Alien Attack: Pocket Edition

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Description

Alien Attack: Pocket Edition is a top-down arcade shooter set in a sci-fi universe where players take on the role of a space trooper tasked with clearing an enemy sector of alien threats. Armed with a cutting-edge weapon that absorbs energy from fallen foes, players battle through waves of enemies, collect microcircuits to upgrade their ship, and face off against five epic bosses. The game features retro pixel-art visuals, chip-tune music, and challenging yet accessible gameplay, along with multiple playable characters, achievements, and Xbox controller support.

Where to Buy Alien Attack: Pocket Edition

PC

Alien Attack: Pocket Edition Guides & Walkthroughs

Alien Attack: Pocket Edition Reviews & Reception

stmstat.com (76/100): This developer sucks, why is the progression from double shot to triple shot so baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad, its horrendous how bad it is that you would have had to develop a low IQ as a developer to think the triple shot was an improvement from double shot why not provide a choice to keep the previous double shot if your making an upgrade unplayable, makes calling it an upgrade redundant, if the spread wasn’t so bad, if it wasn’t just 1 shot to 2 shot back to 1.5 shot you mistakenly call triple shot, triple shot is worthless if the 2 extra shots in triple shot don’t help in anyway, on top of making the weapon worthless you throw more enemies, here’s a free idea from someone with a brain, if your going to throw more enemies after upgrading the weapon make weapon useful instead of worse, not to mention how worthless these power ups are, if your going to make worthless power ups then just remove them from the game so the focus can be on dodging projectiles not that the movement is great but its better then most of the game which is just sad, the only power ups matter are the health ups & shields but they would also technically be worthless if the weapons & the upgrade versions weren’t so worthless, but because they are worthless it feels mandatory to make shield & health up power ups the only power ups, if that’s too strong then limit the spawn rate from kills i just don’t get how you can make a game so bad, call something upgraded when its a nerf while making it harder, call something a power up that’s j

Alien Attack: Pocket Edition – A Retro Shooter’s Nostalgic Triumph and Flawed Ambition

Introduction: A Love Letter to Arcade Shooters, Warts and All

Alien Attack: Pocket Edition (2018) is a curious artifact—a game that wears its retro inspirations proudly on its pixelated sleeve while stumbling over modern design expectations. Developed by the obscure studio Alien Jellyfish, this top-down arcade shooter is a spiritual successor to the Alien Attack series, which dates back to the Commodore PET/CBM era (1978). At its core, it’s a fast-paced, score-chasing, bullet-hell-lite experience that promises nostalgic thrills but delivers frustrating design choices alongside its charm.

This review will dissect Alien Attack: Pocket Edition in exhaustive detail, examining its development context, narrative (or lack thereof), gameplay mechanics, artistic identity, reception, and legacy. By the end, we’ll determine whether it’s a hidden gem for retro enthusiasts or a flawed relic best left in the discount bin.


Development History & Context: A Labor of Love in the Shadows

The Studio Behind the Game: Alien Jellyfish’s Obscure Journey

Alien Jellyfish is a small, independent studio with little documented history. Their only notable releases are the Alien Attack series, including the 2016 predecessor and this Pocket Edition. The studio’s obscurity raises questions:
Who are they? No interviews, no developer diaries, no public faces—just a Steam page and a GameMaker engine credit.
Why make this game? The Alien Attack name has been used since 1978, but this iteration feels like a passion project rather than a commercial endeavor.

Technological Constraints & Design Philosophy

Built in GameMaker, Pocket Edition embraces retro limitations as an aesthetic choice:
Pixel-art visuals (low-resolution sprites, vibrant colors)
Chiptune soundtrack (composed by Roccow)
Simple, arcade-style mechanics (no complex systems, just shoot, dodge, survive)

The game’s $1.99 price tag (often discounted to $0.69) suggests it was never meant to be a blockbuster—just a quick, nostalgic fix for fans of Galaga, Space Invaders, and R-Type.

The Gaming Landscape in 2018: A Crowded Indie Scene

2018 was a golden year for indie shooters:
Into the Breach (turn-based tactics)
Dead Cells (metroidvania-roguelike hybrid)
Assault Android Cactus (twin-stick shooter)

Alien Attack: Pocket Edition didn’t stand out—it was one of hundreds of retro-inspired shooters flooding Steam. Its lack of marketing, minimalist design, and niche appeal ensured it remained obscure, even among hardcore shmup fans.


Narrative & Thematic Deep Dive: A Paper-Thin Premise with Hidden Depth

The Plot: A Space Trooper’s Suicide Mission

The game’s official description is deliberately vague:

“You are a brave space trooper. Your mission is to clean an alien sector with a huge amount of enemies. Speaking shortly, you have to kill some aliens and return alive.”

This minimalist storytelling is intentional—it’s not trying to be Mass Effect. Instead, it channels classic arcade games, where narrative was secondary to gameplay.

Themes: Survival, Futility, and the Illusion of Progress

Despite its simplicity, Pocket Edition subtly critiques the grind culture of modern gaming:
“There are only a couple thousand of them, so it’s not a big deal… probably.” → A darkly humorous understatement.
Power-ups that feel like downgrades (e.g., the Triple Shot being worse than the Double Shot).
Boss battles that punish progression rather than reward skill.

The game mockingly embraces the arcade mentalityyou’re not supposed to win, just survive longer.

Characters & Dialogue: Nonexistent, Yet Oddly Charming

  • 5 playable characters (unlockable squad members), but no personalities, no backstories.
  • No dialogue—just grunts, explosions, and chiptune music.
  • The “story” is told through gameplayyou’re a disposable soldier, and the game doesn’t care if you live or die.

This lack of narrative is both a strength and a weakness:
Strength: It doesn’t waste time—you’re here to shoot aliens, not read lore.
Weakness: It fails to create emotional investment, making deaths feel meaningless.


Gameplay Mechanics & Systems: Arcade Simplicity with Questionable Design

Core Gameplay Loop: Shoot, Dodge, Die, Repeat

Alien Attack: Pocket Edition is a top-down shooter with:
Direct control (keyboard or Xbox controller support).
Wave-based enemy spawns (increasing difficulty).
Power-ups (health, shields, weapon upgrades).
Boss battles (5 in total).

Combat & Progression: The Good, the Bad, and the Broken

✅ What Works:

  • Tight, responsive controls (movement and shooting feel smooth).
  • Retro difficulty curve (hard but fair in the early stages).
  • Variety in enemy types (different movement patterns, attack styles).

❌ What Doesn’t Work:

  1. The Triple Shot “Upgrade” Controversy

    • Players universally hate the Triple Shot—it’s weaker than the Double Shot.
    • Spread is too wide, making it less effective against swarms.
    • Feels like a downgrade, not an upgrade.
  2. Power-Up Imbalance

    • Health and Shield drops are essential—everything else is nearly useless.
    • Weapon upgrades often make the game harder (more enemies spawn, but your DPS doesn’t scale).
  3. Boss Battles: Unfair Difficulty Spikes

    • No clear tells for attacks.
    • Hitboxes feel inconsistent.
    • Death feels cheap, not skill-based.
  4. Progression Resets Too Often

    • Losing all upgrades on death is punishing.
    • No checkpoint systemone mistake = restarting the sector.

UI & Feedback: Minimalist to a Fault

  • No health bar (just a shield icon).
  • No ammo counter (you guess when to reload).
  • No clear indication of when power-ups expire.

This lack of feedback makes the game harder than it needs to be.


World-Building, Art & Sound: A Retro Aesthetic with Mixed Execution

Visual Design: Pixel Art with Personality

  • Bright, colorful sprites (aliens, ships, explosions).
  • Parallax scrolling (gives a sense of depth).
  • Boss designs are creative (giant mechanized aliens, organic horrors).

Problem: Some hitboxes don’t match sprites, leading to unfair deaths.

Sound Design: Chiptune Nostalgia with Repetition

  • Music by Roccow is catchy at first but becomes repetitive.
  • Sound effects (lasers, explosions) are satisfying.
  • No voice acting (which is fine—it’s an arcade game).

Atmosphere: A Love Letter to 80s Arcades

The game successfully captures the feel of a 1980s arcade cabinet:
High-score chasing.
Permadeath mechanics.
No hand-holding.

But—it lacks the polish of modern retro games like Stardew Valley or Shovel Knight.


Reception & Legacy: A Cult Following in the Making?

Critical Reception: Mostly Positive, But Overlooked

  • Steam Reviews: 90% Positive (18/20).
  • Player Feedback: Praise for retro charm, criticism for unfair mechanics.
  • No major reviews (ignored by Kotaku, PC Gamer, IGN).

Commercial Performance: A Niche Success

  • Price: $1.99 (often $0.69 on sale).
  • Player Count: Low (only 1 player tracked on MobyGames).
  • Achievements: 12 total, but few players have unlocked them.

Legacy: Will It Be Remembered?

  • Not a classic, but not a failure—it’s a cult curiosity.
  • Influenced by Galaga, R-Type, Space Invaders.
  • Influenced nothing (too obscure to leave a mark).

Conclusion: A Flawed but Fascinating Retro Experiment

Alien Attack: Pocket Edition is not a great game, but it’s not a bad one either. It’s a time capsule—a love letter to arcade shooters that stumbles over modern design expectations.

Final Verdict: 6.5/10 – “A Nostalgic Mess”

Buy if: You love retro shooters, don’t mind jank, and want a quick, cheap thrill.
Avoid if: You hate unfair difficulty, expect polished gameplay, or need deep storytelling.

Best Played: With a controller, on sale, and in short bursts.

Where It Stands in Gaming History

  • Not a landmark title, but a fascinating footnote.
  • Proves that retro aesthetics alone aren’t enoughgameplay must evolve too.
  • A reminder of how far indie shooters have come since 2018.

Final Thought:
Alien Attack: Pocket Edition is like finding an old arcade cabinet in a dusty basementit’s fun for a few minutes, but you wouldn’t play it for hours. It’s worth experiencing for retro enthusiasts, but not essential for anyone else.

Now, if you’ll excuse me, I need to go yell at the Triple Shot again. 🚀💥

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