Cat on a Diet

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Description

Cat on a Diet is a physics-based puzzle game where players help a portly cat achieve its goal of becoming obese by strategically feeding it treats through point-and-click gameplay. Set in a whimsical world with vibrant visuals, the game challenges players to solve creative puzzles involving obstacles and physics mechanics to deliver food to the feline protagonist across multiple platforms including iPhone, iPad, Windows, and Android.

Where to Buy Cat on a Diet

PC

Cat on a Diet Free Download

Cat on a Diet Guides & Walkthroughs

Cat on a Diet Reviews & Reception

metacritic.com (80/100): Helping a cat become obese has never been more fun. If you enjoy flinging birds at pigs, or feeding candy to aliens, then this one’s for you.

store.steampowered.com (75/100): Cat on a Diet is a highly satisfying puzzler which brings a ton of nuance and creativity to the genre.

Cat on a Diet Cheats & Codes

Mobile (iOS, Android, LINE)

Redeem these codes in-game to unlock bundles.

Code Effect
cqLNlsChaJvh Redeems an in-game bundle
IiyXBl9FywbL Redeems an in-game bundle
snxrt4tMndcX Redeems an in-game bundle
YjNUfuVBvn8C Redeems an in-game bundle
epqNnG3PgmDT Redeems an in-game bundle
VqxlOo9fFDId Redeems an in-game bundle
fF9Gd1a3HMvp Redeems an in-game bundle
ntdAysDbk4bg Redeems an in-game bundle

Cat on a Diet: Review

Introduction

In the crowded pantheon of mobile physics puzzlers, few concepts are as simultaneously endearing and absurd as a plump feline’s relentless quest for cookies. Cat on a Diet, developed by Polish studio Nawia Games and published initially by Chillingo, embodies this whimsical premise with surprising depth. Launched on iOS in 2013 before migrating to PC in 2016, the game casts players as an enabler to Dr. Meow—a chunky tabby cat who defies his owner’s dietary restrictions by orchestrating elaborate heists to pilfer cookie jars. While its core mechanic—slicing blocks, manipulating magnets, and triggering uranium explosions—echoes titles like Angry Birds, Cat on a Diet distinguishes itself through its charming art, incremental complexity, and unabashed celebration of gluttony. This review deconstructs the game’s design philosophy, dissecting its narrative, mechanics, and cultural impact to argue that, despite its humble origins, it stands as a polished, if derivative, gem in the physics-puzzle canon.

Development History & Context

Cat on a Diet emerged from the fertile ground of 2013’s mobile gaming landscape, an era dominated by physics-based puzzlers like Angry Birds and Cut the Rope. Nawia Games, a Polish studio with a penchant for accessible indie titles, leveraged the Box2D physics engine to create tactile, reactive environments. The game’s creative direction, helmed by Marcin Sucharski, emphasized “fun tools and inventive methods,” reflecting a vision of playful experimentation over stringent realism. Chillingo’s involvement as the iOS publisher lent the title credibility in a market saturated with casual apps, while Forever Entertainment later handled the 2016 PC port.

Technically, the game operated within mobile constraints: simplified controls (swipe-to-slice, point-to-select), fixed-screen visuals, and lightweight assets. Yet, its PC release revealed limitations, such as a “mobile game feel” noted in reviews, where touch-focused mechanics felt awkward with a mouse. The development team—18 contributors, including engineers Marcin Różański and Marta Stachowiak—balanced whimsy with technical precision, using the Relite Engine to ensure fluid physics across platforms. This cross-platform strategy, from iPhone to Steam, underscored the game’s ambition to transcend its mobile origins, though its core design remained rooted in bite-sized, pick-up-and-play sessions.

Narrative & Thematic Deep Dive

Cat on a Diet’s narrative unfolds through environmental storytelling rather than explicit dialogue. Dr. Meow, a “podgy pussycat” with perpetually half-lidded eyes and a ravenous grin, is the sole protagonist. His quest is simple: bypass sleeping owners, navigate domestic landscapes, and reach cookie jars. The narrative expands across four distinct worlds—Dr. Meow’s Home, the Spooky Attic, the Mysterious Laboratory, and a medieval Castle—each hinting at the owners’ hidden lives. The attic’s cobwebs and the lab’s uranium deposits suggest eccentricity, while the castle implies temporal shenanigans.

Themes of obsession and secrecy permeate the game. Dr. Meow’s gluttony is both a gag and a metaphor for unchecked desire, rendered absurdly through scenarios where he must “explode highly volatile uranium” or “unscrew bolts” for a single cookie. The owners remain unseen, their presence felt only through locked doors and obstructive furniture, framing the cat as a subversive rebel. This duality—playful mischief against domestic order—echoes cartoonish anarchy, akin to Tom and Jerry. The narrative’s strength lies in its minimalism: no text, no voice-overs, only visual gags (e.g., Dr. Meow’s triumphant munching) and physics-based slapstick. Even the costumes—over 50 unlockable outfits, from pirate hats to gas masks—serve as narrative Easter eggs, rewarding players with glimpses of Dr. Meow’s ever-expanding personality.

Gameplay Mechanics & Systems

Cat on a Diet’s core loop is a masterclass in accessible complexity. Players interact with levels via touch or mouse, “swiping and prodding” to manipulate objects and clear paths for Dr. Meow. The physics engine ensures every action feels organic: wooden blocks shatter realistically, magnets repel or attract, and uranium detonations send debris flying. Each objective—reaching the cookie jar or collecting snacks—requires strategic dismantling of contraptions, with precision rewarded via a three-star rating.

The game’s progression system layers depth onto this foundation. Over 100 levels span four themed worlds, each introducing new tools: magnets in the lab, medieval ropes in the castle, and volatile uranium in bonus levels. Two game modes (standard and “Dimension X” bonus levels) add replayability, while costume pieces hidden in crevices incentivize exploration. Power-ups, purchased with in-game snacks, simplify puzzles but remain non-essential, preserving accessibility.

Critically, the gameplay balances challenge and charm. Early levels teach basic slicing, but puzzles escalate quickly, demanding lateral thinking—a point praised by Touch Arcade for becoming “fairly challenging rather quickly.” However, the PC port’s controls faced scrutiny, with players reporting “frustrating” physics responsiveness. Despite this, the core loop remains addictive, a testament to Nawia’s ability to iterate on established formulas without stagnation.

World-Building, Art & Sound

Cat on a Diet’s world-building is a triumph of environmental storytelling. Each of the four primary zones is a self-contained narrative space: the home’s cozy clutter contrasts with the attic’s gothic gloom, while the lab’s steampunk aesthetic and castle’s medieval whimsy create a sense of disjointed domesticity. The bonus “Dimension X” levels amplify this surrealism, replacing physics with psychedelic chaos.

Art direction prioritizes charm over fidelity. Dr. Meow, rendered in soft, rounded shapes with expressive animations, anchors the game’s visual identity. Environments use bold, saturated colors and exaggerated perspectives—think oversized cookie jars and impossibly tall bookcases—to emphasize the cat’s diminutive perspective. The art style, described as “cute” and “cartoonish,” aligns with its lighthearted tone, while costumes (e.g., “fabulous cat” outfits) inject personality.

Sound design complements the visuals. Ryszard Cybruch’s score blends jaunty jazz with retro synth, enhancing each scene’s mood (e.g., spooky organ music in the attic). Sound effects—crumbling blocks, Dr. Meow’s purrs, and cookie-crunching ASMR—add tactile satisfaction. Together, art and sound forge an immersive, if formulaic, space where absurdity feels inviting.

Reception & Legacy

Cat on a Diet debuted to lukewarm but positive reviews, averaging 77% on Metacritic. Critics lauded its charm and polish: Pocket Gamer UK deemed it “highly satisfying,” while 148apps called it “purrfect for the whole family.” Touch Arcade noted its “nuance and creativity” but criticized its “all too familiar” mechanics. On Steam, it maintained an 82% “Very Positive” rating, with players praising its “fun gameplay” and “adorable protagonist,” though some lamented its mobile-centric design.

Commercially, the game found a niche. Estimates from PlayTracker suggest over 900,000 Steam players, with GameRebellion reporting ~57,000 units sold. Its legacy lies in its accessibility and cat-centric appeal, becoming a cult favorite among casual gamers. Influences are evident in subsequent titles like Ever Seen A Cat?, which similarly blend physics puzzles with feline themes. While not revolutionary, Cat on a Diet exemplified mobile-to-PC porting in an era of genre oversaturation, proving that polished execution could elevate simple concepts.

Conclusion

Cat on a Diet is a testament to the enduring appeal of physics-based whimsy. Its strengths—a charming protagonist, inventive puzzles, and polished art—outshine its derivative mechanics and mobile port quirks. Dr. Meow’s cookie-fueled odyssey, while narratively sparse, delivers cathartic, accessible fun that transcends its humble origins. For historians, the game represents a microcosm of 2010s mobile gaming’s evolution: from Chillingo’s casual dominance to Forever Entertainment’s PC-focused publishing. While it may never reach the pantheon of World of Goo or Stephen’s Sausage Roll, Cat on a Diet earns its place as a delightful, purr-fectly executed entry in the puzzle canon—a guilty pleasure that, much like its protagonist, is impossible to resist.

Verdict: A charming, if unoriginal, physics puzzler with lasting appeal for casual players and cat enthusiasts. Worth a nibble, if not a full meal.

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