Advanced Battlegrounds: The Future of Combat

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Description

Advanced Battlegrounds: The Future of Combat is an expanded re-release of the 2003 first-person shooter Chrome, set in a cyberpunk/dark sci-fi future where tactical combat and stealth intersect with mecha vehicles and futuristic weaponry. Players navigate enhanced single-player missions, utilize an included editor tutorial, and engage in multiplayer battles across new maps, all supported by improved AI and additional content like a soundtrack CD and mouse pad.

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Advanced Battlegrounds: The Future of Combat Reviews & Reception

gamespot.com : Despite its fancy name, Advanced Battlegrounds is simply a repackaging of the 2003 game Chrome, and it shows.

mobygames.com (62/100): Average critic score: 62%

cheatcc.com : Advance Battlegrounds: The Future of Combat may not be new or improved enough to bring in new fans or hold the attention of those who enjoyed the original game.

Advanced Battlegrounds: The Future of Combat Cheats & Codes

PC

Press the tilde key (~) to open the console, then type one of the codes.

Code Effect
Cheat.AddAmmo() Extra Ammo
Cheat.ClearOverload() Clear Overload
Cheat.FullHealth() Full Health
Cheat.GiveAmmo12mmShort() 12mm Ammo
Cheat.GiveAmmo14mmLong() 14mm Ammo
Cheat.GiveAmmo8mmLong() 8mm Ammo
Cheat.GiveAmmo9mmShort() 9mm Ammo
Cheat.GiveAmmoEnergy() Energy Ammo
Cheat.GiveAmmoRockets() Rocket Ammo
Cheat.GiveAmmoShotgun() Shotgun Ammo
Cheat.GiveCloakingDevice() Cloaking Device
Cheat.GiveClusterGrenade() Cluster
Cheat.GiveGrenade() Grenade
Cheat.GiveHealtex() Healtex
Cheat.GiveKnife() Knife
Cheat.GiveOCICrom() Unknown
Cheat.GiveOCS() OCS
Cheat.GodMode() God Mode
Cheat.NextMission() Mission Skip
Cheat.TuneImplants() Tune Implants
Cheat.TuneWeapons() Tune Weapons

Advanced Battlegrounds: The Future of Combat: A Relic Caught Between Legacy and Obsolescence

A Review of Techland’s Ambitious—But Flawed—Foray into Sci-Fi Warfare


Introduction: A Game of Contradictions

In 2004, Advanced Battlegrounds: The Future of Combat arrived as a re-release of Techland’s 2003 debut Chrome, rebranded with a new title, bonus content, and a patch promising improvements. Positioned as a “Gold Edition” upgrade, it sought to revive interest in a game overshadowed by its contemporaries. Yet, its legacy remains tangled between Techland’s early ambition and the harsh reality of a genre leaping forward. This review argues that Advanced Battlegrounds exemplifies both the potential of Eastern European game development in the early 2000s and the pitfalls of failing to iterate meaningfully in a rapidly evolving industry.


Development History & Context: Poland’s Sci-Fi Gamble

The Studio and Vision: Techland, a fledgling Polish studio in the early 2000s, aimed to create a cinematic sci-fi FPS that blended RPG elements, vehicular combat, and branching narratives. Chrome (2003) was Poland’s first globally published action title, a point of national pride but also a trial by fire.

Technological Constraints: Built on Techland’s proprietary Chrome Engine, the game touted expansive outdoor environments and “massive” 16 missions—a technical feat for its time. However, limited budgets and Poland’s nascent game development infrastructure led to compromises, particularly in AI and physics.

The 2004 Re-Release: By 2004, Chrome was repackaged as Advanced Battlegrounds with new single-player missions (non-campaign), a soundtrack CD, and a mouse pad. Version 1.2.0.0 patched stability issues, added vehicles, and improved multiplayer maps. Yet, its release coincided with Half-Life 2 and Far Cry, rendering its once-impressive open levels and physics systems quaint.


Narrative & Thematic Deep Dive: Corporate Greed and Shallow Choices

Plot and Characters: Set in the 22nd-century Valkyria system, players assume the role of Bolt Logan, a mercenary embroiled in corporate wars over “Chrome,” a precious mineral. The story opens with betrayal by partner Ron “Pointer” Hertz, later shifting to Logan’s alliance with colleague Carrie to combat factions like Zetrox and Coretech.

Thematic Weaknesses: While branching missions (choosing between corporations or colonists) hint at moral complexity, storytelling falters. Logan’s unlikable demeanor, flat voice acting, and disjointed plot threads undermine narrative stakes. The corporations’ motivations—greed for Chrome—feel generic, lacking the political nuance of contemporaries like Deus Ex.

Dialogue and Tone: Criticized for stilted voiceovers, the script oscillates between cyberpunk cynicism and B-movie camp. Carrie’s underdeveloped role and Logan’s grating personality sap emotional investment, reducing alliances to transactional choices.


Gameplay Mechanics & Systems: Jack of All Trades, Master of None

Core Loop: A blend of FPS combat, stealth, and vehicular mayhem. Players loot corpses for weapons/medkits, upgrade cybernetic implants (e.g., thermal vision), and pilot mechs or speeder bikes. Missions alternate between corridor shooting and open-area skirmishes.

Innovations and Flaws:
RPG-Lite Systems: Looting and implants add depth but are underutilized. Medkits can be pre-activated, trivializing difficulty.
Vehicular Combat: Clunky controls and erratic physics (e.g., bikes colliding with invisible rocks) frustrate. The “on-rails” turret sequence exemplifies missed potential.
AI Issues: Enemies switch between clairvoyant aim and obliviousness. Tactics rarely evolve beyond standing still or crouching.

Multiplayer: Despite patches adding maps like “Assault” and “Domination,” the 32-player modes languished in 2004’s crowded market. Empty servers and dated mechanics relegated it to obscurity.


World-Building, Art & Sound: Aesthetic Dissonance

Visual Design: The game’s strongest element. Lush jungles, icy tundras, and neon-lit bases showcase the Chrome Engine’s environmental prowess. However, character models—blocky faces, stiff animations—feel generations behind.

Atmosphere: Cyberpunk tropes (corporate dystopia, cyborgs) are present but lack cohesion. The soundtrack, though forgettable, occasionally punctuates action with synth beats. Sound design falters: weapons crackle weakly, undermining their lethality.

Technological Limitations: Max resolution (1024×768) and 16-bit texture constraints age poorly. Modern players report compatibility issues on Windows 10/11, requiring third-party tools like Borderless Gaming for stability.


Reception & Legacy: A Footnote in FPS History

Launch Reception: Critics averaged 62% (GameSpot: 6.2/10, Cheat Code Central: 2.5/5). Praise focused on environmental scale and RPG elements; scorn targeted AI, voice acting, and dated mechanics. The 2004 re-release was dismissed as a cash-in.

Post-Release Evolution: While beloved by niche retro communities (4.6/5 on MyAbandonware), Advanced Battlegrounds never escaped Chrome’s shadow. Its 2005 prequel, Chrome SpecForce, fared worse (Metacritic: 62%), and a planned sequel was canceled.

Industry Impact: Techland’s lessons from Chrome informed later successes (Dead Island, Dying Light). For the industry, the game symbolized both Poland’s emergence as a development hub and the risks of re-releasing half-improved titles.


Conclusion: A Relic Worth Remembering—But Not Reviving

Advanced Battlegrounds: The Future of Combat is a time capsule of early 2000s ambition. Its sprawling levels, loot systems, and branching choices hint at a grand vision hamstrung by technical and narrative limitations. Today, it serves as a curiosity—a testament to Techland’s perseverance but also a cautionary tale about innovation in a relentless industry. While not a classic, its DNA lingers in Poland’s gaming renaissance, making it a fascinating artifact for historians and retro enthusiasts.

Final Verdict: A noble misfire, overshadowed by its contemporaries but pivotal in shaping its developer’s future. For completists only.


This review synthesizes data from MobyGames, Metacritic, GameSpot, MyAbandonware, and archival player testimonials.

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