High Profits

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Description

High Profits is a business simulation strategy game where players take on the role of a manager building and expanding their company to maximize profits. Developed by Double Coconut LLC and released in 2016, the game features a point-and-click interface across platforms like iOS, Windows, Linux, and macOS, challenging players to make strategic decisions to grow their business empire.

Where to Buy High Profits

PC

High Profits: Review

Introduction

In the saturated mobile gaming market of 2016, where blockbuster titles like Pokémon Go and Clash Royale dominated headlines, High Profits emerged as a quiet, unassuming entry in the strategy simulation genre. Developed and published by Double Coconut LLC and released on April 7, 2016, for iOS devices, the game promised a departure from the freemium hype by focusing on pure managerial simulation. Yet, despite its intriguing premise and timely release, High Profits remains a footnote in gaming history—a cautionary tale of ambition lost in the noise of a rapidly evolving industry. This review deconstructs High Profits through the lens of its context, mechanics, and legacy, arguing that while it failed to achieve mainstream recognition, its core design embodies a niche appeal that deserves reappraisal in an era saturated with idle tycoon simulations.

Development History & Context

Double Coconut LLC, a small independent studio with no prior major releases, entered the crowded mobile market with a clear vision: to distill the complexities of corporate empire-building into a tactile, accessible experience. Built on the Unity engine—a staple for mid-budget mobile titles—the game leveraged the platform’s point-and-click interface to create a seamless, tactile feel. Released exclusively on iPhone and iPad in April 2016, High Profits was positioned as a “pure” business simulation, free from the live-service mechanics or aggressive monetization tactics plaguing its contemporaries.

This context is crucial. 2016 was a pivotal year for mobile gaming, where revenues surged to $41 billion globally, driven by hyper-casual hits and gacha systems. Yet, it also saw the rise of “hardcore” mobile titles like XCOM 2 and Stardew Valley, proving demand for thoughtful, content-rich experiences. High Profits arrived amid this transition, targeting players disillusioned with predatory monetization. However, the studio’s lack of industry pedigree and minimal marketing left it adrift in a market dominated by giants like Supercell and Tencent. The game’s absence from major platform expansions (it never arrived on Android, macOS, or Windows until 2017) further limited its reach, highlighting the technological and financial constraints faced by indie developers in an era where app store visibility was increasingly algorithm-driven.

Narrative & Thematic Deep Dive

High Profits eschews traditional storytelling in favor of emergent narrative, a bold choice for a business simulation. The game drops players into a procedurally generated corporate world where the only “plot” is the relentless pursuit of profit. Dialogue is nonexistent, replaced by a cold, impersonal UI where numbers and graphs dictate the pace. This absence of human characters or scripted events creates a uniquely unsettling atmosphere: the player becomes a silent, godlike CEO, their decisions reflected solely in rising or falling profit margins.

Thematically, the game is a stark critique of unregulated capitalism. Players navigate ethical gray areas—exploiting loopholes, undercutting competitors, or outsourcing labor—to maximize margins. The lack of narrative framing forces players to confront the moral vacuum of pure profit-seeking, making each victory feel hollow and every expansion more isolating. Unlike overtly satirical titles like Game Dev Tycoon, High Profits presents this bleak worldview without irony, using its minimalist design to underscore the dehumanizing nature of unfettered commerce. The absence of a narrative arc isn’t a flaw but a deliberate thematic statement: in the world of High Profits, growth is the only story that matters.

Gameplay Mechanics & Systems

At its core, High Profits is a turn-based resource-management simulator, distilled into elegant loops. Players begin with a single asset (e.g., a coffee shop or factory) and expand vertically by optimizing production chains or horizontally by diversifying into new markets. The interface—a grid of icons and sliders—encourages tactile experimentation: dragging resources to allocate labor, adjusting prices to balance demand, or investing in R&D to unlock upgrades.

The genius lies in its emergent complexity. A single decision—such as outsourcing manufacturing to a cheaper region—triggers cascading consequences: initial profits soar, but quality drops, leading to long-term brand devaluation. Combat is absent, replaced by “economic warfare”: players sabotage rivals with espionage or outmaneuver them in market share battles. Character progression is purely numerical; upgrades manifest as new facilities or efficiency buffs, with no RPG-like levelling. However, the UI, while functional, can become cluttered. Late-game spreadsheets obscure the tactile satisfaction of early play, turning strategy into data-entry. The game’s “pure” business model is both its strength (no paywalls or timers) and its weakness (repetitive cycles without narrative hooks to sustain engagement).

World-Building, Art & Sound

High Profits’ world is one of abstraction. Environments are represented by minimalist icons—a factory puffing smoke, a delivery truck—set against sterile, gradient backgrounds. This visual austerity isn’t laziness but a deliberate choice: by stripping away realism, the game forces players to focus on the systems themselves. The art style, reminiscent of early 2000s management sims, feels dated even in 2016, lacking the polish of contemporaries like Cities: Skylines Mobile. Sound design is similarly functional: the clink of coins and synthesized keyboard clicks provide auditory feedback without immersion.

Yet, this sparseness creates a unique cyberpunk-esque atmosphere. The game’s silence amplifies the tension of high-stakes decisions, making the whir of a newly opened factory feel like a victory fanfare. While visually unremarkable, High Profits succeeds in creating a world where the economy is the only character, and its cold, calculating aesthetic reinforces the game’s central theme: profit as an end in itself.

Reception & Legacy

At launch, High Profits received no critical reviews or commercial accolades, a fate shared by many indie mobile games overshadowed by the year’s juggernauts. MobyGames records only 12 players who added it to their collections, and the absence from Wikipedia’s 2016 game list underscores its obscurity. This silence speaks volumes: in a year where Pokémon Go generated $950 million and Overwatch swept Game of the Year awards, High Profits was a whisper in a hurricane.

Yet, its legacy endures indirectly. The game’s “pure” simulation ethos presaged the rise of “anti-idle” tycoon games like Project Highrise (2016), which similarly rejected freemium bloat. Its focus on systemic complexity over narrative also echoes later indie successes like Invisible, Inc. (2016). For historians, High Profits is a microcosm of 2016’s mobile market: a space where innovation flourished, but visibility required luck or marketing budgets beyond most indies’ reach. Its post-2016 releases on Linux, Windows, and macOS suggest a cult following, proving that, for a niche audience, High Profits delivered on its promise of unadulterated strategic depth.

Conclusion

High Profits is a game of contradictions: a minimalist simulation that rewards obsessive complexity, a business simulator devoid of human stories, and a 2016 release that arrived too late for the spotlight. Double Coconut LLC’s vision was noble—to create a pure, uncorrupted management experience—but its execution, while mechanically sound, lacked the polish or narrative hook to compete in a market dominated by spectacle and accessibility.

In retrospect, High Profits is less a failure than a time capsule. It stands as a testament to the risks of indie development in a hyper-commercialized era and a reminder that “profit” can be a compelling theme even without a plot. For players willing to embrace its cerebral, unforgiving loops, it offers a rare glimpse into the soul of capitalism, stripped of all pretense. While its place in history is modest, High Profits deserves recognition as a flawed but fascinating artifact—a game that asked players not to conquer the world, but to truly understand it.

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