- Release Year: 1996
- Platforms: Android, BlackBerry, DOS, iPad, iPhone, Linux, Macintosh, PlayStation, SEGA Saturn, Windows
- Publisher: GT Interactive Software Corp., Kavcom Ltd, Kingstill International Software Services Ltd., One Stop Direct Ltd., Pointsoft S.A., Rebellion Developments Ltd., Renegade Software, Sony Computer Entertainment Europe Ltd., Virgin Interactive Entertainment, Inc.
- Developer: Bitmap Brothers, The
- Genre: Strategy, Tactics
- Perspective: Top-down
- Game Mode: LAN, Single-player
- Gameplay: Base destruction, Real-time strategy (RTS), Territorial control, Unit hijacking
- Setting: Futuristic, Sci-fi
- Average Score: 72/100

Description
Z is a real-time strategy game set in a sci-fi/futuristic world where players battle for control of sectors, each containing manufactories that produce additional units. The core gameplay revolves around capturing territories by touching sector flags, securing manufactories to gain new units, and balancing offense and defense to destroy the opponent’s base while protecting your own. Unlike traditional RTS games, Z emphasizes territorial control over resource gathering, featuring six distinct robot types, various vehicles, and dynamic unit production times that shift based on captured sectors. Players can hijack enemy vehicles and must strategize carefully to avoid overstretching their forces or losing key manufactories.
Gameplay Videos
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Z Reviews & Reception
mobygames.com (71/100): Z is a real-time strategy game in which you fight for control of the sectors, some of which contains manufactories that can gain you additional units.
metacritic.com (74/100): At first glance, Z might scare off people, but once you figure out how it works it’s perfect for fans of both casual and deep RTS games.
Z Cheats & Codes
PC
Enter one of the following codes:
| Code | Effect |
|---|---|
| ALT + PSION | Give All Items |
| CTRL + TETSUO | God Mode |
| CTRL + ACK | Health |
| CTRL + PSION | Weapons |
Z: A Real-Time Strategy Masterpiece Ahead of Its Time
Introduction
In the annals of real-time strategy (RTS) gaming, few titles have left as indelible a mark as Z, the 1996 masterpiece from The Bitmap Brothers. Released during the golden age of RTS games, Z dared to defy conventions, stripping away the resource-gathering and base-building mechanics that defined the genre and instead delivering a pure, adrenaline-fueled tactical experience. This review will explore Z‘s development history, its innovative gameplay, its cultural impact, and its enduring legacy, arguing that it remains one of the most influential and underappreciated RTS games of all time.
Development History & Context
The Bitmap Brothers: Pioneers of the Amiga Era
The Bitmap Brothers, founded in 1987 by Mike Montgomery, Eric Matthews, and Steve Kelly, were already legends in the gaming industry by the mid-1990s. Known for their visually stunning and technically ambitious titles like Xenon, Speedball 2: Brutal Deluxe, and The Chaos Engine, the studio had built a reputation for pushing the boundaries of what was possible on the Amiga and Atari ST platforms. However, by the mid-1990s, the gaming landscape was shifting dramatically. The rise of IBM-compatible PCs and the decline of the Amiga market forced The Bitmap Brothers to adapt. Z was their first game developed primarily for the PC, marking a significant transition for the studio.
A Troubled Development Cycle
Development of Z began in 1992, but the project faced numerous challenges. The game was initially conceived as an Amiga title, but as the PC market grew, the team shifted focus to ensure broader appeal. The development process was prolonged by the studio’s insistence on leveraging the new CD-ROM technology, which was becoming standard for PC games. This decision led to the inclusion of full-motion video (FMV) cutscenes and high-quality audio, significantly extending the development timeline.
In an interview with The Centre for Computing History, Mike Montgomery revealed that the game’s original design was so compact it could have fit on just two floppy disks. However, the publisher’s demand for CD-ROM content forced the team to expand the game’s scope, adding humorous FMV sequences and additional audio assets. This shift not only delayed the game’s release but also increased its budget, putting financial strain on the studio.
Technological Constraints and Innovations
Z was developed during a period of rapid technological advancement in PC gaming. The game was designed to run on 486-compatible CPUs with 8 MB of RAM and VGA graphics, but it also supported SVGA resolutions for enhanced visual fidelity. The Bitmap Brothers leveraged these capabilities to create a game that was both visually impressive and technically innovative.
One of the most significant challenges was optimizing the game’s artificial intelligence (AI). The team spent years refining the AI to ensure it was both challenging and fair, capable of adapting to player strategies and providing a dynamic opponent. This focus on AI was a departure from many contemporary RTS games, which often relied on scripted enemy behaviors.
The Gaming Landscape in 1996
When Z was released in August 1996, the RTS genre was dominated by titles like Command & Conquer and Warcraft II: Tides of Darkness. These games emphasized resource management, base-building, and large-scale battles. Z, by contrast, offered a streamlined experience focused on territorial control and rapid decision-making. This bold departure from convention set Z apart but also made it a niche product in a market that favored more traditional RTS mechanics.
Narrative & Thematic Deep Dive
A Humorous Sci-Fi Setting
Z is set in a futuristic universe where two factions of sentient robots, the red MegaCom Corporation and the blue TransGlobal Empires, are locked in a perpetual war. The game’s narrative is framed through the adventures of two bumbling robot pilots, Brad and Allan, who ferry supplies between battle zones under the command of the bombastic General Zod. The story is delivered through a series of FMV cutscenes that bookend each mission, providing a lighthearted and often absurd context for the gameplay.
Themes of War and Absurdity
At its core, Z is a satire of military conflict, portraying war as a series of chaotic and often ridiculous encounters. The game’s humor is juvenile but effective, with Brad and Allan’s antics providing comic relief amid the destruction. The narrative is minimal, serving primarily as a vehicle for the gameplay rather than a deep exploration of themes. However, the game’s tone and presentation contribute to its unique identity, setting it apart from the more serious and grim RTS titles of the era.
Character Dynamics and Dialogue
The interactions between Brad, Allan, and General Zod are central to Z‘s narrative. Brad and Allan are portrayed as lazy and incompetent, often getting into trouble for their tardiness and lack of discipline. General Zod, by contrast, is a stern and demanding leader, constantly berating his subordinates for their failures. The dynamic between these characters is a source of much of the game’s humor, with the cutscenes often depicting their misadventures in a exaggerated and comedic manner.
The Role of Humor in Gameplay
The game’s humor extends beyond the cutscenes and into the gameplay itself. Robots in Z are not silent automatons but chatty and opinionated, often commenting on the player’s actions with sarcastic remarks. For example, if a player’s strategy is failing, the robots might exclaim, “You’re so crap!” This level of interactivity adds a layer of personality to the game, making the robots feel more like individuals than mere units.
Gameplay Mechanics & Systems
Core Gameplay Loop
Z is a real-time strategy game that eschews traditional resource-gathering and base-building mechanics. Instead, the game focuses on territorial control, with players capturing sectors by moving their units to flags within those sectors. Each sector may contain factories that produce units, and the more sectors a player controls, the faster their units are produced. The objective is to destroy the opponent’s fort, either by sending a unit inside it or by reducing it to rubble through sustained attacks.
Unit Types and Specializations
The game features six distinct robot types, each with unique strengths and weaknesses:
- Grunts: Basic infantry units, cheap and fast to produce but weak in combat.
- Psychos: Armed with machine guns, effective against light units but vulnerable to heavier opposition.
- Toughs: Equipped with rockets, capable of dealing significant damage to buildings and vehicles.
- Snipers: Long-range specialists, ideal for taking out enemy drivers and gunners.
- Pyros: Armed with flamethrowers, effective against groups of infantry but weak against vehicles.
- Lasers: Anti-vehicle specialists, capable of dealing heavy damage to tanks and other armored units.
In addition to infantry, players can control a variety of vehicles, including jeeps, tanks, armored personnel carriers (APCs), and missile launchers. Each vehicle has its own strengths and weaknesses, and players must carefully consider their unit composition to succeed.
Territorial Control and Factory Management
The game’s emphasis on territorial control is one of its most innovative features. Unlike traditional RTS games, where players must gather resources to build units, Z allows players to capture factories and use them to produce units automatically. The more territories a player controls, the faster their units are produced, creating a dynamic where players must balance expansion with defense.
This system encourages aggressive play, as players who capture more territories early on can quickly build a formidable army. However, it also introduces a risk-reward dynamic, as over-extending can leave a player’s territories vulnerable to counterattacks.
Combat and Tactics
Combat in Z is fast-paced and chaotic, with units engaging in automatic fire when enemies enter their line of sight. Players can issue basic commands such as move, attack, and guard, but the game’s AI handles much of the tactical decision-making. This design choice allows players to focus on broader strategic decisions rather than micromanaging individual units.
The game’s combat system is notable for its emphasis on unit intelligence. Each robot type has a different intelligence rating, which affects their behavior in combat. For example, snipers are more likely to take cover and avoid exposing themselves to enemy fire, while toughs may charge recklessly into battle.
Multiplayer and Replayability
Z includes a multiplayer mode that supports up to four players via direct serial or IPX network connections. The multiplayer mode allows players to compete in a series of battles on various terrain types, adding significant replay value to the game. However, the lack of internet or TCP/IP support limited the multiplayer experience for many players, as it required direct connections between computers.
World-Building, Art & Sound
Visual Design and Aesthetics
Z features a distinctive visual style that blends 2D sprite-based graphics with isometric perspectives. The game’s art direction is characterized by its attention to detail, with each unit and vehicle meticulously animated. The environments are diverse, ranging from deserts and volcanic landscapes to arctic wastelands and urban settings, each with its own unique challenges and strategic considerations.
The game’s visual design is both functional and aesthetically pleasing, with clear and intuitive unit icons and a color-coded system that distinguishes between friendly and enemy units. The use of bright, vibrant colors and detailed animations contributes to the game’s energetic and chaotic atmosphere.
Sound Design and Music
The sound design in Z is equally impressive, with a dynamic soundtrack that adapts to the intensity of the battle. Composed by Richard Joseph, the game’s music shifts seamlessly between atmospheric calm and triumphant urgency, enhancing the player’s immersion in the gameplay. The sound effects are equally well-crafted, with each unit and weapon having distinct audio cues that provide feedback on the player’s actions.
The game’s voice acting is a standout feature, with the robots delivering a constant stream of sarcastic and often humorous commentary. This level of interactivity adds a layer of personality to the game, making the robots feel more like individuals than mere units.
Atmosphere and Immersion
The combination of visual and auditory elements in Z creates a unique and immersive atmosphere. The game’s chaotic battles, combined with the robots’ chatter and the dynamic soundtrack, contribute to a sense of urgency and excitement. The humor and absurdity of the narrative further enhance the game’s appeal, making it a memorable and engaging experience.
Reception & Legacy
Critical Reception
Upon its release, Z received generally positive reviews from critics. The game was praised for its innovative gameplay mechanics, challenging AI, and humorous presentation. PC Zone awarded it a 92% score and a Classic Award, highlighting its territorial capture mechanics and engaging robot warfare. PC Gamer UK gave it a 77% score, commending its accessible RTS fun and comedic cutscenes.
However, the game was not without its critics. Some reviewers found the game’s difficulty curve to be steep, with the AI often proving to be a formidable opponent. Others criticized the game’s lack of strategic depth compared to contemporaries like Command & Conquer and Warcraft II.
Commercial Performance
Z performed well in Europe, particularly in the UK, where its high difficulty resonated with local audiences. However, the game saw more modest uptake in the US market, where it faced stiff competition from established RTS titles. The game’s commercial success was sufficient to sustain The Bitmap Brothers as a self-funded entity, but it did not achieve the same level of mainstream recognition as some of its contemporaries.
Influence on the Genre
Despite its niche appeal, Z had a significant influence on the RTS genre. The game’s emphasis on territorial control and rapid decision-making paved the way for later titles that sought to streamline the RTS experience. Games like Dawn of War II and Company of Heroes owe a debt to Z‘s innovative mechanics, which demonstrated that RTS games could be both accessible and strategically deep.
The game’s humor and irreverent tone also contributed to the adoption of comedic narratives in the RTS genre. The Bitmap Brothers’ distinctive visual and tonal style resonated with UK developers, influencing their approach to whimsical strategy elements.
Fan Projects and Preservation
Z has enjoyed a surprising level of support from its fan community. The ZZone fan site served as a central hub for the Z community, offering downloads for patches, custom maps, and multiplayer tools. The site fostered discussions through active forums, sustaining interest in the game well into the 2020s.
The Zod Engine, an open-source remake of Z, represents a major fan-driven initiative to revive the game. Launched in 2011, the project has matured into a full-featured recreation, incorporating online multiplayer capabilities and support for custom campaigns. The Zod Engine has been praised for its faithful recreation of the original game’s mechanics and its modern enhancements.
Conclusion
Z is a landmark title in the RTS genre, offering a unique and innovative gameplay experience that set it apart from its contemporaries. The game’s emphasis on territorial control, rapid decision-making, and humorous presentation made it a standout title in the mid-1990s. While it may not have achieved the same level of mainstream recognition as some of its peers, Z has left an indelible mark on the genre, influencing later titles and inspiring a dedicated fan community.
The game’s legacy is a testament to The Bitmap Brothers’ vision and creativity. By stripping away the resource-gathering and base-building mechanics that defined the RTS genre, Z delivered a pure, adrenaline-fueled tactical experience that remains engaging and challenging to this day. Whether you’re a fan of classic RTS games or a newcomer to the genre, Z is a title that deserves to be experienced and celebrated.
In the pantheon of RTS games, Z stands as a bold and innovative masterpiece, a testament to the power of simplicity and the enduring appeal of pure, unadulterated strategy.