- Release Year: 2000
- Platforms: PlayStation, Windows
- Publisher: Infogrames Entertainment SA, Ubi Soft Entertainment Software
- Developer: Aqua Pacific Ltd.
- Genre: Sports
- Perspective: Behind view
- Game Mode: Hotseat, Single-player
- Average Score: 68/100

Description
All Star Tennis 2000 is a 3D tennis simulation game that offers Exhibition, Season, and Tournament play modes, allowing players to compete in 10 tournaments across eight international courts featuring seven digitally recreated professional tennis players with unique strengths and weaknesses. Players can engage in singles, doubles, and mixed doubles matches while customizing set quantities.
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All Star Tennis 2000 Reviews & Reception
eurogamer.net : Plays like some public domain effort by a wannabe programmer.
googami.com (80/100): Rated 4 out of 5 stars, it’s a must-play for anyone exploring the sports titles of the 2000s.
All Star Tennis 2000: A Detailed Retrospective
Introduction
All Star Tennis 2000 is a 3D tennis simulation game released in 2000 across multiple platforms, including Windows, PlayStation, and Game Boy Color. Developed by Aqua Pacific Ltd. and published by Ubisoft, the game aimed to capture the essence of professional tennis with motion-captured animations, a diverse roster of real-life players, and a variety of gameplay modes. Despite its ambitious goals, the game received a mixed reception, with critics praising its visuals and controls while criticizing its technical shortcomings. This review will delve into the game’s development, narrative, gameplay mechanics, world-building, reception, and legacy, ultimately assessing its place in video game history.
Development History & Context
All Star Tennis 2000 was developed by Aqua Pacific Ltd., a studio known for its sports titles, and published by Ubisoft, a major player in the gaming industry. The game was part of the All Star Tennis series, which included previous entries like All Star Tennis ’99. The development team aimed to create a realistic tennis simulation that would appeal to both casual and serious tennis enthusiasts. The game featured motion-capture technology to replicate the movements of real-life tennis players, a significant technological achievement for the time.
The gaming landscape in 2000 was dominated by sports titles, with games like Virtua Tennis and Mario Tennis setting high standards for the genre. All Star Tennis 2000 had to compete with these titles, which offered more polished gameplay and innovative features. The game’s release on multiple platforms, including the Game Boy Color, was a strategic move to reach a wider audience. However, the technical limitations of the era, particularly on the Game Boy Color, posed significant challenges for the development team.
Narrative & Thematic Deep Dive
All Star Tennis 2000 does not feature a complex narrative. Instead, it focuses on the competitive nature of professional tennis. Players can choose from a roster of real-life tennis stars, each with their unique strengths and weaknesses. The game’s primary goal is to compete in various tournaments and climb the ranks to become the number one player.
The game’s thematic elements revolve around competition, strategy, and the thrill of victory. The inclusion of real-life players adds a layer of authenticity, allowing players to experience the game from the perspective of their favorite tennis stars. The game’s various courts and weather conditions also contribute to its thematic depth, as players must adapt their strategies to different environments.
Gameplay Mechanics & Systems
All Star Tennis 2000 offers a variety of gameplay modes, including Exhibition, Season, and Tournament play. Players can compete in singles, doubles, and mixed doubles matches, with the option to choose the number of sets. The game features a range of shots, including slices, smashes, and top lobs, each with unique effects on the ball’s trajectory.
The game’s controls are designed to be intuitive, with different buttons corresponding to various shots and movements. The motion-capture technology used for the player animations adds a layer of realism, making the gameplay feel more authentic. However, some critics noted that the controls could be clunky, particularly on the Game Boy Color version, where the limited screen size and input methods posed challenges.
The game’s AI is designed to provide a balanced challenge, with computer-controlled players exhibiting realistic behaviors. However, some critics found the AI to be inconsistent, with opponents sometimes making unrealistic moves. The game’s collision detection and ball physics were also criticized for being flawed, leading to frustrating gameplay moments.
World-Building, Art & Sound
All Star Tennis 2000 features a variety of courts from around the world, each with unique characteristics that affect gameplay. The game’s visuals are designed to be vibrant and detailed, with smooth animations that capture the dynamic movements of tennis. The character models are well-designed, with each player exhibiting distinct traits and playing styles.
The game’s sound design is equally impressive, with realistic sound effects and a dynamic soundtrack that enhances the overall atmosphere. The crowd noises, umpire commentary, and on-court sounds all contribute to the immersive experience. However, some critics noted that the sound effects could be repetitive, particularly the menu music.
Reception & Legacy
All Star Tennis 2000 received mixed reviews from critics. On the PlayStation and Windows versions, the game received an average score of 46% based on 17 ratings, with praise for its visuals and controls but criticism for its technical shortcomings. The Game Boy Color version fared better, with an average score of 80% based on 4 ratings, highlighting its charming visuals and engaging gameplay.
The game’s legacy is somewhat overshadowed by its contemporaries, such as Virtua Tennis and Mario Tennis, which set higher standards for the genre. However, All Star Tennis 2000 remains a notable entry in the All Star Tennis series and a testament to the technological advancements of the era. Its influence can be seen in subsequent tennis games that sought to improve upon its mechanics and features.
Conclusion
All Star Tennis 2000 is a game that aimed high but fell short of its ambitious goals. While it offered a realistic and engaging tennis experience, its technical flaws and stiff competition from other sports titles limited its success. Despite its mixed reception, the game remains a notable entry in the All Star Tennis series and a reminder of the technological challenges and innovations of the early 2000s. Its place in video game history is secured by its attempt to push the boundaries of sports simulations, even if it did not achieve the same level of acclaim as its contemporaries. For fans of retro sports games, All Star Tennis 2000 offers a nostalgic look back at a time when tennis simulations were still evolving, and its legacy continues to influence the genre today.