- Release Year: 1995
- Platforms: Genesis, Linux, Macintosh, Nintendo Switch, Wii, Windows
- Publisher: SEGA Enterprises Ltd., SEGA Europe Ltd., SEGA of America, Inc.
- Developer: Treasure Co., Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Arcade, Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 80/100

Description
Alien Soldier is a sci-fi side-scrolling action shooter where players control Epsilon-Eagle, a genetically enhanced former mutant leader forced to battle his former comrades turned terrorists under the ruthless Xi-Tiger. Set in a futuristic world, the game features 25 intense levels dominated by challenging boss battles, with brief side-scrolling segments for ammo collection. Epsilon-Eagle wields four out of six selectable weapons and possesses unique abilities like teleportation and a devastating phoenix transformation when at full health.
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Alien Soldier Reviews & Reception
ign.com (80/100): A long‑lost piece of Treasure’s action gaming legacy.
opcfg.kontek.net : The game itself, though, is a masterpiece – in my opinion, it’s Treasure’s second best Mega Drive game.
Alien Soldier Cheats & Codes
Sega Genesis / Mega Drive (MD)
Insert a Game Genie adapter or use your console emulator’s cheat manager to input the following codes during gameplay.
| Code | Effect |
|---|---|
| RECA-A6XJ | Bypass region lockout for European/Japanese/PAL region (A Version) |
| RECA-A6XL | Bypass region lockout for European/Japanese/PAL region (A Version) |
| RECT-A60J | Bypass region lockout for European/Japanese/PAL region (A Version) |
| REBT-A6XN | Bypass region lockout for Japanese/NTSC region (B Version) |
| REBT-A6XR | Bypass region lockout for Japanese/NTSC region (B Version) |
| RECA-A60R | Bypass region lockout for Japanese/NTSC region (B Version) |
| AJCA-AA5J | All weapons hurt bosses |
| AKCA-CA94 | Current weapon modifier |
| A4WT-CA4G | Do not lose energy when you fall off the screen |
| AKNA-CA8Y | Infinite ammo for weapon 1 |
| AKNA-CA82 | Infinite ammo for weapon 1 |
| ALDT-CA24 | Infinite Buster Force Shoot Mode B (green) |
| ALDT-CA2J | Infinite energy |
| BVDA-CA9C | Infinite Flame Force Shoot Mode A (white) |
| ALFA-CA98 | Infinite Flame Force Shoot Mode B (green) |
| ALFA-CA9N | Infinite Homing Force Shoot Mode A (white) |
| ALFT-CA9C | Infinite Homing Force Shoot Mode B (green) |
| ALFT-CA8T | Infinite hovering |
| ABXT-CABN | Infinite Lancer Force Shoot Mode A (white) |
| ALGT-CA2N | Infinite Lancer Force Shoot Mode B (green) |
| F0GA-CTH2 | Infinite Phoenix teleport |
| RF8A-C6TC | Infinite Ranger Force Shoot Mode A (white) |
| FZ7T-CTHJ | Infinite Ranger Force Shoot Mode B (green) |
| ALFA-CA44 | Infinite Sword Force Shoot Mode A (white) |
| ALHA-CA70 | Infinite Sword Force Shoot Mode B (green) |
| ALHA-CA7E | Infinite time (no time limit) |
| AJ3T-CA7W | Invincibility |
| AJ3T-CA7L | Invincibility |
| A3MT-CA6R | Regional lockout bypass code |
| RECT-A60J | Start with 1024 HP instead of 512 |
| ADLA-CJEL | Start with 2000 ammo units for all weapons |
| ADLA-CJET | Start with 2000 ammo units for all weapons |
| 4D5T-CRH8 | Sunset Sting Spikes do not hurt you |
| AT9A-JAFW | Sunset Sting Spikes do not hurt you |
Sega Mega Drive and Genesis Classics (PC)
From the main menu, select the Password screen and input the stage passwords below to unlock the corresponding level.
| Code | Effect |
|---|---|
| 1985 | Password for Level 1 |
| 3698 | Password for Level 2 |
| 0257 | Password for Level 3 |
| 3745 | Password for Level 4 |
| 7551 | Password for Level 5 |
| 8790 | Password for Level 6 |
| 5196 | Password for Level 7 |
| 4569 | Password for Level 8 |
| 8091 | Password for Level 9 |
| 8316 | Password for Level 10 |
| 6402 | Password for Level 11 |
| 9874 | Password for Level 12 |
| 1930 | Password for Level 13 |
| 2623 | Password for Level 14 |
| 6385 | Password for Level 15 |
| 7749 | Password for Level 16 |
| 3278 | Password for Level 17 |
| 1039 | Password for Level 18 |
| 9002 | Password for Level 19 |
| 2878 | Password for Level 20 |
| 3894 | Password for Level 21 |
| 4913 | Password for Level 22 |
| 2852 | Password for Level 23 |
| 7406 | Password for Level 24 |
| 5289 | Password for Level 25 |
Alien Soldier: Review
Introduction
In the twilight of the 16-bit era, when the Sega Genesis was giving way to the Saturn and PlayStation, Treasure Co., Ltd. unleashed Alien Soldier—a game so audacious, so punishingly difficult, and so technically brilliant that it remains a cult classic nearly three decades later. This run-and-gun masterpiece, released in February 1995 for the Mega Drive, is not merely a game; it’s a fever dream of ambition, a relentless onslaught of boss battles wrapped in a bizarre sci-fi narrative, and a final, defiant hurrah for the console. Despite its obscurity in North America—where it was exclusive to the Sega cable service—and its status as an “unfinished” product due to rushed development, Alien Soldier has been enshrined in gaming history, appearing in 1001 Video Games You Must Play Before You Die and inspiring generations of developers. This review dissects its legacy, arguing that Alien Soldier is a flawed but unparalleled achievement—a testament to Treasure’s vision and the raw, untamed potential of the 16-bit hardware.
Development History & Context
Alien Soldier emerged from Treasure’s prolific post-Gunstar Heroes period (1993), when the studio split into four teams to develop new games. Directed by Hideyuki “NAMI” Suganami—a programmer-turned-designer responsible for Gunstar Heroes’ iconic bosses—the project was conceived as a solo endeavor. Suganami aimed to single-handedly create an “action shooting” game, challenging the norm of four-person teams for Mega Drive titles. His ambition was staggering: a sprawling narrative, 100 bosses, and a complex combat system, all programmed within the 16-bit constraints of the aging Genesis.
This vision, however, collided with reality. By 1994, the Genesis market was shrinking, and Sega’s Saturn was poised to dominate Japan’s fifth-generation landscape. Suganami’s self-imposed deadline of January 3, 1995, forced him to truncate his plans. Only half of the original ideas were realized—bosses were slashed to 25–26, and the intricate backstory was reduced to a cryptic opening text crawl. Suganami, working through the New Year holidays, received support from colleagues like Masato Maegawa (Treasure’s president) and programmers Keiji Fujita and Mitsuru Yaida. The result was a game explicitly marketed for “Mega Drivers custom,” adorned with the Sega slogan “Visualshock! Speedshock! Soundshock!”—a defiant statement of intent.
Treasure targeted Alien Soldier at hardcore players, designing its one-life system, weapon-overcharging mechanics, and relentless boss gauntlets for those who mastered the Genesis’s action library. This focus on difficulty and technical mastery reflected Suganami’s philosophy: “Alien Soldier was for the players who could appreciate the system’s limits.” Despite the cuts, the game pushed the Genesis to its breaking point, showcasing hardware tricks like parallax scrolling and massive sprite animation.
Narrative & Thematic Deep Dive
Alien Soldier’s story is a labyrinthine sci-fi epic, compressed into a disjointed opening crawl and supplemented by lore later uncovered in developer notes. Set in 2015 on a genetically altered Earth (“A-Earth”), it follows the genetically engineered A-Humans and the parasitic terrorist group Scarlet. The narrative begins with an assassination attempt on Scarlet’s leader, Epsilon-Eagle, which fractures his being into two entities: Epsilon-1 (pure evil) and Epsilon-2 (a benevolent soul inhabiting the body of a boy named Fou Misaki).
The plot thickens with themes of love, sacrifice, and identity. Epsilon-2, now merged with Fou, pursues the usurper Xi-Tiger, who holds Fou’s beloved, Kaede Nanase, hostage. When Xi-Tiger kills Kaede to provoke Epsilon-2, the boy’s rage transforms him into a winged warrior. Kaede is later resurrected as an emotionless cyborg, her telekinetic powers weaponized by the organization Indigo. The core conflict—Epsilon-2’s quest to reunite with Kaede while battling his siblings, the “Perfect Lifeforms” born from the alien entity Omega—blends body horror with romance. Suganami described it as a “love story between genderless comrades,” where Fou and Kaede’s bond transcends biology.
This narrative, rich with ideas about parasitism, rebellion, and duality, is largely absent from the game itself. The opening crawl introduces the premise (“Scarlet seeks to dominate A-Earth; Xi-Tiger plots Epsilon’s death”) but collapses into action immediately. What remains is a series of symbolic boss encounters—Xi-Tiger as a centipede monster, Epsilon-1 as a mechanical bird—that reflect the story’s themes of fragmentation and fury. The result is a deliberately opaque experience, where the lore’s depth amplifies the game’s surreal intensity.
Gameplay Mechanics & Systems
Alien Soldier redefines the run-and-gun genre by centering its experience on boss battles. The 25 stages—each lasting mere minutes—are punctuation marks between epic encounters. Player-controlled Epsilon-Eagle navigates brief, linear segments to collect ammo, then faces 3–4 bosses per level, creating a “boss rush” flow that mirrors Treasure’s Gunstar Heroes but amplifies the scale. The game’s core innovation lies in its risk-reward mechanics and weapon management.
Combat & Weapons
Players select four of six weapons at the start:
– Buster Force: Standard rapid-fire.
– Flame Force: Short-range but devastating.
– Sword Force: Piercing laser.
– Ranger Force: Spreadshot for crowds.
– Homing Force: Locks onto targets.
– Lancer Force: High-power but slow.
Each weapon has an independent ammo bar, which depletes with use and can be refilled by shooting ammo boxes. Critically, overcharging a weapon (holding the fire button too long) causes it to explode, punishing aggression. This system demands constant tactical switching—a process hampered by the clunky sub-menu. The one-life system (except on “Supereasy” mode, which offers infinite continues) heightens tension, forcing players to master Epsilon’s moveset:
– Zero Teleport: A dash across the screen, which becomes screen-clearing “Phoenix Force” at full health.
– Bullet Counter: Converts enemy projectiles into health when timed perfectly.
– Hover Jump: Extended air control for dodging.
Innovation & Flaws
The game’s structure is both its strength and weakness. By minimizing platforming in favor of boss fights, Alien Soldier creates an unrelenting adrenaline rush. Bosses like Wolfgunblood Garopa (a mechanical wolf) or Xi-Tiger (a multi-phase centipede) are colossal, pattern-based challenges that demand memorization and reflexes. Treasure’s signature creativity shines in these encounters, but the lack of downtime can alienate players seeking traditional level design. The weapon-switching menu, while strategic, feels sluggish under fire—a flaw noted in contemporary reviews.
World-Building, Art & Sound
Alien Soldier’s world is a neon-drenched, apocalyptic dreamscape. Stages shift from decaying cities to floating spaceports, sinking islands, and underwater lairs, culminating in the destruction of an entire planet. The art direction, led by Kaname Shindoh and Hiroshi Iuchi, is a triumph of 16-bit expressiveness. Boss sprites are grotesquely detailed—Xi-Tiger’s segmented body, the organic boulder boss—while backgrounds employ parallax scrolling to simulate depth. Epsilon-Eagle, a blue avian warrior, is fluidly animated, his movements conveying both grace and fury.
Sound design, composed by Norio Hanzawa, matches the visuals’ intensity. The soundtrack fuses rock, jazz, and electronic beats, with tracks like “7th Force” (reused from Gunstar Heroes) amplifying the chaos. The Genesis’s sound chip is pushed to its limits, producing crisp voice samples (“Die!”) and explosions that pulse with weight. This audiovisual synergy creates an atmosphere of perpetual siege—every screen is a sensory assault.
Reception & Legacy
Upon its 1995 release, Alien Soldier polarized critics. Famitsu scored it 24/40, criticizing its difficulty, while Mean Machines Sega hailed it as a “modern classic” (85/100), praising its “unrelenting waves of enemies.” In PAL territories, reviewers lauded its graphics but noted its repetitive structure. North American audiences, limited to the Sega Channel, largely missed it, cementing its cult status.
Retrospective analysis, however, has been kinder. MobyGames aggregates an 87% critic score, with outlets like Retro Archives calling it “one of the most intense, imaginative, and tight platformers ever.” Its influence is evident in games like Shadow of the Colossus (boss-centric structure) and Dynamite Headdy (Treasure’s creative DNA). The game’s re-releases—Wii Virtual Console (2007), Steam (2011), and Sega Genesis Mini 2 (2022)—introduced it to new generations, revealing its brilliance to modern players.
Conclusion
Alien Soldier is a paradox: an unfinished masterpiece forged under duress, yet a paragon of 16-bit ambition. Its punishing difficulty, bizarre narrative, and relentless pace are not flaws but features—testaments to Treasure’s refusal to compromise. While the weapon-switching menu and lack of narrative cohesion hold it back, these are minor blemishes on an otherwise flawless execution.
In the annals of gaming history, Alien Soldier stands as a testament to creative defiance—a game that turned limitations into virtues. It is the cry of a dying console, a love letter to hardcore players, and a reminder that true genius often resides in the spaces between ambition and reality. For anyone seeking a challenge that transcends time, Alien Soldier is not just a game—it’s an experience, a legend, and a vital piece of video game art.
Final Verdict: A Masterpiece
Alien Soldier earns its place among the greats. Though born from compromise, it burns with the fire of unbridled creativity. It is the ultimate expression of the run-and-gun genre, a high-water mark for Treasure, and a must-play for anyone who dares to call themselves a gamer.