- Release Year: 1997
- Platforms: SEGA Saturn, Windows, Xbox One, PlayStation 4, Nintendo Switch, PlayStation 5
- Publisher: NCS Corporation, City Connection Co., Ltd., H2 Interactive Co., Ltd., Clear River Games AB
- Developer: NCS Corporation
- Genre: Action
- Perspective: Third-person
- Gameplay: Shooter, vehicular, mecha / giant robot
- Setting: Sci-fi / futuristic
- Average Score: 82/100
Description
Assault Suit Leynos 2, the Japan-only sequel to Target Earth, plunges players into the cockpit of a giant mecha robot for a side-scrolling shooter experience. Set across seven missions on various planets and in outer space, where jump-jets enable free movement, the game features a diverse arsenal of upgradeable weaponry with options like auto-lock and omnidirectional shooting. Player performance on each stage is rated, allowing for extensive mech customization and enhancement within a loosely connected sci-fi plot.
Gameplay Videos
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
en.wikipedia.org (83/100): The game received generally positive review scores from critics.
opcfg.kontek.net : ASL2 takes the amount of difficulty that ASL had, and jacks it up by at least a factor of ten.
metacritic.com (81/100): Nonetheless, this is the definitive way to play a once-forgotten masterpiece.
gamingretro.co.uk : Assault Suit Leynos 2: A retro game I can’t get to grips with.
Assault Suit Leynos 2: The Saturn’s Steel-Clad Swan Song of 2D Mayhem
In the annals of video game history, certain titles achieve legendary status not through widespread acclaim or commercial dominance, but by embodying a console’s unique strengths, often in obscurity. Assault Suit Leynos 2, a Japan-exclusive Sega Saturn release from 1997, is precisely one such game. For decades, it remained a tantalizing enigma for Western mech enthusiasts, a sequel to the beloved Sega Genesis cult classic Target Earth (known in Japan as Assault Suit Leynos) and a spiritual successor to the Super Famicom’s Assault Suits Valken (released stateside as Cybernator). Only with its recent 2024 “Saturn Tribute” re-release has this hardcore 2D run-and-gun shooter truly had its moment in the global sun. This review delves deep into the steel-plated heart of Assault Suit Leynos 2, exploring its intricate design, unforgiving difficulty, and enduring legacy as a quintessential example of the Saturn’s 2D prowess.
1. Introduction
For many veteran gamers, the mention of “Assault Suits” conjures images of weighty, destructive mecha battling across war-torn landscapes, a challenging yet deeply satisfying experience. The series began its life with Assault Suit Leynos on the Mega Drive/Genesis in 1990, followed by the critically lauded Assault Suits Valken on the Super Famicom in 1992. These titles carved out a niche for intense, customizable 2D mech action, distinguished by their demanding gameplay and strategic weapon management. Assault Suit Leynos 2, released on February 21, 1997, on the Sega Saturn, was designed to carry this torch into the 32-bit era. Initially a Japan-only title, it represented a pinnacle of 2D sprite-based animation on a console that, despite its marketing struggles against the PlayStation’s 3D push, was a powerhouse for traditional graphics. Now, with its modern “Saturn Tribute” re-release, a new generation can experience the brutal charm and profound depth of this long-unlocalized classic. Our thesis is clear: Assault Suit Leynos 2 stands as a testament to NCS’s commitment to intricate 2D design, offering a uniquely challenging and rewarding mech combat experience that, despite some frustrating design choices and an infamously high difficulty curve, remains a historically significant entry in the run-and-gun genre and a jewel in the Sega Saturn’s crown.
2. Development History & Context
Assault Suit Leynos 2 emerged from the development studios of NCS Corporation (also known as Nippon Computer Systems) and its publishing arm, Masaya Games. It was the third official entry in the revered Assault Suits series, directly succeeding the Mega Drive’s Assault Suit Leynos and building upon the design principles established in the Super Famicom’s Assault Suits Valken. The game’s original release date was February 21, 1997, exclusively for the Sega Saturn in Japan.
The mid-1990s gaming landscape was a battleground defined by the seismic shift from 2D sprite-based graphics to polygons and 3D environments. While Sony’s PlayStation aggressively championed the new frontier of 3D, Sega’s Saturn, though capable of 3D, found itself struggling to compete in that arena. Paradoxically, this led many Japanese developers, including NCS, to leverage the Saturn’s immense power for sophisticated 2D graphics. Assault Suit Leynos 2 is a prime example of this philosophy. The developers aimed for a “more than the previous game” approach, seeking to expand on every aspect—more weapons, more armor, more robot types, and deeper plot interaction—all rendered with cutting-edge 2D artistry.
The game’s credits reveal a dedicated team: Kengo Miyata on planning, Chama handling player programming, Yūya Katsutani for enemy program and scenario, and Hikaru Yamashita for OP/ED programming and setting. Graphic design credits are shared among Yoshinori Obishaku (“Obi”) and Tatenori Saito (“Nori”) for mechanic design, and Yasunobu Satou for scene design, hinting at the visual richness. The sound staff, “Cube,” including Tomohiro Endo (director), Noboru Iwata, Hiroaki Shibata, and Hiroshi Iizuka (composers/arrangers), aimed to capture the series’ distinctive audio feel.
The decision to keep Assault Suit Leynos 2 a Japan-only title at the time of its original release was likely a commercial one, influenced by the niche appeal of hardcore 2D mech games and the original Target Earth‘s “sleeper” status in the West. This limited its initial reach but paradoxically elevated its mystique among importers.
Fast forward to September 2023, City Connection Co., Ltd. announced a re-release under its “Saturn Tribute” label, bringing Assault Suit Leynos 2: Saturn Tribute to a worldwide audience on modern platforms (Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and PC) on April 24/25, 2024. This re-release significantly altered the game’s context, not only making it accessible but also adding crucial new features like an English translation of the game script and comprehensive device and weapon databases, addressing a major barrier for non-Japanese speaking players.
3. Narrative & Thematic Deep Dive
The narrative of Assault Suit Leynos 2 is described by some as a “generic sci-fi plot,” serving primarily as a backdrop for the intense mecha combat. However, a closer look, especially with the benefit of the new English translation in the “Saturn Tribute” re-release, reveals foundational thematic elements consistent with the series’ gritty, war-torn aesthetic.
The central conflict revolves around “colonies waging war over the remaining fossil fuels and minerals left on Earth.” This premise immediately establishes themes of resource scarcity, territorial dispute, and humanity’s destructive tendencies. It paints a picture of a future where vital resources have dwindled, leading to desperate and brutal conflicts on an interstellar scale. Players are thrust into the cockpit of a giant mecha robot as part of a “team of rebellious warriors,” specifically the “12th Special Force Formed of Assault Suits,” tasked with “settling the score once and for all.” This framing introduces themes of rebellion against established powers (presumably the colonizers or opposing factions), heroism in the face of overwhelming odds, and the burden of military duty.
The plot unfolds across “7 individual missions tied loosely together,” with exposition delivered through pre-mission briefings and “in-mission radio transmissions” appearing as text boxes at the bottom of the screen. Originally, these were in Japanese, making the detailed story inaccessible to importers, though mission objectives like “blow up the huge boss” or “protect a convoy” were often “fairly obvious.” The 2024 re-release’s “new translation of the game script in English” is a critical addition, finally allowing players to fully grasp the “battle-hardened banter of your fellow pilots” and the nuances of the narrative.
Character development, while not the game’s primary focus, exists within the context of military camaraderie and wartime urgency. The dialogue is often characterized as “Gung-ho, 1980s/1990’s action movie level,” conveyed entirely via captions, sparing players potentially “Z-list voice actors.” This stylistic choice, while perhaps a limitation of the era, reinforces the action-movie ethos.
A notable artistic choice for the character artwork (the pilots) was a departure from the “manga like” style of earlier games, opting instead for an “American comic book artist style.” While Assault Suits (the mechs themselves) were praised, this pilot artwork was criticized as looking “out of place” or “blah,” creating a subtle disconnect between the game’s Eastern development and its visual presentation of human elements.
Ultimately, Assault Suit Leynos 2‘s narrative is less about intricate character arcs and more about establishing a credible, high-stakes sci-fi war zone where players are instruments of conflict resolution. The thematic underpinnings—resource wars, the struggle for survival, and the cold, mechanical nature of future combat—provide a robust foundation for its challenging gameplay, making the player’s struggle against overwhelming odds feel narratively justified.
4. Gameplay Mechanics & Systems
Assault Suit Leynos 2 is a quintessential 2D mecha action game, a side-scrolling run-and-gun shooter that demands precision, tactical thinking, and a high tolerance for frustration. It takes the core tenets of its predecessors and significantly expands upon them, creating a deep, albeit sometimes opaque, mechanical experience.
Core Gameplay Loop
The game places players in the cockpit of a highly customizable giant mecha robot, known as an Assault Suit. Missions typically involve scrolling and shooting through various environments—ranging from different planets to the zero-gravity expanse of outer space—where jump-jets allow for unrestricted flight. The primary objective often boils down to eliminating all enemies, protecting specific units, or defeating a formidable boss. This straightforward premise is underpinned by complex systems that influence every engagement.
Movement & Control
The player’s mech is equipped with essential mobility tools from the outset: a jet-boost, a dash, and a shield. Notably, these were upgrades to be earned in the original Leynos, but here they are fundamental to survival. The controls are highly customizable, a significant enhancement over previous titles. Players can “assign any item (machine gun, jumpjets, and napalm launcher) to any of the six Saturn buttons,” allowing for a vast arsenal to be at their immediate disposal. The R trigger is dedicated to the dash, facilitating quick evasive maneuvers.
A critical, and often debated, aspect of the control scheme is the auto-aim feature. By default, the suit “automatically aim[s] towards the nearest foe.” While this can be helpful against swarms of enemies, it “doesn’t really work well when you’re trying to fight multiple opponents” or target specific weak points. Players can switch to “Manual mode,” offering either free or locked direction aiming, but some critics found “neither of these work quite as well as the controls in Valken.”
Combat & Weaponry
The game boasts a staggering 50 weapons in total, offering a wide array of options for offensive and defensive strategies. Players can “shoot anywhere on-screen” and utilize the auto-lock feature against individual enemies. Ammo for weapons is finite, demanding careful management, especially in longer engagements. The shield, while present from the start, has a “life span” unlike Valken‘s, depleting with use and only regenerating at the start of each new level. This forces players to consider its deployment judiciously. “Wave after wave of enemy mechs” provide constant challenges, often leading to frantic “2D blasting action.”
Customization & Progression
This is where Assault Suit Leynos 2 truly distinguishes itself. Between battles, players can dive into extensive customization options. Beyond choosing from the 50 available weapons, players can select from “nearly a dozen different Assault Suits, each with various capabilities,” though some critics noted they aren’t “remotely as unique as the types you can find in Metal Warriors.”
The progression system is tied to a rating score earned at the end of each stage, based on performance metrics like damage dealt, preventing allied casualties, and avoiding enemy attacks. This rating unlocks “new weapons” and “other expansions.” Players can also “tweak [their] power distribution to affect mobility, strength, and shield regeneration,” adding a layer of strategic depth to mech building.
However, this system is not without its flaws. It’s often described as “obtuse and poorly explained,” leading to frustration. One reviewer noted that the game “won’t allow you to do a single mistake” to earn necessary points for upgrades, making the “first playthrough unfun” and pushing players towards New Game+ for true mastery.
User Interface & Camera
In-mission radio transmissions are conveyed through “text boxes at the bottom of the screen,” providing plot exposition and tactical updates. A unique visual and gameplay mechanic is the zooming camera, which “varies the view depending on the range of the currently-armed weapon.” This can be visually impressive, as seen when “the viewpoint pulls out to focus on a huge battleship several times the size of your mecha.” However, it can also be detrimental; using short-range weapons like a machine gun makes the screen “zoom in,” creating a “claustrophobic” feeling where players “won’t be able to see anything coming.”
Difficulty & Flaws
Assault Suit Leynos 2 is legendary for its punishing difficulty. Critics universally acknowledge its steep challenge, with some claiming it “jacks it up by at least a factor of ten” compared to the already tough Target Earth. While Hardcore Gaming 101 suggested it’s “not nearly as hard as the first Leynos” in some ways, it still features “plenty of hair pulling moments.” Next Generation warned it’s “not a game for the casual shooter fan” and “requires a great deal of skill.”
Specific instances of frustration include:
* Short Levels: With only “seven fairly brief stages,” critics felt they finished “before you’ve perfected your battlesuit.”
* Erratic Difficulty: Stages can be easy or suddenly spike, like the “absolute b**” end-of-level giant armored machine that many players struggle to overcome.
* Escort Missions: The notorious fourth level requires protecting “a convoy of trucks which have an unfortunate tendency to blow up without any clear reason,” often due to “landmines dropped by the attacking ships, but they’re impossible to see on the ground.” This necessitates restarting the “tedious mission from scratch.”
* Technical Glitches: Even in modern re-releases, a “game-breaking bug in the fourth stage” has been reported, along with occasional “ground not having any collision” in early chapters.
Despite these significant hurdles, the “hardcore 2D blasting action and advanced mech management sections” were often cited as redeeming qualities, making the game “memorable” even if “frustrating with repeated attempts.”
5. World-Building, Art & Sound
Assault Suit Leynos 2 stands as a compelling example of the Sega Saturn’s capacity for intricate 2D presentation, creating a world that is both visually striking and audibly engaging, despite some minor missteps.
World-Building & Atmosphere
The game’s setting is a quintessential sci-fi/futuristic warzone, spanning “different planets as well as outer space.” This provides a diverse backdrop for its seven missions, from planetary surfaces allowing for ground combat, to zero-gravity environments where the mech’s jump-jets enable full omnidirectional flight. The narrative premise of “colonies waging war over the remaining fossil fuels and minerals left on Earth” subtly underpins the atmosphere with a sense of desperation and high stakes, even if the plot itself is deemed “generic.”
The overall atmosphere is one of intense, “Gung-ho, 1980s/1990’s action movie” combat. This is conveyed through the relentless waves of enemies, the sheer scale of some encounters, and the “battle-hardened banter” of the 12th Special Force pilots. The presence of “huge bosses,” sometimes taking up “more than one screen,” contributes to a sense of grand-scale conflict, reinforcing the player’s role as a powerful, yet vulnerable, cog in a much larger war machine.
Visual Direction & Art
Visually, Assault Suit Leynos 2 is a showcase for the Sega Saturn’s 2D prowess. Developed during an era when 3D was gaining traction, NCS leaned into the console’s strengths for sophisticated sprite-based graphics. The game features “well animated assault suits with rotating limbs,” giving the mechs a dynamic and weighty feel. The “stellar backgrounds” are a particular highlight, often composed of “several layers” that “scroll independently,” adding depth and parallax to the side-scrolling action.
The zooming camera is a significant visual feature, expanding or contracting the view based on the player’s equipped weapon’s range. This effect is “remarkably impressive in the first stage when the viewpoint pulls out to focus on a huge battleship several times the size of your mecha,” effectively communicating the sheer scale of the threats. While this mechanic can be problematic for gameplay (as discussed in the previous section), its visual impact is undeniable, contributing to the game’s dynamic presentation.
However, not all visual aspects were universally praised. The “overall” visuals were deemed “not as good as Valken, but [having] its own identity” by some. A distinct criticism centered on the character artwork for the pilots. NCS “opted to use an American comic book artist style,” which reviewers found “out of place” and “blah” compared to the “manga like” style of earlier games, creating an aesthetic disconnect. Additionally, some felt the “clashing colour schemes” could initially make it “difficult to spot which characters are the enemies,” hindering immediate readability. The opening FMV sequence was also noted as “extremely cheesy” and “bad,” failing to live up to the production values of other contemporary Saturn titles. Despite these minor flaws, the game’s blend of “old pre-rendered textures and sprite art” delivers a distinct, gritty aesthetic.
Sound Design & Music
The audio component of Assault Suit Leynos 2 is generally lauded, contributing significantly to the game’s high-octane atmosphere. The “music and sound effects are also great,” with a particular emphasis on the impact of combat. Players can expect “plenty of loud, meaty explosions along with constant machine gun chatter,” providing satisfying auditory feedback for the destructive action.
The soundtrack, composed and arranged by Noboru Iwata, Hiroaki Shibata, and Hiroshi Iizuka of “Cube,” with Shizuka Arai (“Shizuka Hōjō”) on vocals, is often described as “rocking.” Christian Cawley of Gaming Retro UK amusingly notes the pre-game screen’s theme tune “seems to be based on a Led Zeppelin track, specifically ‘The Wanton Song’,” calling it “both pleasing and audacious.” The music is said to “sound like the earlier Assault Suit games,” maintaining a sonic continuity across the series. Furthermore, the inclusion of Redbook audio format means the music can be played back in a CD player, a testament to its quality and production value, though one reviewer did find the soundtrack “forgettable.” This contradiction likely speaks to individual taste, but the overall impression is of a robust and fitting audio landscape that enhances the mechanical mayhem.
6. Reception & Legacy
Assault Suit Leynos 2 landed in 1997 to a generally positive critical reception within Japan, though its Japan-exclusive release limited its initial global impact. Over the decades, its reputation among importers and enthusiasts evolved, culminating in a modern re-evaluation with the 2024 “Saturn Tribute” re-release.
Critical Reception at Launch
Upon its original release, Assault Suit Leynos 2 garnered solid scores from various Japanese and European publications. The average critic score hovered around 80% (Moby Score 7.6, Metacritic 81 for the Tribute version).
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Positive Highlights:
- Consoles Plus and Game Power awarded high marks (88%), with Consoles Plus noting, “Those who loved Valken at the time of the SNES will be delighted to find the Mechas.”
- GameFan Magazine (83%) expressed ardent approval: “I loved the original ASL with a passion… ASL2 rocks in a big way.” They praised its “hardcore 2D blasting action and advanced mech management sections,” highlighting the “insane” sprite count and “Saturn 2D power!”
- IGN gave it an 8.0/10, and GameSpot a 7.3/10 (though GameSpot’s review was an import perspective from 2000).
- Next Generation (80%) recognized its niche appeal, stating, “ASL2 isn’t a game for the casual shooter fan. Enjoyable as it is, the game requires a great deal of skill from players.”
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Mixed/Minor Criticisms:
- Even positive reviews like GameFan’s noted “some problems (namely, it’s too short and the animation is occasionally lacking).”
- Saturn Power (75%) found it “Okay, but nothing original!”
- MAN!AC / M! Games (73%) described it as a “complicated mission-based Science-fiction shooter between wild Mech-Randale and cool tactics.”
- Famitsu‘s 25/40 (equivalent to 62.5%) was one of the lower scores, suggesting a more lukewarm domestic reception.
- Josh Dollins, reviewing for Defunct Games in 2007 (64%), acknowledged the “improved quite a bit” graphics, “stellar” backgrounds, and “huge” bosses, but felt it “doesn’t add much along the way” compared to its prequel.
Commercial Reception & Import Status
As a Japan-only release, Assault Suit Leynos 2‘s initial commercial reach was inherently limited. Josh Dollins lamented, “In a perfect world, this game would have seen a US release. But since the Genesis prequel was the very definition of a sleeper, it didn’t happen.” This scarcity contributed to its status as a sought-after import title, driving up prices on the secondary market ($48.82 used, $120.64 new on eBay as of September 2023). For years, Western players could only experience it through importing, ROMs, or fan translations, making full comprehension of its plot and systems difficult.
Evolution of Reputation & Legacy
Over time, Assault Suit Leynos 2 solidified its reputation as a cult classic among fans of the mech genre and dedicated Sega Saturn collectors. It was seen as one of the console’s hidden gems, praised for its technical 2D excellence and challenging gameplay.
The 2024 “Saturn Tribute” re-release (also known as Assault Suit Leynos 2: Saturn Tribute) marked a significant turning point in its legacy. This worldwide release on modern platforms (Switch, PS4/5, Xbox One, PC) finally brought the “long-lost SEGA Saturn mech classic” to a broader audience. Key features like a “new translation of the game script in English plus device and weapon databases” directly addressed previous accessibility barriers, allowing new players to fully engage with its narrative and complex customization.
Modern reviews of the Tribute version largely echo the sentiments of its original release, reaffirming its qualities while still acknowledging its difficulties:
* Forbes (90%) called it a “mecha gaming classic through and through,” noting its influence on “other shmups and mecha games” and praising its “well-wrought game” design, albeit “definitely difficult and technical.”
* Noisy Pixel (85%) hailed it as a “stellar remaster” that makes “one of the most technically impressive 2D action games of the 32-bit era more accessible than ever.”
* Gaming Nexus (80%) highlighted its “high difficulty” and the learning curve required to master its “plenty of customization,” concluding that it “becomes a lot more enjoyable” once understood.
* Christian Cawley of Gaming Retro UK (6/10), however, found it frustrating, comparing it to a “difficult to please” girlfriend and struggling with its first boss and “boring and frustrating with repeated attempts.” This reflects the polarizing nature of its extreme challenge.
Its legacy is thus cemented as a defining 2D action game of the 32-bit era. It showcased NCS’s expertise in designing intricate mech combat and pushed the Saturn’s 2D capabilities to their limits. While its immediate sequel, Assault Suits Valken 2, notoriously shifted to a 3D strategy format on the PlayStation, Leynos 2 remains a pure, undiluted distillation of the series’ run-and-gun origins. It proved that demanding 2D action could still thrive even as the industry gravitated towards 3D, influencing future titles in the genre and earning its place as a revered, if demanding, piece of mech gaming history.
7. Conclusion
Assault Suit Leynos 2 is a game of magnificent ambition and unapologetic challenge, a powerful testament to 2D sprite artistry in an era clamoring for polygons. Originally an esoteric import for Sega Saturn enthusiasts, its 2024 “Saturn Tribute” re-release has finally allowed a wider audience to confront its formidable, yet deeply rewarding, mechanical beast.
At its core, Assault Suit Leynos 2 delivers a thrilling, side-scrolling run-and-gun experience, placing players in the cockpit of a customizable mecha amidst a future consumed by resource wars. Its gameplay shines through dynamic movement options like jet-boosting, dashing, and shielding, coupled with an expansive arsenal of 50 upgradeable weapons. The ability to extensively customize one’s Assault Suit—from selecting different mech types and weapons to tweaking power distribution—offers a strategic depth that goes far beyond typical action titles, inviting players to truly personalize their combat approach. Visually, it is a triumph of the Saturn’s 2D capabilities, featuring highly detailed, well-animated sprites, multi-layered parallax backgrounds, and an impressive, dynamic camera that zooms in and out with weapon range. This visual spectacle, complemented by a “rocking soundtrack” brimming with “loud, meaty explosions,” creates an immersive and exhilarating atmosphere.
However, the game’s brilliance is often obscured by its infamous difficulty. Assault Suit Leynos 2 is not for the faint of heart; it demands immense skill, precision, and patience. Frustrating design choices, such as the often “obtuse and poorly explained” upgrade system, the occasional “claustrophobic” camera view tied to short-range weapons, and brutally unfair segments like the invisible landmines in the escort mission, can test even the most seasoned players. Its “generic sci-fi plot” initially lacked an English translation, making engagement with its underlying themes of resource conflict and military duty challenging for importers, a flaw thankfully rectified in the modern re-release. Furthermore, reports of persistent glitches, even in its updated forms, hint at underlying technical rough edges.
Despite these significant hurdles, Assault Suit Leynos 2‘s legacy is secure. It is a historically vital entry in the Assault Suits series, demonstrating a developer’s steadfast commitment to evolving 2D action during a transitional period for the industry. It’s a game that asked players to earn their victories through sheer perseverance, offering profound satisfaction to those who dared to master its demanding mechanics. As a defining title for the Sega Saturn, it encapsulates the console’s unique strengths and niche appeal. Assault Suit Leynos 2 is more than just a challenging retro shooter; it is a monument to 2D design, a compelling piece of gaming history, and a definitive verdict on the enduring power of a meticulously crafted mech experience, even with its warts and all. It is a masterpiece forged in difficulty, a classic for the truly hardcore.