- Release Year: 2017
- Platforms: Android, iPad, iPhone, Nintendo Switch, PlayStation 4, PS Vita, Windows, Xbox One
- Publisher: Rainy Frog LLC, Ratalaika Games S.L., Winterveil Studios Oy
- Developer: Winterveil Studios Oy
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Inventory, Point-and-click, Puzzle-solving
- Setting: Horror, Psychological
- Average Score: 60/100

Description
Distraint: Deluxe Edition is a 2D side-scrolling psychological horror adventure game where players assume the role of Price, a young man who seizes property from debtors to secure a partnership in a cold-hearted company. The game’s enhanced deluxe edition features dynamic coloring, improved lighting and animation, refined audio, and a polished interface. Through its atmospheric and unsettling narrative, players explore dark, pixel-art environments while confronting the moral consequences of Price’s ambition-driven actions.
Gameplay Videos
Where to Buy Distraint: Deluxe Edition
PC
Guides & Walkthroughs
Reviews & Reception
switchplayer.net (60/100): DISTRAINT: Deluxe Edition offers great story and perfectly crafted ambiance, regardless of its short run-time.
Distraint: Deluxe Edition: A Descent into Moral Horror
Introduction
In the vast and often cacophonous landscape of indie horror, a genre saturated with jump scares and tired tropes, a truly resonant psychological experience is a rare treasure. Distraint: Deluxe Edition is precisely that: a meticulously crafted, deeply unsettling, and profoundly human exploration of guilt, ambition, and the erosion of one’s soul. Developed almost entirely by the singular vision of Finnish creator Jesse Makkonen, this 2D side-scrolling adventure transcends its humble, pixelated origins to deliver a narrative punch that lingers long after its brief two-hour runtime. This review posits that Distraint: Deluxe Edition is not merely a successful horror game, but a seminal work of interactive fiction that exemplifies the power of minimalist design married to a maximally impactful story. It is a modern parable on the cost of success, rendered with a chilling clarity that cements its place in the annals of indie gaming history.
Development History & Context
Distraint emerged not from a boardroom of executives, but from the personal crucible of a solo developer’s ambition and constraints. Following the release of his debut title, Silence of the Sleep in 2014, Jesse Makkonen embarked on a more ambitious project titled The Human Gallery. When technical hurdles threatened to stall development, his wife proposed a creative detour: create a smaller-scale game for the upcoming Halloween of 2015. With only three months until the deadline, Makkonen channeled his creative energy into what would become Distraint.
The game was a product of its technological moment. Built using the accessible Multimedia Fusion / Clickteam Fusion 2.5 engine (with later ports utilizing libGDX), it was designed within a framework known for 2D game development, prioritizing atmospheric storytelling over graphical fidelity. The original 2015 release was a stark, gray-scale experience, a stylistic choice born from both aesthetic intent and the practicalities of a tight development cycle.
The gaming landscape of 2015 was a fertile ground for indie breakouts. Platforms like Steam were becoming havens for unique, personal projects that stood in stark contrast to AAA blockbusters. Distraint’s initial success on PC was a surprise to its creator, a testament to an audience hungry for narrative depth. This success catalyzed its evolution. Ports to Android (2016) and iOS (2017) followed, introducing the game to a massive mobile audience. Its popularity ultimately led to a partnership with publisher Ratalaika Games for a console release.
Before this console debut, Makkonen undertook a significant overhaul, resulting in the Deluxe Edition released on Steam on September 29, 2017, as a free update for existing owners. This was not a simple port; it was a comprehensive remaster. Makkonen added dynamic coloring, re-animated all characters, enhanced lighting effects, refined the audio, and improved the user interface. This edition was the definitive version, the one that would later launch on PlayStation 4, PS Vita, Xbox One, and Nintendo Switch throughout 2019, bringing Price’s grim story to a global audience.
Narrative & Thematic Deep Dive
Distraint tells the story of Price, a young, ambitious man eager to secure a partnership in the cold, faceless corporation known as McDodd, Bruton & Moore. His initiation rite is brutally simple: repossess the properties of three tenants—an elderly woman named Mrs. Goodwin, a reclusive tailor, and a paranoid man named Mr. Jones.
The narrative’s genius lies in its subversion of expectation. This is not a story about fighting corporate evil; it is a story about becoming it. With each successful repossession, Price isn’t rewarded with praise but with a deeper, more visceral sense of loss. The game’s title itself—a legal term for the seizure of property to settle a debt—becomes a metaphor for the seizure of his own humanity to pay for his ambition.
The game is structured as a descent, both literal and metaphorical. Price’s apartment becomes a prison of his own conscience, haunted by grotesque, symbolic manifestations of his guilt. A bleeding, pulsating wall where a family portrait once hung; a monstrous, fleshy creature representing the evicted elderly woman; these are not external monsters but projections of his fractured psyche. The dialogue is sparse but effective, and the internal monologue—a key narrative device—charts his transformation from confident opportunist to a man utterly consumed by regret.
The core themes are relentlessly explored:
* The Cost of Ambition: The game is a stark warning against sacrificing one’s morality on the altar of professional success. Price’s dream partnership is revealed to be a gilded cage, an empty reward for a soul already spent.
* Empathy and Dehumanization: The act of repossession requires Price to dehumanize the tenants, to see them as obstacles rather than people. The game forces the player to participate in this process, making us complicit in his moral decay.
* Guilt and Consequence: The horror in Distraint is almost entirely psychological. The true terror stems from being trapped in the mind of a man realizing the irreversible consequences of his actions. The infamous “hallucination” sequence in a dilapidated apartment building, where the world warps and twists, is a masterclass in visualizing a mental breakdown.
The ending offers no easy redemption. It is a bleak, poignant conclusion that solidifies Distraint as a tragedy in the classical sense, a cautionary tale about the price of one’s humanity, and that some debts can never be repaid.
Gameplay Mechanics & Systems
Distraint: Deluxe Edition operates within the established framework of a 2D point-and-click adventure game, but streamlines it to a razor focus on narrative. The gameplay is deliberately simple and accessible, ensuring nothing distracts from the story’s emotional weight.
The core loop involves navigating side-scrolling environments, examining points of interest, collecting items, and using them to solve environmental puzzles to progress. Movement is restricted to left and right, often evoking the feeling of a stage play, with each new screen revealing another scene in Price’s downfall.
The puzzle design is a point of discussion among critics. Many puzzles are intuitive and logical, often involving finding a key or combining items in a straightforward manner. This simplicity ensures the story never grinds to a halt, but some reviewers, like those at Switch Player, noted that it can sometimes feel overly basic, with a reliance on “find the key” objectives. However, the puzzles are never the main attraction; they are the mechanism that drives the narrative forward. The most effective puzzles are those steeped in the game’s horror themes, such as procuring unsettling materials for a disturbed chef, which feel less like logic problems and more like morally questionable tasks.
The inventory and interaction system received notes of caution from critics. The Portable Gaming Roundup review pointed out that items can be hard to spot against the detailed backgrounds, and the act of using them can be slightly unintuitive. Holding one item might prevent you from picking up another, a minor flaw that can lead to brief moments of frustration.
There is no combat, no skill tree, no character progression in the traditional sense. Price’s “progression” is entirely narrative—his descent into madness. The UI, as promised in the Deluxe Edition updates, is minimalist and effective, keeping the player immersed in the grim atmosphere. Control is offered via keyboard or gamepad, making the experience comfortable across its many platforms.
World-Building, Art & Sound
The world of Distraint is a character in itself—a bleak, oppressive, and surreal landscape that perfectly mirrors Price’s mental state. The Deluxe Edition’s enhancements are not merely cosmetic; they are transformative to the experience.
The original game’ stark gray palette was effective but monotonous. The dynamic coloring introduced in the Deluxe Edition is a revelation. It employs a muted, often sickly color scheme—washed-out greens, melancholic blues, and ominous reds—that brings each location to life without sacrificing the grim atmosphere. The removal of the lantern mechanic in favor of increased environmental lighting and enhanced effects was a masterstroke. Darkness is now pierced by subtle light sources, creating deep shadows and highlights that add immense depth and dread to every scene.
The art style is a unique and unforgettable blend of chibi-like character designs and gruesome, detailed pixel art horror. This juxtaposition is intentional and deeply unsettling; the cute, simple protagonist is constantly surrounded by visceral, bloody imagery, making the horror feel more personal and invasive. The animation, notably enhanced for the Deluxe Edition, gives weight to Price’s movements, his sluggish footsteps echoing his growing despair.
The sound design is arguably the game’s greatest triumph. Composed and implemented by Makkonen himself, the audio is a relentless force. The soundtrack is a minimalist collection of ambient drones, unsettling industrial clangs, and melancholic piano melodies that burrow under the skin. Sound effects are used with precision—the creak of a floorboard, the distorted whispers in the dark, the squelch of something unspeakable—to build an atmosphere of pervasive dread. It is a testament to audio-driven horror, proving that what you hear is often far scarier than what you see.
Reception & Legacy
Upon its original release, Distraint cultivated a dedicated following and strong word-of-mouth praise, reflected in its “Very Positive” rating on Steam from over 1,200 reviews. The Deluxe Edition was met with solid critical acclaim. It holds a 75% critic average on MobyGames based on two reviews, with publications like Portable Gaming Roundup awarding it 80%, calling it a “dark yet soulful adventure [that] comes highly recommended.”
Critics universally praised its narrative strength, atmosphere, and unique aesthetic. KRESNIK258GAMING (70%) noted that while the gameplay “isn’t exactly new or memorable, its stylish graphics and interesting narrative make it a journey worth taking.” The consensus was clear: this was a game whose compelling story and oppressive mood far outweighed any simplistic gameplay elements.
Its legacy is multifaceted. Commercially, it proved the viability of a solo developer’s vision, inspiring a generation of indie creators. It directly spawned a sequel, Distraint 2 (2018), which continued Price’s story, and was later bundled into the Distraint Collection (2021).
More importantly, Distraint carved out a niche for a specific type of horror: the introspective, psychological, and morally complex. It stands alongside games like Lone Survivor and Limbo as a benchmark for how 2D spaces can be used to explore profound themes of guilt and anxiety. It demonstrated that true horror doesn’t require a high budget, but rather a clear vision, a compelling story, and the atmospheric prowess to make a player feel true unease. Its influence can be felt in the narrative-focused, atmospheric indie horrors that continue to thrive today.
Conclusion
Distraint: Deluxe Edition is a masterclass in economical game design and narrative potency. Jesse Makkonen crafted an experience that is greater than the sum of its parts—simple mechanics elevated by profound themes, and pixel art transformed into a hauntingly beautiful nightmare. It is a short, intense, and emotionally draining journey that holds a mirror to the player, asking uncomfortable questions about ambition, morality, and conscience.
While its puzzles may not challenge veteran adventure gamers and its mechanics can occasionally feel clunky, these are minor quibbles in the face of its overwhelming achievement. It is a perfectly contained story, a chilling and poignant parable that earns its place not just as a excellent horror game, but as a significant work of art in the indie gaming canon. Distraint: Deluxe Edition is an essential, unforgettable experience, a stark reminder that the most terrifying monsters are the ones we create ourselves.