- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: EpiXR Games UG
- Developer: EpiXR Games UG
- Genre: Adventure, Simulation
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Arcade, Flight Simulation
Description
Aery: Calm Mind 2 is a peaceful, meditative arcade adventure game where players take on the role of a bird soaring through fifteen picturesque landscapes. The gameplay focuses on relaxation rather than challenge, with simple mechanics centered around collecting crystals scattered throughout diverse environments ranging from sandy wastelands and rural settings to futuristic cities, dinosaur lands, and icy canyons. With its colorful, simple visual style and calming third-person flight mechanics, the game offers a zen-like experience designed to help players unwind and enjoy serene aerial exploration.
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Aery: Calm Mind 2: A Soaring Meditation on Digital Escapism
In an industry perpetually chasing higher stakes, faster reflexes, and more complex narratives, a quiet counter-movement has emerged. It is within this serene niche that EpiXR Games’ Aery: Calm Mind 2 finds its purpose, not as a challenge to be conquered, but as a sanctuary to be visited. This title is less a traditional video game and more an interactive therapeutic instrument—a deliberate, unapologetic exercise in digital mindfulness. Its legacy is not written in high scores or plot twists, but in the measured breaths of players seeking a moment of peace. This review posits that Aery: Calm Mind 2, while mechanically simplistic, is a profoundly successful and important artifact of the “zen gaming” movement, a title that understands its purpose with unwavering clarity and executes it with minimalist precision.
Development History & Context
The Studio and The Vision
EpiXR Games UG, the German independent studio behind the Aery franchise, operates with a distinct and consistent philosophy. By March 2022, when Calm Mind 2 was released, they were not newcomers; they were stewards of a burgeoning series dedicated to relaxation. Their development cycle was remarkably prolific, with Aery: Calm Mind having launched just nine months prior in July 2021, and Aery: Vikings already slated for later in 2022. This rapid-fire release schedule suggests a studio operating with a clear, efficient template, refining a singular concept rather than reinventing the wheel with each iteration.
Their vision was starkly oppositional to the mainstream gaming landscape of its time. 2022 was a year of monumental, demanding blockbusters like Elden Ring and Horizon Forbidden West—games that required dozens, if not hundreds, of hours of intense engagement. EpiXR Games posed a simple question: what if a game asked for nothing but your calm attention? Their technological constraints were self-imposed; they prioritized accessibility and a low barrier to entry over graphical fidelity. The modest system requirements—a GeForce GTX 650 and 4GB of RAM—were a deliberate feature, not a limitation, ensuring the experience could serve as a palliative for stress on even the most basic gaming setups.
Narrative & Thematic Deep Dive
The Absence as a Statement
To analyze the narrative of Aery: Calm Mind 2 is to analyze the narrative of a deep breath. There is no plot. There are no characters in the traditional sense, no dialogue, and no conflict. The “protagonist” is an unnamed bird, a mere vehicle for perception. The “antagonist” is the very concept of antagonism; its absence is the game’s core thematic argument.
The game’s themes are therefore purely experiential and psychological. It is about:
* Escapism and Mindfulness: The game is a direct invocation to be present, to pull focus from the clutter of daily life and fix it solely on the simple, beautiful act of flying.
* The Sublime in Simplicity: By removing all goals beyond observation and light collection, the game argues that wonder and value can be found not in epic conquests, but in appreciating a landscape, the curve of a canyon, or the play of light on water.
* Player as Tourist: The bird is not a hero on a quest. It is a tourist, and the player is encouraged to adopt that mindset—to wander, to sightsee, to simply be in a place without the pressure of altering it.
The narrative is the one the player projects onto the journey. It is a blank canvas for contemplation, making its thematic depth entirely personal and reflective.
Gameplay Mechanics & Systems
The Architecture of Relaxation
The gameplay loop of Aery: Calm Mind 2 is elegantly barebones, every element meticulously crafted to avoid stress or friction.
- Core Loop: The player controls the bird from a fixed third-person perspective, guiding it through one of 15 distinct landscapes. The primary objective is to collect a set number of glowing, magical crystals scattered throughout the environment. Upon collection, the level ends. This loop is designed to be short; most levels can be completed in a few minutes, making it perfect for a brief mental reset.
- The “Challenge”: The only semblance of challenge comes from the crystal placement. Some are tucked away in slightly inaccessible places, encouraging gentle exploration rather than demanding precision flying. There are no penalties for flying past a crystal, no time limits, and no fail states. The control scheme is intentionally “intuitive and relaxing,” offering direct and effortless movement.
- Progression & UI: Progression is linear—completing one level unlocks the next. The UI is minimalistic, likely featuring only a crystal counter and perhaps a map. The most innovative system is its “unlimited replayability trough randomized level goals,” suggesting that crystal locations or required quantities may change upon replay, ensuring the experience doesn’t become overly familiar. The trophy list on PlayStation, featuring simple accolades like “Finish The Cliff” or “Finish The Snow Village,” perfectly mirrors the game’s ethos: reward participation, not mastery.
The genius of these mechanics is in their subtraction. By stripping away everything that defines conventional gameplay—combat, puzzles, complex upgrades—EpiXR focuses the entire experience on its intended emotional payload: calm.
World-Building, Art & Sound
A Portfolio of Peaceful Places
The world is the true star of Aery: Calm Mind 2. The game functions as a “collection of some the most beautiful sceneries from the Aery franchise,” a curated gallery of digital dioramas.
- Setting and Atmosphere: The 15 levels are wildly diverse, each crafted to evoke a specific type of tranquility. Players soar over sandy wastelands under a vast sky, through a quiet snow village, across a futuristic cityscape, above a primeval land of dinosaurs, and through an ice-capped canyon featuring a Viking longship. This variety ensures that the calming experience isn’t monolithic; a player can choose a landscape that best suits their desired mood.
- Visual Direction: The graphics are described as “colorful and clear, but relatively simple.” This is not a critique but an observation of its chosen style. It employs a cinematic camera, framing these simple landscapes in the most flattering way possible. The art direction prioritizes clarity, color palettes, and awe-inspiring vistas over texture detail or polygonal complexity. It aims for the emotional resonance of a beautiful screensaver, a goal it seems to achieve effectively.
- Sound Design: While specifics are not detailed in the sources, the official description highlights a “beautiful soundtrack.” One can infer it features ambient, melodic, or atmospheric music designed to soothe rather than excite. The sound of wind rushing past the player’s avian avatar likely completes the immersive, sensory experience of flight.
Together, these elements form a cohesive whole where art and sound are not mere accompaniments but the primary vehicles for the game’s therapeutic purpose.
Reception & Legacy
The Critic and The Quiet Audience
At launch, Aery: Calm Mind 2 did not set the critical world on fire; it whispered to a specific audience. The absence of critic reviews on major aggregator MobyGames upon its release is telling. It was a title that existed outside the standard review cycle, appealing to a need that traditional critique, focused on evaluating challenge and innovation, was perhaps ill-equipped to measure.
Its commercial performance is unclear, but its cultural impact is more defined. It arrived amidst a growing wave of “meditative” or “zen” games like Flower and Abzu (to which it is directly compared), solidifying a subgenre dedicated to relaxation. Its legacy is seen in the continued expansion of its own series, with multiple sequels and VR versions following in its wake.
Aery: Calm Mind 2’s greatest influence is its validation of a design philosophy. It proves that a video game can have value without conflict, that its success can be measured in reduced heart rates rather than high scores. It stands as a important counterpoint in industry discourse, a reminder that games can be tools for wellness as effectively as they can be arenas for competition.
Conclusion
Aery: Calm Mind 2 is an exceptionally focused experience. It is not a game for everyone, but for its intended audience—those seeking a digital respite from stress, anxiety, or the overwhelming demands of modern gaming—it is a near-perfect execution of its goals. It does not ask for skill, time, or emotional investment in a narrative. It only asks for a few minutes of your time and offers a serene, beautiful space in return.
As a piece of video game history, its place is secure in the pantheon of wellness-focused interactive media. It is a definitive example of a game that is unabashedly itself: a calm, simple, and beautifully effective tool for meditation. Its verdict is not found in a score, but in its success as an experience. For those in need of a moment of peace, Aery: Calm Mind 2 is an unequivocal recommendation.