to Buy Danger Crew
PC
Danger Crew Patches & Updates
Danger Crew Guides & Walkthroughs
Danger Crew Reviews & Reception
store.steampowered.com (97/100): A triumphant return to form for the series.
steambase.io (98/100): Danger Crew has earned a Player Score of 98 / 100.
mobygames.com (60/100): Average score: 3.0 out of 5
Danger Crew: A Retro-Inspired Love Letter to Programming and RPGs
Introduction
In an era where indie games often chase hyper-realistic graphics or sprawling open worlds, Danger Crew (2019) stands out as a delightful anomaly—a compact, charming, and deeply thematic RPG that transforms the mundane world of corporate programming into a whimsical adventure. Developed by Team Danger Crew (Drew Conley and Glenn LaBarre), this game is a love letter to both classic JRPGs and the often-overlooked culture of software development. With its pixel-art aesthetic, turn-based “hack battles,” and a narrative steeped in tech industry satire, Danger Crew carves a niche that feels both nostalgic and refreshingly original.
This review will dissect Danger Crew from every angle: its development history, narrative depth, gameplay mechanics, artistic design, and lasting legacy. By the end, we’ll determine whether this underrated gem deserves a spot in the pantheon of indie RPGs or if it remains a quirky footnote in gaming history.
Development History & Context
The Birth of a Passion Project
Danger Crew emerged from the minds of web developers Drew Conley and Glenn LaBarre, who sought to channel their real-world experiences in large software companies into a playful, fictionalized RPG. The game’s origins trace back to an earlier concept by Henry Leacock, David Stout, and Drew Conley, which was later refined into the final product. What makes Danger Crew particularly fascinating is its technical foundation: it was built entirely using web technologies—HTML, CSS, and JavaScript—via the React framework. This unconventional choice reflects the developers’ backgrounds and their desire to prove that web tech could power a full-fledged, downloadable RPG.
The game’s development was notably transparent, with Drew Conley discussing its creation in talks (such as at React Rally) and podcasts (like CodePen Radio). This openness extended to the game’s post-launch support, with frequent updates addressing bugs, adding seasonal skins, and even expanding platform compatibility (including a Linux port).
The Gaming Landscape in 2019
Danger Crew launched on May 6, 2019, into a market dominated by AAA juggernauts and indie darlings alike. That year saw the release of Sekiro: Shadows Die Twice, The Outer Worlds, and Disco Elysium, but it also welcomed smaller, niche titles like Katana ZERO and Slay the Spire. Amid this competition, Danger Crew positioned itself as a “retro-style RPG,” explicitly drawing inspiration from EarthBound, Super Mario RPG, and Pokémon. However, its unique programming-themed twist set it apart from the crowd.
The game’s $9.99 price point and 6-7 hour runtime made it an accessible, bite-sized experience—a far cry from the 100-hour epics that often define the RPG genre. This brevity, combined with its humorous tone, allowed Danger Crew to appeal to both hardcore RPG fans and casual players looking for something lighthearted.
Narrative & Thematic Deep Dive
Plot Overview: Belts, Hackers, and Corporate Intrigue
Danger Crew follows a newly hired lead engineer at Five Star Belts, a company specializing in—you guessed it—belts. From the outset, the absurdity of the premise is part of the charm. Why does a belt company need programmers? The game gleefully sidesteps this question, instead plunging the player into a world where programming is both a profession and a martial art.
The story begins with rumors of a nefarious vendor (Macrodome, a thinly veiled parody of tech giants) threatening the company’s future. As the protagonist navigates their first day, they encounter rival programmers who challenge them to “hack battles”—turn-based duels where scripts and code replace swords and magic. Along the way, the player recruits a crew of quirky software engineers, each with their own specialties, and uncovers a conspiracy that could destabilize Five Star Belts.
Themes: Satire, Camaraderie, and the Human Side of Tech
At its core, Danger Crew is a satire of corporate culture and the tech industry. The game pokes fun at:
– Overbearing Vendors: Macrodome’s shady dealings mirror real-world tech monopolies.
– Hackathons and Crunch: The game’s hackathon sequence lampoons the often-toxic “move fast and break things” mentality.
– Office Politics: From hostile interviews to pointless meetings, the game exaggerates the absurdities of corporate life.
Yet, beneath the humor lies a heartfelt exploration of teamwork and mentorship. The protagonist’s journey is less about saving the world and more about helping colleagues, solving problems, and fostering a sense of community. Side quests often involve:
– Boosting a coworker’s confidence before a presentation.
– Mediating conflicts between team members.
– Stopping bullies in the workplace.
This focus on empathy and collaboration makes Danger Crew feel surprisingly wholesome, especially compared to the often-lonely narratives of traditional RPGs.
Characters and Dialogue: Quirky and Relatable
The game’s cast is a motley crew of programmers, each with distinct personalities and coding specialties:
– The Protagonist: A customizable avatar who starts as a wide-eyed newbie but grows into a capable leader.
– Crew Members: Recruitable characters like the hacker “Curl” (who steals items) or the defensive “Clean” (who removes status effects).
– Antagonists: Rival programmers and Macrodome lackeys, who spout tech jargon with comedic flair.
The dialogue is snappy and self-aware, filled with programming puns and industry in-jokes. For example:
– Enemies might shout, “You’ll never escape my infinite loop!” before attacking.
– A boss battle might involve “debugging” a corrupted system.
While the writing occasionally leans into silliness, it never feels forced. The game’s tone strikes a balance between parody and sincerity, making its world feel lived-in rather than gimmicky.
Gameplay Mechanics & Systems
Core Gameplay Loop: Hack Battles and Exploration
Danger Crew’s gameplay is a hybrid of EarthBound’s quirky exploration and Pokémon’s turn-based combat, with a dash of Paper Mario’s timing mechanics. The game is divided into seven chapters, each introducing new areas, scripts, and crew members.
Exploration:
– The world is a series of interconnected, top-down maps (e.g., the office, the city, a tech convention).
– Movement is snappy, with no random encounters—enemies are visible on the map, allowing players to choose their battles.
– Puzzles are minimal but include light stealth sections and teleporter-based challenges (though these are the game’s weakest elements).
Hack Battles:
– Combat is turn-based, with each character using “scripts” (attacks) or items.
– Scripts are themed around programming concepts:
– For Loop: Hits multiple times (like a rapid-fire attack).
– DDoS: Inflicts a status effect that skips the enemy’s turn.
– Deadline: Grants extra turns (a nod to crunch culture).
– Items play a crucial role, from healing battery packs to attack-boosting stickers.
– Laptop Upgrades: Swappable mid-battle, these provide passive bonuses (e.g., extra turns after stealing items).
Combat Depth and Strategy
At first glance, Danger Crew’s combat seems simple, but it hides surprising depth:
– Synergies: Combining scripts and upgrades creates powerful combos. For example:
– Use Curl to steal an item, then equip an upgrade that grants an extra turn after using an item.
– Apply Deadline to a crew member, then unleash a high-damage For Loop.
– Status Effects: These add tactical variety, from accuracy debuffs to battery drain.
– Enemy AI: While not complex, enemies use scripts that encourage players to adapt their strategies.
However, the game’s difficulty curve is inconsistent. Early battles require thoughtful planning, but by the late game, raw damage output often trumps strategy. Some players (like “A Friendly Irin” in the itch.io comments) noted that status effects and item theft become less viable as the game progresses.
Progression and Customization
- Leveling Up: Characters gain XP from battles, unlocking new scripts and stat boosts.
- Crew Customization: Players can rename and redesign crew members, adding a personal touch.
- Laptop Stickers: Cosmetic upgrades that don’t affect gameplay but add charm.
The game’s progression is linear, with no branching paths or New Game+ modes. This simplicity keeps the experience focused but may disappoint players seeking replayability.
UI and Quality of Life
- Clean and Intuitive: The UI is minimalist, with clear menus and tooltips.
- Auto-Save: A double-edged sword—convenient but punishing if players spend money poorly before a boss.
- Controller Support: Notably absent, which some players criticized.
World-Building, Art & Sound
Visual Design: A Nostalgic Pixel Dream
Danger Crew’s art style is a deliberate homage to 16-bit SNES RPGs, particularly EarthBound and Robotrek. Key features include:
– Pixel Art: Characters and environments are rendered in chunky, colorful pixels.
– Expressive Sprites: Despite their simplicity, characters emote effectively (e.g., shocked reactions after losing a battle).
– Thematic Consistency: The world blends corporate offices with fantastical elements (e.g., a hacker’s lair filled with glowing terminals).
The game’s visuals are cohesive and charming, though some players noted a lack of sprite variety for NPCs.
Sound Design and Music: Chiptune with a Twist
The soundtrack, composed by Drew Conley and Henry Leacock, is a standout feature. With 36 tracks spanning ~31 minutes, the music blends:
– Chiptune: Tracks like “Hacker Battle” use pulse waves and PSG-style melodies.
– Modern Influences: Some songs incorporate crisp drums or piano, giving them a contemporary edge.
– Thematic Variety: From upbeat exploration themes to tense boss battle tracks.
While the looping isn’t always seamless, the music enhances the game’s retro aesthetic. Standout tracks include:
– “Maryland Avenue”: A cheerful, EarthBound-esque tune.
– “DangerCon”: A synthwave-inspired piece that feels like a lost Scott Pilgrim track.
Atmosphere: Whimsy Meets Workplace Satire
The game’s tone is consistently lighthearted, with a mix of:
– Corporate Parody: The absurdity of a belt company needing programmers is played for laughs.
– Tech Nostalgia: References to hackathons, code reviews, and “legacy code” will resonate with developers.
– Warmth: Despite the satire, the game celebrates teamwork and kindness.
Reception & Legacy
Critical and Commercial Reception
Danger Crew received a warm but modest reception:
– Steam: 97% positive reviews (37 total), with players praising its charm and humor.
– Itch.io: A 4.3/5 rating, with comments highlighting its unique premise and enjoyable combat.
– MobyGames: Only one user rating (3/5), reflecting its niche appeal.
Critics and streamers noted:
– Pros: Fresh take on RPGs, clever programming themes, and a short but satisfying runtime.
– Cons: Lack of controller support, occasional balance issues, and limited replayability.
Commercially, the game didn’t set sales records, but its inclusion in the itch.io Bundle for Racial Justice and Equality (2020) introduced it to a wider audience.
Influence and Cultural Impact
While Danger Crew hasn’t spawned a genre of its own, its legacy lies in:
1. Proving Web Tech’s Viability: By building a full RPG with HTML/CSS/JS, the developers demonstrated that web technologies could power complex games.
2. Tech Industry Representation: Few games capture the culture of programming so authentically. Danger Crew stands alongside Hacknet and Else Heart.Break() as a rare example of a game that “gets” coding.
3. Inspiring Indie Devs: The game’s transparency (e.g., devlogs, talks) has encouraged other developers to experiment with unconventional tools.
Post-Launch Support and Future
Team Danger Crew continued supporting the game post-launch with:
– Seasonal updates (e.g., Halloween skins).
– Bug fixes and balance tweaks.
– A promised mobile port (though progress has stalled).
The team’s next project, Legacy Code Legends, was announced but has seen no updates since 2021, leaving its future uncertain.
Conclusion: A Hidden Gem with Heart
Danger Crew is a game that punches above its weight. It may not have the polish of a AAA title or the depth of a Final Fantasy, but it compensates with charm, creativity, and a genuine love for its subject matter. By blending retro RPG mechanics with programming satire, it carves out a unique identity that resonates with both gamers and tech professionals.
Final Verdict: 8.5/10 – A Must-Play for RPG Fans and Programmers Alike
Strengths:
– Unique programming-themed combat and narrative.
– Charming pixel art and a delightful soundtrack.
– Short but satisfying, with a heartfelt message about teamwork.
Weaknesses:
– Occasional balance issues in late-game combat.
– Lack of controller support and replayability.
– Some puzzles feel underdeveloped.
Danger Crew is more than just a retro throwback—it’s a celebration of the unsung heroes of the tech world, wrapped in a package that’s as fun as it is clever. If you’ve ever written a line of code or loved an SNES RPG, this game deserves a spot in your library.
Where to Buy:
– Steam
– Itch.io
Final Thought: In a gaming landscape dominated by sequels and safe bets, Danger Crew is a reminder that passion projects can still surprise and delight. Here’s hoping Team Danger Crew’s next adventure lives up to this one’s legacy.