- Release Year: 2009
- Platforms: Windows
- Publisher: Disney Interactive, Inc., PushButton Labs
- Developer: Dynamix, Inc., Jeff Tunnell Productions
- Genre: Compilation
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Physics, Problem solving, Puzzle
- Average Score: 94/100

Description
The Incredible Machine: Mega Pack is a digital compilation bundling classic puzzle games from the series, including The Even More! Incredible Machine, The Incredible Machine 2, Return of the Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. Players engage in physics-based puzzles by creating intricate Rube Goldberg devices using objects like ropes, pulleys, electrical components, animals, and everyday items to achieve simple goals such as starting a machine or guiding a ball to a target.
Where to Buy The Incredible Machine: Mega Pack
PC
The Incredible Machine: Mega Pack Reviews & Reception
jayisgames.com (94/100): If your idea of a good puzzle involves balls, gears, conveyor belts, balloons, ropes, mice, cats, monkeys, guns and gravity, you can not go wrong to invest in the original Rube Goldberg-inspired puzzle game and Sierra classic.
gog.com (90/100): A must-buy for any puzzle game fan!
retro-replay.com : The Incredible Machine: Mega Pack delivers an exceptional puzzle-solving experience by bundling four classic titles into one comprehensive package.
The Incredible Machine: Mega Pack Cheats & Codes
The Incredible Machine (Original)
Enter passwords at the level select screen. Press ‘V’ or ‘Control+V’ during gameplay to skip the current level.
| Code | Effect |
|---|---|
| * PASSWORD | Unlocks level select menu |
| V | Instantly win/skip the current level |
| Control+V | Instantly win/skip the current level |
| SIERRA | Selects Level 2 |
| DYNAMIX | Selects Level 3 |
| MACHINE | Selects Level 4 |
| DISK | Selects Level 5 |
| SHUTTLE | Selects Level 6 |
| SATURN | Selects Level 7 |
| KING | Selects Level 8 |
| DRAGON | Selects Level 9 |
| ANTS | Selects Level 10 |
| BASEBALL | Selects Level 11 |
| BEAR | Selects Level 12 |
| FISH | Selects Level 13 |
| DALE | Selects Level 14 |
| CHESTERTON | Selects Level 15 |
| SIZE | Selects Level 16 |
| IRELAND | Selects Level 17 |
| WORD | Selects Level 18 |
| BRIEF | Selects Level 19 |
| HOT DOG | Selects Level 20 |
| COUNTDOWN | Selects Level 21 |
| PSALMS | Selects Level 22 |
| TANK | Selects Level 23 |
| NIGHT | Selects Level 24 |
| GAMES | Selects Level 25 |
| WESTERN | Selects Level 26 |
| LOG HOME | Selects Level 27 |
| GRAPHICS | Selects Level 28 |
| KNUTH | Selects Level 29 |
| DONALD | Selects Level 30 |
| COMPACT DISK | Selects Level 31 |
| SHAVER LAKE | Selects Level 32 |
| RHEUMATISM | Selects Level 33 |
| HARPSICHORD | Selects Level 34 |
| MARKET | Selects Level 35 |
| DESK | Selects Level 36 |
| MYRTLE | Selects Level 37 |
| QUATERNION | Selects Level 38 |
| AQUARIUM | Selects Level 39 |
| SHOE | Selects Level 40 |
| FLOWER | Selects Level 41 |
| STORE | Selects Level 42 |
| CLARE | Selects Level 43 |
| KERRY | Selects Level 44 |
| FLANGE | Selects Level 45 |
| SEASON | Selects Level 46 |
| TRIBOLOGY | Selects Level 47 |
| ABRASIVE | Selects Level 48 |
| DEFORMATION | Selects Level 49 |
| ELASTIC | Selects Level 50 |
| ADHESION | Selects Level 51 |
| SPECTRA | Selects Level 52 |
| INDUCTION | Selects Level 53 |
| POLARIZATION | Selects Level 54 |
| OVERJOY | Selects Level 55 |
| DISCURSIVE | Selects Level 56 |
| CROSS | Selects Level 57 |
| CHOCOLATE | Selects Level 58 |
| PLATO | Selects Level 59 |
| WELLSPRING | Selects Level 60 |
| HYDROPLANE | Selects Level 61 |
| PALM | Selects Level 62 |
| SOMBRERO | Selects Level 63 |
| JOIST | Selects Level 64 |
| ASTRONAUT | Selects Level 65 |
| MARIONETTE | Selects Level 66 |
| OSMIUM | Selects Level 67 |
| ASSURANCE | Selects Level 68 |
| CALCULATOR | Selects Level 69 |
| SUPERIOR | Selects Level 70 |
| PHILHARMONIC | Selects Level 71 |
| ANGULAR | Selects Level 72 |
| ZIPPER | Selects Level 73 |
| UMPIRE | Selects Level 74 |
| RECOVER | Selects Level 75 |
| SHADOW | Selects Level 76 |
| IONIZE | Selects Level 77 |
| QUAKE | Selects Level 78 |
| OCTOBER | Selects Level 79 |
| BILATERAL | Selects Level 80 |
| LYRIC | Selects Level 81 |
| NEEDLE | Selects Level 82 |
| THEORY | Selects Level 83 |
| LOBSTER | Selects Level 84 |
| SAMURAI | Selects Level 85 |
| SPLICE | Selects Level 86 |
| GULF | Selects Level 87 |
| RHOMBUS | Selects Level 88 |
| OLIVE | Selects Level 89 |
| POLYNOMIALS | Selects Level 90 |
| PARAMETRIC | Selects Level 91 |
| SOLAR SYSTEM | Selects Level 92 |
| MARBLE | Selects Level 93 |
| HEAVY | Selects Level 94 |
| REPUBLIC | Selects Level 95 |
| QUATRAIN | Selects Level 96 |
| TYRANNOSAUR | Selects Level 97 |
| SULFURIC | Selects Level 98 |
| DOPA | Selects Level 99 |
| MINARET | Selects Level 100 |
| DOVETAIL | Selects Level 101 |
| JASMINE | Selects Level 102 |
| WRANGLE | Selects Level 103 |
| KUDOS | Selects Level 104 |
| CULDESAC | Selects Level 105 |
| YODEL | Selects Level 106 |
| XYLOPHONE | Selects Level 107 |
| MONKEY | Selects Level 108 |
| HEIST | Selects Level 109 |
| CAPTURE | Selects Level 110 |
| PURSE | Selects Level 111 |
| HOBBY | Selects Level 112 |
| DEIFY | Selects Level 113 |
| MERGANSER | Selects Level 114 |
| SEAL | Selects Level 115 |
| CONTRAPTION | Selects Level 116 |
| FLAX | Selects Level 117 |
| PRIMORDIAL | Selects Level 118 |
| RAVE | Selects Level 119 |
| HYACINTH | Selects Level 120 |
| SPIDER | Selects Level 121 |
| YAMMER | Selects Level 122 |
| NERVE | Selects Level 123 |
| GRATE | Selects Level 124 |
| EMULSION | Selects Level 125 |
| INPUT | Selects Level 126 |
| PARADISE | Selects Level 127 |
| SAMURAI | Selects Level 128 |
| CHAOS | Selects Level 129 |
| BRAWL | Selects Level 130 |
| ASIDE | Selects Level 131 |
| AXIS | Selects Level 132 |
| OFFBEAT | Selects Level 133 |
| QUIP | Selects Level 134 |
| NEWMAN | Selects Level 135 |
| SLOPE | Selects Level 136 |
| TENON | Selects Level 137 |
| CROSSCUT | Selects Level 138 |
| NORM | Selects Level 139 |
| HOUSE | Selects Level 140 |
| MACARONI | Selects Level 141 |
| TALON | Selects Level 142 |
| BEAK | Selects Level 143 |
| BIRETTA | Selects Level 144 |
| FREQUENT | Selects Level 145 |
| STREAM | Selects Level 146 |
| UMIAK | Selects Level 147 |
| HIATUS | Selects Level 148 |
| CREEK | Selects Level 149 |
| CROQUET | Selects Level 150 |
| ACID | Selects Level 151 |
| BABY | Selects Level 152 |
| SEAN | Selects Level 153 |
| QUALM | Selects Level 154 |
| THIAMINE | Selects Level 155 |
| TURN | Selects Level 156 |
| KANGAROO | Selects Level 157 |
| CONTENT | Selects Level 158 |
| BELLOC | Selects Level 159 |
| PASSWORD | Selects Level 160 |
The Even More Incredible Machine
Enter ‘RHOMBUS’ at the password screen to unlock level select. Press ‘V’ during gameplay to skip the current level.
| Code | Effect |
|---|---|
| RHOMBUS | Unlocks level select menu |
| V | Instantly win/skip the current level |
The Incredible Machine: Mega Pack: Review
Introduction
In the pantheon of puzzle gaming, few franchises embody the pure joy of creative problem-solving quite like The Incredible Machine. Its core concept—building Rube Goldberg-esque contraptions to perform simple tasks—remains a timeless testament to human ingenuity. The Mega Pack, a 2009 digital compilation from GOG.com, bundles four seminal entries in this beloved series: The Even More! Incredible Machine (1993), The Incredible Machine 3.0 (1995, containing all levels from The Incredible Machine 2), Return of the Incredible Machine: Contraptions (2000), and The Incredible Machine: Even More Contraptions (2001). This collection isn’t merely a nostalgic artifact; it’s a masterclass in emergent gameplay, where physics-based puzzles and user creativity converge into a singular, enduring experience. The Mega Pack stands as the definitive encapsulation of a series that pioneered “digital invention,” offering over 600 puzzles and endless replayability through its robust level editors. Its legacy lies not in narrative or spectacle, but in its elegant, open-ended challenge to players: think, tinker, and create. This review deconstructs the compilation’s historical context, mechanical brilliance, and cultural impact to affirm its status as an essential piece of gaming history.
Development History & Context
The Incredible Machine series originated in the crucible of 1990s PC gaming, a product of Dynamix (a Sierra subsidiary) and the visionary trio of Kevin Ryan (programmer), Jeff Tunnell (producer), and Damon Slye (conceptualizer). The first game was conceived in 1983 but shelved until 1992, when Ryan, working under a mere $36,000 budget, spent nine months coding a revolutionary physics engine in a basement. This engine eschewed floating-point operations (due to 286-era hardware constraints) in favor of integer calculations, custom sine/cosine routines, and deterministic collision detection—ensuring every solution was reproducible without randomness. Sierra’s educational division championed the project as edutainment, blending whimsy with physics education. The series evolved through iterative expansions: Even More! Incredible Machine (1993) doubled the puzzle count with 160 levels and introduced quirky characters like Mel Schlemming; The Incredible Machine 2 (1994) added multiplayer hotseat modes and a level editor; while Contraptions (2000–2001) transitioned to Windows 95 with 3D graphics and online level-sharing via “WonSwap.” By 2009, the IP had been acquired by Jeff Tunnell’s PushButton Labs (later acquired by Disney), leading to the Mega Pack’s release on GOG.com. This digital anthology, priced at $2.49, preserved the games’ DOS/Windows heritage via DOSBox while modernizing compatibility for XP/Vista systems—a digital resurrection timed to capitalize on retro gaming’s resurgence.
Narrative & Thematic Deep Dive
While devoid of traditional narrative, the series weaves a thematic tapestry centered on creativity, experimentation, and the playful subversion of cause-and-effect. Each puzzle is a micro-story: a balloon must pop, a light bulb needs illumination, or a rocket requires ignition. These objectives are framed as whimsical vignettes—birthday parties, circus acts, or scientific experiments—fueled by the game’s signature absurdity. Characters like Mortimer Mouse (who chases cheese), Pokey the cat (named after Gumby’s equine companion), and Mel Schlemming (a hapless everyman) add anthropomorphic charm, turning abstract puzzles into miniature dramas. The absence of dialogue or cutscenes shifts the narrative burden entirely to the player, who writes their own tales of triumph or catastrophic failure. Thematically, the games champion edutainment, implicitly teaching physics principles (gravity, momentum, energy transfer) through trial and error. As Kevin Ryan noted, the goal was to make “STEM accessible and engaging,” fostering logical thinking by framing education as play. This ethos extends to the freeform mode, where players become authors of their own “invention stories,” sharing creations via floppy disks or later, the “WonSwap” service. The result is a narrative-less experience where the process of building— iterating, failing, and succeeding—becomes the story.
Gameplay Mechanics & Systems
At its core, the Mega Pack revolves around a deceptively simple premise: arrange objects to trigger chain reactions. Players drag-and-drop parts—gears, ropes, lasers, animals—onto a 2D workspace, connecting them to achieve a goal (e.g., “turn on a fan” or “pop three balloons”). The physics engine, praised for its deterministic simulation, handles complex interactions: bowling balls transfer momentum via elastic collisions, fans alter air pressure, and mice exhibit goal-seeking behavior. Each game introduces new systems:
– The Even More! Incredible Machine: 160 puzzles with 45+ parts, including the debut of animals and interactive elements like tacks (for popping balloons).
– The Incredible Machine 3.0: Retains TIM2’s 150 puzzles but refines the interface, adds CD-quality music (though the Mega Pack uses MIDI), and expands the level editor with goal-definition tools.
– Contraptions: Shifts to 3D graphics (800×600 resolution), introduces programmable parts (e.g., pistons, conveyor belts), and adds head-to-head multiplayer.
– Even More Contraptions: Features 250 puzzles, gravity/density sliders, and online sharing via “WonSwap,” alongside a unique Palm OS port with scaled-down puzzles.
Progressive difficulty curves guide players from introductory tutorials (e.g., “drop a ball on a seesaw”) to fiendish multi-step contraptions demanding precision. The freeform mode is a cornerstone: it allows unlimited experimentation, enabling players to build machines like “mouse-powered egg-cookers” or “cannon-alligator aquarium openers.” Critically, the games reward non-linear thinking; multiple solutions exist for most puzzles, fostering creativity over brute-force approaches. The Mega Pack’s unified interface streamlines access to these systems, though some users noted quirks: DOS-era save systems require manual level tracking, and Contraptions’ 3D view can be disorienting. Yet, these flaws are overshadowed by the sheer depth of interaction—every part has a purpose, every chain reaction a satisfying cause.
World-Building, Art & Sound
The Mega Pack’s world-building is abstract yet evocative, with puzzle environments doubling as dioramas for invention. Early games (Even More!, TIM3.0) use muted, 2D backgrounds—basements, barns, or circus tents—evoking a “mad scientist’s lab” aesthetic. Contraptions introduces 3D realms with dynamic lighting, turning puzzles into miniature stages with rotating cameras. Art styles shift from the chunky sprites of the 1990s (e.g., bowling balls with visible pixels) to the smoother, more detailed 3D models of the 2000s. Characters like Mel Schlemming and Mortimer Mouse retain cartoonish charm, their exaggerated movements (e.g., a cat’s pounce) punctuating the physics simulation.
Sound design is equally integral: click-clacking gears, whirring motors, and comical animal noises create a sonic landscape of chaos. TIM3.0’s CD soundtrack (in absentia in the Mega Pack’s MIDI version) is mourned by fans, but the MIDI replacements still evoke whimsy—lighthearted melodies underscore each puzzle’s stakes. Voice acting in Even More Contraptions (e.g., a professor’s tutorials) adds personality, though its repetitive nature can grate. The absence of narrative voiceovers is intentional, letting the physics speak for itself. This audiovisual harmony makes every contraption feel alive—a clattering Rube Goldberg machine that hums, whirs, and occasionally explodes with joy.
Reception & Legacy
The original Incredible Machine titles were critical darlings. Computer Gaming World inducted the 1993 game into its Hall of Fame, praising its “educational humor” and ranking it #62 among the 150 best games of all time. TIM2 (1994) earned 90% from PC Gamer, while Contraptions (2000) garnered 8.4/10 from IGN for its “vintage blend of edutainment.” Commercially, the series sold over one million copies by 2000, buoyed by Sierra’s marketing and its adoption in schools for teaching physics.
The Mega Pack (2009) received warm but muted reception. On GOG.com, it holds a 4.5/5 rating from 66 reviews, with users lauding its value (“a steal for hundreds of puzzles”) but criticizing the lack of CD audio and redundancy (TIM3.0 is a TIM2 port). JayIsGames’ reviewer noted, “Nothing has managed to step into its zone,” while Retro Replay called it “a must-buy for puzzle fans.”
Legacy-wise, the series pioneered the “physics puzzle” genre, inspiring titles like Crazy Machines (2005) and Contraption Maker (2014)—a spiritual successor by Ryan and Tunnell. Its influence extends beyond gaming: the 4-H program used TIM in STEM kits, and Rube Goldberg machines became YouTube staples. The Mega Pack itself preserves this legacy, with community-driven mods (e.g., audio replacements) and user-level archives ensuring its longevity. Though Disney retired the iOS version in 2012, the Mega Pack remains a digital time capsule, proving that invention never goes out of style.
Conclusion
The Incredible Machine: Mega Pack is more than a compilation—it’s a monument to gaming’s potential as a canvas for creativity. By bundling four landmark titles, it encapsulates a series that defined “edutainment” through play, where physics puzzles and user imagination coalesce into endless replayability. While the 3D-era entries feel dated and the MIDI soundtrack pales against CD-quality originals, the core gameplay remains flawless: a symphony of cause-and-effect where every mouse, gear, and laser sings. For modern players, the Mega Pack is a portal to an era when games celebrated experimentation over spectacle, and for veterans, it’s a nostalgic touchstone. Its true legacy lies in its universality: whether you’re a child learning gravity or an adult building a mouse-powered rocket, it reminds us that the greatest contraptions aren’t built in the game—they’re built in the mind. In the annals of puzzle history, the Mega Pack isn’t just a collection; it’s a masterwork.