- Release Year: 2020
- Platforms: Windows Apps, Windows
- Publisher: Microsoft Corporation
- Developer: Forgotten Empires LLC, Tantalus Media Pty Ltd.
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Online PVP, Single-player
- Gameplay: Base building, Real-time strategy (RTS), Resource Management
- Setting: Age of Discovery, Asia, China (Ancient, Classical, Enlightenment, Europe, Historical events, Imperial), Japan (Ancient, Medieval), North America, South America
- Average Score: 77/100

Description
Age of Empires III: Definitive Edition is a remastered version of the classic real-time strategy game, combining the original Age of Empires III with its expansions, The WarChiefs and The Asian Dynasties. Set during the Age of Discovery and Enlightenment, the game features enhanced graphics, new civilizations like the Inca and Swedes, revised campaigns, and improved multiplayer with crossplay support. It retains the series’ signature blend of historical warfare, resource management, and empire-building, now with modernized visuals, gameplay tweaks, and additional content.
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Age of Empires III: Definitive Edition Reviews & Reception
opencritic.com (79/100): A modest remaster of a fun but flawed RTS that’s stuck in the ever-lengthening shadow of its predecessor.
metacritic.com (75/100): Age of Empires III Definitive Edition is a lovingly reworked classic of the RTS genre that modernises in all the right ways.
steambase.io (85/100): Age of Empires III: Definitive Edition has earned a Player Score of 85 / 100.
monstercritic.com (75/100): Age of Empires III: Definitive Edition delivers mixed results: while its revised Native American campaigns, new content, and improved historical accuracy show progress, outdated narrative structures, repetitive missions, and lingering colonial themes undermine its potential.
commentchoisir.fr (72/100): Age of Empires III: Definitive Edition ratings: 18 ratings, average score of 3.6/5.
Age of Empires III: Definitive Edition Cheats & Codes
Age of Empires III: Definitive Edition (PC)
Enter codes in the chat box during gameplay by pressing Enter.
| Code | Effect |
|---|---|
| give me liberty or give me coin | Gives 10,000 coin |
| medium rare please | Gives 10,000 food |
| Gives 10,000 wood | |
| a recent study indicated that 100% of herdables are obese | Fattens all animals on the map |
| this is too hard | Skips the current campaign scenario |
| all your base are belong to us 0 | Takes control of Mother Nature units |
| all your base are belong to us <0-8> | Takes control of the specified player (0 for Mother Nature) |
| cowhax | Turns all living units on the map into cows |
| don’t kick the pitbull | Spawns a Learicorn |
| nova & orion | Gives 10,000 experience points |
| o canada 2005 | Spawns a Lazerbear |
| red pocket | Spawns a Lion Dance Parade at the town center |
| safari | Spawns 12 random huntables |
| sooo good | Changes text regarding unit and building kills to jokes |
| speed always wins | Increases build, research, shipment, and gather rates by 100x |
| trojan cow | Spawns a Wood Cattle |
| tuck tuck tuck | Spawns The Tommynator monster truck |
| ya gotta make do with what ya got | Spawns a powerful artillery unit that fires Capybara |
| where’s that axe? | Spawns George Crushington |
| wee ooh wee ooh | Spawns a BigAndy monster truck |
| wuv woo vol.2 | Spawns a Flying Purple Tapir |
| a whole lot of love | Adds 10,000 to every available resource |
| ding ding ding | Spawns a Monster Ice Cream Truck |
| mustard relish and burning oil | Spawns a Flaming Hot Dog Cart |
| trade plz | Gives 10,000 export |
| social media | Gives 10,000 influence |
| devasd | Gives 10,000 XP, 10,000 of every resource, fully reveals the map, grants a trickle of 400 XP, increases explorer speed, and build/research rates by 100x |
| i spit on you | Spawns a Gatling Camel |
| feeling whelmed now? | Turns all living units and buildings on the map into Leonardo’s Tank |
| flying dutchman | Enables all naval units to move on land |
| granny nanny | Turns all villagers into Dahomey Amazons |
| honey badger don’t give a | Spawns a Honey Badger |
| i don’t exist | Spawns a Penguin |
| mercator | Reveals the entire map and removes Fog of War |
| release the hounds | Turns all units into Wolf Beasts |
| the king of all beasts | Spawns two Guardian Lions |
| venividivinci | Spawns Leonardo’s Tank |
| x marks the spot | Reveals the map (keeps Fog of War) |
| blah blah blah | Instantly makes the player victorious |
| shiver me timpers! | Destroys all enemy boats on the map |
| we <3 fluffy!1! | Spawns Fluffy (dog unit) |
| no fog | Reveals the map and all enemy units |
| hide ui | Hides the UI |
Age of Empires III: Definitive Edition: A Triumphant Remaster of a Divisive Classic
Introduction
Age of Empires III: Definitive Edition (AoE3:DE) is a remaster that dares to redefine a game once considered the “black sheep” of the Age of Empires franchise. Released in 2020, it builds upon the 2005 original—a title that polarized fans with its bold departures from tradition—while addressing its flaws and expanding its scope. This review explores how AoE3:DE not only revitalizes a misunderstood classic but also carves its own niche in the RTS landscape.
Development History & Context
A Legacy of Innovation and Controversy
The original Age of Empires III (2005) was developed by Ensemble Studios, a team renowned for revolutionizing the RTS genre. However, its reception was mixed. Critics praised its ambition but criticized its deviations from the series’ formula, particularly the introduction of the Home City system and its focus on the Age of Discovery. Bruce Shelley, co-creator of the series, later called it a “huge mistake,” though it cultivated a dedicated fanbase.
The Definitive Edition’s Vision
AoE3:DE was developed by Tantalus Media and Forgotten Empires, overseen by World’s Edge (Microsoft’s internal studio). The goal was to modernize the game while preserving its unique identity. Key objectives included:
– Graphical Overhaul: 4K resolution, rebuilt 3D assets, and enhanced visual effects.
– Gameplay Refinements: Balancing tweaks, AI improvements, and quality-of-life changes.
– Expansion of Content: New civilizations (Inca, Swedes, United States, Ethiopians, Hausa, Mexicans, Italians, Maltese), game modes (Historical Battles, The Art of War), and post-launch DLC.
– Cultural Sensitivity: Collaboration with Indigenous consultants to revise representations of Native American civilizations.
The development faced challenges, including COVID-19 disruptions and backlash over certain creative decisions (e.g., renaming the “Colonial Age” to “Commerce Age”). However, post-launch support has transformed AoE3:DE into a polished, community-driven experience.
Narrative & Thematic Deep Dive
The Black Family Saga: A Multigenerational Epic
AoE3:DE’s campaign follows the fictional Black family across three acts, each set in a different historical period:
1. Act I: Blood (Late 16th Century) – Morgan Black, a Knight of St. John, battles the Ottomans and pirates in a quest for the Fountain of Youth.
2. Act II: Ice (Mid-18th Century) – John Black, a mercenary, fights in the Seven Years’ War and clashes with the Circle of Ossus.
3. Act III: Steel (Early 19th Century) – Amelia Black, a railroad tycoon, confronts the Circle’s remnants in South America.
The narrative blends historical events (e.g., the Great Siege of Malta, the American Revolution) with fictional intrigue, though its execution is uneven. While the voice acting (e.g., Tasia Valenza as Amelia) and cinematic presentation are strong, the campaign’s pacing and mission design occasionally feel repetitive.
Themes: Colonialism, Exploitation, and Resistance
AoE3:DE grapples with the moral complexities of colonialism. The original game’s portrayal of Native Americans was criticized for stereotypes (e.g., the “Fire Pit” mechanic). The Definitive Edition addresses this by:
– Renaming Civilizations: The Sioux and Iroquois are now the Lakota and Haudenosaunee, using their Indigenous names.
– Revising Mechanics: The “Fire Pit” was replaced with the Community Plaza, and gold mining was removed for Native civilizations (replaced with fur trading).
– Rewriting the WarChiefs Campaign: The “Shadow” act was overhauled to better represent Indigenous perspectives, though some changes (e.g., omitting Crazy Horse) remain controversial.
These revisions reflect a conscious effort to reconcile the game’s historical setting with modern sensibilities, though not without debate.
Gameplay Mechanics & Systems
Core Gameplay: A Unique RTS Experience
AoE3:DE retains the original’s distinctive mechanics while refining them:
1. Home City System: Players receive shipments (units, resources, upgrades) from their Home City, which levels up persistently across games. The Definitive Edition unlocks all cards by default, removing grind.
2. Explorer Unit: A hero-like scout who gathers treasures, builds trading posts, and can be ransomed if defeated.
3. Age Advancement: Players choose Politicians when aging up, each offering unique bonuses (e.g., military units, economic boosts).
4. Resource Gathering: Villagers automatically deposit resources, streamlining gameplay.
Civilizations: Diversity and Depth
The game features 16 base civilizations (plus DLC additions), each with unique mechanics:
– European Powers (e.g., British, French, Spanish): Focus on gunpowder units and colonial expansion.
– Native American (e.g., Lakota, Haudenosaunee): Emphasize mobility, stealth, and resource trading.
– Asian (e.g., Japanese, Chinese): Specialize in unique units (e.g., samurai, monk warriors) and economic bonuses.
– New Additions (e.g., Inca, Swedes): The Inca excel in defensive play with their stone walls, while the Swedes dominate with artillery and mercenaries.
Multiplayer and AI
- Multiplayer: Cross-network play, ranked ladders, and dedicated servers. The game supports up to 8 players in team battles.
- AI Improvements: The “Extreme” difficulty setting introduces micromanagement and adaptive strategies, though pathfinding issues persist.
Issues and Criticisms
- Pathfinding: Units occasionally get stuck or behave erratically.
- Balance: Some civilizations (e.g., United States, Japan) were overpowered at launch but have since been tweaked.
- UI Clunkiness: The redesigned interface can feel unintuitive for veterans.
World-Building, Art & Sound
Visual Fidelity: A Modern Classic
AoE3:DE’s visuals are a stunning upgrade from the original:
– 4K Resolution: Crisp textures, detailed unit models, and dynamic lighting.
– Havok Physics: Buildings collapse realistically, and environmental interactions feel immersive.
– Map Design: Randomly generated maps (e.g., Great Plains, Andes) are diverse and strategically rich.
Audio Design: Orchestral Grandeur
The remastered soundtrack, composed by Stephen Rippy, blends orchestral and period-appropriate instruments. Each civilization has a unique musical theme, enhancing immersion. Sound effects (e.g., cannon fire, ambient wildlife) are equally polished.
Atmosphere: A Living World
The game’s setting—spanning the Americas, Europe, Africa, and Asia—is brought to life through:
– Historical Battles: One-off scenarios (e.g., the Siege of Algiers) with unique objectives.
– The Art of War: Challenge missions that teach advanced strategies.
– Mod Support: Players can create custom scenarios, maps, and total conversions.
Reception & Legacy
Critical Reception: A Mixed but Positive Response
AoE3:DE received a Metacritic score of 75/100, with praise for its visuals, content depth, and post-launch support. However, criticisms included:
– Technical Issues: Bugs at launch (e.g., crashes, AI pathfinding) marred the experience.
– Controversial Changes: Some fans resented the renaming of mechanics (e.g., “Colonial Age” to “Commerce Age”) and the omission of historical figures (e.g., Andrew Jackson).
– Comparison to AoE2:DE: Many felt it lacked the polish of its predecessor’s remaster.
Community and Longevity
Despite a rocky launch, AoE3:DE has thrived thanks to:
– Post-Launch Support: Regular patches, balance updates, and free content (e.g., explorer skins).
– Modding Community: Active modders have created historical overhauls, new civilizations, and gameplay tweaks.
– Player Base: As of 2024, the game maintains ~2,800 concurrent players on Steam, a significant improvement over the original.
Influence on the Franchise
AoE3:DE’s success has influenced subsequent Age of Empires titles:
– Age of Empires IV (2021): Borrowed elements like the Art of War mode and historical battles.
– Age of Mythology: Retold (2024): Learned from AoE3:DE’s post-launch support model.
Conclusion: A Definitive Triumph
Age of Empires III: Definitive Edition is a bold, flawed, and ultimately triumphant remaster. It preserves the original’s innovative spirit while addressing its shortcomings and expanding its scope. Though its launch was marred by controversy and technical issues, relentless post-launch support has transformed it into a modern classic.
Final Verdict: 8.5/10 – A must-play for RTS fans, especially those who appreciate historical depth and strategic diversity. While not without its flaws, AoE3:DE earns its place as a definitive entry in the Age of Empires saga.
Key Takeaways
- Strengths: Stunning visuals, deep civilization variety, robust post-launch support, and a unique Home City system.
- Weaknesses: Initial technical issues, divisive creative changes, and occasional UI clunkiness.
- Legacy: A testament to how a remaster can revitalize a misunderstood classic, setting a benchmark for future Age of Empires titles.
For fans of the series, AoE3:DE is not just a remaster—it’s a renaissance.