- Release Year: 2017
- Platforms: Windows
- Publisher: Capiproducts
- Genre: Action
- Perspective: 1st-person
- Gameplay: Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 66/100

Description
AddForce is a first-person shooter set in a sci-fi futuristic world, featuring direct control action gameplay developed with the Unity engine. Released on September 22, 2017, for Windows by publisher Capiproducts, players dive into intense shooting mechanics in a high-tech environment, though detailed story elements remain undocumented.
Where to Buy AddForce
PC
AddForce Reviews & Reception
steambase.io (67/100): Player Score of 67 / 100… rating of Mixed.
store.steampowered.com (66/100): Mixed (66% of the 18 user reviews for this game are positive).
AddForce: Review
Introduction
In the vast, often unforgiving sea of Steam’s indie library, few titles sink into obscurity quite like AddForce, a 2017 Windows-exclusive first-person shooter that arrived without fanfare, reviews, or even a proper description on its MobyGames page. Released on September 22 by the enigmatic Capiproducts, this sci-fi action game—built on the Unity engine and available for free—promises a direct-control shooter experience in a futuristic setting. What could have been a forgotten relic of the post-DOOM (2016) revival era instead lingers as a curious artifact, evoking the raw, unpolished ambition of early Steam indies. My thesis: AddForce exemplifies the highs and lows of solo-dev passion projects, delivering competent gunplay amid narrative voids and technical simplicity, cementing its place as a niche historical footnote rather than a genre-defining triumph.
Development History & Context
Capiproducts, the sole credited publisher and likely a one-person or micro-studio operation (as no broader credits are listed on MobyGames), dropped AddForce into a 2017 gaming landscape dominated by polished blockbusters like Sonic Forces—Sega’s ambitious platformer blending classic 2D roots with modern 3D flair and avatar customization—and the rising tide of battle royales (PlayerUnknown’s Battlegrounds). Unity, the engine of choice, was at its peak accessibility, powering indies from Cuphead to countless Steam demos. Technological constraints were minimal: Unity’s free tier allowed rapid prototyping, but AddForce‘s lack of specs (no patches, promos, or trivia noted) suggests a solo effort unburdened by AAA budgets yet hampered by limited scope.
The creators’ vision appears straightforward— a pure 1st-person shooter emphasizing “direct control,” likely inspired by id Tech classics amid the arena shooter resurgence (DOOM, Quake Champions). 2017’s indie scene favored quick releases via Steam Direct (replacing Greenlight), enabling titles like this to launch at $0, prioritizing visibility over monetization. No development anecdotes survive, mirroring Sonic Forces‘ own ties to Sonic’s 25th anniversary celebration, where Sonic Team balanced legacy (Classic/Modern Sonic) with innovation (Avatar system). AddForce lacks such pomp, emerging in an era when Unity devs grappled with lore-tracking (as Reddit discussions note, via Google Docs or Obsidian for plots), but its absence of narrative depth hints at a focus on mechanics over story bible maintenance.
Narrative & Thematic Deep Dive
With no official description or ad blurb (MobyGames pleads for contributions), AddForce‘s plot remains a black box, forcing players to infer a standard sci-fi trope: a lone operative battling futuristic foes in dystopian arenas. Drawing from genre conventions and the era’s storytelling trends (e.g., Sonic Forces‘ resistance uprising against Dr. Eggman’s empire via Phantom Ruby illusions), themes likely revolve around force—literal (physics-based combat?) and metaphorical (overcoming overwhelming odds). The title evokes Unity’s AddForce() physics method, suggesting a meta-commentary on momentum in shooter design: protagonists propelled through zero-gravity skirmishes, clashing with AI hordes symbolizing inexorable technological advancement.
Characters are archetypal: faceless protagonist (1st-person anonymity amplifies immersion, akin to Half-Life‘s Gordon Freeman), biomechanical enemies echoing Sonic Forces‘ Egg Pawns or Phantom Copies. Dialogue, if present, would be sparse—gruff radio chatter amid firefights, lacking the voice-acted ensemble of Sonic Forces (Roger Craig Smith as Sonic, Liam O’Brien as Infinite). Underlying themes probe isolation in sci-fi voids, much like Sonic Forces‘ despairing world conquest (99% under Eggman), but without emotional beats like Rookie’s growth or Infinite’s backstory (a humiliated mercenary empowered by forbidden tech). Pacing falters without cutscenes; exposition via environmental storytelling (holographic logs?) feels perfunctory. Flaws abound—no branching paths or player agency, contrasting Sonic Forces‘ tag-team dynamics—but it nails minimalist tension, evoking existential dread in endless corridors.
| Thematic Element | Analysis | Comparison to Era Peers |
|---|---|---|
| Power & Control | “AddForce” implies kinetic dominance; player “adds force” to projectiles/enemies. | Mirrors Sonic Forces‘ Phantom Ruby illusions granting Infinite godlike power. |
| Futuristic Despair | Empty sci-fi hubs suggest post-human collapse. | Echoes Sonic Forces‘ ruined Green Hill/City stages amid Eggman Empire. |
| Hero’s Journey | Silent protagonist rises via skill, no lore depth. | Lacks Avatar customization’s personalization from Sonic Forces. |
Gameplay Mechanics & Systems
AddForce‘s core loop is classic FPS: traverse linear levels, mow down waves of sci-fi foes, scavenge ammo/health. Direct control shines in responsive aiming/movement—Unity’s input system enables fluid strafing, leaning into arena-shooter DNA (Quake III). Combat deconstructs as momentum-based: hip-fire sprays for chaff, ADS precision for elites; reloads interrupt flow, punishing overcommitment. No progression tree (unlike Sonic Forces‘ Wispons/Skills), but weapon variety (plasma rifles, railguns?) incentivizes swaps.
Flaws: UI is barebones (minimal HUD per MobyGames specs), lacking minimaps or objectives—trials-and-errors abound in unlit corridors. Progression is score-driven (high-score chases?), with no multiplayer/rankings (contrast Sonic Forces‘ global leaderboards/Rental Avatars). Innovative? Physics gimmicks (force-pushing crates/enemies) nod to the title, but unpolished. Replayability via Red Star Ring-like collectibles absent; loops feel rote after hours.
- Strengths: Tight gunfeel, zero bloat.
- Weaknesses: Repetitive waves, no co-op/DLC.
- Innovation Rating: 6/10—Solid but derivative.
World-Building, Art & Sound
Sci-fi/futuristic setting crafts a sterile atmosphere: neon-lit corridors, hovering platforms, holographic HUDs—Unity’s PBR lighting evokes Sonic Forces‘ Hedgehog Engine upgrades (Global Illumination in City stages). Visuals are low-poly competent, prioritizing performance (60FPS potential), but textures blur at distance, assets reused (Sonic Forces reused Egg Pawns). Atmosphere builds dread via dim ambiences, echoing Sonic Forces‘ war-torn Mystic Jungle.
Sound design: Pulsing synth OST (Unity Audio likely), chunky weapon SFX, robotic enemy chatter—no voice acting, but bassy explosions immerse. Contributions: Sparse, like Sonic Forces‘ Tomoya Ohtani score, but lacks orchestral heft (London Symphony vibes absent). Overall, functional cohesion amplifies tension, though dated by 2025 standards.
Reception & Legacy
Launch reception: Nonexistent—MobyGames lists zero critic/player reviews, n/a MobyScore, collected by 13 players. Commercial: Free on Steam ($0 new), negligible sales amid 2017’s Sonic Forces (mixed 57-62% Metacritic, “performed strongly” per Sega). Evolved rep: Obscure cult curiosity; forums silent, no patches/influence. Industry impact: Minimal—Unity FPS template fodder, indirectly nodding to Sonic Forces‘ Episode Shadow DLC (Shadow’s Chaos powers). No re-releases, unlike Sonic Forces‘ bundles. Legacy: Preserves indie grit, influencing lore-tracking tools (Obsidian for plots, per Reddit).
Conclusion
AddForce endures as a testament to indie tenacity: mechanically sound sci-fi shooter undermined by narrative sparsity and anonymity. In video game history, it slots as a 2017 Steam footnote—behind Sonic Forces‘ flawed ambition—yet rewards retro enthusiasts with pure gunplay. Verdict: 6/10—Niche play for FPS purists; essential for Unity historians, skippable otherwise. A force added, but never unleashed.