Age of Mythology (Collectors Edition)

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Description

Age of Mythology: Collector’s Edition is a special limited-release version of Ensemble Studios’ mythology-themed real-time strategy game, where players command ancient civilizations infused with divine powers and mythical creatures from Greek, Norse, and Egyptian pantheons to build empires and wage epic battles across mythological landscapes. This premium edition enhances the core RTS experience with exclusive physical collectibles, including a limited-edition Minotaur figurine, the original soundtrack CD, a making-of DVD, signed posters, Bulfinch’s Mythology book, and detailed technology trees.

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Age of Mythology (Collectors Edition) Patches & Updates

Age of Mythology (Collectors Edition) Mods

Age of Mythology (Collectors Edition) Guides & Walkthroughs

Age of Mythology (Collectors Edition) Reviews & Reception

ign.com : Ensemble’s latest is fit for the gods.

metacritic.com (89/100): With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that’s simultaneously deeper and more accessible than its predecessor.

gamespot.com : Age of Mythology is the last real-time strategy game you’ll need for a long time.

imdb.com (100/100): I’ve been playing this game for over 10 years and it is still one of my most favorite game out there.

Age of Mythology (Collectors Edition) Cheats & Codes

PC – Age of Mythology (Original)

Press Enter, type the code in capital letters into the chat box, press Enter again. Cheat codes are case-sensitive.

Code Effect
JUNK FOOD NIGHT 1,000 food
TROJAN HORSE FOR SALE 1,000 wood
ATM OF EREBUS 1,000 gold
MOUNT OLYMPUS 100 favor (or 200 favor for Zeus)
LAY OF THE LAND Reveals map
UNCERTAINTY AND DOUBT Hides map
THRILL OF VICTORY Instantly wins the game
CHANNEL SURFING Skips to the next scenario in the campaign
L33T SUPA H4X0R Massively speeds up all time-based functions for all players, making them almost instantaneous
LETS GO! NOW! Fast game speed (two spaces between GO! and NOW!)
CONSIDER THE INTERNET Slow game speed
DIVINE INTERVENTION Renews god power usage
PANDORAS BOX Grants 4 random god powers
WRATH OF THE GODS Grants the Lightning Storm, Earthquake, Meteor and Tornado god powers with unlimited uses
GOATUNHEIM Grants the Goatunheim god power. Turns all units on the map into goats
FEAR THE FORAGE Grants the Walking Berry Bushes god power
BAWK BAWK BOOM Grants the Chicken Storm god power. Rains down explosive chickens
I WANT TEH MONKEYS!!!1! Spawns 100 Monkeys at the Town Center
WUV WOO Spawns a Flying Purple Hippo at the Town Center
TINES OF POWER Spawns a Forkboy at the Town Center
O CANADA Spawns a Lazer Bear at the Town Center
ISIS HEAR MY PLEA Spawns the heroes from the Fall of the Trident campaign at the Town Center
SET ASCENDANT Gives control of all Mother Nature units on the map
RED TIDE Turns the water red which kills all the fish
MR. MONDAY Gives Titan AI 1000% handicap
ENGINEERED GRAIN Instantly fattens herd animals
IN DARKEST NIGHT Cycles through four different light settings

PC – Age of Mythology: The Titans (Gold/Collectors Edition)

Press Enter, type the code in capital letters into the chat box, press Enter again. Cheat codes are case-sensitive.

Code Effect
ZENOS PARADOX Similar to PANDORAS BOX, but with Atlantean God Powers included
TINFOIL HAT Ownership of all units on the map are randomized
TITANOMACHY Spawns a Titan at the Town Center
RESET BUTTON All buildings on the map become deconstructed
ATLANTIS REBORN Spawns the heroes from The New Atlantis campaign at the Town Center
BARKBARKBARKBARKBARK Spawns Bella at the Town Center

PC – Age of Mythology Extended Edition

Press Enter, type the code in capital letters into the chat box, press Enter again. Cheat codes are case-sensitive.

Code Effect
NINJACONNOR 100,000 each resource, maxes population cap, unlimited god power castings, 100x build/research speeds
WRATH OF CYCLONE Turns all your units into titans
POWERS FROM DIYU Grants four random god powers, including the possibility of Chinese powers
BLESS ME FU XI Spawns heroes from Tale of the Dragon campaign
TITANIC Allows your titans to traverse water
WOLOLO Chinese monks sing the famous cry when successfully converting enemy units

Age of Mythology (Collectors Edition): Review

Introduction

Imagine commanding legions of hoplites alongside rampaging Minotaurs, invoking Zeus’s lightning to shatter enemy walls, or unleashing a Frost Giant upon hapless foes—all while the fates of Olympus, the Nile, and Asgard hang in the balance. Released in 2002, Age of Mythology from Ensemble Studios wasn’t just another real-time strategy (RTS) title; it was a mythic reinvention of the Age of Empires formula, blending historical empire-building with the raw spectacle of Greek, Egyptian, and Norse legends. The Collectors Edition elevates this masterpiece, bundling the core game with premium artifacts like a limited-edition Minotaur figurine, signed posters, Bulfinch’s Mythology tome, technology trees, the original soundtrack CD, and a “Making of” DVD. Its legacy endures through remasters like Age of Mythology: Retold (2024), proving its timeless appeal. My thesis: This edition isn’t merely a game—it’s a collector’s shrine to RTS innovation, where mythological grandeur meets mechanical perfection, securing its pantheon status two decades on.

Development History & Context

Ensemble Studios, the architects behind the Age of Empires dynasty, unveiled Age of Mythology as a bold pivot from historical fidelity to mythic fantasy, codenamed “RTSIII” during its genesis. Development kicked off alongside Age of Empires II: The Age of Kings (1999), birthing their first fully 3D engine, the BANG! (Big And Naughty Graphics), announced in January 2001. Lead designer Ian M. Fischer, alongside talents like Bruce Shelley, Jeff Brown, and Greg Street (GhostShrimp), envisioned escaping historical repetition by infusing gods, heroes, and monsters into the RTS lexicon. Tony Goodman directed, David Rippy produced, and programmers like Robert Fermier (Xemu) and Paul Bettner (winter) engineered its robust systems.

The 2002 landscape was RTS Valhalla: Blizzard’s Warcraft III loomed with its hero-centric RPG fusion, while Westwood’s Command & Conquer era waned. Ensemble countered with a November 8, 2002 release (Collectors Edition), post-AoE II‘s multiplayer dominance via Zone.com (predecessor to ESO). Technological constraints—early 3D on Windows XP-era PCs—pushed innovations like dynamic god powers (debated for balance, limited to one-use) and authentic sound design (e.g., slowed penguin cries for Erebus souls). Beta-testing emphasized balance, with a multiplayer alpha for 10,000 players. The Collectors Edition, limited to 50,000 US copies (21,000 EU English, region-specific serials), catered to devotees, including 115 credited staff like composer Stephen Rippy (Big Al). This context birthed a game that honored its lineage while forging mythic paths.

Narrative & Thematic Deep Dive

Age of Mythology‘s Fall of the Trident campaign—32 scenarios spanning Troy’s siege to Atlantis’s doom—is a tapestry of heroism, divine intrigue, and apocalyptic dread, far surpassing Age of Empires‘ anthology vignettes. Protagonist Arkantos, Atlantis’s stoic admiral, leaves son Kastor amid omens to reclaim Poseidon’s trident from minotaur Kamos. Thrust into the Trojan War, he allies with Ajax, Agamemnon, Odysseus, and centaur sage Chiron against cyclops warlord Gargarensis and priestess Kemsyt. Escaping Erebus’s Tartarus gate via Zeus’s mercy, they reach Egypt, aiding Nubian queen Amanra in resurrecting Osiris (scattering Set’s dismemberment) while thwarting Kronos’s Titan liberation—whispered by Athena in dreams.

Norse arcs introduce dwarves Brokk/Eitri, valkyrie Reginleif, and Loki’s deceptions amid Ragnarök portents, culminating in Thor’s hammer reforging to seal Niflheim’s gate. The climax invades fortified Atlantis, where Poseidon animates a colossus; Arkantos’s Zeus-wonder sacrifice sinks the isle, earning Athena’s apotheosis. Dialogue crackles with gravitas—”We surrender. Come closer”—and humor (e.g., pharaoh “Bubba Joe”), blending Homeric epic with pulp flair. Themes probe mortality vs. divinity: heroes defy gods (Poseidon’s betrayal for Kronos’s promise), cultures unite against cosmic threats, and favor (prayer, monuments, combat) symbolizes piety’s double-edge. Recurring foes like Gargarensis (beheaded, revealed alive) build tension; the optional Golden Gift DLC follows Brokk/Eitri forging Freyr’s boar, stolen by Skult. This narrative elevates RTS from skirmish to saga, treating myths as “history” per Shelley’s research.

Gameplay Mechanics & Systems

At its core, Age of Mythology refines the RTS loop: gather food/wood/gold/favor (favor’s genius—Greeks pray at temples, Egyptians build monuments, Norse fight), erect Town Centers/Houses for population (up to 300), advance four Ages (Archaic to Mythic) unlocking techs/units. Innovation shines in god selection: major (Zeus/Ra/Odin et al.) plus three minors dictate myth units, techs, and one-use god powers (e.g., Meteor, Ragnarök). Civilizations diverge exquisitely—Greeks excel in counters (hoplites vs. cavalry), Egyptians swarm cheap infantry/priest-heals, Norse raid with infantry/dwarves (no wood for buildings).

Units form dual triangles: rock-paper-scissors (infantry > cavalry > archers > infantry) atop hero > myth > human > hero, with siege shredding buildings. Heroes (e.g., Ajax’s spear) relic-hunt for bonuses; myths like Cyclops (hurl foes) or Sphinx demand strategy. Population slots (1-5 per unit) enforce trade-offs. UI innovates with culture-themed banners for group management (cavalry icons at-a-glance), though formations/hotkeys (e.g., guard via readme) feel clunky. Multiplayer via ESO (2-12 players) offers Supremacy/Deathmatch/Nomad/King of the Hill/Sudden Death; scenario editor surpasses AoE II with overlaps, steep terrain, triggers/cinematics. Flaws? AI trickles attacks, pathing stumbles on bridges—but balance post-extensive testing ensures depth without frustration. Collectors’ tech trees aid mastery.

World-Building, Art & Sound

Mythology pulses through vibrant biomes: sun-baked Nile monuments, fog-shrouded Erebus, snowy Norse vales, eclipsed Atlantis. BANG!’s 3D dazzles—bright palettes, fluid animations (Minotaurs flinging foes), fog/water/snow effects immerse sans Warcraft III‘s caricature. Culture interfaces (sandstone Egypt, leather Norse) enhance identity; heroes glow ethereally. Soundtrack (Rippy/McMullan, 70-piece orchestra) evokes antiquity—ney flutes, tablas, toy piano—distinct per civ (e.g., Greek lyres), though repetitive loops irk. Authentic voices (native tongues), meat-sledgehammer hacks, penguin-souls blend epic with eerie. These forge an atmosphere where gods feel omnipresent, amplifying tactical stakes into legendary immersion.

Reception & Legacy

Launched to acclaim—IGN 9.3 (“most fun RTS in years”), GameSpot 9.2 (“tremendous value”), Metacritic 89%—Age of Mythology sold 1M+ in four months, platinum status. Nominated for AIAS “Game/Strategy of the Year”; GameSpot’s November PC GOTM. Players adored campaign polish; multiplayer thrived on ESO tournaments/LANs. Collectors Edition (5/5 MobyGames avg., limited runs) thrilled fans with extras fostering community (e.g., figurine displays). Legacy: The Titans (2003, Atlanteans/Titans), Extended Edition (2014, HD/Steam), Tale of the Dragon (2016, Chinese), Retold (2024, remaster/expansions). Influenced RTS mythos (Smite, God of War echoes), AI studies (neurotic bots outperformed stock), board game (2003). In a Warcraft III-dominated era, it proved Ensemble’s versatility before closure (2009).

Conclusion

Age of Mythology (Collectors Edition) is RTS Olympus: mechanically sublime, narratively epic, visually mythic. Its innovations—favor economy, god powers, civ asymmetry—refined the genre amid 3D dawn, while extras like the Minotaur and soundtrack immortalize it for historians. Flaws (repetitive score, AI quirks) pale against 32-mission brilliance and endless replayability. Verdict: Essential 9.5/10, a cornerstone of gaming history—buy the rare edition, invoke the gods, and conquer eternity. In Retold’s shadow, it remains the original trident.

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