Adabana Odd Tales

Adabana Odd Tales Logo

Description

Adabana Odd Tales is a visual novel adventure set in the mystical realm of Adabana, a land of illustrated books where tales are like dreams that vanish upon waking. The story follows Shirohime, a memory-less girl, and Kurofude, a mysterious boy who wields a brush as a sword, as they traverse distorted classic Japanese fairy tales to mend corrupted narratives. This romantic tragedy, inspired by Shakespearean drama and Japanese folklore, unfolds through beautiful illustrations and a gripping narrative as they uncover the secrets of their intertwined pasts.

Gameplay Videos

Where to Buy Adabana Odd Tales

PC

Adabana Odd Tales Guides & Walkthroughs

Adabana Odd Tales Reviews & Reception

metacritic.com (80/100): Adabana Odd Tales is a romantic tragedy that follows many Shakespearian story beats. It puts a clever spin on Japanese folklore told through the adventures of two complex characters.

steambase.io (96/100): Adabana Odd Tales has earned a Player Score of 96 / 100.

steamcommunity.com : Adabana Odd Tales, developed by Liar-soft and published by Aniplex, is a striking visual novel that uses the framework of Japanese fairy tales to explore themes of memory, identity, and the blurred line between fiction and reality.

Adabana Odd Tales: Review

Introduction

In the vast, ever-expanding landscape of visual novels, few manage to transcend genre conventions with such poetic elegance and melancholic beauty as Adabana Odd Tales. Crafted by the esteemed Japanese developer Liar-soft and published by ANIPLEX.EXE, this 2020 release is not merely a game but a haunting meditation on memory, fiction, and the ephemeral nature of stories. Set in a liminal realm where broken Japanese fairy tales fester like unblooming flowers (adabana), the game weaves a Shakespearean tragedy of lost identities and recursive narratives. As players traverse distorted versions of folklore classics—from Hanasaka Jiisan to Momotaro—they uncover a romance steeped in philosophical depth and visual splendor. Yet, despite its brevity and technical quirks, Adabana Odd Tales stands as a luminous testament to the power of interactive storytelling, leaving an indelible mark on those who surrender to its dreamlike embrace.


Development History & Context

Studio and Vision

Liar-soft, renowned for narrative-driven titles like Gahkthun of the Golden Lightning and Kindred Spirits on the Roof, spearheaded Adabana Odd Tales under the creative direction of Nozomu Umihara. The studio’s vision was to craft a “tale of flowers that never bloom,” a metaphor for fleeting, unfulfilled narratives and forgotten memories. Partnering with ANIPLEX.EXE—a new visual novel division aiming to bridge niche Japanese titles with global audiences—the project aimed to elevate the medium through literary ambition and artistic innovation. Artist Ryuko Oishi’s ethereal character designs and composer Momoko Sapporo’s haunting soundtrack further solidified the game’s identity as a “living watercolor.”

Technological and Market Constraints

Developed for Windows (with later ports to Switch, iOS, and Android), the game embraced a modest technical scope. Its visual novel framework employed static backgrounds, character sprites, and a simple flip-screen interface—constraints that paradoxically amplified its fairy-tale aesthetic. Released in June 2020, Adabana Odd Tales arrived amid a surge in visual novel localizations but faced stiff competition from genre titans like Slay the Princess and The House in Fata Morgana. Its 4–8 hour runtime and niche focus on Japanese folklore marked it as a boutique experience, yet ANIPLEX.EXE’s strategic marketing—highlighting its art and emotional resonance—ensured it found a dedicated audience.


Narrative & Thematic Deep Dive

Plot and Structure

The narrative unfolds as a meta-tale within a tale: an amnesiac girl, Shirohime, and her enigmatic companion, Kurofude, traverse the land of Adabana—a library of corrupted fairy tales—to purge “Book Worms” that devour stories. Their mission? Restore tales like Hanasaka Jiisan (the benevolent dog-feeding old man) and Urashima Taro (the fisherman who visits the Dragon Palace) to their original forms. Yet, as they progress, Shirohime’s fragmented memories blur with the fairy tales, revealing a devastating truth: Adabana itself is a purgatory for their own tragic past.

Character Analysis

  • Shirohime: Clad in white, she embodies purity and passivity, yet her journey toward self-discovery—aided by her ability to turn Book Worms into ink—unveels resilience. Her amnesia isn’t a plot device but a metaphor for avoidance.
  • Kurofude: A brooding figure who wields a brush like a sword, he is Shirohime’s former partner in restoring tales. His unwavering devotion masks a tragedy of his own, as their intertwined past resurfaces through the folklore they repair.
  • Fairy Tale Guides: Characters like Hanasaka Jiisan and Otohime (the Dragon Palace princess) are more than allegories; they mirror Shirohime’s emotional conflicts. For instance, Otohime’s bluntness reflects Shirohime’s suppressed honesty.

Dialogue and Themes

The script is a tapestry of lyrical subtlety. Kurofude’s line—”Do you know what an adabana is? A flower that blooms and withers without bearing fruit”—encapsulates the game’s core theme: the beauty and futility of transient stories. Themes of escapism, identity, and the pain of confronting truth permeate each tale. The fairy tales are subverted not for shock value but to expose how characters cling to comforting lies. When Shirohime interjects in Urikohime to stop a lie (“Lies are like dreams you’ve woken from”), she mirrors the game’s insistence on raw reality over illusion.


Gameplay Mechanics & Systems

Core Gameplay Loop

Adabana Odd Tales eschews traditional VN mechanics for a minimalist, story-driven experience. Players navigate through fairy tales by:
1. Locating Book Worms: These goldenfish-like creatures distort narratives; Shirohime captures them, turning them into ink.
2. Restoring Text: Kurofude uses the ink to “write” words into damaged books, progressing the story.
3. Making Choices: Dialogue options (e.g., “Interject” or “Resignation”) alter outcomes and unlock endings, though core story beats remain fixed.

Innovation and Flaws

  • Strengths: The “book restoration” mechanic is a clever metaphor for narrative cohesion. Choices feel weighty yet organic, steering toward three endings (True, Normal, Bad) without railroading.
  • Weaknesses: The gameplay’s simplicity borders on inertness. With no puzzles, combat, or inventory systems, the experience leans heavily on passive reading. Some choices (e.g., saving in the final chapter) feel mechanically arbitrary, undermining player agency.
  • UI: Clean but functional, with a menu for unlocking “Illustrated Books” (art galleries and epilogue stories) post-completion. The Steam version’s text-skipping crashes (per MobyGames) hint at unpolished optimization.

World-Building, Art & Sound

Setting and Atmosphere

Adabana is a masterclass in atmospheric design. Its monochrome library hub contrasts with the vibrant, storybook realms—each tale rendered in distinct palettes (e.g., Hanasaka Jiisan’s warm sepia, Urashima Taro’s aquatic blues). This visual dichotomy symbolizes Shirohime’s fractured psyche: the grayscale hub represents her amnesiac void, while the tales are fragments of her resurfacing memories.

Art Direction

Ryuko Oishi’s art blends ukiyo-e textures with contemporary anime elegance. Characters are expressive yet stylized, their movements fluid in cutscenes. Backgrounds—like the sunset-lit mountains in Urikohime—are painterly masterstrokes that feel alive. The 30 CGs, though sparse, are breathtaking, serving as emotional punctuation points.

Sound Design

Momoko Sapporo’s soundtrack is melancholic and evocative, mixing traditional Japanese instruments (koto, shamisen) with ambient strings. Tracks like “The Flower That Never Blooms” underscore tragedy without melodrama. Voice acting (Japanese only) is stellar, with Saki Minami’s soft-spoken Shirohime and Wataru Katoh’s stoic Kurofude conveying depth through restraint.


Reception & Legacy

Launch and Critical Response

Upon release, Adabana Odd Tales earned a 80% Metascore (based on Noisy Pixel’s 8/10 review), praising its “gripping conclusion” and “beautiful illustrations” but critiquing pacing and translation hiccups. Steam reviews (96% positive) laud its art and emotional impact, though some note crashes and “dry” character writing.

Evolution and Influence

Initially perceived as a niche curiosity, the game has gained cult status as a benchmark for literary VNs. Its legacy lies in proving that short, thematically dense experiences can resonate powerfully. ANIPLEX.EXE’s successful localization (with English, Chinese, and Japanese subtitles) paved the way for other Japanese VNs to access Western markets. Its use of folklore as psychological metaphor has influenced titles like Paranormasight: The Seven Mysteries of Honjo, which similarly recontextualizes traditional stories.


Conclusion

Adabana Odd Tales is a fragile, luminous gem in the visual novel canon. Its strengths—haunting art, poignant themes, and innovative narrative framing—far outweigh its flaws: brevity, limited interactivity, and technical inconsistencies. As a Shakespearean tragedy in fairy drag, it asks players to confront the adabana within their own lives: stories we tell ourselves to avoid pain, and the courage required to let them wither. For those who surrender to its melancholic rhythm, Adabana Odd Tales is not just played—it is felt, remembered, and cherished as a testament to the ephemeral beauty of stories.

Verdict: An essential, if imperfect, masterpiece of interactive storytelling.

Scroll to Top