Mad Adventures

Mad Adventures Logo

Description

Mad Adventures is an online multiplayer platform party game where players engage in a series of chaotic mini-games across in-game days, collecting coins to purchase buffs and upgrades at a base camp. Set in a whimsical fantasy world, the game features diverse challenges like racing, bomb-tag, sandworm dodging, and soccer matches, culminating in cooperative boss battles that require teamwork to overcome.

Gameplay Videos

Where to Buy Mad Adventures

PC

Mad Adventures Guides & Walkthroughs

Mad Adventures Reviews & Reception

steambase.io (91/100): Mad Adventures is a fun multiplayer platformer.

metacritic.com : A fun multiplayer platformer with bright visuals and a toe-tapping soundtrack.

store.steampowered.com (91/100): Work together or betray each other! Unlock lobby-wide upgrades. Survive a 4-day expedition to reach the final boss.

keengamer.com : A fun title to play and review with some wild moments and a nice selection of game modes.

ign.com : Work together or betray each other! Unlock lobby-wide upgrades. Survive a 4-day expedition to reach the final boss.

Mad Adventures Cheats & Codes

PC

Enter console commands in the game’s developer console.

Code Effect
/change Male and female protagonists changing
/collectall Get all collectibles
/petmax Set the favorability of NPCs in the inventory to MAX
/npc [ID] [quantity] Summon NPC at a slightly farther distance

Mad Adventures: Review

Introduction

In the bustling arena of multiplayer party games, where titles like Fall Guys and Team Fortress 2 dominate, Mad Adventures emerges as a scrappy, chaotic contender. Released in November 2022 by the Belgian indie studio Nel, this free-to-play 3D platformer promises a whirlwind of cooperation, betrayal, and unbridled fun. At its core, the game tasks players with surviving a four-day expedition across a gauntlet of absurd mini-games, earning coins to unlock lobby-wide upgrades or frivolous cosmetics. While it lacks a traditional narrative, Mad Adventures carves its identity through sheer, unfiltered pandemonium. This review argues that despite its charming aesthetics and engaging multiplayer loop, the game is held back by inconsistent design, a lack of depth, and technical quirks. It is a delightful, if flawed, experiment in chaotic social play—a digital potluck where every guest brings a different dish, and some are more appetizing than others.

Development History & Context

Mad Adventures is the brainchild of Lionel Pigou, a solo developer operating under the Nel studio banner based in Ghent, Belgium. Originally titled Baka Adventures during its early-access phase (launched June 22, 2022), the project was rebranded for its full release on November 22, 2022, signaling a shift toward accessibility and broader appeal. Built on the ubiquitous Unity engine, the game sidestepped the technological constraints that often plague smaller studios, leveraging Unity’s flexibility to deliver a vibrant, physics-driven world. Pigou’s vision was clear: blend the fast-paced platforming of Super Mario 64 with the emergent chaos of Garry’s Mod, all wrapped in a free-to-play model to maximize accessibility.

Released into a post-pandemic gaming landscape saturated with online multiplayer experiences, Mad Adventures entered a crowded field. It competed against established giants like Fall Guys and Team Fortress 2, but its roguelike elements (e.g., random mini-game sequences) and battle royale twist after boss fights offered a niche alternative. The decision to adopt a free-to-play model with cosmetic microtransactions (priced at €2.65 each) was a pragmatic choice to offset development costs without gating content. This strategy aligned with the era’s trend of monetizing community-driven experiences, though it would later draw criticism for perceived value. The game’s Early Access period saw incremental updates—new mini-games like “Bomb Tag” and “Capture the Flag” were added, refining the loop before launch. Yet, the rushed polish and persistent bugs in the final build hinted at the pressures of indie development, where scope and resources often collide.

Narrative & Thematic Deep Dive

Mad Adventures dispenses with traditional storytelling in favor of emergent narrative, where plot arises from player interactions. The game’s “lore” is deliberately abstract: players embark on a four-day “expedition” to confront a “Mega GigaChad Boss,” a goal framed as a quest for glory and coins. Hints of a larger world appear in item descriptions—a hat might reference a “mad scientist” past, or a skin allude to a “desert nomad” life—but these are inconsequential Easter eggs rather than cohesive storytelling. The real narrative unfolds in the lobby, where players can throw coins into a mysterious fire, or during boss fights, where teamwork (or betrayal) determines survival.

Thematically, the game explores duality: cooperation versus chaos, altruism versus greed. The coin economy incentivizes both selfless upgrades (e.g., triple jumps for all) and selfish indulgences (e.g., a “blue skin” for one’s character). This tension is mirrored in the PvP mechanics, where friendly fire can be activated, turning allies into adversaries. The writing is intentionally irreverent, with Pigou’s self-aware humor evident in the Steam description’s mock-serious tone (“Do people actually read these long game descriptions?”). Yet, this levity occasionally backfires; the utility of some upgrades is unclear, and the base camp’s interactive elements lack context, leaving players to decipher cryptic text. The result is a world that feels more like a playground than a universe—one where meaning is derived from shared laughter and collective screw-ups, not lore.

Gameplay Mechanics & Systems

Mad Adventures revolves around a loop of mini-games, coin collection, and progression. Each “expedition” spans four in-game days, with players rotating through randomized challenges like bomb defusal, sandworm evasion, or soccer with giant balls. Controls are simple: WASD for movement, E for interaction, and mouse-aimed attacks. This accessibility lowers the barrier to entry but can lead to frustration as physics-based chaos (e.g., slippery surfaces, wonky hitboxes) occasionally undermines skill.

The progression system is the game’s most innovative feature. Coins earned from mini-games fund two upgrade paths: lobby-wide abilities (e.g., double jumps, healing skills) that benefit all players, or personal cosmetics (hats, skins). This creates a social dilemma: do players prioritize collective strength or individual flair? However, the implementation is uneven. Some upgrades, like extra jumps, provide tangible advantages, while others offer negligible utility. The boss fights, which occur after surviving the expedition, demand teamwork—players must dodge AoE attacks while chipping away at a giant foe. Yet, these fights feel underdeveloped, often boiling down to zerging the boss until it falls.

PvP adds another layer. Players can steal coins by hitting others, and defeating the boss triggers a battle royale for a “golden crown.” Friendly fire, unlocked via an in-game purchase, introduces betrayal as a viable strategy. Yet, the PvP mode is rarely populated, and its activation feels tacked-on. The character customization is serviceable but shallow, with options for “kawaii catgirls” or “samurai” archetypes, though the palette is limited compared to deeper games like Fall Guys. Ultimately, the gameplay is a mixed bag: moments of euphoric chaos are punctuated by imbalanced mechanics and a frustrating lack of polish.

World-Building, Art & Sound

The game’s world is a patchwork of whimsical, low-detail environments: a beach littered with giant soccer balls, a desert with towering sandworms, and a lobby with a campfire for coin immolation. While not thematically cohesive, the settings excel in conveying an “anything goes” ethos. The art style is intentionally minimalist—flat colors, smooth textures, and exaggerated character models evoke a cartoonish vibe reminiscent of Team Fortress 2. This simplicity aids readability during chaotic matches but sacrifices depth; environments lack distinct identities, blending into a generic “fantasy” backdrop.

The character creator is a highlight, allowing players to mix and match hats, skins, and accessories. Though not as robust as in dedicated RPGs, it offers enough variety for self-expression. Sound design amplifies the game’s lighthearted tone: a poppy, upbeat soundtrack pulses during matches, while sound effects—cartoony sproings for jumps, goofy boinks for hits—reinforce the absurdity. The audio cues for boss attacks (e.g., “Don’t stand in the fire!”) are clear, though the music can become repetitive. Together, the art and sound create a vibrant, inviting atmosphere that masks the game’s mechanical flaws. It’s a world where joy is prioritized over realism, making even the most frustrating moments feel part of the fun.

Reception & Legacy

Upon release, Mad Adventures garnered a “Very Positive” reception on Steam, with 91% of 1,078 reviews praising its accessibility and chaotic fun. Critics like KeenGamer awarded it a 6.8, lauding its mini-games and soundtrack but criticizing its lack of variety and unclear tutorials. Commercially, it sold an estimated 139,000 units (per GameRebellion), with a peak Steam concurrent player count of 610—respectable for a free indie title but modest compared to genre giants.

Legacy-wise, Mad Adventures has become a cult favorite among party game enthusiasts. Its roguelike elements and battle royale twist influenced smaller titles like Mad Streets (2021), which adopted similar chaotic energy. The developer’s commitment to post-launch updates—including new mini-games and bug fixes—sustained a dedicated community. However, it hasn’t revolutionized the genre; instead, it occupies a niche for players seeking a Fall Guys alternative without the AAA polish. Its legacy is one of charming imperfection—a testament to indie ingenuity that resonates more with its players than with critics.

Conclusion

Mad Adventures is a love letter to multiplayer chaos, a game where success is measured not by victory, but by the laughter it inspires. Its strengths—a vibrant art style, engaging coin-economy loop, and boundless fun with friends—make it a worthwhile free-to-play experience. Yet, its flaws—a lack of variety, inconsistent mechanics, and motion-inducing chaos—prevent it from reaching its full potential. For players seeking a lighthearted break from competitive gaming, it’s a hidden gem. For those craving depth or polish, it’s a cautionary tale of ambition outpacing execution.

In the pantheon of party games, Mad Adventures won’t be remembered as a classic, but as a scrappy, endearing underdog. It proves that sometimes, the best adventures are the ones where you can’t tell if you’re succeeding or just laughing at the absurdity. For that, it earns a solid recommendation—if only you’re prepared for the inevitable motion sickness.

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