Mega Man X3

Mega Man X3 Logo

Description

Mega Man X3 is a side-scrolling action platformer set in a futuristic sci-fi world where Reploids, advanced robots, are being turned into Mavericks. Players control X and occasionally Zero as they investigate a revolt led by Dr. Doppler, who has created a new city for Reploids that has gone awry.

Gameplay Videos

Mega Man X3 Free Download

Mega Man X3 Cracks & Fixes

Mega Man X3 Patches & Updates

Mega Man X3 Mods

Mega Man X3 Guides & Walkthroughs

Mega Man X3 Reviews & Reception

imdb.com (70/100): Good, if it wasn’t for the music and lack of animation.

Mega Man X3 Cheats & Codes

SNES

Enter codes at the password screen.

Code Effect
3317-8353-6772-3824 X-Saber enhancement
1454-3535-6162-7162 Zero’s green sword blaster
5414-6685-6872-3114 All items and upgrades
2357-5533-6462-7735 Dr. Doppler’s Lab, stage 3
3723-1283-1751-1456 Neon Tiger
7743-5256-1441-5486 Gravity Beetle
7745-5253-1441-5486 Blast Hornet
5275-1266-1751-5458 Blizzard Buffalo
5765-1263-1756-5488 Tunnel Rhino
5768-1267-4758-5488 Volt Catfish
2376-2163-6258-7841 Toxic Seahorse
8216-4156-6742-3821 Crush Crawfish
6414-4155-6872-3356 Dr. Doppler’s Lab, stage 1
6414-4685-6872-3314 Dr. Doppler’s Lab, stage 2
4521-4887-6256-1141 Three Sub Tanks, four Heart Tanks, Robot Capsule, Air Dash upgrade
3367-8683-6772-3875 All eight hearts tanks, all four sub-tanks (full), all four chips upgrades, all four Robots, nine lives, all Bosses defeated
4746-5186-6258-7747 All modifications except for the Saber, and no chips, Bit destroyed, Byte and Vile not destroyed
5718-1263-2627-7458 Dr. Doppler’s Lab
1454-2165-6162-7186 Bit, Byte and Vile destroyed, No Chips
5414-6685-6872-3114 Bit, Byte and Vile destroyed, No Chips with Beam Sabre
7257-5333-6462-7841 Bit, Byte and Vile destroyed, with Energy Chip
1154-3135-6162-7185 Bit, Byte and Vile destroyed, with Energy Chip and Beam Sabre
1154-2165-6162-7181 Bit, Byte and Vile destroyed, with Arm Chip
7257-7363-6462-7845 Bit, Byte and Vile destroyed, with Arm Chip and Beam Sabre
5114-4155-6872-3116 Bit, Byte and Vile destroyed, with Leg Chip
1154-3165-6162-7165 Bit, Byte and Vile destroyed, with Leg Chip and Beam Sabre
7257-5563-6462-7841 Bit, Byte and Vile destroyed, with Body Chip
3217-8553-6772-3824 Bit, Byte and Vile destroyed, with Body Chip and Beam Sabre
4454-2165-6162-7386 Bit and Vile destroyed, Byte not destroyed, No Chips
2257-5333-6462-7741 Bit and Vile destroyed, Byte not destroyed, with Energy Chip
2257-5363-6462-7746 Bit and Vile destroyed, Byte not destroyed, with Arm Chip
4154-2165-6162-7366 Bit and Vile destroyed, Byte not destroyed, with Leg Chip
4154-2665-6162-7386 Bit and Vile destroyed, Byte not destroyed, with Body Chip
7377-5363-6462-7847 Bit destroyed, Byte and Vile not destroyed, No Chips
1474-3635-6162-7162 Bit destroyed, Byte and Vile not destroyed, No Chips with Beam Sabre
3267-1383-6772-3827 Bit destroyed, Byte and Vile not destroyed, with Energy Chip
3267-8383-6772-3822 Bit destroyed, Byte and Vile not destroyed, with Energy Chip and Beam Sabre
7277-5363-6462-7848 Bit destroyed, Byte and Vile not destroyed, with Arm Chip
5164-6155-6872-3152 Bit destroyed, Byte and Vile not destroyed, with Arm Chip and Beam Sabre
5164-4155-6872-3118 Bit destroyed, Byte and Vile not destroyed, with Leg Chip
3267-8353-6772-3872 Bit destroyed, Byte and Vile not destroyed, with Leg Chip and Beam Sabre
7277-5563-6462-7847 Bit destroyed, Byte and Vile not destroyed, with Body Chip
7277-7563-6462-7842 Bit destroyed, Byte and Vile not destroyed, with Body Chip and Beam Sabre
6464-4155-6872-3358 Byte and Vile destroyed, Bit not destroyed, No Chips
8267-1383-6772-3727 Byte and Vile destroyed, Bit not destroyed, with Energy Chip
4174-2165-6162-7387 Byte and Vile destroyed, Bit not destroyed, with Arm Chip
2277-5363-6462-7737 Byte and Vile destroyed, Bit not destroyed, with Leg Chip
2277-5563-6462-7747 Byte and Vile destroyed, Bit not destroyed, with Body Chip
7357-5163-6462-7847 Byte destroyed, Bit and Vile not destroyed, No Chips
5414-6585-6872-3112 Byte destroyed, Bit and Vile not destroyed, No Chips with Beam Sabre
1154-2335-6162-7188 Byte destroyed, Bit and Vile not destroyed, with Energy Chip
5114-6385-6872-3153 Byte destroyed, Bit and Vile not destroyed, with Energy Chip and Beam Sabre
5114-4355-6872-3157 Byte destroyed, Bit and Vile not destroyed, with Arm Chip
1154-3365-6162-7182 Byte destroyed, Bit and Vile not destroyed, with Arm Chip and Beam Sabre
1154-2365-6162-7168 Byte destroyed, Bit and Vile not destroyed, with Leg Chip
5114-6355-6872-3113 Byte destroyed, Bit and Vile not destroyed, with Leg Chip and Beam Sabre
5114-4555-6872-3158 Byte destroyed, Bit and Vile not destroyed, with Body Chip
5114-6555-6872-3153 Byte destroyed, Bit and Vile not destroyed, with Body Chip and Beam Sabre
4454-2365-6162-7388 Vile destroyed, Bit and Byte not destroyed, No Chips
2257-5133-6462-7747 Vile destroyed, Bit and Byte not destroyed, with Energy Chip
8217-1153-6772-3728 Vile destroyed, Bit and Byte not destroyed, with Arm Chip
2257-5163-6462-7737 Vile destroyed, Bit and Byte not destroyed, with Leg Chip
2257-5663-6462-7747 Vile destroyed, Bit and Byte not destroyed, with Body Chip

SNES (Game Genie)

Enter codes using a Game Genie device.

Code Effect
7E0A0808 Invincibility
7E0A0800 Invincibility Off
7E1FD14F All Upgrades
7E0A2A18 Unlimited Dash
7E0A3478 Unlimited Air Dash
7E0A8E00 Mega Man Modifier
7E0A8E01 Zero Modifier
7E09FF1C Unlimited Health
7E1FDF20 Max Health
7E1FD220 Max Health (Code 2)
7E1FB409 Unlimited Lives
7E0A3006 Rapid Full Power Shot
7E0A3004 Rapid Half Power Shot
7E1FB7FF First Energy Tank (And it’s full)
7E1FB8FF Second Energy Tank (And it’s full)
7E1FB9FF Third Energy Tank (And it’s full)
7E1FBAFF Fourth Energy Tank (And it’s full)
7E1FB2FC Unlocked Zero-Saber
7E09EB01 Hyper Mega Man + Zero
7E09F500 Jump to slowly glide upwards
7E1FAF00 Doppler Lab Level 1
7E1FAF01 Doppler Lab Level 2
7E1FAF02 Doppler Lab Level 3
7E1FAF03 Doppler Lab Level 4
7E1FB180 Unlock Zero’s Sword
00CD80A9 Press Start to unlock all the equipment
00CD81FF Press Start to unlock all the equipment
00CD828D Press Start to unlock all the equipment
00CD80A9 Press Start to unlock all Rider Parts/Gold Megaman
00CD81FF Press Start to unlock all Rider Parts/Gold Megaman
00CD828D Press Start to unlock all Rider Parts/Gold Megaman
00CD83D7 Press Start to unlock all Rider Parts/Gold Megaman
7E09F664 Jump Modifier: Normal Jump
7E09F608 Jump Modifier: Ultra Jump
7E09F618 Jump Modifier: Mega Jump
7E09F628 Jump Modifier: Super Jump

SNES (Pro Action Replay)

Enter codes using a Pro Action Replay device.

Code Effect
C2AD-6FF7 Unlimited Health
6DA0-ADF7 One Shot most enemies
F02A-ADF4 Start with Max Health bar
D586-6F26 Super Jump
DB86-6F26 Mega Jump
D886-6F26 Ultra Mega Jump
82CB-0D2F Unlimited Special Weapon (Unpowered up)
82CB-0D2F Unlimited Special Weapon (Powered up)
82CA-0F2F Unlimited Special Weapon (Powered up)
B933-DF6C Skip the first boss and go to Stage Select
F02F-6469 Big Energy Pellets fill your Energy Bar when you pick them up
F028-D7A1 Small Energy Pellets fill your Energy Bar when you pick them up
CBA6-0DD7 Get All Equipment when you Enter the Start Menu
EEA6-0D07 Get All Equipment when you Enter the Start Menu
62A6-0D67 Get All Equipment when you Enter the Start Menu
CBA6-0DD7 Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu
EEA6-0D07 Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu
62A6-0D67 Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu
25A6-0DA7 Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu
CBA6-0DD7 Get Zero Saber When You Enter The Start Menu
6DA6-0D07 Get Zero Saber When You Enter The Start Menu
62A6-0D67 Get Zero Saber When You Enter The Start Menu
84A6-0DA7 Get Zero Saber When You Enter The Start Menu

SNES (Other Passwords)

Enter codes at the password screen.

Code Effect
7543-2857-8141-2141 Blast Hornet
8573-2257-6241-1141 Toxic Seahorse
2563-4265-6357-5127 Tunnel Rhino
2373-4267-4357-7727 Volt Catfish
4478-4863-4627-7358 Crush Crawfish
6414-4155-6872-3356 Ninth Chip
5718-1263-2627-7458 Dr. Doppler’s Lab
7743-5256-1441-5486 Gravity Beetle
7745-5253-1441-5486 Blast Hornet
5275-1266-1751-5458 Blizzard Buffalo
5765-1263-1756-5488 Tunnel Rhino
5768-1267-4758-5488 Volt Catfish
2376-2163-6258-7841 Toxic Seahorse
8216-4156-6742-3821 Crush Crawfish
6414-4155-6872-3356 Dr. Doppler’s Lab, stage 1
6414-4685-6872-3314 Dr. Doppler’s Lab, stage 2
2357-5533-6462-7735 Dr. Doppler’s Lab, stage 3

SNES (Quick Final Stage)

Enter this code at the stage select screen and put the cursor over the X at the top of the screen.

Code Effect
Quickly Press A + B + Down Unlock the final stage of the game early

Mega Man X3: A Definitive Legacy in the X Series

In the pantheon of 16-bit action-platformers, few titles resonate as profoundly as Mega Man X3. Released in 1995, this game not only concluded the original SNES trilogy but also pushed the boundaries of what was possible on the hardware, introducing groundbreaking features and deepening the lore of its cybernetic universe. As a professional game journalist and historian, I aim to dissect this landmark title, exploring its development, gameplay innovations, narrative depth, and lasting impact on the industry.

Development History & Context

By the mid-1990s, Capcom’s Mega Man franchise was a juggernaut, with the X series carving out its own identity as a darker, more mature evolution of the original. Mega Man X3 was developed by Minakuchi Engineering, a studio with a proven track record on handheld Mega Man titles, under the supervision of Capcom’s Keiji Inafune and producer Tokuro Fujiwara. This collaboration was born out of necessity; as Capcom shifted focus to emerging 32-bit platforms like the PlayStation and Sega Saturn, the development of X3 was expedited, leading to its status as the final SNES entry in the X series.

The game’s most notable technical achievement was the integration of the Cx4 enhancement chip, a digital signal processor that enabled advanced 3D graphical effects such as rotation, scaling, and wireframe models—features previously unseen in the series. This chip allowed for dynamic boss introductions and pseudo-3D tunnel sequences, pushing the SNES to its limits and setting a new standard for visual fidelity in 2D action games.

Narrative & Thematic Deep Dive

Mega Man X3 unfolds in the year 21XX, several months after the events of X2. The world has seemingly found peace thanks to Dr. Doppler, a Reploid scientist who developed a “Neuro Computer” to suppress Maverick behavior. Doppler Town, a utopia for Reploids, becomes the backdrop for the game’s unfolding drama. However, this peace is shattered when Mavericks, supposedly cured by Doppler’s technology, suddenly revolt and attack Hunter headquarters.

The narrative delves into themes of trust, betrayal, and the nature of free will. Dr. Doppler, initially portrayed as a savior, is revealed to be under the influence of the Sigma Virus, which has taken on a new form as a computer virus capable of corrupting Reploids from within. This revelation adds a layer of complexity to the story, as it questions the very nature of identity and control in a world of intelligent machines.

The game’s plot is further enriched by the introduction of new characters and the expansion of existing ones. Zero, X’s enigmatic partner, takes on a more prominent role, both in the story and in gameplay. The Maverick bosses, each with their own unique designs and abilities, are given more personality and backstory, making their eventual confrontations more impactful.

Gameplay Mechanics & Systems

Mega Man X3 builds upon the tried-and-true formula established by its predecessors, refining and expanding the core gameplay loop. Players control X as he navigates eight themed stages, each culminating in a boss battle that grants a new special weapon upon victory. The game introduces several innovations that set it apart from earlier entries.

One of the most significant additions is the ability to play as Zero, albeit in a limited capacity. Zero can be summoned once per stage to take X’s place, offering a different playstyle with his Z-Saber and unique abilities. However, Zero cannot collect upgrades or fight bosses (with one exception), adding a strategic element to his use.

The game also introduces a more in-depth armor system, with four parts (head, body, arms, and legs) that can be found in hidden capsules. Each part grants a specific enhancement, such as increased defense, improved mobility, or new abilities. Additionally, enhancement chips can be found to further customize X’s abilities, allowing for a high degree of player choice and replayability.

Ride Armors, powerful mecha vehicles, return with new variants and expanded functionality. These can be summoned at specific points in stages, providing temporary invulnerability and increased firepower. The game also features a variety of collectibles, including Heart Tanks to extend health and Sub-Tanks to store energy for later use.

The Cx4 chip enables several graphical flourishes, such as rotating boss arenas and wireframe 3D effects, which not only enhance the visual presentation but also add new challenges to certain stages. The game’s soundtrack, composed by Kinuyo Yamashita, is another highlight, featuring memorable tracks that perfectly complement the action and atmosphere.

World-Building, Art & Sound

Mega Man X3 excels in creating a rich and immersive world, both through its visuals and its sound design. The game’s environments are diverse and detailed, ranging from icy fortresses and underwater laboratories to industrial complexes and aerial carriers. Each stage is filled with unique enemies and obstacles that reflect its theme, creating a sense of place and purpose.

The character designs are equally impressive, with the Maverick bosses standing out as some of the most memorable in the series. Each boss has a distinct appearance and set of abilities, making them feel like fully realized characters rather than mere obstacles. The game’s cutscenes, while limited by the SNES’s capabilities, effectively convey the story and add weight to the narrative.

The soundtrack is a standout feature, with each stage and boss having its own unique theme. The music ranges from energetic rock tracks to atmospheric pieces, perfectly capturing the mood of each environment. The sound effects are also well-crafted, with satisfying impacts and explosions that enhance the gameplay experience.

Reception & Legacy

Upon its release, Mega Man X3 received generally positive reviews from critics, who praised its refined gameplay, impressive graphics, and memorable soundtrack. The introduction of Zero as a playable character was particularly well-received, adding a new layer of depth to the gameplay. However, some reviewers felt that the game was too similar to its predecessors, lacking significant innovation in its structure and mechanics.

In the years since its release, Mega Man X3 has been reevaluated as a high point in the X series and a fitting swan song for the SNES. Its rarity as a late-generation SNES title has made it a sought-after collector’s item, with physical cartridges fetching high prices on the secondary market. The game has been re-released multiple times, including in the Mega Man X Legacy Collection, ensuring that new generations of players can experience its timeless gameplay.

Mega Man X3‘s influence can be seen in subsequent entries in the series, particularly in the expanded role of Zero and the continued use of upgrade systems. The game’s technical achievements, such as the use of the Cx4 chip, set a precedent for pushing the limits of 16-bit hardware and inspired other developers to explore similar innovations.

Conclusion

Mega Man X3 stands as a testament to the enduring appeal of the Mega Man franchise and the creativity of its developers. By refining the core gameplay, introducing new features, and telling a compelling story, the game not only concluded the original SNES trilogy on a high note but also left a lasting impact on the industry. Its technical achievements, memorable characters, and challenging gameplay continue to resonate with players, ensuring its place as a classic of the 16-bit era and a must-play for fans of action-platformers.

In the annals of video game history, Mega Man X3 is more than just a sequel; it is a defining moment in the evolution of the Mega Man series and a shining example of what can be achieved within the constraints of 16-bit hardware. Its legacy endures, not only in the games that followed but also in the hearts of players who continue to revisit its world and its challenges.

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