- Release Year: 2006
- Platforms: Windows
- Publisher: 1C Company, Sigma LLC
- Genre: Compilation
- Game Mode: Single-player
- Average Score: 60/100

Description
Alien Shooter 2: Zolotoe izdanie is a compilation of the Alien Shooter series, including the base game and several expansions along with Alien Shooter 2. Set in a dark future where humanity battles relentless alien forces, each game in the collection offers unique campaigns and gameplay features. From the original’s arcade-style shooter action to the expansions’ added depth and the sequel’s enhanced mechanics, this golden edition caters to both new players and seasoned fans of the series.
Where to Buy Alien Shooter 2: Zolotoe izdanie
PC
Alien Shooter 2: Zolotoe izdanie Patches & Updates
Alien Shooter 2: Zolotoe izdanie Reviews & Reception
gamesreviews2010.com (80/100): Alien Shooter 2: Reloaded is a top‑down shooter masterpiece and a must‑play for fans of the genre.
Alien Shooter 2: Zolotoe izdanie Cheats & Codes
PC
Type codes during gameplay (not in Survive mode).
| Code | Effect |
|---|---|
| cheatw | +100 weapons reloading skills |
| stm | +10,000 money |
| cheatm | +10,000 money |
| cheats | +50 speed skill |
| stexp | Adds enough XP to reach the next level |
| cheatexp | Adds enough XP to reach the next level |
| stwin | Complete level successfully |
| stshop | Download shop on the level |
| cheath | Gives 1,000 HP |
| st1 | Gives 15,000 HP |
| stammo | Gives some ammo |
| st2 | Invincibility |
| stk9 | Kill all monsters on the map |
| stkk | Kills all monsters within 1,000-pixel radius |
| stgod | Maxes all skills (except perks) and adds 50,000 money |
| remgamma | Remove gamma on the level |
| stmusstop | Stop current music track |
| stat | Toggles statistics display |
| stmus[x] | Advance to track number [x] |
| allweapons | Unlocks all weapons |
| ammomax | Maximum ammo |
Alien Shooter 2: Zolotoe izdanie: Review
1. Introduction
Prepare to descend into the claustrophobic, gore-splattered depths of corporate hell. Alien Shooter 2: Zolotoe izdanie (Golden Edition) is not merely a game; it is a definitive anthology, a blood-soaked time capsule, and arguably the apex of Sigma Team’s signature brand of unrelenting top-down carnage. Released in 2006, this compilation bundles the original Alien Shooter (2003) alongside its two expansions (Fight for Life & The Experiment, both 2004) and the landmark sequel Alien Shooter 2: Vengeance (2006) in its 1.1 version. While the franchise began as a purist’s bullet-hell experience, Zolotoe izdanie represents its evolution into a full-fledged action-RPG hybrid, blending relentless, screen-filling action with deep character progression and strategic customization. This review will argue that Zolotoe izdanie, particularly through its inclusion of Alien Shooter 2: Vengeance, stands as a unique and influential artifact in the history of top-down shooters, a testament to the power of focused, unapologetically violent gameplay and emergent chaos, even as its narrative ambition sometimes outstrips its execution.
2. Development History & Context
Alien Shooter 2: Zolotoe izdanie emerged from the crucible of mid-2000s PC gaming, a period dominated by the rise of digital distribution (Steam launched 2003) and the increasing technical demands of 3D graphics. It was developed by Sigma Team, a Russian studio founded in 2003 by industry professionals targeting a “male audience” seeking “high quality and successful” action games. Their niche became top-down shooters, characterized by frantic combat and large-scale enemy counts. The compilation itself was published by Sigma LLC and 1C Company, primarily as a DVD-ROM package gathering the first four games of the series.
Alien Shooter 2: Vengeance, the crown jewel of this collection, represented a significant technological and design leap. It utilized the Unreal Engine 3 (a notable choice for a top-down isometric game at the time), enabling features that were cutting-edge for its genre: dynamic shadows and lighting, natural phenomena like fog, rain, and water, and the ability to render up to 100 monsters simultaneously on-screen, supported by a theoretical capacity for 10,000 monsters per map. This was ambitious, pushing hardware limits to create the overwhelming hordes the game demanded. The gaming landscape of 2006 saw the dominance of first-person shooters (FPS) like Half-Life 2 and Call of Duty 2, alongside the burgeoning success of top-down action-RPGs like Diablo II and the emerging wave of “looter-shooters.” Alien Shooter 2: Vengeance positioned itself as a hybrid, merging the relentless pace of a twin-stick shooter with the tangible progression and character building of an RPG, a niche that was still defining itself. The Zolotoe izdanie compilation served both as a definitive package for existing fans and an accessible entry point for newcomers to the series’ escalating chaos.
3. Narrative & Thematic Deep Dive
The narrative of Alien Shooter 2: Vengeance (the core of the compilation) unfolds in 2030 within the claustrophobic confines of the M.A.G.M.A. Energy Corporation’s top-secret research facility. The player is one of eight selectable mercenaries, hired to investigate the facility after a catastrophic experiment unleashes swarms of hostile aliens. The plot begins with a straightforward mission: rescue survivors, disable a self-destruct program, and locate the source of the outbreak. Characters like the pragmatic (and ultimately treacherous) General Baker, the engineer Nicholas offering rewards, and the captured mercenary Kate Lia provide brief human moments amidst the carnage.
As the narrative progresses, it reveals a deeper conspiracy. M.A.G.M.A. had been experimenting with controlling the alien entities, but an accident caused the outbreak. The discovery of research data controlling the aliens forms a central conflict. The game’s most significant feature is its branching narrative and morality system, culminating in a critical choice:
- The Hero’s Path: Rescuing Kate leads to a confrontation with General Baker, who reveals his true intent to harness the alien technology for world domination. After defeating Baker, the player confronts and kills the alien leader (the Basilisk). The research disk is destroyed, causing the alien hordes to turn on each other, allowing humanity to gradually recover. This ending presents a traditional heroic victory, albeit with heavy casualties (Kate is already dead).
- The Villain’s Path: Giving the disk to General Baker results in his escape, triggering a catastrophic chain reaction. The aliens, now organized under the Basilisk’s leadership, overwhelm Earth’s major cities. The game concludes with a bleak, apocalyptic journal entry from the last human, describing nuclear devastation and corporate greed (M.A.G.M.A.) still seeking its lost weapons. This ending underscores the theme of unchecked corporate ambition leading to planetary ruin.
Themes: The narrative explores Corporate Malfeasance and Hubris. M.A.G.M.A.’s reckless pursuit of profit and power is the root cause of the apocalypse. Betrayal and Greed are embodied by General Baker’s face-heel turn. The Nature of Control is questioned – can humanity ever safely harness such destructive power, or will it inevitably be consumed by it? The Sacrifice and Survival theme is constant, with the player’s choices determining the fate of humanity. While the dialogue is functional at best (suffering from occasional “Engrish” translation) and character development is thin, the branching endings provide a surprising layer of agency and thematic weight to the relentless action.
4. Gameplay Mechanics & Systems
Alien Shooter 2: Vengeance revolutionized the series with its deep RPG mechanics, moving far beyond the arcade roots of its predecessor.
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Character Creation & Progression:
- 8 Playable Marines: Each has distinct starting stats (HP, Strength, Speed, Accuracy, Intelligence) and equipment, influencing playstyle (e.g., Sammy Swearengen might favor heavy weapons, while a different character might start faster).
- Experience & Skill Trees: Killing enemies and completing objectives grants experience. Leveling up grants points to increase core attributes (Strength affects ammo carrying capacity and HP, Speed influences movement, Accuracy impacts damage and spread, Intelligence boosts implant effectiveness) and weapon mastery skills (specific to each weapon class: Pistols, Shotguns, Rifles, Miniguns, Grenade/Rocket Launchers, Energy Weapons). This creates tangible builds: a “Tank” focusing on Strength/HP/Heavy Armor, a “Speed Demon” on Speed/Accuracy/Light Armor, or a “Tech Specialist” on Intelligence/Implants/Advanced Weapons.
- Perks: A crucial system. At creation, players select one of 8 unique perks that become a core stat:
- Самолечение (Regeneration): Gradual HP recovery.
- Аналитик (Analyst): Increased XP gain.
- Экономист (Economist): More money found.
- Ночное видение (Night Vision): See in the dark.
- Вампиризм (Vampirism): Steal HP when killing.
- Гипнотизёр (Hypnotist): Temporarily confuse enemies.
- Наблюдатель (Observer): Highlights secrets.
- Боксер (Boxer): Increased melee damage/fist weapon proficiency.
Perks add significant depth and replayability, defining a character’s core identity beyond pure stats.
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Combat & Arsenal:
- Unrelenting Action: The core loop involves navigating labyrinthine facilities and open areas while facing relentless waves of aliens. The isometric perspective provides excellent tactical awareness.
- Massive Arsenal: Over 50 weapons are featured, ranging from basic pistols and shotguns to exotic energy weapons, flamethrowers, freeze rays, and the devastating Magma Minigun or Nuclear Rocket Launcher. Weapons require minimum skill levels to use effectively, encouraging specialization. Ammo management is critical, though Strength upgrades allow carrying staggering amounts.
- Environmental Destruction: Exploding barrels, dynamic lighting, and sheer carnage create constantly shifting battlefields. The physics (gibs, dismemberment) are a key spectacle.
- Vehicles & Turrets: Brief but thrilling segments allow controlling vehicles (armored cars, a tank) or stationary turrets, offering temporary respite and overwhelming firepower against overwhelming odds.
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Economy & Customization:
- Shop Terminals: Scattered throughout levels, these are vital hubs. Players spend collected credits to purchase weapons, ammunition, armor (multiple types with varying protection/durability), medkits, flashlights, radars, and crucially, Implants.
- Implants: Temporary bio-augments that boost stats (HP, Speed, Accuracy, etc.) or provide special effects (e.g., enhanced radar, faster regeneration). They consume inventory slots and can be removed, offering flexible tactical boosts. This system heavily relies on the Intelligence stat.
- Inventory Management: A grid-based inventory system limits carried items based on Strength. Balancing weapons, armor, implants, ammo, and consumables is essential. This adds a strategic layer beyond pure shooting.
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Game Modes: Campaign, Survival (endless wave mode), and Network/LAN multiplayer (co-op and PvP, though often noted as less polished). The Zolotoe izdanie compilation specifically includes the 1.1 version of Vengeance, featuring the full RPG system.
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Flaws: The sheer scale of enemies can sometimes lead to performance hiccups on older hardware. Enemy variety, while large, can feel repetitive over the long campaign. The UI, while functional, can feel cluttered with the depth of the systems. The controls (Keyboard/Mouse) are responsive but managing the complex inventory quickly in combat can be challenging.
5. World-Building, Art & Sound
Alien Shooter 2: Vengeance excels in creating a visceral, oppressive atmosphere despite its top-down perspective.
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Setting & Atmosphere: The game is set within the claustrophobic, decaying bowels of the M.A.G.M.A. facility and its associated surface bases and mines. Environments are industrial gothic: dark corridors, flickering emergency lights, flooded sections, laboratories littered with corpses, and vast hangars filled with derelict machinery. The constant threat of alien ambush and the sheer scale of the infestation create a palpable sense of dread and isolation, even when surrounded by allies (briefly). The branching paths offer slightly different environmental textures.
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Visual Direction & Technical Features:
- Isometric Charm: The 2D sprite-based world, viewed from a fixed isometric angle, is highly effective. It allows for clear sightlines amidst chaos and emphasizes the tactical positioning required to survive hordes.
- Dynamic Lighting & Shadows: Leveraging the Unreal Engine 3, dynamic lighting creates dramatic shadows, especially crucial when using the flashlight or fighting in darker areas. Enemies moving into light pools become stark silhouettes. Fog and rain effects further enhance the oppressive atmosphere.
- Enemy Design: The aliens are diverse and grotesque, ranging from small, fast Zerg-like “Scarabs” to hulking, armored “Basilisks” and flying creatures. Their designs are functional but effective, clearly telegraphing threat levels. The sheer volume of sprites, especially during large battles, is visually impressive for its time, creating a constant screen of chitinous bodies and gore. Gib effects are frequent and graphic, satisfying the game’s bloodlust.
- Character & Equipment: The player’s eight mercenaries have distinct visual styles. The progression of armor (from basic vests to powered exoskeletons) is visually impactful. The sheer variety of weapons, from mundane rifles to plasma cannons and flamethrowers, is a visual highlight.
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Sound Design: The audio is a masterclass in enhancing the action horror experience.
- Sound Effects: Weapon fire is incredibly satisfying, with distinct, powerful audio signatures for each gun type. The cacophony of alien screeches, skittering, and roaring creates a constant auditory assault. Explosions are impactful, and the squelch of gore is ever-present. Ambient sounds like dripping water, electrical arcing, and distant alarms build tension.
- Music: The soundtrack, composed by Alexander Shushkov, Nikolay Zmanovsky, and Denis Kolobayev, is superb. It features driving, industrial-tinged electronic themes that perfectly sync with the combat intensity. Tracks shift dynamically, building tension during lulls and erupting into chaotic energy during major battles. The music is a crucial component of the game’s addictive “blood valsy” (bloody waltz) rhythm.
- Voice Acting: (Limited to Vengeance). While the English voice acting is generally serviceable, it can be flat or occasionally awkward, fitting the somewhat simplistic dialogue. It adds a layer of personality to key NPCs like Baker and Lia.
6. Reception & Legacy
Alien Shooter 2: Vengeance (the core game within the compilation) received a mixed-to-positive critical reception upon its initial release. Aggregators like GameRankings (70.39%) and Metacritic (67/100) reflect this. Individual reviews were polarized:
- Praise: Critics lauded the sheer scale of action, the addictive “horde” gameplay loop, the impressive technical feat of rendering so many enemies simultaneously, the deep RPG progression system, and the satisfying arsenal of weapons. Many compared its frantic, screen-filling action favorably to Serious Sam. The dynamic lighting and sound design were often highlighted. GameSpot (7.5/10) and IGN (7.5/10) noted its strengths as a pure action-RPG experience.
- Criticism: Common complaints included the repetitive nature of the core gameplay over the long campaign, dated graphics (despite engine features), simplistic and often poorly translated story/dialogue, and the lack of true innovation beyond the RPG layer. Some reviews, like 4Players (37%) and PC Gamer (US) (35%), were notably harsher, criticizing the overall execution and lack of depth beyond the shooting. The multiplayer component was frequently noted as underdeveloped.
Legacy:
* Alien Shooter 2: Vengeance cemented the series’ identity as a premier top-down action-RPG. Its blend of RPG depth with arcade shooter intensity became a template for similar indie titles.
* The Alien Shooter 2: Reloaded update (2009) significantly streamlined the RPG systems (simplified stats, removed voice acting/perks for size reduction, added “Gun Stand” mode) to make it more shareware-friendly. This version became more widely distributed digitally but was often seen by purists as diluting the original’s depth. Zolotoe izdanie preserves the original, richer Vengeance experience.
* The franchise continued with Alien Shooter 2: Conscription (2010, prequel), Alien Shooter 2: The Legend (2018, mobile), and Alien Shooter 2: New Era. Zombie Shooter (2007) and its sequel were direct spin-offs using similar mechanics.
* The compilation itself, Alien Shooter 2: Zolotoe izdanie, holds a unique place as the definitive collection of the early series. It represents the peak of the franchise’s ambition in the mid-2000s. While individual player reviews for the compilation are scarce (MobyGames shows a low average score based on few ratings), it remains highly regarded by fans as the best way to experience the series’ evolution.
7. Conclusion
Alien Shooter 2: Zolotoe izdanie is far more than a simple bundle; it is a definitive chronicle of a series’ bold evolution. While the compilation includes the foundational Alien Shooter and its expansions, its true value lies in housing the complete, unadulterated Alien Shooter 2: Vengeance (1.1). This title stands as a unique and compelling artifact in gaming history – a top-down shooter that successfully integrated deep RPG mechanics without sacrificing the genre’s core tenets of frantic action and overwhelming odds.
Sigma Team’s vision, realized through the Unreal Engine 3, created a world of visceral carnage, where the sheer scale of 100 enemies on screen and the symphony of gunfire and screams were technically impressive and undeniably exhilarating. The deep progression system – from choosing one of eight distinct Marines with unique perks to meticulously upgrading stats, mastering weapon classes, and strategically equipping implants and armor – provided surprising depth and replayability. The branching narrative, culminating in a choice between a hard-won human victory or a corporate-fueled apocalypse, added a layer of thematic weight rarely seen in pure action games. While the story’s execution faltered with clunky dialogue and thin characterization, the atmosphere of dread within the M.A.G.M.A. facility was palpable, amplified by superb sound design and dynamic lighting.
Critically, Vengeance was a mixed bag, praised for its action and ambition but criticized for repetition and dated visuals. Yet, its legacy endures. It influenced the indie top-down shooter landscape and remains a cult favorite. Zolotoe izdanie, by preserving the original, feature-rich Vengeance experience alongside the earlier games, offers the most comprehensive view of this pivotal moment in the series. It captures a specific, unapologetic brand of fun – the adrenaline-fueled, loot-driven, blood-spattered joy of becoming a one-person army against impossible odds. It is a testament to the power of focused design, where deep systems serve the core fantasy of glorious, unrelenting destruction. For those seeking a raw, chaotic, and deeply customizable top-down action-RPG experience, Alien Shooter 2: Zolotoe izdanie remains not just a piece of gaming history, but a singularly potent blast of pure, unadulterated fun.