- Release Year: 2017
- Platforms: Windows
- Publisher: Bitlock Studio
- Developer: LillyWelland inc.
- Genre: Action
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Aviation, Direct control, Flight, Shooter
- Setting: 2D scrolling
- Average Score: 40/100

Description
Airstrike One is a top-down 2D scrolling shooter game released in 2017. Players take control of a fighter jet, navigating through dynamic battlefields to destroy enemy aircraft and helicopters. Equipped with a high-speed machine gun and homing missiles, players can collect power-ups to enhance their armor and ammunition, all while avoiding direct hits in an intense and addictive gameplay experience.
Where to Buy Airstrike One
PC
Airstrike One Guides & Walkthroughs
Airstrike One: Review
Introduction
In the vast ocean of indie shooters, Airstrike One (2017) sinks more than it soars. Priced at a meager $0.49 on Steam, this top-down aerial combat game promises explosive action but delivers little beyond a fleeting distraction. Developed by LillyWelland inc. and published by Bitlock Studio, the game attempts to revive the spirit of classic arcade shooters like Scramble (1981) but stumbles under the weight of uninspired design and technical mediocrity. This review dissects Airstrike One’s fleeting ambitions and its place as a cautionary tale in the indie shooter genre.
Development History & Context
Studio & Vision
LillyWelland inc., a lesser-known developer, and Bitlock Studio positioned Airstrike One as a tribute to retro shooters, leveraging the Unity engine for its 2D-scrolling mechanics. Released in 2017, the game entered a saturated market of indie titles vying for attention amid a resurgence of minimalist arcade experiences. However, the lack of a clear creative direction—evident in its sparse Steam description and generic ad copy—hinted at a project driven more by convenience than passion.
Technological Constraints
Built using Unity, Airstrike One suffers from cookie-cutter asset use and minimal optimization. While the engine allows for accessibility, the game’s simplistic visuals and barebones UI reflect a lack of polish. System requirements are modest (a DualCore CPU and 2GB RAM), but even these feel excessive given the game’s 100MB footprint and rudimentary graphics.
Narrative & Thematic Deep Dive
Plot & Characters
No narrative exists here. The game’s Steam description vagueLY references “temporary stretches” and “enemy combat units,” but there’s no story, characters, or context for the player’s actions. The absence of world-building reduces the experience to a sterile shooting gallery, devoid of stakes or emotional investment.
Themes
The closest thing to a theme is a generic “kill them all” mentality, echoing arcade shooters of the 1980s. However, without narrative weight or stylistic flair, this theme feels hollow. The game’s ad copy touts “addictive gameplay,” but repetition without purpose falls short of delivering meaningful engagement.
Gameplay Mechanics & Systems
Core Loop & Combat
The gameplay revolves around controlling a fighter jet in a top-down perspective, dodging bullets, and destroying waves of enemy planes and helicopters. Players wield a machine gun and homing missiles, with power-ups offering temporary boosts to armor and ammunition.
- Power-Ups: Limited to health and ammo drops, these lack creativity and fail to evolve the gameplay.
- Enemy AI: Foes follow predictable patterns, reducing combat to monotonous strafing runs.
- Difficulty: Despite claims of a “dynamic hot fight,” the challenge derives more from overwhelming numbers than smart design.
UI & Progression
The UI is functional but barebones, with minimal HUD elements tracking health and ammunition. There’s no progression system, leaderboards, or unlockables—features expected even in budget titles. The absence of replay value is glaring.
World-Building, Art & Sound
Visual Design
Airstrike One’s 2D-scrolling aesthetic channels retro shooters but lacks their charm. Environments are bland, alternating between generic skies and ground targets. The “incredible special effects” promised in the ad blurB amount to rudimentary explosions and smoke trails.
Sound Design
The soundtrack is forgettable, featuring looping electronic beats that fail to heighten tension. Sound effects—gunfire, explosions—are passable but lack depth, further emphasizing the game’s lack of atmosphere.
Reception & Legacy
Critical & Commercial Reception
Launched to silence, Airstrike One garnered no critic reviews and a “Mostly Negative” rating on Steam (36% positive). Players criticized its lack of content, calling it “actual dogshit” in community guides. With only two registered owners on MobyGames, its commercial impact was negligible.
Industry Influence
The game’s legacy is one of caution. It serves as a reminder that even low-price indie titles require innovation or polish to stand out. Its failure to iterate on its predecessors (Airstrike II: Gulf Thunder, Scramble) underscores the risks of nostalgic pandering without substance.
Conclusion
Airstrike One is less a game and more a proof-of-concept gone awry. While its $0.49 price tag might tempt curious players, the experience offers little beyond a fleeting reminder of why classic shooters endure: they combine tight mechanics with personality. LillyWelland inc.’s effort lacks both, cementing its status as a forgettable blip in gaming history. For enthusiasts of the genre, revisiting Scramble or modern indie gems like Sky Force Reloaded would be time better spent.
Verdict: A shallow, disposable entry in the shooter canon—only for the morbidly curious.