- Release Year: 2024
- Platforms: Windows
- Genre: Action, RPG
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Open World, Sandbox
- Setting: Fantasy
- Average Score: 100/100

Description
Cacildes Adventure is a high-fantasy action RPG where players take on the role of Cacildes, a young boy eagerly awaiting a letter from the King to join the Royal Army, while first tackling the mystery of missing chickens in his village. Set in an open-world environment with a dynamic day-night cycle, the game features soulslike combat mechanics inspired by Dark Souls and Sekiro, including dodge rolls, parrying, and a soul recovery system, alongside crafting, weapon upgrades, faction reputations, companions, and multiple endings in a rich, explorable fantasy realm.
Gameplay Videos
Where to Get Cacildes Adventure
PC
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
steambase.io (100/100): Player Score of 100/100 from 16 positive reviews.
store.steampowered.com (100/100): 100% of the 10 user reviews for this game are positive.
steamcommunity.com : Very nice work! Looks like you put a lot of love and work into it.
Cacildes Adventure: A Light-Hearted Soulslike Odyssey
Introduction
In an era where the Soulslike genre often grapples with unrelenting grimdark atmospheres and punishing difficulty, Cacildes Adventure emerges as a refreshing outlier—a high-fantasy action RPG that infuses the formula with whimsy, humor, and a coming-of-age narrative. Developed by solo creator André Fernandes, this indie gem begins with the most unassuming of quests: a young boy named Cacildes investigating missing chickens to safeguard his mother’s breakfast pancakes. Yet, what unfolds is a sprawling journey through a world teetering on the brink of war, blending tense combat with meaningful choices and hidden depths. As a game historian, I see Cacildes Adventure as a testament to the indie scene’s ability to democratize complex mechanics once dominated by AAA studios like FromSoftware. Its legacy, though nascent since its 2023 itch.io release and 2024 Steam debut, lies in proving that Soulslike rigor can coexist with accessibility and charm, potentially influencing a wave of lighter takes on the genre. My thesis: Cacildes Adventure excels as an underdog triumph, delivering Soulslike satisfaction in bite-sized portions while carving out its own identity through innovative systems and heartfelt storytelling, making it essential for fans seeking challenge without the cosmic despair.
Development History & Context
Cacildes Adventure represents the passion project of André Fernandes, a Portuguese developer operating as a one-person studio, with invaluable contributions from Cátia Gonçalves on QA testing and game design ideas. Development kicked off in January 2022, drawing from Fernandes’ earlier concepts dating back to 2012—sketches of a boy’s quest to join a king’s army amid encounters with quirky characters like a banished demon prince and a half-orc antagonist. Initial prototypes were built in tools like RPG Maker, but the project truly coalesced in Unity (version 2023), allowing for the 3D world and intricate combat that define the final product. The game wrapped its core development in June 2023, launching as a free “Legacy Edition” on itch.io at a name-your-price model, before evolving into a $1.99 Steam Early Access title in April 2024.
The era’s technological landscape played a pivotal role. Unity’s accessibility empowered solo devs like Fernandes to implement sophisticated systems—such as day-night cycles and AI behaviors—without the budgets of giants like Elden Ring’s 2022 release. Constraints were evident: early builds lacked polish, with bugs like dialogue softlocks or gold duplication exploits noted in community feedback. Yet, these were iteratively addressed through frequent devlogs, reflecting the indie ethos of post-launch evolution. The broader gaming context of 2022-2024 was ripe for this: the Soulslike boom (post-Dark Souls, Sekiro, and Elden Ring) had saturated the market with dour, hyper-challenging titles, creating space for indies to experiment. Releases like Hades (roguelike innovation) and Tunic (metroidvania whimsy) showed players craved narrative depth alongside mechanics. Amid economic pressures—rising development costs and Steam’s indie flood—Cacildes Adventure positioned itself as a budget-friendly Soulslike, emphasizing replayability via New Game Plus and expansions like Sunkenland (dwarven lore) and Veilglade Peninsula (tropical horrors). Fernandes’ vision was clear: a “light-hearted” take on FromSoftware’s formula, prioritizing player agency and humor over masochism, all while building a living game through community-driven updates.
Narrative & Thematic Deep Dive
At its core, Cacildes Adventure weaves a coming-of-age tale laced with fantasy intrigue, exploring themes of belonging, prejudice, and the blurred lines between hero and monster. The plot kicks off in the idyllic village of Slepbone, where protagonist Cacildes—a customizable youth (name, gender, appearance since v1.1)—eagerly awaits a royal summons to join the King’s Army. A mundane crisis interrupts: missing chickens, courtesy of a bear thief, thrusting him into adventure. This humble hook escalates into a multi-act epic involving interspecies conflict. Cacildes travels to Cecily Town, besieged by orc blockades on vital trade bridges, only to uncover a deeper conspiracy tied to the “Stone”—a mythical artifact that once transformed orcs into elves, now sought by factions for domination or destruction.
Key characters drive the narrative’s emotional weight. Cacildes embodies youthful idealism, evolving from chicken-chaser to knightly decision-maker, his choices rippling through multiple endings (e.g., allying with orcs for a “good” resolution or stealing the Stone for humans). Alcino, the banished demon prince and army general, adds philosophical depth—a reformed hell-lord who loves humanity’s grapes and rejects infernal cruelty, mirroring themes of redemption and exile. He’s a mentor figure, tasking Cacildes with nocturnal library investigations that reveal the antagonist, Balbino. This half-orc, half-elf outcast propels the plot, stealing texts on the Stone not to destroy it (as his orc guild demands) but to transform himself, desperate for elven acceptance denied by his hybrid heritage. Balbino’s arc culminates in poignant boss encounters: a duo fight in an orc mine (with a hulking troll ally, echoing Dark Souls’ Deacons of Deep Sorrow), a temple showdown revealing his insecurities, and potential recruitment, humanizing prejudice’s toll.
Dialogue shines in its reactivity and wit—conversations via bonfires or NPCs adapt to reputation, day/night cycles, and attire (e.g., NPCs mock nudity or befriend thief-armored players). Themes delve deeper: belonging as a “journey to find a place,” prejudice across humans, orcs, and elves (orc sunlight weakness symbolizes isolation), and moral ambiguity (is the Stone a curse or salvation?). Expansions enrich this: Sunkenland uncovers dwarven “Sundered” lore, tying into loss and forgotten histories; Veilglade Peninsula introduces eerie underwater ruins, exploring forgotten knowledge’s dark underbelly. Flaws persist—early drafts (per devlogs) leaned tragic, but the final tone balances humor (pancake-motivated quests) with stakes, though some lore dumps via books feel expository. Overall, the narrative’s strength lies in its scope: a self-contained epic that rewards exploration with secrets like hidden bosses and faction quests, fostering a sense of growth akin to The Legend of Zelda meets Dark Souls‘ environmental storytelling.
Gameplay Mechanics & Systems
Cacildes Adventure masterfully adapts Soulslike fundamentals into an accessible action RPG framework, centered on a tight core loop of exploration, combat, and progression in an open-world sandbox. Players navigate the behind-view 3D world (direct control via keyboard/mouse or gamepad), scavenging souls (experience currency) from foes to level up at bonfires—lose them on death, but recoverable like classic FromSoftware titles. The loop encourages risk-reward: venture into branching paths of Slepbone’s forests, mines, and villages; battle enemies for souls and loot; rest at bonfires to upgrade stats (Vitality for health, Endurance for stamina, Strength/Dexterity for weapons, Intelligence for magic) and craft/upgrade gear.
Combat is the star, heavily inspired by Dark Souls and Sekiro: dodge-rolls evade attacks (spacebar, shared with sprint in later updates), parries (timely block for guard-breaks and counters) demand precision, jump-attacks stagger foes, and backstabs punish positioning. An arsenal of 30+ weapons—from ultra greatswords (heavy, slow swings) to daggers (quick pokes), bows (now with aiming/reload mechanics post-v1.6), and double scythes—supports diverse builds. Shields bash offensively (v1.8 overhaul), magic staves cast 20 spells (fireballs to skeleton summons, overhauled in v1.9 to charge without staves), and resins/bombs infuse status effects like bleed or fire. Dual-wielding (introduced v1.8) unlocks “powerstance” combos for same-type weapons, adding flair—e.g., twin axes for whirlwind assaults. Companions (unlockable allies like Hugo) join fights, boosting party tactics but inflating enemy health, promoting “divide and conquer” strategies.
Progression shines through meaningful systems: a reputation/faction mechanic alters interactions (low rep locks doors; high rep empowers faith spells), crafting uses time-regenerating ingredients for potions/food, and blacksmith upgrades (ores to +10 tiers, v2.0 planned) scale weapons dynamically. UI, refined in v1.6 (categorized menus, gamepad icons, invert Y-axis), tracks quests with bios and objectives, though early versions lacked rebindable keys (added post-feedback). Innovations include day/night cycles—night spawns tougher foes but enables stealth past sleepers—and NG+ carrying weapons for replayability. Flaws? Balance issues persist: archery felt underpowered pre-v1.5 (rebalanced damage/reloads), bosses could be parry-spammed (countered in v1.7), and exploits like gold duping (fixed v2.0 preview) highlight solo-dev limits. Yet, the systems feel cohesive, with updates like ability overhauls (Q-key instant casts) making combat fluid and experimental—wield any weapon sub-stats, at reduced efficacy, encouraging build swaps.
World-Building, Art & Sound
The world of Cacildes Adventure is a vibrant, interconnected fantasy realm that breathes life into its Soulslike bones, fostering an atmosphere of wonder amid peril. Slepbone serves as the hub—a medieval patchwork of human villages, elven groves (blooming with Stone-touched flora), and orc-infested mines—branching into secrets like Arun’s Resting Place temple or the optional chicken quest cave. Expansions expand this: Sunkenland’s mountainous dwarven keeps evoke buried histories, with puzzles unlocking Sundered lore; Veilglade Peninsula shifts to tropical isles, where sunny waves hide nightmarish underwater colleges teeming with eldritch threats. Open-world design rewards curiosity—hidden areas via jumps (enemies now leap in pursuit, v2.0), coliseums for optional duels, and dynamic events like faction skirmishes. Day/night and reputation systems enhance immersion: diurnal traders vanish at dusk, replaced by nocturnal ambushes; elf villages bloom or wither based on Stone quests.
Art direction, leveraging Unity’s asset packs (e.g., Synty for armors like samurai sets), delivers colorful, low-poly visuals that pop without overwhelming hardware (min spec: GTX 1070). Environments blend cozy (village hearths) with foreboding (flaming Cecily Town sieges), character models customizable yet expressive—Balbino’s hybrid features underscore his outcast theme. Animations evolved impressively: weapon combos blend smoothly post-refactors, jumps and charges add weight. Sound design complements this—immersive ambient tracks (forest chirps to cavern echoes) underscore tension, with punchy SFX for parries (metallic clangs) and spells (ethereal whooshes). Voice acting is absent, but subtitles (English/Portuguese variants) and music fixes (v1.8) ensure reliability. These elements coalesce into an atmosphere that’s inviting yet challenging, evoking Breath of the Wild‘s freedom with Bloodborne‘s lurking dread, where every sunset heralds peril and discovery.
Reception & Legacy
Upon its itch.io launch in June 2023, Cacildes Adventure garnered modest but enthusiastic praise, earning a 4.0/5 from two ratings, with players lauding its “packed features” like the coliseum and trailer polish. Steam’s Early Access debut in April 2024 amplified visibility, securing 100% positive reviews from 10 users (16 total, including non-Steam), who praised its “funny, atmospheric” Soulslike twist and developer responsiveness—feedback on key remapping and jump controls (F-key) led to swift patches. Commercially, at $1.99, it’s a sleeper hit, collected by few but bolstered by free demos and family sharing. Critic reception is sparse (none on MobyGames yet), but curators highlight its “colorful, story-rich” indie charm.
Its reputation has evolved rapidly through devlogs: early bugs (dialogue traps, floating bees) gave way to v2.0 previews promising AI overhauls and skill systems, fostering community trust. As a 2024 release, legacy is budding—yet it influences micro-trends in indie Soulslikes, like Another Crab’s Treasure (humorous difficulty) or Enotria (stylish combat). By blending FromSoftware homage with choice-driven narratives, it echoes Undertale‘s moral innovation, potentially inspiring accessible ARPGs amid AAA fatigue. No industry-shaking impact yet, but its open-source GitHub code and Discord engagement position it as a blueprint for solo devs sustaining post-launch vitality.
Conclusion
Cacildes Adventure distills the essence of Soulslike mastery into a compact, evolving package: rigorous combat, reactive world-building, and a narrative of belonging that resonates without overwhelming. André Fernandes’ dedication shines through iterative updates, transforming early constraints into strengths—whimsical quests mask profound themes, while systems like reputation and companions add layers to exploration. Though not flawless (UI tweaks and balance hiccups linger), its charm, affordability, and ongoing expansions cement it as a standout indie. In video game history, it carves a niche as the light-hearted antidote to genre burnout, a must-play for Souls veterans and newcomers alike. Verdict: 8.5/10—highly recommended, with potential to become a cult classic as v2.0 unfolds.