- Release Year: 2019
- Platforms: Windows
- Publisher: Big Fish Games, Inc
- Genre: Compilation
- Game Mode: Single-player

Description
Das große Mystery Wimmelbild-Paket 9 is a retail compilation for Windows featuring ten complete hidden object adventure games from Big Fish Games. This collection includes titles such as ‘Dark Realm: Lord of the Winds,’ ‘Cadenza: Fame, Theft and Murder,’ ‘Living Legends: Beasts of Bremen,’ and ‘Myths of the World: Black Rose,’ offering players a variety of mystery and fantasy-themed stories to explore through classic Wimmelbild search-and-find gameplay.
Das große Mystery Wimmelbild-Paket 9: Review
Introduction
In the vast and often overlooked archives of casual gaming, there exists a titan of compilation: Das große Mystery Wimmelbild-Paket 9. Released not with a revolutionary bang, but with the comforting, familiar rustle of a well-worn storybook, this 2019 anthology represents the zenith of a very specific and enduring genre. For the uninitiated, the title might seem impenetrable, but for its devoted audience, it promises a portal to a dozen worlds of mystery, magic, and meticulously hidden objects. This is not merely a game; it is a curated library of hidden object puzzle adventures (HOPAs), a time capsule of a digital era defined by accessible, narrative-driven escapism. Our thesis is that this package, while mechanically unrevolutionary, stands as a monumental and definitive artifact of its genre—a perfectly engineered delivery system for hundreds of hours of comfort-food gaming that masterfully encapsulates the themes, mechanics, and business models that sustained a multi-billion dollar industry for over a decade.
Development History & Context
To understand Paket 9, one must first understand its publisher, Big Fish Games, Inc., and the ecosystem it dominated. By the late 2010s, Big Fish had long cemented its status as the undisputed king of the casual download market. Their business model, perfected over years, was a well-oiled machine: develop a high volume of shorter, narrative-focused games, release them first as individual digital downloads, and later bundle them into physical compilations for retail shelves. This package is a direct product of that strategy.
The “technological constraints” of this era were not limitations of hardware, but of design philosophy. These games were not built to push graphics cards to their limits; they were engineered to run flawlessly on standard home PCs and laptops, ensuring accessibility for their core audience. The development vision was one of consistency and reliability. Each title within the compilation was crafted by various internal studios under the Big Fish umbrella (like Elephant Games, Eipix, or Alawar), all adhering to a strict, proven formula. The gaming landscape in 2019 was dominated by live-service titles and blockbuster AAA releases, yet this package exists in a parallel, thriving universe where a physical DVD-ROM containing ten unabridged games could still be a commercially viable product. It is a testament to a resilient, niche market that operated quietly alongside the industry’s mainstream.
Narrative & Thematic Deep Dive
The package offers a masterclass in the narrative tropes of the HOPA genre. Each of the ten games presents a self-contained story, yet they are united by a shared DNA of comforting archetypes and gothic-tinged mystery.
- Dark Realm: Lord of the Winds and Bridge to Another World: Alice in Shadowland explore classic fantasy tropes of political intrigue and being thrust into an unfamiliar, magical world. They deal with themes of betrayal, diplomacy, and proving one’s innocence.
- Cadenza: Fame, Theft and Murder is a standout for its quirky premise—a 1950s rock ‘n’ roll star body-swapped and framed for murder—introducing themes of identity, fame, and a race against time that feels uniquely pulpy.
- Living Legends: Beasts of Bremen and League of Light: Edge of Justice delve into Germanic folklore, reimagining tales like the Pied Piper not as children’s stories, but as dark mysteries with very real, monstrous consequences. The themes here are of historical curse, civic responsibility, and familial duty.
- Myths of the World: Black Rose and Myths of the World: The Heart of Desolation continue the studio’s flagship series, blending global myths (here, Southern Gothic vampire lore) with detective work, positioning the player as a supernatural investigator.
- Rite of Passage: Deck of Fates and Danse Macabre: Thin Ice lean into more personal, chilling horror. The former uses a deadly card game as a metaphor for a desperate search for a lost loved one, while the latter typically involves a more visceral, immediate threat.
- The Forgotten Fairytales: The Spectra World completes the set by deconstructing the very stories we know, asking what happens when fairytales are real, dangerous, and threaten our world.
The dialogue is functional and serviceable, designed to move the plot forward efficiently. The characters are archetypes—the determined detective, the wronged noble, the sinister villain—but they serve their purpose perfectly within these bite-sized gothic novels. The overarching theme is one of order restored through observation. In every case, chaos (a curse, a murder, an invasion) is overcome not by brute force, but by the patient, meticulous act of looking, finding, and solving.
Gameplay Mechanics & Systems
The core gameplay loop across all ten titles is remarkably consistent, a hallmark of the Big Fish design doctrine. The player progresses through a narrative by navigating pre-rendered, static scenes. Interaction is primarily twofold:
- Hidden Object Scenes (Wimmelbilder): The genre’s namesake. The player is presented with a cluttered, often beautifully illustrated scene and a list of items to find. This is the primary gameplay pillar, a test of observation and pattern recognition. Scenes can be either “list-based” or “interactive” where items are used to solve a small puzzle within the scene itself.
- Puzzle Mini-Games: Between hidden object scenes, the game breaks up the pace with logic puzzles, sliding tile games, pattern-matching exercises, and other classic brain teasers. These often serve as locks or barriers within the game’s world (e.g., repairing a mechanism, deciphering a code).
The UI is minimalist and standardized: a cursor that highlights interactable elements, an inventory bar at the bottom of the screen, and a hint button that recharges slowly to prevent overuse. There is no complex character progression or skill trees; progression is purely narrative. The innovation here is not in any single mechanic but in the curation and volume. The “system” of this compilation is the menu that allows players to launch any of the ten games, effectively giving them a library of experiences. The flaw, as noted by some users on Amazon, could be technical—some reported long load times or needing to reload between games—but the core loop within each title is polished to a sheen through years of iteration. The difficulty is often adjustable, making it welcoming for both newcomers and genre veterans.
World-Building, Art & Sound
The aesthetic is the soul of this package. While each game has its own artist, a cohesive style binds them all: Lush, pre-rendered digital paintings that evoke the feeling of a storybook illustration come to life. The art direction favors dramatic lighting, rich colors, and an incredible amount of detail that makes the hidden object scenes both challenging and a pleasure to simply look at.
The worlds built range from the sun-drenched, vampire-haunted bayous of Louisiana in Myths of the World: Black Rose to the grim, timber-framed streets of a cursed medieval Bremen in Living Legends. Alice in Shadowland offers a steampunk, mechanical twist on a classic tale. This variety is the package’s greatest visual strength.
Sound design is equally crucial. The audio landscape is built on three pillars:
* Ambient Soundscapes: The gentle chirping of crickets in a swamp, the distant howl of wind in a castle, the creepy creaking of a ghost ship. These sounds are vital for immersion.
* Melodic, Atmospheric Music: Scores are generally orchestral or piano-driven, designed to build mood and tension without being intrusive. It’s music you feel rather than consciously listen to.
* Voice Acting: While often functional rather than award-winning, the voice work provides necessary narrative exposition and character. It’s a key component in transforming the experience from a simple puzzle suite into an adventure.
Together, the art and sound create a powerful, atmospheric synergy. They transport the player, making the simple act of finding a list of items feel like exploring a tangible, often enchanting, and sometimes chilling world.
Reception & Legacy
Critically, as evidenced by the lack of professional reviews on MobyGames, compilations like these often fly under the radar of traditional games journalism. Their reception is measured not in Metacritic scores but in commercial success and user ratings.
On Amazon Germany, it holds a strong 4.1 out of 5 stars from over 480 ratings. The user reviews are overwhelmingly positive, praising the “price-performance ratio,” the “great selection,” and the “hours of fun.” Customers frequently use terms like “time-passer” and “entertaining,” highlighting its success as a reliable source of comfort gaming. Criticisms were minor and technical, with one user citing frustrating loading times.
Its legacy is twofold. First, it represents the apex of the physical compilation model for casual games. It is a monument to an era where these bundles were a staple on store shelves, offering perceived value and convenience. Second, it preserves a specific moment in the HOPA genre’s timeline. These ten games showcase the genre at its most polished and confident, before market forces began to shift heavily toward free-to-play mobile models. Its influence is seen in the countless similar bundles that continue to be produced and the enduring popularity of the genre. It may not have revolutionized gaming, but it perfectly served and celebrated a massive, dedicated community of players.
Conclusion
Das große Mystery Wimmelbild-Paket 9 is not a game for everyone. It will not appeal to those seeking high-octane action, deep RPG systems, or competitive multiplayer. To judge it by those metrics would be to miss the point entirely.
This package is a testament to specialized, audience-focused design. It is the video game equivalent of a beloved mystery novel series collected into a handsome box set. It offers immense value, consistent quality, and a specific, comforting experience that its players cherish. Its place in video game history is secure not as a groundbreaking title, but as a perfect example of a thriving subculture. It is the definitive artifact of the late-era casual PC game compilation—a lovingly crafted, endlessly generous, and expertly curated portal to ten worlds of quiet, observational wonder. For its audience, it is nothing less than essential.