- Release Year: 2019
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Bandai Namco Entertainment America Inc., Bandai Namco Entertainment Inc.
- Genre: Compilation

Description
One Piece: World Seeker – Episode Pass is a downloadable content compilation for the open-world action-adventure game One Piece: World Seeker. It bundles three separate story expansions—’Void Mirror Prototype,’ ‘Where Justice Lies,’ and ‘The Unfinished Map’—which add new narrative episodes and gameplay sections to the base game’s setting on the Prison Island in the New World. The pass notably introduces Roronoa Zoro, Sabo, and Trafalgar Law as playable characters in their respective episodes, allowing players to experience the island’s mysteries and conflicts through their unique perspectives and abilities within the game’s freely explorable environment.
Where to Buy One Piece: World Seeker – Episode Pass
PC
One Piece: World Seeker – Episode Pass Reviews & Reception
ign.com : This anime open-world action game is stretched too thin.
playstationlifestyle.net : This game not only feels like the current end point of one idea’s long journey, but it’s also easily the best game based on Shonen Jump’s biggest property.
honeysanime.com : One Piece: World Seeker while not the worst of those action adventure games, suffers from a slew of problems that kept us from truly enjoying our time as Luffy in this seemingly epic quest.
One Piece: World Seeker – Episode Pass: Review
Introduction
In the vast and often turbulent seas of licensed anime video games, One Piece: World Seeker represents a monumental, if controversial, turning point. As the first entry in Eiichiro Oda’s legendary pirate epic to embrace a full-scale open world, it was poised to be the ultimate fan fantasy: a chance to embody Monkey D. Luffy with unprecedented freedom. The subsequent release of the Episode Pass, a season pass bundling three narrative-focused DLC packs, sought to expand this vision by introducing new playable characters and storylines. This review argues that World Seeker and its Episode Pass are a study in profound ambition clashing with significant compromise—a technically competent and artistically faithful experience that is ultimately hamstrung by repetitive design and unfulfilled potential. While it delivers a surprisingly heartfelt story and a world that genuinely feels like One Piece, its gameplay loop and structural flaws prevent it from achieving true greatness, leaving its legacy as a fascinating, flawed cornerstone rather than a timeless classic.
Development History & Context
The Studio and Its Legacy
The game was developed by Ganbarion, a studio whose history is inextricably linked to the One Piece franchise. Prior to World Seeker, Ganbarion was best known for the Unlimited series (Unlimited Adventure, Unlimited Cruise, Unlimited World RED), which prioritized party-based combat, crafting, and hub-world exploration over seamless open-world traversal. These titles cultivated a dedicated fanbase for their adventurous spirit and deep One Piece fan service. World Seeker, codenamed “Dawn” during its 2017 announcement, represented Ganbarion’s most ambitious project: transitioning from the contained, level-based design of the Unlimited series to a sprawling, seamless open world built in Unreal Engine 4.
Vision, Constraints, and the Gaming Landscape
The developers’ stated goal was to capture the core theme of One Piece: “freedom.” This meant removing loading screens, allowing players to climb or “Gomu Gomu” to virtually any visible point, and creating a cohesive island ecosystem. The involvement of key One Piece talent—including series creator Eiichiro Oda (who supervised the story and designed original characters), anime producer Hiroki Koyama, and original composer Kohei Tanaka—was intended to ensure authenticity. However, this vision existed within the constraints of a licensed game with a likely limited budget compared to AAA open-world titans like Assassin’s Creed or The Legend of Zelda: Breath of the Wild. The 2019 release date placed it in a crowded genre, inevitably inviting direct comparisons. The decision to make Luffy the sole playable character in the base game, while a pragmatic choice to preserve traversal mechanics and narrative cohesion, was a significant departure from the party-play of the Unlimited series and a major point of contention.
Narrative & Thematic Deep Dive
The Story of Prison Island
The base game’s narrative, overseen by Oda, is a standout element. The Straw Hats arrive on the mysterious Prison Island (also known as Jewel Island), a former World Government colony turned high-security prison. They are swiftly scattered, and Luffy must navigate a conspiracy involving the island’s warden, Isaac, and a enigmatic woman named Jeanne. The plot unfolds in a structure reminiscent of a One Piece film or anime arc, with escalating stakes, reveals about the island’s dark history, and a climax that directly threatens the World Government’s sacred Mariejois.
The story’s strength lies in its character writing and thematics. Isaac is a tragic, morally complex villain driven by a twisted sense of justice and love, while Jeanne serves as a compelling moral anchor. Their arc provides an emotional core rarely seen in One Piece spin-off games. The narrative intelligently weaves in established characters—from Crocodile and Rob Lucci to Admirals Fujitora and Kizaru—giving them plausible reasons to be on the island and crafting dialogue that is remarkably true to their personalities. Themes of justice vs. freedom, the legacy of the World Government, and the meaning of heroism are explored with a maturity that elevates it above typical filler.
The Episode Pass DLCs
The Episode Pass expands the story with three additional episodes, each adding a new playable character and a self-contained arc:
1. Extra Episode 1: Void Mirror Prototype – Features Roronoa Zoro. This DLC delves into the “Factory” on Prison Island, introducing a new boss, Kagerō. It explores Zoro’s lone-wolf mentality and his instinctual distrust of Isaac.
2. Extra Episode 2: Where Justice Lies – Features Sabo. This episode focuses on infiltrating the underground of Prison Island, tying into Sabo’s role as a commander of the Revolutionary Army and his connection to Luffy’s fight.
3. Extra Episode 3: The Unfinished Map – Features Trafalgar Law. Set in a new area, Skypiea, this episode involves a young local named Roule and explores Law’s analytical mind and his separate path on the island.
These DLCs are not mere side quests; they are substantial narrative addendums that provide alternative perspectives on the island’s events, enrich the world-building, and offer more screen time for beloved characters. However, they are heavily gated by the “Pirate Karma” system, a favorability meter that requires extensive completion of side quests and specific main-story actions to unlock certain endings and the full epilogue for characters like Sakazuki (Akainu). This design encourages completionism but can feel like a grind for players simply wanting more story.
Gameplay Mechanics & Systems
The Core Loop: Exploration and Repetition
World Seeker is fundamentally a mission-based open-world action-adventure. The loop involves accepting quests from NPCs (mostly generic islanders), following a waypoint, fighting enemies, collecting items (glowing ” glitter” or resources), and opening treasure chests. This structure is both a strength and a fatal flaw.
The strength is the sheer joy of traversal. Luffy’s Gomu Gomu no Rocket allows him to snap to designated grapple points (tree branches, building edges) and propel himself with incredible speed and verticality. Skill tree upgrades add gliding, lunging, and enhanced rocket range. While not as fluid as Spider-Man or as versatile as Breath of the Wild, finding a rhythm to swing and soar across Prison Island’s diverse landscapes (from sunny coasts to crystalline canyons and industrial zones) is initially exhilarating and rarely becomes tedious due to the speed.
The flaw is the profound repetition of objectives. Critics and players widely noted that the vast majority of main and side quests boil down to three verbs: Go There, Beat Up, Collect X. Side quests start with simplistic “fetch 10 herbs” tasks but do develop into more narrative-driven threads (e.g., helping Usopp become a local hero, investigating Germa 66’s dealings). Yet, the underlying gameplay template remains unchanged for 20+ hours, leading to severe fatigue. The treasure chest opening animation (noted in multiple sources) is notoriously slow, and certain stealth or “find the one NPC” quests are cited as poorly designed.
Combat: Depth Hidden Behind Repetition
Combat is the most divisive system. Luffy has two primary stances:
* Observation Haki Stance: Focused on speed, dodging (Soru), and lighter combos. Allows for seeing enemies through walls.
* Armament Haki Stance: Focused on powerful, slower attacks and blocking. Coat fists in black haki for hard hits.
On the surface, combat feels shallow and button-mashable. Enemies, especially standard grunts, are not particularly aggressive or varied.这使得许多早期评论认为战斗“单调”。However, the skill tree unlocks a significant depth that transforms late-game combat. Abilities like Gum Gum Bazooka, Elephant Gun, Red Hawk, and Conqueror’s Haki (which insta-knocks out weak foes and stuns bosses) add powerful options. Gear Fourth, unlocked mid-game, adds a flashy, devastating mode, though it’s criticized for being awkward to control and visually underwhelming in its basic attacks.
The stealth mechanics are a frequent point of criticism. Luffy can perform silent takedowns and use his “Gomu Gomu Pistol” as a ranged sniper shot. While functional, this feels tonally jarring for a character defined by frontal assault and is often forced in missions where it doesn’t fit. On higher difficulties, the need to strategically switch stances, manage the Tension Gauge for specials, and use Observation Haki to predict attacks becomes necessary, but the core enemy AI doesn’t evolve enough to make this consistently engaging.
The “Luffy-Only” Compromise and Episode Pass Implications
The decision to limit players to Luffy in the base game was a direct result of the open-world design. As the Library of Ohara review astutely notes, allowing other Straw Hats (with their different movement abilities) would break the world’s cohesion and require a vastly different story structure. This is a bitter compromise: fans miss playing as the full crew, a staple of previous One Piece games.
The Episode Pass directly addresses this by adding Zoro, Sabo, and Law as fully playable characters in their respective DLCs. However, their use is confined to their specific episodes and does not integrate into the main open world. They have unique movesets (Zoro’s swordsmanship, Sabo’s fire-based techniques, Law’s Room abilities), offering welcome variety, but this feels like a missed opportunity to make them fully integrated party members. The Pass also includes three cosmetic outfits: Kung Fu, Hunter, and White Suit.
Supporting Systems
- Pirate Karma: A faction favorability system (Marines, Pirates, Civilians, etc.). Completing quests raises karma, unlocking exclusive dialogue and, crucially, special endgame event quests. It incentivizes completionism but offers minimal mechanical reward.
- Crafting/Items: Primarily used for creating armor for Luffy. Criticized for being underutilized—there’s no healing food (a staple of Unlimited games), no meaningful crafting for tools. Items are largely collectibles for completion or armor mats.
- UI and Quality of Life: The mini-map and fast-travel are functional. The skill tree is a flexible “board” allowing custom progression. However, non-voiced cutscenes (using text boxes and minimal animation) are a noticeable downgrade from the fully voiced major scenes, creating an inconsistent presentation.
World-Building, Art & Sound
The World: Prison Island
Prison Island is the game’s greatest achievement. It is a handcrafted, seamless open world divided into distinct biomes and settlements: Sunny Lake, Amber Harbor, Crystal Canyon, Steel Village, Undersea Prison Aquamarine, and sky islands. The art direction successfully translates Eiichiro Oda’s unique aesthetic—the quirky architecture, exaggerated proportions, and vibrant colors—into a 3D space with remarkable fidelity. Landscapes feel organic and “One Piece-y,” from the whimsical hot springs to the imposing Marine strongholds.
The criticism that the world is “empty” is valid but nuanced. It is not lifeless; it is populated with enemies, collectibles, NPCs going about routines, and hidden caves. However, it lacks the dense, reactive ecosystems of Breath of the Wild or the vertical, citizen-filled cities of Spider-Man. The “emptiness” stems from a lack of systemic activities—no random events, minimal wildlife, and sparse civilian activity outside quest hubs. The beauty is in the sightseeing and traversal, not in emergent gameplay.
Audio: A Triumphant Return
Kohei Tanaka’s soundtrack is universally praised. It masterfully blends his iconic One Piece style with original compositions that enhance exploration (“Sunny Lake” theme), tension (“Marine Base” theme), and emotional moments. The Gear Fourth theme is a particular standout, injecting energy into battles. The use of the Tone Dial—a in-game jukebox to play any track anywhere—is an innovative solution to the problem of ambient silence in overworld areas, though some find manually selecting tracks intrusive.
Voice Acting and Presentation
The Japanese voice cast from the anime reprises their roles flawlessly, delivering the same iconic energy. The English dub is also well-regarded. The contrast between the fully voiced, anime-quality cutscenes and the text-only, static dialogue for most side quests and minor interactions is jarring and cheapens the overall production value. The character and environment models, however, are stunningly accurate to the anime, with impressive cell-shading and detail.
Reception & Legacy
Critical Reception: A Polarized Launch
World Seeker received mixed or average reviews across all platforms according to Metacritic (PC: 51, PS4: 58, Xbox One: 65). Reviews were intensely polarized:
* Praise focused on the authentic One Piece feel, gorgeous visuals, surprisingly strong story, and the sheer fun of Luffy’s traversal. (Game Informer: 8/10, PlayStation Lifestyle: 8.5/10, Hardcore Gamer: 3.5/5).
* Criticism centered on the repetitive, shallow quest design, stiff and initially boring combat, the “Luffy-only” constraint, and a world that felt barren despite its size. (IGN: 4.5/10, Destructoid: 4/10, Push Square: 3/10).
The Episode Pass itself was not reviewed separately as a standalone product but was evaluated within the context of the game’s DLC strategy. The consensus was that while the new characters and stories were welcome, they did not fundamentally fix the core gameplay loop.
Commercial Performance and Evolving Reputation
The game had a strong commercial debut, selling 51,039 units in its first weekend in Japan (PS4) and eventually reaching 1 million copies sold worldwide by November 2022. This indicates robust fan demand, regardless of critical reception.
Its reputation has evolved into a cult classic among devoted One Piece fans. Many who initially dismissed it due to low scores have revisited it on deep discounts and found a genuinely enjoyable, if flawed, adventure. It is now often cited as the best One Piece game for its scale and fan service, even if it isn’t the best game mechanically. The “buggy lazy cashgrab” narrative has been largely debunked by reports of technical stability and clear development effort.
Influence on the Industry and the Franchise
World Seeker’s legacy is dual:
1. For Licensed Anime Games: It proved that a major anime license could support a full open-world game with a high degree of authenticity, influencing later titles. However, its reception also served as a cautionary tale about the perils of repetitive mission design and underdeveloped open-world activities in a mid-budget production.
2. For the One Piece Game Series: It temporarily halted the Unlimited series’ formula. Ganbarion has not released a new mainline One Piece game since. Its ambition cast a long shadow, making any future One Piece open-world attempt a high-stakes proposition. The focus on Luffy as the sole protagonist for such a large world remains a defining, debated choice.
Conclusion: A Flawed Landmark
One Piece: World Seeker and its Episode Pass stand as a noble, deeply flawed landmark. It is a game that yearns to be the definitive One Piece experience and achieves this in spirit—through its art, music, story, and the visceral freedom of movement—but fails in the execution of its core gameplay loops. The open world is a beautiful, authentic stage, but the play upon it is often monotonous. The story, elevated by Oda’s involvement, is a highlight, yet it is buried under a mountain of repetitive quests.
The Episode Pass adds value primarily for completionists and die-hard fans. The new playable characters (Zoro, Sabo, Law) are fun and narratively satisfying, but their confinement to isolated episodes underscores the fundamental design choice of the base game. The additional costumes are minor cosmetic bonuses.
Final Verdict: One Piece: World Seeker is not the “Pirate King” of One Piece games—that title likely remains with Pirate Warriors 3 or Unlimited World RED for many. Instead, it is a captain who sailed farther than any before but ran aground on the shoals of repetitive design. For dedicated fans willing to overlook its mechanical shortcomings, it offers a unique and heartfelt adventure in a lovingly crafted world. For the general open-world enthusiast, it is a dated and frustrating experience. The Episode Pass is a recommended purchase only for those who fall into the former category and wish to see the full narrative tapestry. Its place in video game history is secure not as a masterpiece, but as a courageous, expensive experiment that expanded the possibilities—and highlighted the pitfalls—of anime-based open-world games. It is a fascinating “what could have been,” a game whose ambition is its greatest asset and its most glaring weakness.