- Release Year: 2007
- Platforms: Nintendo DS, PlayStation 2, PlayStation 3, PSP, Wii, Windows, Xbox 360
- Publisher: ak tronic Software & Services GmbH, CNEC Inc., Electronic Arts, Inc.
- Developer: Electronic Arts Canada
- Genre: Sports
- Perspective: Diagonal-down
- Game Mode: Co-op, LAN, Online PVP, Single-player
- Gameplay: Be A Pro mode, Manager mode, Manual crosses, Manual passes, Tournament Mode
- Setting: Football (European), Soccer
- Average Score: 79/100

Description
FIFA Soccer 08 is a sports simulation game that continues the annual FIFA franchise, offering updated rosters, new teams, and enhanced gameplay features. The game includes over 620 teams from 30 national leagues, with modes like single matches, tournaments, and a manager mode. A standout addition is the ‘Be A Pro – Co-op Season’ mode, where players control a single athlete through an entire season, earning experience points to improve attributes. The game also introduces manual passing and defensive controls, along with local and online multiplayer options.
Gameplay Videos
FIFA Soccer 08 Cracks & Fixes
FIFA Soccer 08 Patches & Updates
FIFA Soccer 08 Mods
FIFA Soccer 08 Guides & Walkthroughs
FIFA Soccer 08 Reviews & Reception
metacritic.com (82/100): The FIFA series can no longer be labelled as a joke because this year it has surpassed PES2008.
bullz-eye.com : Don’t buy into the hype: “FIFA Soccer 08” isn’t quite the near-flawless soccer experience that EA (and most critics) would like you to believe.
FIFA Soccer 08 Cheats & Codes
FIFA Soccer 2008 (NTSC-U) – PS2
Enable Code (Must Be On) must be activated first. Use a CodeBreaker/GameShark disc or PCSX2 emulator to input these codes.
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 | Enable Code (Must Be On) |
| BDE94584 9CC1FD97 | Enable Code (Must Be On) |
| DEB155DD DD48D984 | Enable Code (Must Be On) |
| B820015C 59D609D8 | Enable Code (Must Be On) |
| 9167937D 3F0B06C5 | Home Team Scores 50 |
| 6B6AABF7 C4917A98 | Home Team Scores 20 |
| 9986161E 88D8E756 | Home Team Scores 0 |
| E5B88E17 8E558164 | Away Team Scores 50 |
| DFFF54F5 60FB8126 | Away Team Scores 20 |
| 214DDC17 2FD1B240 | Away Team Scores 0 |
| 0436EB50 E7B0C51A | Home Team Starts With 50 |
| 6B6AABF7 C4917A98 | Home Team Starts With 20 |
| A224BEB4 9340B764 | Home Team Starts With 10 |
| 3D640858 3A69FACE | Home Team Starts With 5 |
| DFFB4A95 A4834F58 | Away Team Starts With 50 |
| DFFF54F5 60FB8126 | Away Team Starts With 20 |
| 707D0E73 98A8276E | Away Team Starts With 10 |
| 97BE8E72 8F7ADC01 | Away Team Starts With 5 |
| C89B0E6F 79ABF522 | P1 Press L1+Select To Display Debug Info |
| 95CFE60A 4C22B6E7 | P1 Press L1+Select To Display Debug Info |
| FF5BB68D 796A5912 | P1 Press L2+Select To Hide Debug Info |
| 79F5F649 95583F2A | P1 Press L2+Select To Hide Debug Info |
| 85AA4855 63BAD621 | P1 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P1 Press L1+L2 For More Time |
| 10039766 FFBB81BC | P1 Press R1+R2 To End Half |
| B1590241 02049F73 | P1 Press R1+R2 To End Half |
| E054787E 2D7103BA | P2 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P2 Press L1+L2 For More Time |
| B0F1036C 3636F7DA | P2 Press R1+R2 To End Half |
| B1590241 02049F73 | P2 Press R1+R2 To End Half |
| 1A6EFB29 440C50F7 | P3 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P3 Press L1+L2 For More Time |
| C3461831 4C31B70E | P3 Press R1+R2 To End Half |
| B1590241 02049F73 | P3 Press R1+R2 To End Half |
| 154CEF5E E6F75A8B | P4 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P4 Press L1+L2 For More Time |
| 5CAD7B74 F47A1A27 | P4 Press R1+R2 To End Half |
| B1590241 02049F73 | P4 Press R1+R2 To End Half |
| 76E3FB65 192ED1C2 | P5 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P5 Press L1+L2 For More Time |
| 650E1CFC C2520FB7 | P5 Press R1+R2 To End Half |
| B1590241 02049F73 | P5 Press R1+R2 To End Half |
| 931AEAA4 B6E0512F | P6 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P6 Press L1+L2 For More Time |
| 27552D3E 6E23B918 | P6 Press R1+R2 To End Half |
| B1590241 02049F73 | P6 Press R1+R2 To End Half |
| 5C78ED05 A8297D0F | P7 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P7 Press L1+L2 For More Time |
| 3BF65BA6 54D2C4A7 | P7 Press R1+R2 To End Half |
| B1590241 02049F73 | P7 Press R1+R2 To End Half |
| 65E2DD2F 871484DC | P8 Press L1+L2 For More Time |
| 2FED4F8D F22837EB | P8 Press L1+L2 For More Time |
| BF98063A B17292A8 | P8 Press R1+R2 To End Half |
| B1590241 02049F73 | P8 Press R1+R2 To End Half |
FIFA Soccer 08 (Nintendo DS) – Action Replay (US)
Use an Action Replay device to input these codes.
| Code | Effect |
|---|---|
| 9210ba54 00000000 | Team 1 Score 00 |
| 2210bc84 00000000 | Team 1 Score 00 |
| d2000000 00000000 | Team 1 Score 00 |
| 9210ba54 00000001 | Team 1 Score 00 |
| 2210bc85 00000000 | Team 1 Score 00 |
| d2000000 00000000 | Team 1 Score 00 |
| 9210ba54 00000000 | Team 1 Score 99 |
| 2210bc84 00000063 | Team 1 Score 99 |
| d2000000 00000000 | Team 1 Score 99 |
| 9210ba54 00000001 | Team 1 Score 99 |
| 2210bc85 00000063 | Team 1 Score 99 |
| d2000000 00000000 | Team 1 Score 99 |
| 9210ba54 00000000 | Team 2 Score 00 |
| 2210bc85 00000000 | Team 2 Score 00 |
| d2000000 00000000 | Team 2 Score 00 |
| 9210ba54 00000001 | Team 2 Score 00 |
| 2210bc84 00000000 | Team 2 Score 00 |
| d2000000 00000000 | Team 2 Score 00 |
| 9210ba54 00000000 | Team 2 Score 99 |
| 2210bc85 00000063 | Team 2 Score 99 |
| d2000000 00000000 | Team 2 Score 99 |
| 9210ba54 00000001 | Team 2 Score 99 |
| 2210bc84 00000063 | Team 2 Score 99 |
| d2000000 00000000 | Team 2 Score 99 |
FIFA Soccer 08: A Defining Moment in Virtual Football
Introduction
FIFA Soccer 08 stands as a pivotal entry in EA Sports’ long-running football simulation series, marking a transitional period between the arcade-style gameplay of earlier iterations and the more realistic, tactical approach that would define future titles. Released in September 2007, the game arrived at a critical juncture in the sports gaming landscape, as the industry was shifting toward next-generation consoles while still catering to a massive installed base of PlayStation 2 and PC players. This review will dissect FIFA 08 across its development context, gameplay innovations, narrative and thematic elements, technical execution, and lasting legacy, arguing that while it was not a revolutionary leap forward, it represented a crucial evolutionary step in the franchise’s history.
Development History & Context
The Studio and Vision
Developed primarily by EA Canada in Vancouver, FIFA 08 was the product of a team led by executive producer Andrew Wilson and lead producer Joe Booth, who sought to refine the series’ core mechanics while introducing meaningful innovations. The game’s development was bifurcated: the PlayStation 3 and Xbox 360 versions received a next-generation engine overhaul, while the PlayStation 2, PC, and handheld versions continued to use an older, albeit updated, engine. This dual approach reflected EA’s strategy to maximize market reach while pushing technological boundaries where possible.
Technological Constraints and the Gaming Landscape
The year 2007 was a transitional period in gaming. The PlayStation 3 and Xbox 360 were still in their early adoption phases, while the PlayStation 2 remained the dominant console globally. FIFA 08 had to navigate these disparate hardware capabilities, resulting in a fragmented experience. The next-gen versions boasted improved animations, ball physics, and a 35-point decision engine for AI, while the PS2 and PC versions relied on incremental updates to the FIFA 07 engine. This disparity was further complicated by the rise of Pro Evolution Soccer (PES) 2008, which continued to challenge EA’s dominance in the football simulation space with its more fluid, realistic gameplay.
The Vision for FIFA 08
EA’s vision for FIFA 08 was to create a more authentic football experience, emphasizing tactical depth and player individuality. The introduction of the “Be a Pro” mode was a direct response to player feedback requesting a more personalized career experience. Additionally, the game aimed to improve AI decision-making, ball physics, and overall presentation to bridge the gap between arcade-style gameplay and simulation realism.
Narrative & Thematic Deep Dive
Plot and Characters
FIFA 08 does not feature a traditional narrative in the sense of a linear story. Instead, its “narrative” is embedded in the structure of its game modes, particularly the Manager Mode and the new “Be a Pro” mode. In Manager Mode, players assume the role of a football club manager, tasked with building a team, managing finances, and navigating the complexities of a football season. The mode’s narrative arc is one of progression and strategy, with players experiencing the highs of promotion and the lows of relegation.
The “Be a Pro” mode, however, introduces a more personal narrative. Players control a single athlete, guiding their career from lower-division obscurity to potential stardom. This mode emphasizes individual growth, with performance metrics and skill development shaping the player’s journey. The thematic focus here is on perseverance, adaptability, and the pursuit of excellence, mirroring the real-world struggles of professional athletes.
Dialogue and Themes
While FIFA 08 lacks traditional dialogue, its commentary—provided by Martin Tyler and Andy Gray on next-gen consoles and Clive Tyldesley and Gray on PS2/PC—serves as a dynamic narrative device. The commentary reacts to in-game events, providing context and immersion. Themes of teamwork, strategy, and the unpredictability of football are woven into the gameplay experience, with the AI’s decision-making engine reinforcing these ideas by simulating real-world tactical scenarios.
Gameplay Mechanics & Systems
Core Gameplay Loops
FIFA 08 retains the core gameplay loop of previous entries: players control a team of 11 athletes, navigating the pitch to score goals while defending their own net. However, the game introduces several refinements to this loop:
-
Ball Physics and Shooting Mechanics: The next-gen versions feature a custom ball-striking engine that calculates shot outcomes based on variables like ball spin, defender proximity, and environmental factors. This results in more unpredictable and realistic trajectories, adding depth to shooting and passing.
-
AI and Decision-Making: The 35-point decision engine allows AI-controlled players to assess their surroundings in real-time, adapting tactics dynamically. This system promotes intelligent off-ball movement and reduces the predictable patterns seen in earlier versions.
-
Manual Controls: The game introduces manual passes and crosses, with direction and strength determined by analog stick input. This adds a layer of skill-based control, rewarding precision and timing.
Combat and Character Progression
While FIFA 08 is not a combat-heavy game, its physical interactions—tackles, shoulder barges, and collisions—are governed by a refined physics system. The game’s progression systems are tied to its career modes:
-
Manager Mode: Players progress by improving their team through transfers, training, and tactical adjustments. Success is measured by league standings, cup performances, and financial stability.
-
Be a Pro Mode: Progression is individualized, with players earning experience points for completing objectives, being named “Man of the Match,” or achieving specific performance milestones. These points can be used to boost attributes, creating a sense of personal growth.
UI and Innovative Systems
The UI in FIFA 08 is functional but unremarkable, with menus that are intuitive but lack the polish of later entries. The game’s most innovative system is the “Be a Pro” mode, which allows players to control a single athlete in a full 11v11 match. This mode is a significant departure from traditional football games, offering a more immersive and personalized experience. However, it is not without flaws, particularly in the AI’s inability to effectively support the human-controlled player, leading to frustration in solo play.
World-Building, Art & Sound
Setting and Atmosphere
FIFA 08 excels in its world-building, offering a vast array of licensed teams, leagues, and stadiums. The game features 30 official leagues, including the English Premier League, La Liga, and the Bundesliga, along with over 620 licensed teams and 15,000 players. The inclusion of authentic kits, stadiums, and crowd chants enhances the game’s immersion, creating a sense of realism that was unmatched at the time.
Visual Direction
The visual direction of FIFA 08 is a tale of two engines. The next-gen versions feature detailed 3D player models, fluid animations, and realistic lighting, creating a visually impressive experience. In contrast, the PS2 and PC versions suffer from dated graphics, with player models that lack detail and animations that feel stiff. The disparity between the two versions is stark, with the next-gen versions offering a more modern and polished visual experience.
Sound Design
The sound design in FIFA 08 is a standout feature, with dynamic commentary, crowd reactions, and on-field audio cues that enhance the game’s atmosphere. The soundtrack, featuring 50 licensed tracks from artists like Peter Bjorn and John, CSS, and Ivy Queen, adds to the game’s energetic and international flavor. The commentary, while repetitive at times, provides context and immersion, reacting to in-game events in real-time.
Reception & Legacy
Critical Reception
FIFA 08 received generally positive reviews, with critics praising its improved AI, ball physics, and the introduction of the “Be a Pro” mode. The next-gen versions were particularly well-received, with Metacritic scores of 81/100 for the PlayStation 3 and 82/100 for the Xbox 360. The PS2 version, despite its dated graphics, achieved a score of 83/100, reflecting its polished gameplay and deep feature set.
However, the game was not without its critics. Some reviewers noted that the gameplay could feel slow and methodical, particularly compared to the more fluid PES 2008. The AI, while improved, still exhibited moments of unpredictability, and the “Be a Pro” mode was criticized for its reliance on human teammates to be fully enjoyable.
Commercial Success
FIFA 08 was a commercial success, selling over 4.5 million copies worldwide and becoming the best-selling video game of 2007 in the UK. The game’s strong sales were driven by its broad platform availability, deep feature set, and the strength of the FIFA brand. Its success helped solidify EA’s position in the football simulation market, despite the continued competition from PES.
Legacy and Influence
FIFA 08 is remembered as a transitional entry in the series, bridging the gap between the arcade-style gameplay of earlier titles and the more realistic simulations of later entries. The introduction of the “Be a Pro” mode was a significant innovation, influencing future iterations of the franchise and other sports games. The game’s emphasis on tactical depth and player individuality set the stage for the more complex and immersive experiences that would follow.
Conclusion
FIFA Soccer 08 is a game of contrasts: a transitional entry that straddles the line between arcade and simulation, between old and new engines, and between incremental updates and meaningful innovation. While it is not the most revolutionary entry in the series, it represents a crucial step in the evolution of football simulations. Its introduction of the “Be a Pro” mode, improved AI, and refined ball physics laid the groundwork for future titles, while its broad platform availability and deep feature set ensured its commercial success.
In the pantheon of football games, FIFA 08 stands as a defining moment—a game that, while flawed, pushed the genre forward and set the stage for the more immersive and realistic experiences that would follow. For fans of the series, it is a nostalgic reminder of a time when football games were evolving rapidly, and for historians, it is a crucial artifact in the ongoing story of sports simulations.
Final Verdict: 8/10 – A pivotal entry that, despite its flaws, represents a crucial step in the evolution of football simulations.