- Release Year: 2021
- Platforms: Nintendo Switch, Windows, Xbox Series
- Publisher: DANGEN Entertainment KK
- Developer: Orange Pylon Games
- Genre: Adventure, RPG
- Perspective: Diagonal-down Side view
- Game Mode: Single-player
- Gameplay: Hunting, JRPG, Roguelike
- Average Score: 78/100

Description
Abomi Nation is a Japanese-style RPG with roguelike elements, offering a Nuzlocke-inspired experience similar to Pokémon. Players explore a fixed isometric world, capturing and battling creatures called Abomis in turn-based combat. The game emphasizes challenging gameplay, strategic decisions, and a unique art style, appealing to fans of creature-collection RPGs.
Gameplay Videos
Where to Buy Abomi Nation
Abomi Nation Patches & Updates
Abomi Nation Guides & Walkthroughs
Abomi Nation Reviews & Reception
metacritic.com (80/100): Abomi Nation knows exactly what it wants to be, and exactly the type of person that it wants to appeal to. And, best of all, it accomplishes everything that it sets out to do. While it might oversimplify its approach to exploration a bit too much, there’s no getting around the fact that Abomi Nation is a phenomenal Nuzlocke experience that Pokémon fans will not only love but immediately feel comfortable with once they begin playing.
opencritic.com (80/100): Abomi Nation knows exactly what it wants to be, and exactly the type of person that it wants to appeal to. And, best of all, it accomplishes everything that it sets out to do. While it might oversimplify its approach to exploration a bit too much, there’s no getting around the fact that Abomi Nation is a phenomenal Nuzlocke experience that Pokémon fans will not only love but immediately feel comfortable with once they begin playing.
gaming-age.com (75/100): I feel like comparing Abomi Nation to Pokémon is just about the highest praise I can give the game. It’s not on the same level in terms of…well, anything, really, but at the same time, it’s well-made enough that if you’re the kind of person it’s targeting, it’s absolutely essential.
Abomi Nation Cheats & Codes
Abomi Nation
| Code | Effect |
|---|---|
| 1DC0196619GC0E5A186E5E5E5G66GC0GC0C0G66 | Unknown |
| 196E66E561C0G30E586E5E5E5G66GC0G19E5GC0C0 | Unknown |
| C019196ECB66GC06186E597E5GE5GE5G1997G6E | Unknown |
| C019196ECB66GA1C086E5E5E5GE5GE5GA1GC0C0 | Unknown |
| C019196ECB66G1DE586E5E5E5G66GC0G1966G19 | Unknown |
| C01D6E19E561G619786E5E5E5GE5GE5G661DG66 | Unknown |
| C01D6E19E561GC0E586E5E5E5G66GC0GC06EG61 | Unknown |
| C01D6E19E561G1D9786E5E5E5G66GE5G1966G61 | Unknown |
| 6E1961C0C01DG61A186E5E5E5GE5GE5G19E5G1D | Unknown |
| 616161E5C0E5GC0191D86E5E597GE5GC0G1DGC0E5 | Unknown |
| C019196ECB66G1D9786E5E5E5G66GE5G9761G1D | Unknown |
| C019196ECB66G306186E5E5E5GE5GC0G666EGC066 | Unknown |
| C019196ECB66G196E86E597E5G66GE5GC0C0G66 | Unknown |
| 6E199761C0CBGC0199786E5E5E5GE5GE5GC0CBGC0E5 | Unknown |
| 9761A166CB61G619786E5E5E5GE5GC0G66C0GE5 | Unknown |
| 9761A166CB61G306E86E5E5E5GE5GE5GC061GE5 | Unknown |
| 9761A166CB61GC0A11D86E5E5E5G66GC0G661DGE5 | Unknown |
| 9761A166CB61GC0A16E86E5E5E5G66GE5G66C0GE5 | Unknown |
Abomi Nation: Review
Introduction
Abomi Nation emerges in 2021 as a bold, genre-blending anomaly—a roguelike monster-taming RPG that channels the high-stakes ethos of the Pokémon Nuzlocke challenge into a procedurally generated narrative of sacrifice and redemption. Developed by Orange Pylon Games and published by DANGEN Entertainment, this title isn’t merely a clone; it’s a philosophical exploration of loss, mercy, and the cyclical nature of violence, wrapped in deceptively charming aesthetics. Its legacy lies in its ruthless adherence to permadeath mechanics and a surprisingly poignant story that unfolds differently with each run. As a journalist and historian, I argue that Abomi Nation stands as a testament to indie innovation, carving a unique niche within the crowded monster-taming landscape by embracing challenge and narrative weight over accessibility.
Development History & Context
Orange Pylon Games, a small team with a clear vision, crafted Abomi Nation as a love letter to Pokémon’s tactical depth while injecting the unpredictability of roguelike design. Built on the accessible GameMaker engine, the game’s development was constrained by its ambition: balancing complex systems with the charm of a “storybook” art style. Its release on July 29, 2021, occurred amid a renaissance for indie monster-taming titles (e.g., Cassette Beasts) and a surge in roguelike popularity. DANGEN Entertainment, known for curating niche darlings like Bug Fables, amplified its reach, later porting it to Nintendo Switch and Xbox Series in 2023. The creators’ intent was explicit: to deliver a game where “no two teams will be alike,” inspired by the self-imposed rules of Nuzlocke runs—rules that mandate permadeath, limited captures, and a single-abomis-per-area restriction. This context is crucial: Abomi Nation isn’t just a game; it’s a distillation of a subculture’s ethos, designed to evoke both the strategy of Pokémon and the tension of survival games.
Narrative & Thematic Deep Dive
At its core, Abomi Nation is a tragedy disguised as an adventure. The story follows Ioti, the benevolent spirit of light, who must defeat Furcifume, her nihilistic dark counterpart, every century to save Abomi Nation. The narrative unfolds through player-driven choices, starting with the selection of a starter Abomi—two of which are immediately killed by Furcifume, establishing the game’s lethal stakes. Procedurally generated dialogue injects randomness: teammates mourn fallen comrades they’ve never met, and Ioti’s interactions with civilians often critique Pokémon’s ethical framework (“Could you imagine if I just went out into the wild and forced whoever I wanted to join my team?”).
The central conflict explores mercy vs. pragmatism. Ioti’s refusal to kill Furcifume after the midgame climax—despite his logical arguments that imprisonment is futile due to his teleportation—prolongs the war, costing more lives. This deconstructs the “Thou Shalt Not Kill” trope: her idealism enables Furcifume’s cruelty, including the reanimation of fallen teammates as undead puppets. By the finale, Ioti’s awakening forces her to accept that killing is the only solution, delivering a hard-hitting Aesop about the limits of pacifism. Furcifume, meanwhile, embodies manipulative evil; his dialogue is coldly logical yet devoid of empathy, making him a chilling antagonist. The game’s permadeath mechanics aren’t just gameplay—they’re narrative. Each Abomi’s death carries weight, amplified by the “share a spirit code” feature, turning loss into a communal memorial.
Gameplay Mechanics & Systems
Abomi Nation’s brilliance lies in its layered mechanics, which transform simple turn-based combat into a strategic dance of risk and reward.
Core Combat: Battles are 1-on-1 affairs, emphasizing elemental Rock-Paper-Scissors across eight types (Fire, Water, Earth, Air, Ice, Plant, Lightning, Neutral). Unlike Pokémon, type interactions are streamlined—weaknesses deal double damage, strengths halve it, and quad damage is possible. Flying Abomis add a tactical layer: they resist ground-based moves but are vulnerable to anti-air attacks. Predictable damage calculations (displayed pre-move) and a lack of random variance (beyond critical hits) elevate strategy over luck.
Permadeath and Progression: In battles against Furcifume’s forces, defeat means permanent death. This Nuzlocke-inspired mechanic is mitigated by anti-frustration features: team-based leveling (new recruits join at the current level), an option to disable permadeath mid-run (at the cost of rewards), and Temporal Pebbles earned even in failure—usable to unlock new Abomis, items, or areas in subsequent runs. Evolution requires specific battle conditions (e.g., using 50 Fire-type moves or evolving at 50% HP), adding depth beyond level thresholds.
Customization and Strategy: The game’s depth emerges from its systems:
– Bonding: Friendship levels between Abomis unlock passive bonuses (e.g., critical immunity when partnered).
– Natures/Abilities: Similar to Pokémon, these affect stat growth. NPCs can swap natures for a fee.
– Moves and MP: Abomis share an MP pool; depleting it forces HP costs for moves, forcing resource management.
– Macrosystems: Optional bosses scale to the player’s level, and the “Total Chaos” mode allows recruiting Ioti (normally a joke character with 1 in all stats) in her awakened form (110 in all stats).
UI clarity is a mixed bag. The “Abomi Archive” (compendium) is accessible in battle, but font sizes in menus are criticized for being too small, hindering readability. Mini-games for stat-boosting items are divisive—some are engaging, others feel tacked-on.
World-Building, Art & Sound
Abomi Nation’s world is a study in contrasts. Procedurally generated islands offer varied biomes—tundras, forests, deserts—each with unique Abomis and layouts. This unpredictability ensures no two runs feel identical, fostering exploration. Yet, the world’s simplicity (fixed/flip-screen movement, isometric visuals) occasionally borders on bland, as noted by critics like Nindie Spotlight.
Art direction is the game’s strongest suit. Pastel, storybook-style visuals render Abomis as “Badass Adorable”—cute yet capable of violence. Designs are pun-rich and imaginative: Giraffodil (plant-giraffe), Zebratas (zebra-crustacean), and Divonion (onion-puppy) exude charm. This aesthetic dissonance—the juxtaposition of whimsy against themes of death—creates emotional whiplash. Furcifume’s lieutenants, despite their monstrous roles, retain playful designs, making their fates all the more tragic.
Sound design complements this duality. Abomi cries punctuate dialogue, adding personality without full voice acting. The soundtrack, highlighted by the Tundra Theme, blends whimsy and melancholy, underscoring the game’s tonal shifts. Yet, audio cues during combat can be subtle, leaving players to rely on visual cues for move effectiveness.
Reception & Legacy
Abomi Nation’s reception mirrors its thematic dichotomy—critical praise tempered by reservations about execution. On Metacritic, it holds a 72% average based on five reviews. Hey Poor Player lauded it as a “phenomenal Nuzlocke experience” (80%), while Gaming Age called it “absolutely essential” for its target audience (75%). Conversely, Cubed3 criticized its “simplistic” combat and optimization issues (50%). Player reviews on Steam are “Very Positive” (84%), with applause for replayability but complaints about crashes and menu legibility.
Commercially, it found a niche on PC ($14.99) and later consoles, boosted by bundles with Bug Fables and Disc Creatures. Its legacy is twofold: as a cult hit for Nuzlocke enthusiasts and a design case study. It influenced subsequent games like Moonstone Island by demonstrating how permadeath could deepen narrative investment. Its Bug Fables DLC exemplifies indie collaboration, bridging monster-taming communities. Yet, its rough edges—optimization, bland exploration—prevent mainstream acclaim, cementing its status as a passion project over a classic.
Conclusion
Abomi Nation is a flawed masterpiece—a roguelike RPG that weaponizes charm against the player, forcing emotional investment through loss. Its permadeath mechanics aren’t gimmicks but narrative tools, transforming each run into a personal saga of survival and sacrifice. While its art style and combat systems won’t revolutionize the genre, its thematic depth—examining the cost of mercy in a brutal world—elevates it beyond simple Pokémon homage. For historians, it represents a pivotal indie experiment, blending genre conventions to create something uniquely challenging. For players, it’s a must-play if you crave tension and tear-jerking moments wrapped in adorable visuals. In the pantheon of monster-taming games, Abomi Nation isn’t the biggest, but it’s arguably the bravest—a testament to the power of risk-taking in game design.