- Release Year: 2009
- Platforms: Windows
- Publisher: Sigma LLC
- Developer: Sigma LLC
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: In-game shop, Shooter, Upgrades
- Setting: Futuristic, Sci-fi
- Average Score: 61/100
Description
Alien Shooter: Revisited is a 2009 remake of the 2003 cult classic, plunging players into a sci-fi nightmare on a secret research base overrun by hordes of blood-thirsty monsters. As a lone soldier, you must fight through dark basements and modern laboratories, battling up to 100 monsters simultaneously on screen. The game features a campaign with 10 missions, three distinct game modes (Campaign, Survival, and Gun Stand), and nine different weapons. Players can upgrade their character with implants, purchase gear from an in-game shop, and utilize gadgets like battle drones to survive the relentless alien onslaught.
Gameplay Videos
Where to Get Alien Shooter: Revisited
PC
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
metacritic.com (70/100): A fun but imperfect nod to classic action shooters.
gamesreviews2010.com : A triumphant return to form for the beloved alien‑blasting franchise.
Alien Shooter: Revisited: A Requiem for the Cult of Carnage
In the shadowy corners of PC gaming history, where shareware demos and budget titles forged the tastes of a generation, lies the legacy of Sigma Team. Their 2003 opus, Alien Shooter, was a digital grimoire of pixelated gore, a top-down testament to the primal joy of mowing down endless hordes of extraterrestrial nightmares. Six years later, in 2009, they offered not a sequel, but a re-animation: Alien Shooter: Revisited. This was not merely a coat of paint; it was an attempt to rebuild the cult classic from the ground up on a new engine, a project that would simultaneously honor its origins and expose the inherent tensions in revisiting a beloved, if unrefined, artifact. This is the story of a game caught between its past and its potential, a flawed but fascinating relic in the annals of isometric action.
Development History & Context: The Sigma Team Doctrine
To understand Alien Shooter: Revisited, one must first understand the studio behind it. Sigma Team, a small but prolific developer and publisher, carved out a niche in the early 2000s with a specific brand of high-octane, isometric action. Led by core team members like programmer Vitaly Maltsev and the remarkably multi-talented Alexander Shushkov (who served as 3D artist, game designer, level designer, and sound designer), Sigma Team operated with a distinct, almost garage-band ethos. Their games were defined by a few key principles: massive enemy counts, a satisfying arsenal, and a direct, uncomplicated gameplay loop.
The original Alien Shooter (2003) was a product of its time. It emerged in an era where the isometric perspective was transitioning from hardcore RPGs like Diablo into the action genre. It was a game of simple pleasures: you saw monsters, you shot them, they exploded into satisfyingly chunky pixels. By 2009, the gaming landscape had shifted dramatically. High-definition graphics were becoming the standard, and digital distribution platforms like Steam were revolutionizing how games were sold and played. Alien Shooter: Revisited, released on Steam on May 27, 2009, was Sigma Team’s bid to modernize their flagship title for this new world.
Crucially, Revisited was not a simple remaster. It was a “rework,” rebuilt using the engine that powered Alien Shooter 2: Reloaded (released the same year). This decision was a double-edged sword. It allowed for “improved graphics and sound,” but it also transplanted the core gameplay of the first game into a system designed for a different sequel, a move that would prove contentious among the purists.
Narrative & Thematic Deep Dive: The Poetry of a Simple Premise
Let us be clear: no one played Alien Shooter: Revisited for its intricate plot. The narrative is a masterclass in minimalist, B-movie sci-fi. The official description sets the stage with grim efficiency: “Crowds of blood-thirsty monsters, crawling from every corner of the secret research base. Gloomy basements and modern labs, darkness changing into blazing bulbs. The only usual thing is: you’re in a bad place alone, and there’s no one to help you!“
This is the entirety of the premise. You are a lone soldier, male or female, thrust into a clandestine facility that has become a charnel house. The story is not told through cutscenes or lengthy codex entries, but through the environment itself. The “gloomy basements and modern labs” are not just backdrops; they are characters. The narrative is one of atmospheric descent. You move from the relative normalcy of office spaces and warehouses into the heart of darkness: the mysterious labs where the “sinister events,” as one review notes, transpired. The plot is the gameplay—pushing forward, surviving the next wave, and uncovering the base’s secrets not through dialogue, but through the relentless act of purification by firepower.
Thematic depth is traded for thematic purity. The game explores the simple, powerful themes of isolation, overwhelming odds, and humanity’s hubris in tampering with forces beyond its control (the “secret research” that inevitably goes wrong). It is a power fantasy rooted in desperation. You are not a super-soldier; you are a survivor, and your growing arsenal of “weapons of mass destruction” is the only thing standing between you and a grisly end. The ability to choose between red or green blood for the aliens is a telling feature; it underscores the game’s commitment to customizable carnage over narrative nuance, allowing the player to curate their preferred aesthetic of destruction.
Gameplay Mechanics & Systems: The Loop of Catharsis
At its core, Alien Shooter: Revisited is a machine built for a single purpose: cathartic violence. The gameplay is an intoxicating, if sometimes repetitive, loop of kill, loot, and upgrade.
The Core Loop: The primary Campaign mode, spanning 10 missions, tasks the player with navigating large, labyrinthine maps. Objectives are straightforward—survive, reach a point, destroy a spawn hive—but they serve as a pretext for the main event: the hordes. The game boasts “about 1,000 monsters on each map, showing up to 100 monsters simultaneously on one playing screen.” This is not an exaggeration. The screen is constantly swarming with a grotesque menagerie of aliens, from small, fast-moving pests to hulking, screen-shaking brutes. The chaos is the point.
Combat & Arsenal: Combat is direct and visceral. The controls are simple: move with the keyboard, aim and shoot with the mouse. The feel of the weapons is paramount, and Revisited delivers a satisfyingly diverse arsenal of 9 weapons. Starting with a humble submachine gun, players can graduate to shotguns, grenade launchers, laser beams, and plasma rifles. Each weapon has a distinct weight and impact, and the sound design—the thunderous boom of a shotgun, the high-pitched whine of a laser—adds immensely to the feedback loop. Strategically placed stationary weapons, like heavy machine guns, offer moments of devastating power but leave the player vulnerable.
Progression & Economy: The RPG-lite elements are a crucial part of the addiction. Monsters drop cash and occasionally gear. This loot is used at in-game shops between missions to purchase new weapons, ammo, and “additional gear” like medkits and flashlights. More significantly, Revisited introduced the “possibility to upgrade the character with implants.” This system allows for permanent stat boosts, such as increased health, damage, or speed, providing a tangible sense of progression and empowering the player to face the ever-increasing challenges.
Modes & Longevity: Beyond the Campaign, the game offers two other modes: Survival, a pure test of endurance against endless waves, and Gun Stand, a mode focused on weapon proficiency. These modes extend the game’s life considerably, catering to the player who desires unadulterated action over a structured narrative.
Flaws & Technical Quirks: The transition to the Alien Shooter 2 engine was not seamless. As noted by PCGamingWiki and user reviews, the game can suffer from technical issues. Very high frame rates (above 200 FPS) can break the game, causing “broken camera control and more.” The isometric perspective, while classic, can sometimes lead to awkward camera angles and difficulty discerning elevation. Furthermore, as one critic pointed out, the “prevention of carrying stats from one campaign to another” feels like a missed opportunity for enhancing replayability. The gameplay, while satisfyingly mindless, can also devolve into repetitiveness, with missions often blurring together in a haze of green (or red) blood.
World-Building, Art & Sound: An Atmosphere of Claustrophobic Horror
For a budget title, Alien Shooter: Revisited possesses a surprisingly strong and cohesive atmosphere. The isometric, “diagonal-down” perspective is used to great effect, creating a sense of peering into a diorama of destruction.
Visual Direction: The “improved graphics” over the 2003 original are evident. While still far from cutting-edge for 2009, the environments feature more detail, better lighting, and modern visual effects. The dynamic lighting is key; the shift from pitch-black corridors, illuminated only by a handheld flashlight, to the sudden “blazing bulbs” of a lab creates a palpable sense of tension and release. The monster designs are a highlight—”highly imaginative” and grotesque, they are a blend of insectoid, reptilian, and purely alien biologies that explode with visceral satisfaction.
Sound Design: The audio landscape is a crucial pillar of the experience. The game features “reactive music which helps to drive the action.” The score swells as hordes approach, creating a constant sense of urgency. The sound effects are equally important: the skittering of claws on concrete, the guttural roars of larger beasts, and the wet, chunky sounds of their demise are all perfectly tuned to maximize the feedback loop. It is a symphony of slaughter, and it is brilliantly effective.
The world-building is environmental. You piece together the story of the research base not through logs, but through the scattered desks, destroyed laboratories, and the very presence of the alien spawners you are tasked with destroying with dynamite. It’s a world that feels lived-in and then violently deceased, selling the horror through implication and the constant, immediate threat.
Reception & Legacy: A Cult Classic, Re-evaluated
The reception for Alien Shooter: Revisited was, and remains, mixed—a reflection of its nature as a modernized niche title.
At launch, it existed in a critical blind spot. Major outlets largely ignored it, but it found its audience on digital storefronts. The player score on MobyGames sits at a lukewarm 2.5/5, while Steam reviews aggregate to a “Mixed” rating with a Player Score of 65/100. IGN, one of the few major outlets to review it, gave it a 70, praising the expanded content and enemy counts but criticizing the “limited visuals” and lack of co-op.
The most telling divide is between those who played the original and those who came in with Revisited. A common sentiment, echoed in user reviews, is that Revisited “makes the game worse, because AS and AS 2 have completely different gameplay style.” Purists argued that the feel of the original—the specific weight of the weapons, the flow of the action—was altered in the transition to the new engine. For newcomers, however, Revisited was often the more accessible and polished point of entry.
Its legacy is twofold. First, it cemented Sigma Team’s formula and demonstrated the commercial viability of their specific brand of action on the burgeoning digital market. It sits squarely in the middle of their “Shooter” series timeline, between Alien Shooter: Vengeance and Alien Shooter 2: Reloaded. Second, it stands as an early example of a developer directly re-engaging with their own back catalog for the digital age, a practice that has now become commonplace. While it may not have the name recognition of a Diablo or the polish of a Hotline Miami, Alien Shooter: Revisited is a touchstone for a certain type of game: the pure, unadulterated top-down horde shooter. Its DNA can be seen in the wave of indie shooters that embrace simple, satisfying loops and overwhelming enemy counts.
Conclusion: A Flawed but Essential Pillar of a Genre
Alien Shooter: Revisited is a fascinating paradox. It is a game that is both more and less than the sum of its parts. It is technically flawed, occasionally repetitive, and a poor substitute for the original in the eyes of its most ardent fans. Yet, it is also an incredibly effective delivery system for a specific kind of video game catharsis. The thrill of mowing down a hundred aliens with a plasma rifle, the tension of navigating a dark corridor with a dying flashlight, the satisfaction of buying a new implant—these moments coalesce into an experience that is, in its own gritty way, masterful.
It is not a game for everyone. It is a game for those who find meditation in the roar of a chain gun, for those who believe that a problem is best solved with overwhelming firepower, and for historians of a certain strand of PC gaming. Alien Shooter: Revisited is not a masterpiece of the medium, but it is a masterwork of its genre. It is a grimy, loud, and gloriously excessive monument to the simple, timeless joy of shooting aliens until there is nothing left but a paste and a paycheck. For that, it deserves its place in the pantheon of cult classics.