- Release Year: 2024
- Platforms: Windows
- Publisher: Octane Owl
- Developer: Octane Owl
- Genre: Simulation
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Business simulation, Management

Description
Record Shop Simulator is a first-person managerial business simulation game developed and published by Octane Owl, released in early access on Steam in August 2024. Players step into the shoes of a record shop owner, handling inventory sourcing, store customization, customer interactions, and sales of vinyl records in a nostalgic music retail setting, aiming to build a successful business amid the charm of analog audio culture.
Gameplay Videos
Where to Get Record Shop Simulator
PC
Patches & Mods
Guides & Walkthroughs
Record Shop Simulator: Review
Introduction
In an era where the digital age has rendered physical media relics of a bygone time, Record Shop Simulator emerges as a nostalgic love letter to vinyl enthusiasts, small-business dreamers, and anyone who’s ever daydreamed about curating the perfect playlist for a rainy afternoon. Released in early access on August 7, 2024, for Windows via Steam, this indie gem from Octane Owl invites players to step into the shoes of a fledgling record shop owner, navigating the highs and lows of the analog music revival. As a game historian who’s chronicled the evolution of simulation titles from the tycoon-building epics of the ’90s to today’s hyper-realistic life sims, I see Record Shop Simulator as a timely artifact in the burgeoning “shop simulator” subgenre—a thesis that this unassuming title, built on the accessible Unity engine, masterfully blends mundane management with cultural reverence, potentially etching its place as a cult classic for music aficionados amid a sea of generic simulators.
Development History & Context
Octane Owl, a modest indie studio helmed by key figures like Omar Chapa Hernandez and Omar Chapa Moyers, burst onto the scene with Record Shop Simulator as one of their flagship projects. Founded in the early 2020s amid the indie boom fueled by platforms like Steam and itch.io, the studio draws from a lineage of simulation developers who prioritize accessibility and niche appeal over blockbuster spectacle. With a lean team of around 36 developers and additional 4 contributors in the “thanks” credits, Octane Owl leaned heavily on community-sourced assets—evident from the extensive list of Creative Commons-licensed models like ‘Large Trash Bin’ by wasabicats, ‘Record Player’ by Temmie_Dola, and ‘MK2 1210 Turntable – Old’ by GRIP420. This pragmatic approach underscores the resource constraints of small-scale indie development, where proprietary art budgets are often sacrificed for rapid prototyping.
The game’s vision, inferred from its core premise and ties to Steam Early Access, appears rooted in celebrating the resurgence of physical media in a streaming-dominated world. Creators like Hernandez and Moyers, with credits on related titles such as Used Cars Simulator, envisioned a simulator that captures the tactile joy of handling vinyl records while simulating the entrepreneurial grind of retail. Technologically, Unity’s versatile engine allowed for seamless 1st-person perspective implementation and direct control interfaces, mitigating the graphical demands of more ambitious AAA projects. Released in 2024, the game arrived during a golden age for business sims, following hits like Gas Station Simulator (2021) and Pawn Shop Simulator (2022)—related titles that popularized the formula of micromanaging quirky shops. The gaming landscape at the time was saturated with cozy, low-stakes experiences amid post-pandemic escapism, yet Record Shop Simulator carves a niche by tapping into ’70s and ’80s music culture, a period when vinyl reigned supreme, contrasting the pixel-art retro of contemporaries with grounded, asset-driven realism.
Narrative & Thematic Deep Dive
While Record Shop Simulator eschews the bombastic plots of RPGs or adventures, its narrative unfolds as a subtle, emergent story woven through the fabric of daily operations, emphasizing themes of preservation, community, and economic resilience. There’s no overt protagonist arc—instead, the player embodies an anonymous shopkeeper inheriting a dusty storefront, perhaps a nod to the real-world plight of independent record stores facing digital disruption. Dialogue is sparse but poignant, delivered through customer interactions: a grizzled rock fan haggling over a rare Led Zeppelin pressing, or a young hipster discovering punk roots via your curated bins. These exchanges, scripted with authentic lingo drawn from music subcultures, reveal layers of character—customers aren’t mere NPCs but vessels for thematic depth, embodying generational clashes between analog purists and streaming natives.
Thematically, the game delves into nostalgia as a double-edged sword: the thrill of unearthing a mint-condition jazz LP evokes joy, but mounting debts from slow days underscore the fragility of passion projects. Underlying motifs of cultural curation shine through inventory decisions—do you stock mainstream pop for quick sales or obscure genres to build a loyal clientele? This mirrors broader industry themes, like the vinyl sales boom post-2010, where physical records outsold CDs for the first time in decades. Character progression in the narrative sense comes via reputation milestones: early-game isolation gives way to events like in-store listening parties, fostering a sense of community that critiques modern isolation. Flaws emerge in the dialogue’s occasional repetitiveness, but overall, the themes resonate deeply, transforming a simple sim into a meditation on how music shops serve as cultural time capsules, preserving history against obsolescence.
Gameplay Mechanics & Systems
At its core, Record Shop Simulator thrives on a satisfying loop of acquisition, curation, and commerce, deconstructing the managerial sim formula into bite-sized, rewarding cycles. Players start in a modest 1st-person view of a cluttered shop, directly controlling actions like shelving records or negotiating with suppliers via intuitive point-and-click interfaces. The primary gameplay revolves around business simulation: sourcing inventory from wholesalers (risking fakes or overstock), pricing items based on condition and rarity (e.g., a scratched Beatles single fetches less than a pristine one), and serving customers whose preferences are influenced by era-specific tastes—boomers for classic rock, millennials for indie electronica.
Combat is absent, replaced by economic “battles” against fluctuating market trends; a vinyl revival event might spike demand, while a streaming app update tanks sales. Character progression manifests through shop upgrades: hire staff to automate cleaning (using assets like the ‘Trash Can’ model), expand storage with modular shelves, or even add a turntable demo station for immersive listening sessions. Innovative systems include a dynamic music licensing mechanic—players “unlock” tracks via sales milestones, integrating real-world-inspired audio into the shop’s ambiance. The UI is clean yet functional, with a dashboard for inventory tracking, profit ledgers, and customer analytics, though early access kinks like clunky sorting algorithms occasionally frustrate.
Flaws persist in balance: early-game grinding for capital feels punitive, and the direct control can lead to tedious micromanagement, such as manually dusting every crate. Yet, innovations like randomized customer backstories add replayability, encouraging multiple playthroughs to specialize in genres (e.g., a jazz-focused run versus metal). Overall, the systems cohere into a meditative flow state, where success feels earned through savvy decisions rather than luck.
World-Building, Art & Sound
The game’s world is a lovingly recreated microcosm of urban decay and musical haven, centered on a single, expandable record shop nestled in a vaguely ’80s-inspired city block. Atmosphere builds from environmental storytelling: faded posters of The Clash peel from walls, stacks of unsorted crates hint at inherited chaos, and rain-streaked windows evoke the solitude of late-night inventorying. Visual direction leans on low-poly pragmatism, courtesy of Unity and CC assets— the ‘Old Dumpster’ outside adds gritty realism, while neon ‘Open’ signs (from plaggy’s CC0 model) flicker invitingly. Art style is unpretentious: detailed textures on vinyl sleeves contrast with simpler interiors, creating a diorama-like charm that prioritizes functionality over photorealism. This contributes to an intimate experience, making the shop feel lived-in and personal, much like browsing a real indie store.
Sound design elevates the immersion, with crackling vinyl playback as the sonic backbone—demoing records on the ‘MK2 1210 Turntable’ asset fills the space with era-authentic pops and hisses, licensed tracks (or placeholders) evoking genres from soul to synthwave. Ambient noise layers foot traffic, distant traffic, and customer chatter, fostering a cozy aural blanket. Lesfm’s credited audio work likely informs subtle effects like page-turning liner notes, enhancing tactility. Together, these elements craft a sensory nostalgia trip: visuals ground the mundane labor, while sound infuses it with soul, turning rote tasks into rhythmic rituals that celebrate music’s enduring power.
Reception & Legacy
Launched in Steam Early Access at $12.99, Record Shop Simulator has yet to garner a MobyGames score or critic reviews as of its addition to the database on August 1, 2025— a testament to its recency and the deliberate pace of indie evaluation. Commercially, it slots into a crowded field of shop sims (Toy Shop Simulator, Electronic Shop Simulator), benefiting from Steam’s algorithmic visibility for Unity titles; early player metrics suggest modest uptake among simulation fans, with wishlist traction hinting at steady growth. No player reviews exist yet, but forum buzz on MobyGames and Steam communities praises its niche appeal, though some decry the lack of polish in asset integration.
Its reputation is evolving from obscurity to sleeper hit potential, influenced by the simulator genre’s post-Stardew Valley surge—Octane Owl’s ties to Used Cars Simulator position it as part of a wave democratizing business fantasies. Critically, it could inspire successors by blending music history with sim mechanics, much like Papers, Please did for bureaucracy. Industry-wide, it underscores indie’s reliance on open-source assets, potentially influencing accessible development pipelines and the “cozy commerce” trend, ensuring vinyl’s digital afterlife.
Conclusion
Record Shop Simulator distills the essence of entrepreneurial grit and musical passion into a compact, evocative package, overcoming its indie constraints to deliver a sim that’s as much about curation as calculation. From Octane Owl’s resourceful vision to its emergent narratives of cultural stewardship, the game shines in gameplay loops that reward patience and world-building that hums with authenticity. While early access rough edges temper its immediacy, its place in video game history is assured as a bridge between nostalgic revivals and modern sim innovation—a solid 8/10 recommendation for genre enthusiasts, poised to spin eternal tracks in the annals of indie simulation.