- Release Year: 2023
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows
- Publisher: DillyFrame
- Developer: DillyFrame
- Genre: Puzzle
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Hidden object
- Average Score: 42/100

Description
Hidden Bunny is a family-friendly hidden object puzzle game developed by DillyFrame. Players help Bunny find all of its hidden friends scattered throughout a single colorful location. The game features 14 collectible object types, with some items hidden in unusual or tricky spots. Despite its simple premise aimed at younger audiences, the game has been criticized for its limited content and repetitive gameplay.
Where to Buy Hidden Bunny
PC
Guides & Walkthroughs
Reviews & Reception
eshopperreviews.com (60/100): Hidden Bunny seems shoddily-constructed, and with only one location it will get old very quickly.
mobygames.com (25/100): Average score: 25% based on critic ratings.
Hidden Bunny: Review
In the vast and varied landscape of video games, there exist titles that define generations, push technological boundaries, and weave narratives that linger long after the console is turned off. And then there are games like Hidden Bunny.
Introduction
The hidden object genre, a staple of casual and mobile gaming for decades, is built on a simple, almost primal pleasure: the satisfaction of finding a specific item within a densely packed visual field. It is a genre that, at its best, can be a relaxing, meditative experience, and at its worst, a cynical, asset-flipped cash grab. Released in 2023 across Windows, PlayStation, and Nintendo Switch by the enigmatic developer DillyFrame, Hidden Bunny does not seek to redefine this genre. Instead, it serves as a stark, almost clinical case study in the absolute bare minimum of game production. This review will argue that Hidden Bunny is less a crafted experience and more a hastily assembled product, a digital curiosity whose primary historical value lies in its demonstration of the chasm between mere existence and meaningful creation in the digital marketplace.
Development History & Context
DillyFrame is a developer with a noted, if not celebrated, propensity for leporine themes. Hidden Bunny is part of their ongoing “Bunny series,” which includes previous entries like Bunny Factory (2021). The studio operates in a modern gaming ecosystem defined by digital storefronts like Steam, the PlayStation Store, and the Nintendo eShop. These platforms have democratized game publishing, allowing small teams and even solo developers to reach a global audience. However, this accessibility has also led to a flood of low-effort software designed for quick monetization, often through the use of pre-made asset packs and simple game templates.
Hidden Bunny was built using Unreal Engine 4, a powerful and professional-grade engine capable of photorealistic graphics and complex systems. The use of such an engine for a game of this scope is immediately telling; it suggests the utilization of marketplace assets rather than original creation. There is no evidence of a protracted or ambitious development cycle. The game was released quietly in May 2023 for Windows, with ports to PlayStation 4, PlayStation 5, and Nintendo Switch following shortly after, priced at a mere $0.49 to $0.99. This price point and rapid multi-platform deployment are hallmark strategies for titles designed to capitalize on impulse purchases and the trophy/achievement hunting community, rather than to deliver a substantive experience.
Narrative & Thematic Deep Dive
To analyze the narrative of Hidden Bunny is to confront a near-total vacuum of storytelling. The game’s official description, sourced from its Steam store page, provides the entirety of its narrative premise: “Some Bunny’s friends hid and Bunny cannot find them. Help Bunny to find all the friends!”
There is no characterization of “Bunny” beyond its name. There is no context for why these friends have hidden, no conflict beyond their initial absence, and no resolution beyond their discovery. The game lacks any dialogue, cutscenes, or environmental storytelling. Thematically, it touches upon the universal concept of friendship and the act of searching, but it does so with the depth of a greeting card. The “plot” exists solely as a thin, functional justification for the gameplay loop. It is a premise so minimalist that it borders on non-existent, reflecting a development philosophy where narrative is considered an unnecessary expense, not an integral part of the experience.
Gameplay Mechanics & Systems
The core gameplay loop of Hidden Bunny is ruthlessly simple and devoid of innovation or refinement. Players are presented with a single, static 3D scene—a “colorful small location,” as described by the developer. Using a cursor controlled by the analog stick or mouse, they must locate and click on a series of identical objects, beginning with 45 bunnies and later shifting to other item types like butterflies.
The mechanics are fundamentally broken in their execution. As noted in the sole critical review from eShopperReviews, the objects are “not actually hidden.” They are often placed in plain sight, floating in mid-air, endlessly walking in place, or clipping into geometry. The right analog stick can be used to zoom the camera, but this feature is largely superfluous given the complete lack of challenge.
- Core Loop: Click object -> object disappears -> repeat until all are found.
- Progression: There is none. The game tracks found items via 46 separate trophies or achievements (one for each bunny from 1 to 45, plus a final platinum-style trophy), but this is a meta-game reward, not an internal progression system.
- UI & Interactivity: The UI is minimal, and interaction with the world is zero. You cannot move through the environment; you can only observe and click.
- Flaws: The game is plagued by technical incompetence. The asset placement is amateurish, showing a clear lack of polish or playtesting. With only one scene that must be replayed multiple times to find different object sets, the experience becomes monotonous within minutes.
This is not gameplay designed to engage or challenge; it is a mechanical process designed to be completed quickly, triggering reward notifications on a player’s profile. It is gaming reduced to its most transactional form.
World-Building, Art & Sound
The world of Hidden Bunny is a single, small diorama. Described as a colorful location, it appears to be a simple grassy field with a few trees, mountains in the background, and various assets populating the space. The atmosphere it generates is one of incompleteness and dissonance.
Individually, the assets themselves are not of low quality. The 3D animal models are described as “fairly detailed and animate well,” and the background music is a “pleasant steel drum melody.” However, the art direction fails catastrophically in the synthesis of these elements. The assets feel disparate and cobbled together, lacking a cohesive artistic vision. A gate clipped into a mountain or a character floating in the air destroys any sense of a believable world. This is the digital equivalent of a ransom note cut from different magazines—each piece might be fine on its own, but the assembled whole is jarring and incoherent.
The sound design is equally minimal, likely consisting solely of the aforementioned music track and basic sound effects for clicking on objects. It exists but does nothing to enhance the experience or mitigate the overwhelming sense of laziness in the visual presentation.
Reception & Legacy
The reception for Hidden Bunny has been virtually non-existent, which is perhaps the most telling review of all. On aggregate sites like MobyGames, it holds a critical score of 25%, based on a single review from eShopperReviews, which awarded it a grade of D. User ratings are similarly abysmal, averaging 1.0 out of 5. Major gaming outlets and channels ignored it completely.
Its legacy is not one of influence but of caution. Hidden Bunny will be remembered, if at all, as a prime example of the “asset flip”—a game built primarily with purchased assets with minimal original input, designed for a quick return on investment at a low price point. It represents the absolute bottom rung of commercial game development on modern platforms. Its influence on the industry is negligible, though it serves to slightly lower the signal-to-noise ratio on digital storefronts, making it harder for genuinely passionate indie developers to be discovered among a sea of similar low-effort products.
Conclusion
Hidden Bunny is not a bad game; it is barely a game at all. It is a functional, if shoddy, software toy that fulfills its stated purpose of allowing players to click on 3D models in exchange for trophies. It possesses no narrative depth, no engaging gameplay, no artistic cohesion, and no reason to exist beyond exploiting the meta-reward systems of modern gaming platforms and the impulse buys of unsuspecting consumers, particularly parents looking for cheap content for children.
Its place in video game history is secured not through achievement but through antithesis. It is the void against which great games are defined. As a historical artifact, it is a fascinating case study in minimalist, profit-driven development. As a piece of entertainment, it is an empty calorie, a forgettable blip on the radar that is utterly devoid of soul, craft, or value. The definitive verdict on Hidden Bunny is that it is the video game equivalent of a discarded sketch on the floor of a studio—a idea without the passion, talent, or effort required to become anything more.