- Release Year: 2017
- Platforms: Windows
- Genre: Adventure, Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Setting: Contemporary
- Average Score: 77/100

Description
About Elise is a first-person puzzle adventure game where players step into the shoes of Owen Scott, embarking on a mission to rescue his kidnapped daughter Elise from the enigmatic organization Kiminster Labs. Set in a contemporary world, players navigate through immersive environments solving intricate puzzles to uncover the mysteries surrounding the abduction and the larger puzzle that defines the game’s narrative.
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Where to Buy About Elise
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About Elise Patches & Updates
About Elise: Review
Introduction
In the crowded landscape of indie games, few titles manage to carve out a distinct identity with such humble ambition as About Elise. Released on September 26, 2017, this free-to-play first-person puzzle adventure from solo developer Toni Domínguez defies AAA expectations through its raw emotional core and minimalist design. As Owen Scott, a grieving single father whose daughter has been abducted by the shadowy Kiminster Labs, players embark on a desperate journey through sterile corridors and enigmatic puzzles. About Elise is not merely a game about rescue; it’s a poignant exploration of paternal love, societal prejudice against “abnormal” individuals, and the fragile resilience of the human spirit. This review dissects how a project born from one developer’s vision within Unity’s constraints transcends its technical limitations to deliver an unforgettable, if flawed, experience that resonates long after the credits roll.
Development History & Context
Toni Domínguez’s creation emerged from a remarkably personal and resource-constrained development cycle that began in November 2015, culminating in a Steam Greenlit release after just 20 days of community voting in 2016. As a solo endeavor, About Elise represents a triumph of passion over polish, developed entirely within Unity’s engine without a dedicated team or publisher backing. The developer’s iterative vision is evident in early updates mentioning texture enhancements, sunshafts, and normal maps—indicating a commitment to refining visuals despite limited resources. The 2017 release occurred during an indie renaissance on Steam, where accessible, narrative-driven games like Firewatch and What Remains of Edith Finch demonstrated market hunger for intimate experiences. Domínguez positioned About Elise as a love letter to classic puzzle-adventures, emphasizing environmental storytelling and player deduction over action. Technically, the game’s modest system requirements (Intel Core 2 Duo E8200/AMD Athlon II X4 620 CPUs, 4GB RAM, GTX 650 Ti/R7 250 GPUs) reflected its indie pedigree, though this accessibility came at the cost of performance woes that would plague its reception.
Narrative & Thematic Deep Dive
The narrative unfolds through fragmented environmental lore and Owen’s internal monologue, establishing a deeply personal tragedy. Owen, a baker from San Antonio, Texas, is defined by loss: his wife Rosa was murdered by Kiminster Labs 15 years prior, and now his daughter Elise shares their family’s “curse”—abilities deemed monstrous by society. Kiminster Labs operates as a stand-in for oppressive institutions that pathologize difference, their sterile facilities symbolizing clinical cruelty. The game’s thematic strength lies in its nuanced portrayal of otherness. Owen’s “special perception” manifests as an innate survival instinct, while Elise’s abilities remain tantalizingly ambiguous, forcing players to confront how society fears the unexplained. The dialogue, sparse yet potent, underscores Owen’s desperation: “Whatever, I need to find Elise and get out of here. I hope my perception is beside me once again…” This line encapsulates the game’s tension between paternal duty and vulnerability. The narrative avoids easy villainy, hinting at Kiminster’s twisted logic: they experiment on “abnormals” not out of malice, but a perverse desire to control or cure what they don’t understand. The unresolved fate of Elise and Owen ensures the story lingers, a meditation on how love persists even in the face of institutional dehumanization.
Gameplay Mechanics & Systems
About Elise’s gameplay is a masterclass in environmental puzzle design, prioritizing observation and deduction over reflexes. Players navigate five distinct levels, each presenting a self-contained puzzle scenario that demands meticulous attention to detail. The core loop involves:
1. Exploration: First-person movement through claustrophobic spaces (e.g., laboratories, industrial zones).
2. Clue Gathering: Collecting scattered notes, codes (e.g., “A82N”), and environmental symbols (e.g., purple circle patterns forming a “6”).
3. Puzzle Application: Combining clues with interactive elements—wiring panels, liquid hazards, rotating mechanisms—to progress.
Puzzles vary in sophistication: the elevator switch sequence requires matching wire connections to a code, while later challenges involve timed jumps over toxic pools. However, the system’s brilliance is undercut by significant flaws. The Unity engine’s implementation results in janky physics—players report falling through floors—and inconsistent collision detection. Lag, exacerbated by higher graphics settings, forced many to play at minimum settings, compromising immersion. The lack of a mute button (as lamented in Steam discussions) further strained engagement. Difficulty spikes were common; guides emerged organically, with players sharing solutions for cryptic puzzles like the “blue paper collection” or “tablet decoding” via community hubs. While these systems reward patience, technical debt and obtuse design occasionally transform deduction into frustration—a trade-off for the game’s free accessibility.
World-Building, Art & Sound
Domínguez crafts a world of oppressive ambiguity through stark visual contrasts. The art style evolved from early edge-detection experiments to incorporate more detailed textures, sunshafts, and vibrant environmental elements like “colorful grass,” yet retained a deliberate sterility. Kiminster Labs’ facilities dominate the palette: cold grays, clinical whites, and the sickly green of toxic liquids, evoking themes of dehumanization. The first-person perspective heightens claustrophobia, with narrow corridors and low ceilings amplifying Owen’s entrapment. Sound design, however, is a critical weakness. Despite full audio support listed on Steam, community feedback noted jarring sound effects and the absence of a volume slider, with one user exclaiming, “my ears hurt.” Ambient cues are minimal, relying on visual storytelling—dripping pipes, flickering lights—to sustain tension. This omission underscores the game’s amateurish polish but paradoxically aligns with its themes of isolation: in Kiminster’s silence, Owen’s desperation feels deafening.
Reception & Legacy
Upon release, About Elise garnered a “Mostly Positive” Steam rating (76% of 147 reviews), a remarkable achievement for a free title from an unknown developer. Players praised its emotional weight and cerebral puzzles, calling it “a hidden gem” and “a testament to indie spirit.” However, technical issues dominated critiques. “Already stuck on the third level,” lamented one user, while others cited lag, bugs, and the necessity of external guides. The game’s free-to-play model mitigated commercial expectations, with 16 collectors on MobyGames and no DLC or microtransactions—aligning with Domínguez’s promise of a complete experience. Its legacy is twofold: as a case study in solo development perseverance and as an indirect influence on puzzle-adventure indie games that prioritize narrative over spectacle. Though not a genre-redefining work, About Elise’s name echoes in niche circles, with references in unrelated titles like Trinity Trigger: Extra Episode – Elise—a testament to its memorable title and emotional hook. In 2026, it endures as a cult curiosity, downloaded by those seeking brevity and emotional resonance.
Conclusion
About Elise is a flawed masterpiece, a raw diamond polished by passion rather than resources. Toni Domínguez’s creation transcends its technical limitations through a narrative of profound pathos and puzzles that reward close reading. While clunky physics, performance issues, and obtuse design choices mar the experience, they are the inevitable scars of a solo developer’s vision. The game’s true legacy lies in its thematic richness—a poignant exploration of otherness and love that resonates beyond its runtime. For players willing to endure its imperfections, About Elise offers something rare: a heartfelt journey into vulnerability that affirms the power of human connection in a dehumanizing world. It stands not as a benchmark for future games, but as a testament to the indomitable spirit of indie creation—a small, unforgettable puzzle piece in the grand tapestry of gaming history.