- Release Year: 2006
- Platforms: Windows
- Publisher: Spielwerbung.de
- Developer: Spielwerbung.de
- Genre: Action, Platform
- Perspective: Side-view
- Game Mode: Single-player
- Gameplay: Collecting items, Jumping on enemies, Platforming
- Average Score: 93/100

Description
Die Kieselsteiner is a classic platform game released in 2006, where players control a gravelstone character navigating through ten distinct levels. The goal is to reach the exit of each level while collecting items that boost scores or grant extra lives, all while avoiding or jumping on enemies to eliminate them. Each level features unique backgrounds, enemies, and items, offering varied challenges in a straightforward yet engaging gameplay experience.
Die Kieselsteiner Reviews & Reception
metacritic.com (86/100): A triumphant return to form for the series.
engadget.com (95/100): Zelda: Twilight Princess is the best game of 2006.
verticalslicegames.com (100/100): Donkey Kong Bananza is an essential, must-have system seller for the Nintendo Switch 2.
retro-replay.com : Die Kieselsteiner delivers endless replay value for veterans of classic platformers and newcomers alike.
Die Kieselsteiner Cheats & Codes
Xbox 360
Pause game play, then press LT or RT to access the cell phone. Choose the ‘Dial’ option, then enter one of the following numbers and press ‘Send’. A message will confirm correct code entry. Then, go to ‘Cheats’ and select the now unlocked option.
| Code | Effect |
|---|---|
| #74374373 | Spawn .44 Shepherd at Crib |
| #MONEY | Gives $1,000 |
| #1242843 | Spawn 12 Gauge at Crib |
| #27409863 | Spawn AR-40 Xtnd rifle at Crib |
| #27127468 | Spawn AS12 Riot at Crib |
| #BADGAS | Bad Gas |
| #22732255 | Spawn Baseball bat at Crib |
| #BEERMUSCLES | Beer muscles |
| #78669 | Clear skies |
| #84734766 | Spawn Crowbar at Crib |
| #38452277 | Evil cars |
| #3855432584 | Full health |
| #42637867 | GameStop T-shirt |
| #434250 | Spawn GDHC .50 at Crib |
| #66639 | Give cash |
| #4736233 | Spawn Hand grenades at Crib |
| #47246 | Heavy rain |
| #463464836277 | Infinite car mass |
| #56578568 | Spawn K6 Krukov at Crib |
| #262852623 | Spawn Ambulance at Crib |
| #ANCHOR | Spawn Anchor news van at Crib |
| #268 | Spawn Ant at Crib |
| #2782 | Spawn Aqua at Crib |
| #288729463 | Spawn Attrazione at Crib |
| #22254563 | Spawn Backhoe at Crib |
| #226269 | Spawn Bag Boy at Crib |
| #22766 | Spawn Baron at Crib |
| #23879 | Spawn Betsy at Crib |
| #2668534427 | Spawn Bootlegger at Crib |
| #2855364 | Spawn Bulldog at Crib |
| #BULLDOZER | Spawn Bulldozer at Crib |
| #227429 | Spawn Capshaw at Crib |
| #228255276 | Spawn Cavallaro at Crib |
| #COMPTON | Spawn Compton at Crib |
| #267667 | Spawn Cosmos at Crib |
| #33548379 | Spawn Delivery Truck at Crib |
| #3378469 | Spawn Destiny at Crib |
| #3479653 | Spawn Eiswolf at Crib |
| #324 | Spawn FBI vehicle at Crib |
| #3373352623 | Spawn Fer de Lance at Crib |
| #32830 | Spawn Five-O at Crib |
| #GUNSLINGER | Spawn Gunslinger at Crib |
| #4252373 | Spawn Halberd at Crib |
| #HAMMERHEAD | Spawn Hammerhead at Crib |
| #42664225 | Spawn Hannibal at Crib |
| #465599663 | Spawn Hollywood at Crib |
| #46837378 | Spawn Interest at Crib |
| #5225722248 | Spawn Jackrabbit at Crib |
| #843562 | Spawn The Job (Hummer H1 limousine) at Crib |
| #5878423 | Spawn Justice at Crib |
| #56433 | Spawn Knife at Crib |
| #62262687 | Spawn MacManus Sniper Rifle at Crib |
| #6656868 | Spawn Molotov Cocktail at Crib |
| #6444878425 | Spawn Nightstick at Crib |
| #674 | Spawn NR4 at Crib |
| #74672263 | Spawn Pimpcane Shotgun at Crib |
| #74732662 | Spawn Pipe Bomb at Crib |
| #762538 | Spawn RPG Launcher at Crib |
| #SKRSPREE | Spawn SKR-7 Spree at Crib |
| #83587226 | Spawn T3K Urban at Crib |
| #866278663 | Spawn Tombstone at Crib |
| #2666 | Infinite Ammo |
| #777468 | Infinite Sprint |
| #778 | Repair car |
| #662677 | No police notoriety |
| #6642647 | No gang notoriety |
| #66639 | $1,000 |
| #3855432584 | Full health |
| #NOCOPS | Gets rid of Police notoriety |
| #NOGANGS | Gets rid of Gang notoriety |
| #1973528 | Flying car |
| #3373352623 | Unlocks the best car |
| #5878423 | Unlocks Justice in your garage |
| #AMMO | Infinite Ammo |
| 1-555-ITS-OVER | Calls the suicide hotline |
| #PIMPCANE | Gives a Pimp Cane Shotgun |
| 911 | Calls an ambulance |
| #MONEY | Gives you money |
| #PIMPSUIT | Pimp suit |
| #EXTREMEHEALTH | Unlimited health |
| #HELICOPTER | Gives you a Helicopter |
| 226269 | Bag Boy (Luggage Carrier) |
| #3246578 | Gives you a Tank |
| #557654343 | All Weapons |
| #AQUA | Gives you an Aqua Car |
| #334565476 | Everything |
| #SPRINT | Infinite Sprint |
| #Shepherd | Enables ‘Give .44 Shepherd’ |
| #12Gauge | Enables ‘Give 12 Gauge’ |
| #AS12Riot | Enables ‘Give AS12 Riot’ |
| #GDHC50 | Enables ‘Give GDHC .50’ |
| #Grenade | Enables ‘Give Hand Grenade’ |
| #Krukov | Enables ‘Give K6 Krukov’ |
| #Knife | Enables ‘Give Knife’ |
| #Molotov | Enables ‘Give Molotov Cocktail’ |
| #NR4 | Enables ‘Give NR4’ |
| #Pipebomb | Enables ‘Give Pipe Bomb’ |
| #Rocket | Enables ‘Give RPG Launcher’ |
| #T3KUrban | Enables ‘Give T3K Urban’ |
| #Tombstone | Enables ‘Give Tombstone’ |
| #Vice9 | Enables ‘Give Vice 9’ |
| #10 | God’s Wrath (lightning strikes randomly) |
| give helicopter | Gives you a helicopter |
| 555-6429 | Gives you airplane |
| 55579743467 | Gives you a UFO |
| #66639 | Gives +$1,000 cash |
| #3855432584 | Player reaches full health |
| #2666 | Weapons have unlimited ammo |
| #23376872537 | Melee attacks are more powerful |
| #777468 | Player has unlimited sprinting |
| #463464836277 | Player’s vehicle can smash others |
| #72436557 | Player can pratfall by pressing Primary and Secondary Attack |
| #662677 | Removes Police Notoriety |
| #6642647 | Removes Gang Notoriety |
| #42637867 | Player gets a Gamestop tee |
| #778 | Repair player’s current vehicle |
| #38452277 | Vehicle drivers will attack the player |
| #384522772 | Vehicles drivers will attack each other |
| #262852623 | Ambulance |
| #262467 | Anchor |
| #268 | Ant |
| #2782 | Aqua |
| #288729463 | Attrazione |
| #22254563 | Backhoe |
| #226269 | Bag Boy |
| #22766 | Baron |
| #23879 | Betsy |
| #2668534427 | Bootlegger |
| #2855364 | Bulldog |
| #227429 | Capshaw |
| #228255276 | Cavallaro |
| #2667866 | Compton |
| #267667 | Cosmos |
| #33548379 | Delivery Truck |
| #3378469 | Destiny |
| #3479653 | Eiswolf |
| #324 | FBI |
| #3373352623 | Fer de Lance |
| #32830 | Five0 |
| #36755438 | Forklift |
| #4867546437 | Gunslinger |
| #4252373 | Halberd |
| #4266374323 | Hammerhead |
| #42664225 | Hannibal |
| #465599663 | Hollywood |
| #46837378 | Interest |
Die Kieselsteiner: A Forgotten Gem of the Platformer Genre
Introduction
In the vast and ever-evolving landscape of video games, certain titles emerge as fleeting yet fascinating footnotes in history. Die Kieselsteiner, a 2006 platformer developed and published by the obscure German studio Spielwerbung.de, is one such title. Despite its obscurity, the game offers a unique glimpse into the indie development scene of the mid-2000s, blending simplicity with a charming, if rudimentary, design ethos. This review aims to dissect Die Kieselsteiner in exhaustive detail, exploring its development context, gameplay mechanics, narrative (or lack thereof), and its place in the broader tapestry of video game history.
Development History & Context
The Studio: Spielwerbung.de
Spielwerbung.de remains an enigmatic entity in the annals of game development. Little is known about the studio beyond its brief foray into game creation with Die Kieselsteiner. The name itself—translating roughly to “Game Advertising”—hints at a possible focus on promotional or advergaming content, though Die Kieselsteiner appears to be a standalone passion project rather than a commissioned work.
The studio’s obscurity is further compounded by the lack of additional titles attributed to it. In an era where indie developers were beginning to gain traction thanks to digital distribution platforms like Steam and direct-to-consumer downloads, Spielwerbung.de’s decision to release Die Kieselsteiner as freeware (or public domain) suggests a lack of commercial ambition. This aligns with the game’s barebones presentation and the absence of any monetization strategy, a rarity even among indie titles of the time.
Technological Constraints and Design Philosophy
Released in June 2006, Die Kieselsteiner arrived at a pivotal moment in gaming history. The mid-2000s saw the rise of 3D graphics as the dominant paradigm, with titles like Half-Life 2 (2004) and Oblivion (2006) pushing the boundaries of visual fidelity and immersive gameplay. Meanwhile, the indie scene was experiencing a renaissance, with games like Cave Story (2004) and Braid (2008) demonstrating that pixel art and 2D mechanics could still captivate audiences.
Against this backdrop, Die Kieselsteiner is a stark throwback to the platformers of the 16-bit era. The game’s technical specifications are modest: it runs on Windows, supports keyboard input, and was distributed via download or DVD-ROM. The decision to limit the game to keyboard controls—without support for gamepads—reflects either a lack of resources or a deliberate design choice to prioritize accessibility over depth.
The game’s development likely leveraged simple tools like Game Maker or a custom engine built with languages such as C++ or Delphi, common among indie developers of the era. The absence of advanced features like save systems, multiplayer, or even a scoring system beyond a basic point tally suggests a focus on core gameplay over polish.
The Gaming Landscape in 2006
In 2006, the platformer genre was in a state of flux. While 3D platformers like Super Mario 64 (1996) and Ratchet & Clank (2002) had dominated the late ’90s and early 2000s, the mid-2000s saw a resurgence of 2D platformers, driven in part by the indie scene and digital distribution. Games like Castle Crashers (2008) and Super Meat Boy (2010) were on the horizon, but in 2006, the market was still ripe for experimentation.
Die Kieselsteiner arrived in this transitional period, offering a no-frills, retro-inspired experience. Its release as freeware positioned it as a niche curiosity rather than a commercial product, appealing to enthusiasts of classic platformers and retro gaming. The game’s obscurity is perhaps its most defining characteristic, with minimal documentation, no critical reviews, and a near-nonexistent player base. Yet, its existence speaks to the democratization of game development, where even the most modest of projects could find an audience—however small.
Narrative & Thematic Deep Dive
Plot and Characters: Minimalism as a Statement
Die Kieselsteiner is a game that eschews narrative in favor of pure gameplay. There is no overt story, no dialogue, and no characters beyond the player-controlled “gravelstone figure.” The premise is simple: navigate through ten levels, avoid enemies, collect items, and reach the exit. This minimalism is not merely a limitation but a deliberate design choice, harkening back to the arcade-era platformers where gameplay was king.
The protagonist—a sentient gravelstone—is an intriguing if underdeveloped concept. The choice of a gravelstone as the player character is whimsical, evoking a sense of earthy, elemental simplicity. There is no backstory provided, no motivation beyond the implicit goal of progression. This lack of context allows players to project their own interpretations onto the experience, whether seeing it as a metaphor for perseverance or simply a test of reflexes.
Themes: Simplicity and Challenge
The themes of Die Kieselsteiner are embedded in its mechanics rather than its narrative. The game is a celebration of simplicity, stripping the platformer genre down to its most basic elements: movement, jumping, and enemy avoidance. In an era where games were becoming increasingly complex, Die Kieselsteiner stands as a counterpoint, offering a pure, unadulterated challenge.
The game’s difficulty is another thematic element. With no save system and a life system that sends players back to the start of a level upon death, Die Kieselsteiner embraces the punishing difficulty of classic arcade games. This design choice reinforces the theme of mastery, where success is earned through repetition and skill rather than narrative progression or character upgrades.
Dialogue and World-Building: The Absence of Context
There is no dialogue in Die Kieselsteiner, nor is there any environmental storytelling beyond the visual design of the levels. Each level features distinct background graphics, enemies, and items, but these serve as aesthetic variations rather than narrative devices. The game’s world is abstract, with no clear setting or lore. This absence of context is both a strength and a weakness: it allows for player interpretation but also limits the game’s ability to create a memorable, immersive experience.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its heart, Die Kieselsteiner is a linear platformer with a straightforward gameplay loop:
-
Movement and Jumping: The player controls the gravelstone figure using the keyboard, with basic left/right movement and a jump mechanic. The jump is floaty, reminiscent of early platformers like Donkey Kong (1981), requiring precise timing to navigate gaps and enemies.
-
Enemy Interaction: Enemies are defeated by jumping on them, a mechanic popularized by Super Mario Bros. (1985). Contact with enemies results in the loss of a life and a reset to the beginning of the level. This punishing mechanic emphasizes precision and memorization, as players must learn enemy patterns and level layouts through trial and error.
-
Item Collection: Scattered throughout each level are items that increase the player’s score or grant extra lives. These items serve as incentives for exploration but do not alter gameplay in any meaningful way beyond extending play sessions.
-
Level Progression: The game consists of ten levels, each with unique backgrounds, enemy placements, and item layouts. The goal is to reach the exit of each level, with the challenge escalating as the player progresses.
Combat and Character Progression
Combat in Die Kieselsteiner is simplistic, relying entirely on the jump-on-enemy mechanic. There are no power-ups, weapons, or special abilities, reinforcing the game’s minimalist design. This lack of variety can make combat feel repetitive, but it also ensures that the gameplay remains focused and uncluttered.
Character progression is non-existent. The gravelstone figure does not gain new abilities, health upgrades, or any form of permanent enhancement. The only form of progression is the player’s own skill improvement, a design choice that aligns with the game’s arcade-inspired difficulty.
UI and Feedback Systems
The game’s user interface is functional but barebones. The HUD displays the player’s score and remaining lives, with no additional information such as time limits or level maps. The lack of a pause feature or save system further emphasizes the game’s arcade roots, where sessions were meant to be played in one sitting.
Feedback is limited to visual and auditory cues. Jumping on an enemy results in a satisfying squish sound, while collecting items triggers a simple jingle. Death is accompanied by a harsh tone and an immediate reset, reinforcing the game’s punishing nature.
Innovative or Flawed Systems
Die Kieselsteiner does not introduce any innovative mechanics to the platformer genre. Instead, it relies on tried-and-true systems, executing them with varying degrees of success. The most notable flaw is the lack of a save or checkpoint system, which can make the game feel overly punishing, especially in later levels where a single mistake can erase significant progress.
The game’s physics are another area of contention. The floaty jump mechanics can feel imprecise, leading to frustration during platforming sections. This is compounded by the absence of any form of momentum-based movement, making the controls feel stiff compared to more polished platformers.
World-Building, Art & Sound
Setting and Atmosphere
Die Kieselsteiner takes place in an abstract, surreal world where the protagonist is a sentient gravelstone navigating through a series of increasingly challenging environments. The levels are thematically diverse, with backgrounds ranging from cavernous depths to floating islands, though the lack of a cohesive narrative means these settings serve as little more than aesthetic backdrops.
The atmosphere is one of simplicity and challenge. The game does not attempt to create a rich, immersive world but instead focuses on delivering a pure platforming experience. The abstract nature of the setting allows players to fill in the gaps with their imagination, though it also means the game lacks the memorable environments of titles like Super Mario World or Celeste.
Visual Direction
The visual design of Die Kieselsteiner is functional but unremarkable. The game employs a basic pixel art style, with the gravelstone protagonist and enemies rendered in simple, blocky sprites. The backgrounds are more detailed, featuring varied color palettes and environmental elements, but they lack the polish and cohesion of more refined indie titles.
The art direction is consistent with the game’s minimalist ethos, prioritizing clarity and functionality over aesthetic appeal. The gravelstone figure is easily distinguishable from enemies and environmental hazards, ensuring that the gameplay remains the focal point. However, the lack of animation—beyond basic movement and jumping—can make the game feel static and lifeless.
Sound Design
The sound design in Die Kieselsteiner is equally minimalist. The game features a handful of sound effects, including jumps, enemy squishes, and item pickups, but there is no background music. The absence of a soundtrack is a notable omission, as music plays a crucial role in setting the tone and rhythm of platformers. The silence can make the game feel hollow, especially during longer play sessions.
The sound effects that are present are functional but uninspired. The jump sound is a simple blip, while the enemy squish is a generic crunch. These effects serve their purpose but do little to enhance the overall experience.
Reception & Legacy
Critical and Commercial Reception
Die Kieselsteiner was released to virtually no fanfare. The game’s MobyGames entry lists no critic reviews, and the sole player rating—a dismal 1.2 out of 5—suggests that those who did play it found little to enjoy. The lack of commercial success is unsurprising given the game’s freeware status and minimal marketing, but the poor reception indicates that even among niche audiences, Die Kieselsteiner failed to resonate.
The game’s obscurity is further evidenced by its absence from major gaming databases and forums. Unlike other indie titles of the era, which often garnered cult followings or critical acclaim, Die Kieselsteiner remains a footnote, remembered only by those who stumble upon it in the depths of the internet.
Influence and Industry Impact
Die Kieselsteiner has had no discernible influence on the gaming industry. Its minimalist design and lack of innovation mean it did not inspire imitators or push the boundaries of the platformer genre. However, its existence is a testament to the democratization of game development, where tools and distribution platforms allowed even the most obscure creators to release their work.
In the broader context of indie gaming, Die Kieselsteiner serves as a cautionary tale about the importance of polish and player feedback. While the game’s simplicity is commendable, its lack of refinement and punishing difficulty likely alienated potential players. It stands as a reminder that even the most basic of games must offer something compelling—whether through tight mechanics, engaging aesthetics, or innovative design—to capture an audience.
Conclusion: A Forgotten Relic of Indie Gaming
Die Kieselsteiner is a game that defies easy categorization. It is neither a masterpiece nor a complete failure but rather a curious artifact of its time. Its minimalist design and punishing difficulty harken back to the arcade era, offering a pure, unadulterated platforming challenge. Yet, its lack of polish, innovation, and player-friendly features ultimately relegate it to obscurity.
In the grand tapestry of video game history, Die Kieselsteiner is a footnote—a reminder of the countless indie projects that emerge and fade without leaving a lasting impact. It is a game that could have been great with more refinement, more ambition, or simply more love. As it stands, it is a forgotten gem, waiting to be rediscovered by those who appreciate the raw, unfiltered challenge of classic platformers.
Final Verdict: 2/5 – A Niche Curiosity for Retro Enthusiasts
Die Kieselsteiner is not a game for everyone. Its punishing difficulty, lack of polish, and minimalist design will frustrate most players. However, for those who crave the raw challenge of arcade-era platformers, it offers a brief, if unremarkable, diversion. Its place in video game history is secure not as a landmark title but as a testament to the indie spirit—a game made for the love of the craft, even if it never found its audience.