- Release Year: 2009
- Platforms: Macintosh, PlayStation 3, Windows, Xbox 360
- Publisher: Electronic Arts, Inc.
- Developer: The Sims Studio
- Genre: Simulation
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Life, Social simulation
- Setting: Contemporary
- Average Score: 86/100

Description
The Sims 3 is a real-time life simulation game where players create and control virtual characters (Sims) by selecting unique personality traits from 63 options across Mental, Physical, Social, and Lifestyle categories, as well as a lifetime goal. The game features an open-world city environment without loading screens, allowing Sims to freely explore, work, socialize, take classes, collect items like gems and seeds, fish, and build or decorate homes with 45° placement options. Players earn lifetime points for achieving major goals, which can be redeemed for rewards such as immunity to basic needs, shifting focus toward skill development and social interactions.
Gameplay Videos
Where to Buy The Sims 3
PC
The Sims 3 Free Download
The Sims 3 Cracks & Fixes
The Sims 3 Mods
The Sims 3 Guides & Walkthroughs
The Sims 3 Reviews & Reception
metacritic.com (86/100): The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar.
imdb.com : The best Sims game yet!
ign.com : It can be fun just to let go of the mouse, sit back, and watch what they do on their own.
The Sims 3 Cheats & Codes
PC
Press Ctrl + Shift + C to open the console, then type the cheat code and press Enter.
| Code | Effect |
|---|---|
| help | Display most cheats |
| testingcheatsenabled true | Enables testing cheats and unlocks various testing options |
| testingcheatsenabled false | Disables testing cheats |
| kaching | Gives the household 1,000 Simoleons |
| rosebud | Gives the household 1,000 Simoleons |
| motherlode | Gives the household 50,000 Simoleons |
| familyfunds [lastname] [amount] | Sets the family’s funds to the specified amount |
| shazaam | Adds 2,500 Lifetime Happiness Points to the active Sim |
| modify traits | Allows you to set or clear traits |
| make happy | Sets all moodlets for everyone in the household to perfect |
| make motives static | Disables Sim needs from deteriorating |
| make motives dynamic | Enables Sim needs to deteriorate |
| set age [number] | Sets the age of the Sim |
| ageuptonpc on | Ages up a Sim into a non-controllable NPC |
| ageuptonpc off | Reverts the NPC Sim back to a controllable state |
| forcetwins | Forces a pregnant Sim to have twins |
| edit in cas | Takes the Sim back to Create-a-Sim |
| make me know everyone | Makes the active Sim know every other Sim in the world |
| make friends for me | Gives the active Sim several random friends |
| resetsim [firstname] [lastname] | Returns a stuck Sim to a safe and neutral state at home |
| freerealestate on | Allows the purchase of any lot regardless of cost |
| freerealestate off | Disables the free real estate cheat |
| buydebug on | Opens the Buy debug menu with locked objects and spawners |
| buydebug off | Closes the Buy debug menu |
| add to household | Adds the active Sim to the current household |
| force service sim [name] | Forces a specific service Sim to appear on the lot |
| force visitor | Forces a neighbor to appear on the lot |
| set career [career] [level] | Gives the selected Sim a specific career and level |
| force opportunity | Triggers a random career opportunity |
| force event | Triggers a random career event |
| force all events | Triggers all career events consecutively |
| unlockoutfits on | Unlocks all career and service outfits in Create-a-Sim |
| unlockoutfits off | Reverts outfits to the default selection |
| hideheadlineeffects on | Hides plumbobs and speech/thought bubbles above Sims |
| hideheadlineeffects off | Shows plumbobs and speech/thought bubbles |
| fps on | Displays the framerate on screen |
| fps off | Hides the framerate |
| fullscreen on | Switches the game to fullscreen mode |
| fullscreen off | Switches the game to windowed mode |
| maptags on | Shows map tags on the map |
| maptags off | Hides map tags on the map |
| playsounds on | Enables all game sounds and music |
| playsounds off | Disables all game sounds and music |
| quit | Exits the game |
| moveobjects on | Allows objects to be placed anywhere, even on top of each other |
| moveobjects off | Disables free object placement |
| fadeobjects on | Enables object fading when the camera zooms |
| fadeobjects off | Disables object fading |
| slowmotionviz [number] | Enables slow-motion visuals, with 0 being normal and 8 being the slowest |
| jokeplease | Displays a random joke in the cheat console |
| enablellamas on | Enables Llama warning icons |
| enablellamas off | Disables Llama warning icons |
| discoTags | Toggles disco map tags |
| constrainfloorelevation true | Allows terrain adjustments despite objects or structures |
| constrainfloorelevation false | Prevents terrain adjustments if objects are in the way |
| snapobjectstoangle off | Disables object snapping to 45-degree angles |
| snapobjectstogrid off | Disables object snapping to the build grid |
| allowobjectsonroofs on | Allows objects to be placed on roofs |
| resetlifetimehappiness | Resets the Lifetime Happiness points of all Sims in the active household |
| deleter object | Deletes any object that is clicked |
| disableSnappingToSlotsOnAlt on | Disables object snapping to slots while holding Alt |
| disableSnappingToSlotsOnAlt off | Enables object snapping to slots while holding Alt |
| displaylotpackagefilename on | Displays lot tooltips |
| displaylotpackagefilename off | Hides lot tooltips |
| recordvideo | Records video with specified size and quality |
| speed [0-4] | Sets the game speed, with 0 being paused and 4 being the fastest |
Mac
Press Command + Shift + C to open the console, then type the cheat code and press Enter.
| Code | Effect |
|---|---|
| help | Display most cheats |
| testingcheatsenabled true | Enables testing cheats and unlocks various testing options |
| testingcheatsenabled false | Disables testing cheats |
| kaching | Gives the household 1,000 Simoleons |
| rosebud | Gives the household 1,000 Simoleons |
| motherlode | Gives the household 50,000 Simoleons |
| familyfunds [lastname] [amount] | Sets the family’s funds to the specified amount |
| shazaam | Adds 2,500 Lifetime Happiness Points to the active Sim |
| modify traits | Allows you to set or clear traits |
| make happy | Sets all moodlets for everyone in the household to perfect |
| make motives static | Disables Sim needs from deteriorating |
| make motives dynamic | Enables Sim needs to deteriorate |
| set age [number] | Sets the age of the Sim |
| ageuptonpc on | Ages up a Sim into a non-controllable NPC |
| ageuptonpc off | Reverts the NPC Sim back to a controllable state |
| forcetwins | Forces a pregnant Sim to have twins |
| edit in cas | Takes the Sim back to Create-a-Sim |
| make me know everyone | Makes the active Sim know every other Sim in the world |
| make friends for me | Gives the active Sim several random friends |
| resetsim [firstname] [lastname] | Returns a stuck Sim to a safe and neutral state at home |
| freerealestate on | Allows the purchase of any lot regardless of cost |
| freerealestate off | Disables the free real estate cheat |
| buydebug on | Opens the Buy debug menu with locked objects and spawners |
| buydebug off | Closes the Buy debug menu |
| add to household | Adds the active Sim to the current household |
| force service sim [name] | Forces a specific service Sim to appear on the lot |
| force visitor | Forces a neighbor to appear on the lot |
| set career [career] [level] | Gives the selected Sim a specific career and level |
| force opportunity | Triggers a random career opportunity |
| force event | Triggers a random career event |
| force all events | Triggers all career events consecutively |
| unlockoutfits on | Unlocks all career and service outfits in Create-a-Sim |
| unlockoutfits off | Reverts outfits to the default selection |
| hideheadlineeffects on | Hides plumbobs and speech/thought bubbles above Sims |
| hideheadlineeffects off | Shows plumbobs and speech/thought bubbles |
| fps on | Displays the framerate on screen |
| fps off | Hides the framerate |
| fullscreen on | Switches the game to fullscreen mode |
| fullscreen off | Switches the game to windowed mode |
| maptags on | Shows map tags on the map |
| maptags off | Hides map tags on the map |
| playsounds on | Enables all game sounds and music |
| playsounds off | Disables all game sounds and music |
| quit | Exits the game |
| moveobjects on | Allows objects to be placed anywhere, even on top of each other |
| moveobjects off | Disables free object placement |
| fadeobjects on | Enables object fading when the camera zooms |
| fadeobjects off | Disables object fading |
| slowmotionviz [number] | Enables slow-motion visuals, with 0 being normal and 8 being the slowest |
| jokeplease | Displays a random joke in the cheat console |
| enablellamas on | Enables Llama warning icons |
| enablellamas off | Disables Llama warning icons |
| discoTags | Toggles disco map tags |
| constrainfloorelevation true | Allows terrain adjustments despite objects or structures |
| constrainfloorelevation false | Prevents terrain adjustments if objects are in the way |
| snapobjectstoangle off | Disables object snapping to 45-degree angles |
| snapobjectstogrid off | Disables object snapping to the build grid |
| allowobjectsonroofs on | Allows objects to be placed on roofs |
| resetlifetimehappiness | Resets the Lifetime Happiness points of all Sims in the active household |
| deleter object | Deletes any object that is clicked |
| disableSnappingToSlotsOnAlt on | Disables object snapping to slots while holding Alt |
| disableSnappingToSlotsOnAlt off | Enables object snapping to slots while holding Alt |
| displaylotpackagefilename on | Displays lot tooltips |
| displaylotpackagefilename off | Hides lot tooltips |
| recordvideo | Records video with specified size and quality |
| speed [0-4] | Sets the game speed, with 0 being paused and 4 being the fastest |
The Sims 3: Review
Introduction
In the pantheon of life-simulation games, The Sims 3 stands as a monumental achievement—a digital terrarium where players could sculpt lives, build empires, and orchestrate dramas with unprecedented freedom. Released in 2009, this third installment in Electronic Arts’ flagship franchise redefined the genre by shattering the series’ long-standing technical constraints and expanding its scope into a seamless, living world. As a follow-up to the wildly successful The Sims 2, it faced the daunting task of innovating while preserving the series’ signature blend of chaotic humor and intimate storytelling. This review argues that The Sims 3 achieved this balance masterfully, delivering a more dynamic, customizable, and emotionally resonant simulation—at the cost of technical polish and initial content depth. Its legacy is not merely as a game but as a cultural touchstone, a digital sandbox that mirrored and magnified the complexities of modern life.
Development History & Context
Developed by Maxis Redwood Shores (later rebranded as The Sims Studio) under EA’s stewardship, The Sims 3 emerged from a clear mandate: to elevate the franchise beyond the confined, lot-based mechanics of its predecessors. Announced in March 2008, the game underwent a significant delay, shifting from a February 2009 release to June to address technical hurdles. The most ambitious goal was the elimination of loading screens between lots, creating a truly open neighborhood. This demanded a heavily modified RenderWare engine and optimizations for streaming, pushing late-2000s hardware to its limits.
The development team, led by director Matt Brown, focused on enhancing player autonomy. They hosted a “Creator’s Camp” in 2009, inviting custom content creators to pre-populate The Sims 3 Exchange and test tools like the Create-a-Style and Create-a-World editors. This community-centric approach reflected EA’s strategy of leveraging player creativity to extend the game’s longevity, foreshadowing the expansion pack model. Marketing was equally expansive: EA spent an estimated $10 million on billboards in Times Square, tied the game to the One Tree Hill TV series, and even integrated it into real-world promotions (e.g., downloadable Ford vehicles).
The pre-release leak of a buggy, unfinished build in May 2009 underscored the game’s complexity and piracy concerns, yet EA’s resolve to deliver a polished experience remained unshaken. By June 2009, The Sims 3 launched on Windows and Mac simultaneously—a first for the series—with a Collector’s Edition featuring a Plumbob USB drive and exclusive content.
Narrative & Thematic Deep Dive
The Sims 3 eschews traditional linear narratives in favor of emergent storytelling, where the player’s choices shape the lives of Sims in a dynamic, evolving world. The game’s core theme is freedom—freedom to define a Sim’s identity, aspirations, and social entanglements. This is embodied by the trait system, which replaced The Sims 2’s rigid personality sliders with 63 nuanced traits (e.g., “Workaholic,” “Insane,” “Loves the Outdoors”). These traits influence everything from a Sim’s career choices to their reactions to life events, creating characters with distinct voices and quirks. For instance, a “Neat” Sim autonomously tidies up, while a “Couch Potato” might refuse to exercise.
The narrative unfolds through the Wishes system, which replaced The Sims 2’s Wants and Fears. Minor wishes (e.g., “Wash Hands Twice”) act as micro-achievements, while Lifetime Wishes (e.g., “Become a CEO”) serve as long-term goals. Fulfilling these wishes earns Lifetime Happiness points, redeemable for superpowers like “Immune to Hunger”—a meta-commentary on the player’s godlike control. The game’s social dynamics also explore themes of connection and conflict. Relationships are tracked via a complex web of positive/negative modifiers, influenced by shared traits and interactions. A “Good” Sim might comfort a grieving neighbor, while an “Evil” Sim could sabotage a rival’s career.
Pre-made Sims like the Goth family and Bella Bogart tie the game to its predecessors, Sunset Valley explicitly positioned as the younger version of The Sims’ original neighborhood. This continuity reinforces the series’ overarching narrative: life as a cycle of ambition, failure, and reinvention.
Gameplay Mechanics & Systems
The Sims 3’s gameplay revolves around three core loops: creating Sims, managing their lives, and customizing their world. The Create-a-Sim tool offers unprecedented depth. Players sculpt Sims’ bodies (including breast size and muscle definition), choose from 80+ skin tones (including fantasy hues like purple), and assign five traits. A new life stage, “Young Adult,” bridges adolescence and adulthood, crucial for university careers.
The open world is the game’s defining innovation. Sims now traverse Sunset Valley without loading screens, visiting parks, gyms, or workplaces seamlessly. However, most job locations are “rabbit-holes”—façades where Sims disappear autonomously. Players influence careers via mood-based choices (e.g., “Work Hard” vs. “Suck Up to Boss”), with promotions tied to skills and relationships. New skills like Guitar and Writing enable self-employment (e.g., selling novels or performing for tips).
Build and Buy modes receive a major overhaul with Create-a-Style, allowing recoloration of virtually any object, wall, or clothing item with patterns and textures. Building is more flexible, with objects placeable at 45° angles, though the grid system persists. Family mechanics expand: pregnancy includes symptoms like nausea and backaches, and toddlers require constant care.
Yet the game reveals limitations. The Story Progression system, which advances unplayed Sims autonomously, is buggy—Sims might inexplicably change careers or traits. Console versions (2010) introduce a Karma system for godlike interventions (e.g., causing earthquakes), but suffer from performance issues.
World-Building, Art & Sound
Sunset Valley and Riverview (a free downloadable world) are meticulously crafted to evoke small-town America, with winding roads, lush parks, and architectural styles ranging from suburban homes to Victorian mansions. The art direction leans toward stylized realism, with expressive Sims and vibrant environments. Create-a-Style elevates customization, allowing players to recolor a sofa to mimic marble or denim, fostering a unique aesthetic identity.
Sound design is equally immersive. Steve Jablonsky’s orchestral score, recorded with a 40-piece orchestra, complements the game’s emotional beats—lullabies for pregnancy, triumphant fanfares for promotions. Simlish, the series’ iconic gibberish, is voiced by actors like Kate Winslet and Amanda Seyfried, adding authenticity to social interactions. Ambient sounds—birds chirping, traffic hum—anchor the open world, while stereo objects play Simlish tracks from artists like Ladytron and Katy Perry.
Reception & Legacy
The Sims 3 was a critical darling at launch, holding an 86/100 on Metacritic. Critics lauded its open world and customization. GameSpot called it “the greatest Sims game yet,” praising the seamless neighborhood, while PC Gamer awarded it 92% for its “addicting freedom.” However, reviews noted flaws: Eurogamer criticized the “mechanical” conversations, and players complained about missing content (e.g., treadmills were absent in the base game).
Commercially, it was a phenomenon, selling 1.4 million copies in its first week—EA’s biggest PC launch ever. By 2014, it had sold over 10 million copies, becoming one of the best-selling PC games of all time. Its longevity was fueled by 11 expansion packs (e.g., World Adventures, Ambitions) and 9 stuff packs, adding features like vampires, professions, and themed décor.
The game’s legacy is dual-edged. It cemented The Sims as a cultural force but also set expectations for monetization via expansions. The Sims 4 (2014) controversially removed the open world, partly due to The Sims 3’s technical demands. Yet The Sims 3’s innovations—Create-a-Style, the trait system, and the open world—remain touchstones for life-simulation design.
Conclusion
The Sims 3 is a paradox: a flawed masterpiece that redefined its genre. Its open world and customization tools offered unparalleled freedom, while emergent storytelling created deeply personal narratives. Yet technical hiccups, a sparse base game, and an aggressive expansion schedule marred the experience. Ultimately, The Sims 3’s triumph lies in its ability to mirror life itself—messy, ambitious, and endlessly creative. It remains a benchmark for sandbox design, proving that sometimes, the most compelling stories aren’t written, but lived. For players, it was more than a game; it was a digital stage where they could explore, destroy, and rebuild the very essence of human existence.