- Release Year: 2021
- Platforms: Android, iPad, iPhone, Nintendo Switch, PlayStation 4, Windows, Xbox Series
- Publisher: Square Enix Co., Ltd., Square Enix, Inc.
- Developer: Square Co., Ltd., Tose Co., Ltd.
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Job system, JRPG, Tactical, Turn-based
- Setting: Fantasy
- Average Score: 81/100

Description
Final Fantasy V is a fantasy role-playing game and the fifth installment in the iconic Final Fantasy series, set in a vibrant world where crystals sustain the balance of nature. Players embark on an epic journey with a group of heroes to restore shattered crystals and prevent planetary collapse, featuring turn-based combat, strategic job customization, and a story of adventure and sacrifice. This 2021 pixel remaster enhances the original 1992 classic with upgraded visuals and audio while preserving its timeless gameplay.
Gameplay Videos
Where to Buy Final Fantasy V
PC
Final Fantasy V Free Download
Final Fantasy V Mods
Final Fantasy V Guides & Walkthroughs
Final Fantasy V Reviews & Reception
opencritic.com (80/100): Final Fantasy V is one of the more overlooked titles in the franchise, but skipping this title would be a mistake.
metacritic.com (82/100): Final Fantasy V is perhaps the purest classic JRPG experience in the series and a collection of all the best ideas from the 2D era.
rpgfan.com : Seriously, this is easily some of the most fun I’ve had with a Final Fantasy title […] in a long time.
gamerescape.com : Given our look at the first three games, it feels safe to say that we’re off to a solid start.
novacrystallis.com : Final Fantasy V? It’s the reigning monarch of old-school FF gameplay. It’s the king of creativity, the queen of classy jobs and quirky tactics.
Final Fantasy V Cheats & Codes
Final Fantasy V Advance (GBA)
Enter codes at the main menu or using a Gameshark/Action Replay device. For emulators like mGBA or VisualBoy Advance, access the cheat tab from the toolbar. For physical Game Boy, a physical Gameshark device is required.
| Code | Effect |
|---|---|
| F8E2E0A0 61B4ADD5 CC01D124 B05F1EC2 | Master Code |
| 21AFDA85 1637547F | All Jobs Mastered |
| B65D7114 42EE4690 | All Jobs Unlocked |
| 61D73D3D CB568CC5 | ATB Gauge Always Full (In Battle) / Unlimited HP During Battle |
| 6949A466 126C41DD | Bestiary Completed |
| B603583D 4982FCD2 | Max & Unlimited Gil |
| 918D01A6 48652FA1 B3BFD775 5ADF7A51 99A24627 31EF8DF2 8C0D45BE 9DDDE2DE B3BFD775 5ADF7A51 99A24627 31EF8DF2 6364246E CD9E6FF8 2B399647 6F1BAAA5 99A24627 31EF8DF2 03832412 3C6A8475 2B399647 6F1BAAA5 99A24627 31EF8DF2 08F64A00 5B44BFBD 2B399647 6F1BAAA5 99A24627 31EF8DF2 08EB4BAD 670559C8 2B399647 6F1BAAA5 99A24627 31EF8DF2 84F5EA43 B150484E 5981D06D A5A7E743 99A24627 31EF8DF2 62B5D174 94489A7B 5FFAE3C5 F4D39901 | Always Good Status In-Battle |
| 62DEA428 95B66792 F2AB38D1 12374680 99A24627 31EF8DF2 123174E5 D706D622 F2AB38D1 12374680 99A24627 31EF8DF2 9739C32A 1BB6D6D5 F2AB38D1 12374680 99A24627 31EF8DF2 72D4C527 D8AD6F59 F2AB38D1 12374680 | Enemies Don’t Attack You (In-Battle) |
| 7BB8DAE4 5714105D 56872F5C 40FF8B70 | Have All Abilities |
| 99A24627 31EF8DF2 8740891C 25333FF3 28F4DD5B 05E54950 | Unlimited HP (During Battle) |
| 62DEA428 95B66792 1B2B5D37 7A106BBD 99A24627 31EF8DF2 123174E5 D706D622 1B2B5D37 7A106BBD 99A24627 31EF8DF2 9739C32A 1BB6D6D5 1B2B5D37 7A106BBD 99A24627 31EF8DF2 72D4C527 D8AD6F59 1B2B5D37 7A106BBD | Insane Enemy Mode |
| BF2A189D 14EA4107 53BC83DE FC721223 | Text Displays Instantly |
| 7FE77195 CE9E3913 8FB9BF22 97D4E0BC 9D65BC3C 43F121B0 | No Random Battles |
| 490047EF 957F655C 1B2B5D37 7A106BBD 99A24627 31EF8DF2 41CDFC83 0378F9E3 1B2B5D37 7A106BBD | ATB Gauge Always Full (During Battle) |
| 62DEA428 95B66792 1B2B5D37 7A106BBD 99A24627 31EF8DF2 123174E5 D706D622 1B2B5D37 7A106BBD 99A24627 31EF8DF2 9739C32A 1BB6D6D5 1B2B5D37 7A106BBD 99A24627 31EF8DF2 72D4C527 D8AD6F59 1B2B5D37 7A106BBD | Enemies Attack Much Faster |
| 928817FE881A 0B3576A55A09 C48399889B2E | Alternate Master Code |
| F7ECCAA6274A 9FC92BD9D177 | Access Music Menu [Press Select+L+R] |
| 7200E2CC 9E18 3200E2CD 00BB | Air Ship Flies Higher |
| 05A5B19C999D | Always Run |
| 32009706 00?? | Battle BG Modifier |
| 8201EE1A ???? | Caught Monster Modifier |
| F77CCFB6375A 1BCD02D95254 | Change Hero Name [Press Select+R+Down] |
| 3200E2B4 00?? | Character Graphics Modifier |
| 3200E2B6 00?? | Character Graphics Modifier 2 |
| 0AA7D1DBB800 6616955C9A14 | Complete Bestiary |
| 7BE853776810 2B343573F815 | Earn 1000 ABP (Alt) |
| A4A2B07CD8D7 F55C3424508F 6216B55C9A15 A4A2B07CD8D7 FE5AFF599732 A4A2B07CD8D7 D9E9009BD6EE C483D88804AA | Earn 25,000 Exp (Full Party) |
| F04A0064B4D6 91DD85B490DE A924914D9086 | Earn 50,000 Gil |
| A4A2B07CD8D7 B8EAC35F0296 40B4D5649201 | Earn Maximum ABP |
Final Fantasy V (SNES)
Enter codes at the title screen or during gameplay using a Game Genie or Pro Action Replay (PAR) device. For SNES emulators, use the cheat function to input the codes.
| Code | Effect |
|---|---|
| DDD3-5FA7 | Can Keep Getting Items From Open Chests |
| DD96-EFA6 | Master Any Job in 1 Battle |
| DD9E-ED06 | 9.9mil EXP After Battle |
| DD99-E4D6 | 9.9mil Gil After Battle |
| 3C39-7F66 3C39-7FA6 6C39-74D6 CB31-7706 9C31-7766 | Use ‘Sort’ to get 90 of All Items |
| 993A-A77A DD3A-A75A 653A-A78A | Gain 255 Ability Points After Each Battle |
| EED7-93EB DCD7-9E7B | Give Butz 815 ability points |
| EED6-93EB DCD6-9E7B | Give Lenna 815 ability points |
| EED2-93EB DCD2-9E7B | Give Galuf 815 ability points |
| EED4-B3EB DCD4-BE7B | Give Faris 815 ability points |
| EED0-92EC EED0-937C EED0-935C | 6.5 mil+ gold |
| 0DF8-5DDD | Walk through mountains on the world map |
| 4105-54D8 | Boss fights are weird, but you win a lot of experience points and/or money after them |
| 7E0640:Item Number 7E0740:How Many | Item Modifier |
| 7E0947:XX 7E0948:XX 7E0949:XX | Money Modifier |
| 7E0740:XX | Get XX items in the first position of your item menu |
| 7E0840FF 7E0841FF 7E0842FF | Get all jobs |
| 7E0950FF 7E0954FF 7E0958FF 7E0951FF 7E0955FF 7E0959FF 7E0952FF 7E0956FF 7E095AFF 7E0953FF 7E0957FF 7E095BFF | Get all spells (except Blue spells) |
| 7E0960FF 7E0961FF 7E0962FF 7E0963FF | Get all Blue spells |
| 7E053BE7 7E053C03 | 999 Ability Points Character 1 |
| 7E058BE7 7E058C03 | 999 Ability Points Character 2 |
| 7E05DBE7 7E05DC03 | 999 Ability Points Character 3 |
| 7E062BE7 7E062C03 | 999 Ability Points Character 4 |
| 7E05060F 7E050727 | 9999 HP When not in battle – Character 1 |
| 7E05560F 7E055727 | 9999 HP When not in battle – Character 2 |
| 7E05A60F 7E05A727 | 9999 HP When not in battle – Character 3 |
| 7E05F60F 7E05F727 | 9999 HP When not in battle – Character 4 |
| 7E3EF1FF | Get 255 AP after every battle |
| 7E0B5601 | Encounter enemies constantly |
| 7E0B5600 | Never encounter enemies |
Final Fantasy Anthology – Final Fantasy V (Playstation, NTSC-U)
Enter codes using a Pro Action Replay/GameShark device or compatible emulator cheat function. Some codes may require specific tools like XplorerPro and FX.
| Code | Effect |
|---|---|
| 5000DC01 0000 3002E740 0063 50000E01 0001 3002E640 00E0 50001001 0001 3002E64E 00EF 50005301 0001 3002E65F 0002 50000D01 0001 3002E6B2 0056 50000B01 0001 3002E6BF 0064 50003201 0001 3002E6CA 0081 50000B01 0001 3002E6FC 00B4 50000C01 0001 3002E707 00C0 3002E713 00CD 3002E714 00CF 3002E715 00D0 | All Items W/O Cursed Items |
| 802061F4 7572 802061F6 9042 802061FC 00FF 802061FE 3042 80206200 7572 80206202 A082 E2207576 0040 212061FC 0080 E3207576 00C0 212061FC 0020 E2207577 0040 212061FC 0010 E3207577 00C0 212061FC 0040 | Analog Code |
| 8002E506 270F | Infinite HP |
| 8002E50A 03E7 | Infinite MP |
| 3002E502 0063 | Level 99 |
| 8002E508 270F | Max HP |
| 8002E50C 03E7 | Max MP |
Final Fantasy V: Review
Introduction
In the pantheon of Final Fantasy masterpieces, Final Fantasy V occupies a peculiar liminal space. Sandwiched between the character-driven drama of IV and the genre-defining ambition of VI, it has long been dismissed by some as the “forgotten middle child” of the Super Famicom era. Yet, to dismiss it is to overlook one of the series’ most revolutionary and joyful achievements. Hironobu Sakaguchi’s magnum opus, often called his personal favorite Final Fantasy, transcends its narrative simplicity to deliver a gameplay experience so masterfully designed that it remains a blueprint for JRPG customization decades later. This review argues that while V’s story may lack the gravitas of its neighbors, its Job System represents the apex of 16-bit tactical freedom, and its Pixel Remaster finally delivers the definitive experience Western audiences deserve—a celebration of creativity over constraint.
Development History & Context
Final Fantasy V emerged from a period of unprecedented ambition for Square. Released in Japan on December 6, 1992, it was developed by a team of 45 artists, programmers, and designers—more than triple the size of IV’s crew. Directed by series creator Hironobu Sakaguchi and battle-planned by Hiroyuki Ito (who would later shape Tactics and IX), the game pushed the Super Famicom’s 16-bit hardware to its limits. Its 16-megabit cartridge housed intricate Mode 7 airship sequences, vibrant sprite animations, and a world split across two dimensions, all while managing a complex job-based progression system.
Technological constraints shaped the game’s design. The original Final Fantasy III’s Job System was seen as clunky and punishing, but Ito refined it drastically. He introduced Ability Points (AP), earned alongside experience points, allowing players to learn job-specific abilities without losing progress when switching classes. This eliminated the “grind penalty” and turned job customization into a strategic puzzle. Yet, the project faced Western skepticism. Square abandoned a planned 1993 North American release after deeming it “too difficult” for Western audiences (a decision Ted Woolsey later called a mistake). It wouldn’t arrive in the West until 1999’s Final Fantasy Anthology on PlayStation, plagued by poor translations and long load times. The Game Boy Advance port (2006) improved localization but omitted content, while the 2021 Pixel Remaster finally unified vision and accessibility—over 29 years after its Japanese debut.
Narrative & Thematic Deep Dive
V’s narrative unfolds with deceptive simplicity. When the Wind Crystal shatters at Tycoon’s Wind Shrine, Princess Lenna seeks her missing father. She encounters Bartz, a wandering adventurer whose dying father wished him to see the world, and Galuf, an amnesiac old man drawn to the crystals. Their quest to save the remaining Crystals of Water, Fire, and Earth from Exdeath—a malevolent sorcerer sealed within them—quickly evolves into a dimensional-spanning saga.
The story’s strength lies not in world-ending stakes, but in its character-driven warmth. Unlike IV’s tragic vengeance arcs, V’s heroes are bound by personal, not apocalyptic, motives. Lenna’s search for her father, Faris’s hidden royal lineage, and Galuf’s devotion to his granddaughter Krile ground the epic in relatable humanity. The party’s banter—Bartz’s sarcasm, Faris’s pirate brogue—lends levity, yet moments like Galuf’s sacrifice or Lenna’s selfless bravery at Phoenix Tower deliver unexpected emotional weight.
Thematic resonance emerges through its duality. The world’s division into two realms mirrors humanity’s struggle between order (Crystals) and chaos (Void). Exdeath, a sentient tree born from sealed demons, embodies nature’s corruption—a stark contrast to the Crystals’ life-giving essence. Yet, the game rejects nihilism: true power lies not in controlling the Void, but in communal bonds. As the party reunites the worlds, they restore balance not through force, but through collective hope—a message underscored by Krile’s inheritance of Galuf’s abilities, symbolizing legacy over dominion.
Gameplay Mechanics & Systems
V’s gameplay is a masterclass in player agency. The Job System—its crown jewel—offers 22 distinct classes (26 in the GBA version), each with unique abilities. From the Black Mage’s black magic to the Blue Mage’s mimicry of enemy attacks (requiring specific triggers), every job invites experimentation. The brilliance lies in ability cross-classing: a Knight can equip White Magic, or a Ninja dual-wield after mastering the Samurai’s “Katana Lore.” This synergy breaks open combat—players can craft absurdly overpowered builds like “Dual-Wielding Spellblade” or “Rapid-Fire Cannoneer”—while encouraging tactical mastery.
Combat uses the Active Time Battle (ATB) system, refined from IV with a visible time gauge. This transparency adds urgency, letting players anticipate turns and plan abilities like the Time Mage’s “Haste” or the Mime’s “Copycat.” Yet, the system isn’t without flaws. Encounter rates spike in dungeons, and late-game bosses demand specific job setups (e.g., the Liquid Flame requires Blue Magic counters), turning victory into trial-and-error without guides. The Pixel Remaster mitigates this with auto-saves and adjustable speed, but the core challenge remains.
Progression rewards exploration. Optional dungeons like the Sealed Temple (absent in the Pixel Remaster) hide advanced jobs, while missable scenes—such as Bartz’s hometown reunion—deepen character backstories. Yet, some jobs underperform. The Red Mage, limited to Level 3 spells, becomes obsolete post-game, while Chemist’s “Item” ability requires tedious AP farming. These imbalances, however, are part of V’s charm: they invite players to innovate where the game doesn’t.
World-Building, Art & Sound
V’s world is a tapestry of vibrant biomes and ancient lore. Two planets, once one, were split millennia ago to contain the Void—a primordial force of nothingness. Tycoon’s floating islands, the Pirates’ Hideout’s shipwrecks, and the Great Forest of Moore’s sentient trees create a landscape steeped in myth. Towns like Karnak (a desert kingdom) and Worus (a floating fortress) reflect cultural diversity, while optional locales like the Dragon’s Neck Coliseum add grandeur.
Art direction blends Yoshitaka Amano’s ethereal concept art with Kazuko Shibuya’s pixel-perfect sprites. Amano’s Exdeath—rooted in gnarled wood and shadow—evokes cosmic horror, while Shibuya’s character designs (Bartz’s tattered cloak, Krile’s wind drake earrings) ground fantasy in personality. The Pixel Remaster’s pixel art, supervised by Shibuya, adds lush detail: water glistens in Pirates’ Hideout, and leaves rustle in Moore Forest. Yet, the remaster’s UI faces criticism—its “ugly” font (per Gaming Age) and lack of GBA bonus jobs (e.g., the Oracle) feel like missed opportunities.
Nobuo Uematsu’s soundtrack is a triumph. The Celtic-inflected “Home, Sweet Home” and the triumphant “Clash on the Big Bridge” define adventure, while “Dear Friends” (later a concert tour title) encapsulates the series’ ethos. The Pixel Remaster’s rearranged score, overseen by Uematsu, elevates these themes with orchestral depth, though some tracks feel overly polished. Sound design, from the chime of a level-up to Gilgamesh’s laugh, complements Uematsu’s work, creating an auditory world as rich as its visual one.
Reception & Legacy
V dominated the Japanese market, selling 2.45 million copies on the Super Famicom—second only to Dragon Quest V in 1992. Famitsu awarded it 34/40, praising its “freedom of customization,” while GameFan honored it as “Best Import Game.” Yet, Western reception was delayed and fractured. The 1999 Anthology version was criticized for Woolsey’s “poor translation” and PS1-era load times, leaving it overshadowed by VI. The GBA port (2006) redeemed it, earning 82% on Metacritic for its robust localization and new jobs.
The Pixel Remaster (2021) finally vindicated V. Critics lauded its “gorgeous pixel art” (RPGFan) and “faithful orchestration” (Gamer Escape), scoring 82% on Metacritic. Yet, debates persist: Siliconera lamented its “poor UI,” while eShopper Reviews called the $18 price tag “bloat” without GBA content. Still, its legacy is undeniable. The Job System became a series staple, influencing Tactics, X-2, and Bravely Default. Gilgamesh, a recurring mini-boss with a penchant for swords, evolved into a fan-favorite icon, embodying V’s spirit of chaotic fun. As Retro Gamer noted, V “broke the series open tactically,” proving that gameplay innovation could transcend narrative limitations.
Conclusion
Final Fantasy V is the series’ most joyful paradox: a game with a plot as straightforward as its gameplay is intricate. Its narrative may lack VI’s political depth or VII’s existential weight, but its heart beats with the warmth of fellowship and the thrill of discovery. The Pixel Remaster, despite minor flaws, is the definitive version—a vibrant, accessible testament to Ito’s genius.
In the end, V’s greatness lies in its philosophy: RPGs should be laboratories of possibility, not linear paths. Exdeath seeks to reduce the world to nothingness, but V celebrates creation—of builds, of stories, of memories. As Galuf teaches us, heroes don’t fight for crystals; they fight for the bonds that make worlds worth saving. In that spirit, Final Fantasy V isn’t just a game—it’s a fiesta of imagination, and one of the JRPG genre’s most enduring treasures.