- Release Year: 2012
- Platforms: Windows
- Publisher: FobTi interactive
- Developer: FobTi interactive
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Chain reaction, Tile matching puzzle, Time management
- Average Score: 80/100

Description
Click! is a tile-matching puzzle game where players slide colored tiles into an empty space to form groups of three or more, triggering chain reactions to clear the board. Destroying larger groups earns more points and bonus time, while special items like fruit, coins, or bombs add strategic depth. The game features five visual themes and challenges players to clear all blocks before time runs out for a high-score bonus.
Click! Reviews & Reception
metacritic.com (81/100): Generally Favorable
opencritic.com (79/100): Arknights: Endfield
opencritic.com (81/100): Catherine: Full Body
Click! Cheats & Codes
Browser Version
Enter codes in the JavaScript console of your browser.
| Code | Effect |
|---|---|
| Game.cookies=Number | Adjusts your cookie count to the specified number. |
| Game.cookies=Infinity | Grants you infinite cookies. |
| Game.cookiesd=0 | Resets the infinity display. |
| Game.cookiesPS=Number | Sets your Cookies Per Second rate. |
| var autoClicker = setInterval(function() { Game.ClickCookie(); }, 10); | Enables automatic clicking on the cookie. |
| clearInterval(autoClicker); | Stops the automatic clicking on the cookie. |
| Game.Win(‘ACHIEVEMENT’); | Replace ‘ACHIEVEMENT’ with the name of an achievement to unlock it. |
| Game.Earn( |
Add as many cookies as you want. |
| Game.cookies=1000; | Determine the total number of cookies you have. |
| Game.cookies= Game.cookies + |
Add whatever number of cookies you want to your current amount. |
| Game.cookiesPs= |
Decide how many cookies per second you earn. |
| Game.Achievements[‘ |
Unlock any of the game’s achievements. |
| Game.Ascend(1); | Automatically upgrade your cookies into Heavenly Chips and Prestige. |
| Game.AscendTimer= | Adjust the Ascend Timer. |
| Game.bakeryName=” |
Rename your bakery. |
| Game.bakeryNameRefresh(); | Refresh your bakery name. |
| Game.BuildAscendTree(); | Build the Ascend Tree. |
| Game.buyBulk=<1/10/100>; | Changes your X# buy amount. |
| Game.CalculateGains(); | See what your gains are. |
| Game.computedMouseCps; | See your current mouse cookies per second. |
| Game.computedMouseCps= |
Adjust your mouse cookies per second. |
| Game.dragonLevel= |
Adjust your dragon level. |
| Game.gainLumps( |
Give yourself this number of lumps. |
| Game.Has(‘ |
See if you have unlocked an achievement. |
| Game.killShimmers(); | Removes all shimmers. |
| Game.LoadSave(); | Load a saved file. |
| Game.LoadSave(local); | Load a local save file. |
| Game.localStorageGet(Game.SaveTo); | Create a local save. |
| Game.MaxSpecials(); | Instantly earn the max amount of specials. |
| Game.Milk = |
Adjust your milk amount. |
| Game.milkProgress = |
Change your milk progress. |
| Game.mousePointer=0; | Alter your mouse pointer. |
| Game.particlesUpdate(); | Update particles. |
| Game.popups=0; | Remove all popup notifications. |
| Game.RuinTheFun(1); | Unlock everything in the game. |
| Game.santaLevel= |
Go to the santa level. |
| Game.sesame=0; | Turn sesame on or off. |
| Game.SesameReset(); | Reset the game back to the start. |
| Game.SetAllAchievs(1); | Unlock every achievement. |
| Game.SetAllUpgrade(1); | Unlock all upgrades. |
| Game.cookies += 1000000; | Instantly add 1,000,000 cookies. |
| Game.UpgradesById.forEach(upgrade => upgrade.unlock()); | Unlock every upgrade. |
| Game.AchievementsById.forEach(achievement => achievement.unlock()); | Unlock every achievement. |
| Game.shimmerTypes.golden.spawn(); | Instantly spawn a golden cookie. |
| Game.Earn(1000000000); | Simulate one hour of gameplay. |
| Game.ClickCookie(); | Click the cookie. |
| Game.ObjectsById.forEach(obj => obj.basePrice = 1); | Set all building costs to 1 cookie. |
| Game.OpenSesame(); | Enable the developer menu. |
OpenSesame Interface
Enable OpenSesame by renaming your bakery to include ‘saysopensesame’ and click the green cookie icon.
| Code | Effect |
|---|---|
| Ascend | Triggers ascension. |
| x10 | Multiplies cookies by 10. |
| /10 | Divides cookies by 10. |
| x1k | Multiplies cookies by 1,000. |
| /1k | Divides cookies by 1,000. |
| Buy 100 of all | Buys 100 of all buildings unlocked, if you have enough cookies. |
| Sell 100 of all | Sells 100 of all buildings unlocked, if you have enough buildings. |
| +10 lumps | Adds 10 Sugar Lumps. |
| Reset levels | Resets building levels. |
| HC x1k | Multiplies Heavenly Chips by 1,000. |
| HC /1k | Divides Heavenly Chips by 1,000. |
| Reset cookies earned | Resets your cookies count. |
| Ruin The Fun | Unlocks all upgrades, achievements, buildings in the game and gives one nonillion cookies. |
| Wipe | Erases all your progress to start a fresh new game. |
| All debugs | Unlocks all debug upgrades. |
| Timers Off | Shows latency in various game buildings. |
| No upgrades | Removes all upgrades purchased. |
| All upgrades | Gets all upgrades instantly. |
| No achievs | Remove all achievements. |
| All achievs | Get all achievements. |
Click!: A Comprehensive Retrospective on a Puzzle Game Classic
Introduction
In the vast and ever-evolving landscape of video games, certain titles stand out not for their grand narratives or complex mechanics, but for their simplicity and addictive gameplay. Click! is one such game. Released in 2012 by FobTi Interactive, Click! is a puzzle game that revolves around matching colored tiles. While it may not have the grandeur of epic RPGs or the cinematic storytelling of modern adventure games, Click! offers a unique and engaging experience that has carved its niche in the puzzle genre. This review aims to delve deep into the game’s development history, gameplay mechanics, artistic design, and its place in the broader context of video game history.
Development History & Context
The Studio and Creators
Click! was developed by FobTi Interactive, a small independent studio known for creating simple yet engaging games. The team behind Click! consisted of just four people: Tibor Fobel, who handled programming and graphics; Hassan Fobel, who composed the music and sound effects; and Silvia Fobel, who provided inspiration and support. This small team size is indicative of the indie game development scene, where passion and creativity often outweigh the need for large budgets and extensive resources.
Technological Constraints and Vision
The game was developed using GameMaker, a popular game engine known for its accessibility and ease of use. This choice of engine reflects the developers’ vision of creating a game that is easy to pick up and play, without the need for complex controls or advanced hardware. The technological constraints of the era, particularly the limitations of the GameMaker engine, influenced the game’s design, leading to a focus on simple yet effective mechanics.
The Gaming Landscape
In 2012, the gaming landscape was dominated by high-budget AAA titles and the rising popularity of indie games. Puzzle games were a staple of the indie scene, with titles like Bejeweled and Tetris setting the standard for the genre. Click! entered this competitive market with its unique take on tile-matching puzzles, offering a fresh and engaging experience for players.
Narrative & Thematic Deep Dive
Plot and Characters
Click! does not feature a traditional narrative or characters in the conventional sense. Instead, the game’s “story” is told through its gameplay mechanics and visual themes. The game presents players with a board filled with colored tiles, and the objective is to match these tiles to clear the board. The absence of a traditional narrative allows the game to focus on its core mechanics, making it accessible to a wide audience.
Themes
The primary theme of Click! is problem-solving and strategic thinking. The game challenges players to think ahead and plan their moves carefully, as each action has consequences that can affect the outcome of the game. The themes of patience and perseverance are also present, as players must often try multiple strategies to achieve their goals.
Gameplay Mechanics & Systems
Core Gameplay Loop
The core gameplay loop of Click! revolves around matching colored tiles. Players start with a single empty tile on the board and can shuffle tiles around by sliding them into this space. Clicking on a group of three or more tiles of the same color destroys them in a chain reaction. This simple mechanic forms the foundation of the game, providing a satisfying and addictive experience.
Combat and Character Progression
Click! does not feature traditional combat or character progression systems. Instead, the game’s challenge comes from the increasing complexity of the puzzles as players progress through the levels. The game rewards players for larger groups of matched tiles, offering bonus points and extra time. This progression system encourages players to think strategically and plan their moves carefully.
UI and Innovative Systems
The user interface of Click! is minimalistic and intuitive, designed to keep the focus on the gameplay. The game features a clean and uncluttered design, with clear visual cues to guide players. One of the innovative aspects of Click! is its use of visual themes. The game offers five different visual themes, including simple blocks, numbers, flowers, and faces. These themes add variety to the gameplay, keeping it fresh and engaging.
World-Building, Art & Sound
Setting and Atmosphere
Click! does not feature a traditional game world or setting. Instead, the game’s atmosphere is created through its visual and auditory elements. The game’s art style is simple yet effective, with bright and colorful tiles that are easy to distinguish. The sound design complements the visuals, with satisfying sound effects for matching tiles and a calming background soundtrack.
Visual Direction
The visual direction of Click! is focused on clarity and accessibility. The game’s bright and colorful tiles are designed to be easily distinguishable, ensuring that players can quickly identify matching groups. The different visual themes add variety to the gameplay, keeping it fresh and engaging.
Sound Design
The sound design of Click! plays a crucial role in enhancing the gameplay experience. The satisfying sound effects for matching tiles provide immediate feedback to players, reinforcing their actions. The background soundtrack is calming and unobtrusive, creating a relaxing atmosphere that complements the game’s puzzle-solving mechanics.
Reception & Legacy
Critical and Commercial Reception
Click! was released to a mixed reception. While the game’s simple mechanics and addictive gameplay were praised, its lack of a traditional narrative and limited replayability were criticized. The game’s commercial success was modest, with it finding a niche audience among puzzle game enthusiasts.
Influence on Subsequent Games
Despite its modest reception, Click! has had a subtle influence on subsequent puzzle games. Its focus on simple yet effective mechanics and minimalistic design has inspired other indie developers to create games that prioritize accessibility and engagement. The game’s use of visual themes has also been adopted by other puzzle games, adding variety and replayability to the genre.
Conclusion
Click! is a testament to the power of simplicity in game design. While it may not have the grandeur of epic RPGs or the cinematic storytelling of modern adventure games, Click! offers a unique and engaging experience that has carved its niche in the puzzle genre. The game’s focus on simple yet effective mechanics, minimalistic design, and satisfying gameplay has made it a beloved title among puzzle game enthusiasts. As the gaming landscape continues to evolve, Click! serves as a reminder that sometimes, the simplest games can offer the most engaging experiences.