- Release Year: 2017
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Gearbox Publishing
- Developer: People Can Fly
- Genre: Compilation
- Perspective: First-person
- Game Mode: Single-player
- Adult Content: Yes

Description
Bulletstorm: Full Clip Edition – Duke Nukem Bundle is a special compilation that includes the remastered first-person shooter, Bulletstorm: Full Clip Edition. This edition features upgraded graphics, higher frame rates, and support for 4K resolution. The core game follows a group of space pirates stranded on a hostile planet, focusing on over-the-top action and inventive ‘skillshot’ combat. The bundle’s key feature is the ‘Duke Nukem’s Bulletstorm Tour’ DLC, which allows players to experience the entire single-player campaign as the iconic Duke Nukem, complete with new cinematics and voice work.
Bulletstorm: Full Clip Edition – Duke Nukem Bundle: Review
A symphony of vulgarity, violence, and virtuoso design, this bundle represents a fascinating collision of two distinct eras of gaming bravado.
Introduction
In the vast annals of first-person shooter history, few games have dared to be as unapologetically crass and mechanically inventive as People Can Fly’s 2011 cult classic, Bulletstorm. Its 2017 re-release, Bulletstorm: Full Clip Edition, aimed to reintroduce its unique brand of mayhem to a new generation. Bundled with perhaps the most audacious piece of downloadable content ever conceived, Duke Nukem’s Bulletstorm Tour, this package is less a simple reissue and more a thematic thesis statement on a very specific, bygone era of gaming masculinity. It is a time capsule wrapped in a remaster, a love letter to excess, and a compelling, if occasionally jarring, experiment in character transplantation.
Development History & Context
The original Bulletstorm was born from a specific and volatile moment in the industry. Developed by People Can Fly—the Polish studio renowned for the aggressive Painkiller—and published by Electronic Arts, it was a deliberate counterpoint to the militaristic, cover-based shooters that dominated the late 2000s, namely the Call of Duty and Gears of War franchises. The vision was to create a game where the goal wasn’t just to kill enemies, but to kill them with style, panache, and overwhelming creativity.
The technological constraints of the Unreal Engine 3 era are evident in the original’s sometimes muddy textures and confined level design, limitations the Full Clip Edition sought to address. By 2017, the gaming landscape had shifted. The bombastic, linear shooters of the previous generation were giving way to open-world adventures and battle royales. Gearbox Software, having acquired the Duke Nukem franchise and published the controversial Duke Nukem Forever, saw an opportunity. They partnered with People Can Fly to not only remaster the game but to fuse it with another icon of shooter excess, creating a meta-commentary on two generations of gaming’s loudest protagonists.
Narrative & Thematic Deep Dive
The narrative of Bulletstorm is a straightforward tale of revenge set against a backdrop of cosmic decadence and decay. You play as Grayson Hunt, a disgraced black-ops commando turned space pirate, who crash-lands on the resort planet of Stygia while pursuing his former commander, General Serrano. The planet has been overrun by mutated cannibals and deadly fauna, a paradise turned purgatory.
The story serves primarily as a vehicle for its characters, namely the foul-mouthed, emotionally stunted, yet oddly charismatic Grayson and his equally profane squadmate, Ishi Sato. Their dialogue is a relentless barrage of dick jokes, creative insults, and bro-tier banter. It is juvenile, but it is also entirely self-aware. The game constantly winks at the player, acknowledging the absurdity of its own premise and characters. The underlying theme is one of redemption—or at least, a violent, profanity-laden approximation of it—wrapped in a critique of military corruption and the horrors of unchecked capitalism (the planet is, after all, a failed corporate venture).
The inclusion of the Duke Nukem’s Bulletstorm Tour DLC completely reframes this narrative. By replacing Grayson Hunt with the legendary Duke Nukem, voiced by the iconic Jon St. John, the story is transformed from a personal quest for vengeance into a bizarre, fourth-wall-breaking romp. Duke treats the entire scenario as another day on the job, commenting on the absurdity of the Skillshot system (“Hail to the King, baby, now that’s a skillshot!”) and the world around him with his signature brand of arrogant charm. This isn’t a mere skin; it’s a full narrative overhaul with new cinematics and dialogue, creating a hilarious, if tonally dissonant, “what-if” scenario that asks: what if the ultimate 90s action hero was dropped into a 2010s critique of action heroes?
Gameplay Mechanics & Systems
At its core, Bulletstorm is a masterclass in innovative combat system design. It completely reorients the player’s goal from efficiency to extravagance. The central mechanic is the “Skillshot” system. Every enemy kill is worth points, but performing elaborate kills—kicking an enemy into a cactus (“Pincushion”), setting them on fire and kicking them into a group of allies (“Gang Bang”), or shooting them in the rear (“Rear Entry”)—nets exponentially higher scores.
This system is enabled by your core tools: the leash, a energy whip that pulls enemies toward you, and the kick, a powerful boot that sends them flying. Combined with an arsenal of wildly inventive weapons like the “Peacemaker” carbine, the “Screamer” flare gun that ignites enemies, and the “Bouncer” which fires explosive cannonballs that ricochet, the combat becomes a playground of physics-based carnage. The gameplay loop is simple and addictive: enter an arena, use the environment and your tools to chain together the most elaborate kills possible, earn points, and use those points to upgrade your weapons and abilities at drop kits.
The Full Clip Edition enhances this already stellar foundation. The most significant upgrade is the visual overhaul, which includes higher-resolution textures, improved shadow and lighting effects, and support for 4K resolution on capable platforms, ensuring the vibrant, chaotic visuals pop with a new clarity. It also includes all previously released DLC, a new “Overkill Mode” that unlocks all weapons and upgrades from the start, and additional Echoes maps—score-attack versions of campaign levels designed to maximize the Skillshot loop.
The integration of Duke Nukem is seamless from a gameplay perspective. He controls identically to Grayson, but his presence adds a new layer of comedic flair to the already over-the-top action. The act of performing a Skillshot feels inherently more “Duke,” making the bundle’s central gimmick feel surprisingly natural.
World-Building, Art & Sound
The world of Stygia is a character in itself. It’s a brilliant fusion of gaudy, neon-drenched resort aesthetics and post-apocalyptic ruin. You battle through dilapidated amusement parks, overgrown luxury hotels, and collapsed cityscapes, all under a dual sun. The art direction is a key contributor to the game’s tone; the juxtaposition of a vacation paradise with horrific violence and decay reinforces the game’s themes of corruption and fallen glory.
The sound design is equally impactful. Weapons have a satisfying, weighty punch, explosions are cacophonous, and the screeches of mutants sell the danger. The voice acting, particularly from Steve Blum (Grayson) and the returning Jon St. John (Duke), is committed and full of energy, selling the often-ridiculous dialogue with genuine conviction. The soundtrack, a mix of pounding electronic rock and orchestral pieces, perfectly complements the high-octane action.
Reception & Legacy
Upon its original release in 2011, Bulletstorm received generally positive reviews from critics who praised its inventive combat but were often divided on its pervasive crassness. Commercially, it was a moderate success but failed to become a major franchise, likely lost in a crowded market.
The Full Clip Edition was received as a competent, if not essential, remaster. Critics, like those from Gameplay (Benelux) whose reviews are cited in the source material, acknowledged that it made “the experience ready for a new generation” with its polished graphics and included content, calling it “a handsome new version of a strong game.” The Duke Nukem addition was widely seen as a hilarious, fan-service curiosity.
The legacy of Bulletstorm is that of a cult classic and a designer’s darling. Its influence can be seen in games that prioritize mechanical creativity and stylistic flair over realism, and its Skillshot system remains one of the most uniquely rewarding combat loops ever designed. This bundle cements that legacy while also serving as a monument to Duke Nukem, allowing a legend of the past to once again chew scenery in a modern context. It stands as a testament to a brasher, less restrained period of game design.
Conclusion
The Bulletstorm: Full Clip Edition – Duke Nukem Bundle is a fascinating and deeply entertaining package. It is two things at once: a definitive version of a wildly creative and underappreciated shooter, and a bizarre, celebratory crossover event. It is not a package for everyone; its humor is an acquired taste, and its violence is gratuitous. However, for those who appreciate deep, inventive mechanics wrapped in a package that doesn’t take itself the least bit seriously, it is an absolute blast. It is a vital piece of video game history, preserving a bold experiment in first-person shooter design and uniting two kings of carnage in one gloriously over-the-top experience. Hail to the king, baby.