- Release Year: 2018
- Platforms: Windows
- Publisher: smatrade GmbH
- Genre: Compilation
- Game Mode: Single-player
- Average Score: 61/100

Description
Amanda’s Sticker Book 1+2 is a 2018 Windows compilation bundling two sticker-themed match-3 puzzle games: ‘Amanda’s Sticker Book’ and its sequel ‘Amanda’s Sticker Book: Amazing Wildlife’. Published by smatrade GmbH, the game offers casual gameplay where players swap stickers and use power-ups to solve vibrant puzzles, designed to be accessible and enjoyable for both children and adults.
Amanda’s Sticker Book 1+2 Reviews & Reception
steambase.io (61/100): Amanda’s Sticker Book has earned a Steambase Player Score of 61 / 100. This score is calculated from 18 total reviews — giving it a rating of Mixed.
Amanda’s Sticker Book 1+2: A Comprehensive Review
Introduction
Amanda’s Sticker Book 1+2 is a charming compilation of two match-3 puzzle games that blend simplicity with creativity, offering a delightful experience for players of all ages. Released in 2018 by e-FunSoft Games and published by smatrade GmbH, this title is part of a larger franchise that includes sequels and spin-offs, each building on the core mechanics of sticker matching and creative expression. At its heart, Amanda’s Sticker Book 1+2 is a testament to the enduring appeal of casual gaming, where accessibility meets lighthearted fun. This review will delve into the game’s development history, narrative depth, gameplay mechanics, and its lasting impact on the casual gaming landscape.
Development History & Context
The Studio and Creators’ Vision
Developed by e-FunSoft Games, Amanda’s Sticker Book 1+2 is a product of a studio known for its casual and family-friendly titles. The game’s development reflects a trend in the late 2010s toward accessible, low-stakes gaming experiences that appeal to a broad demographic, including children and adults seeking relaxation. The creators’ vision was to combine the addictive nature of match-3 puzzles with a creative twist, allowing players to not only solve puzzles but also customize their sticker books.
Technological Constraints and Gaming Landscape
Released in 2018, Amanda’s Sticker Book 1+2 arrived during a period of rapid growth in digital distribution, particularly through platforms like Steam. The game’s modest system requirements—compatible with Windows XP and later—reflect its target audience of casual players who may not have high-end gaming PCs. The match-3 genre was already well-established by this time, with titles like Bejeweled and Candy Crush Saga dominating the market. Amanda’s Sticker Book 1+2 differentiated itself by incorporating a creative element, allowing players to design and personalize their sticker books.
Narrative & Thematic Deep Dive
Plot and Characters
The game’s narrative is straightforward but engaging for its target audience. Amanda, the protagonist, is a young girl whose sticker book has been ruined by her little brother. The player’s goal is to help Amanda restore her sticker book by completing match-3 puzzles, earning stickers, and ultimately winning an annual competition. The stakes are personal and relatable: Amanda dreams of winning a trip to Hawaii, adding a layer of aspiration to the gameplay.
Dialogue and Themes
The dialogue is minimal but effective, focusing on Amanda’s determination and the player’s role as her helper. Themes of creativity, perseverance, and sibling dynamics are subtly woven into the experience. The game’s simplicity in storytelling ensures that it remains accessible to younger players while still offering a satisfying narrative arc for adults.
Gameplay Mechanics & Systems
Core Gameplay Loop
Amanda’s Sticker Book 1+2 features 79 levels spread across five distinct rooms, each with its own set of puzzles and challenges. The core gameplay involves swapping stickers to create matches of three or more, clearing the board to progress. The game introduces power-ups and tools to aid in solving more complex puzzles, adding depth to the match-3 formula.
Character Progression and UI
Progression is linear, with each level unlocking new areas and stickers. The user interface is intuitive, with clear instructions and visual cues guiding players through the game. The UI’s simplicity is one of its strengths, ensuring that even young players can navigate the game with ease.
Innovations and Flaws
The game’s innovative use of stickers as both puzzle pieces and collectibles is a standout feature. However, the lack of advanced mechanics or replayability may limit its appeal to hardcore puzzle enthusiasts. The game’s simplicity is both its greatest strength and its biggest drawback, as it may feel too basic for players accustomed to more complex match-3 titles.
World-Building, Art & Sound
Setting and Atmosphere
The game’s setting is a cozy, colorful world of sticker books and creative expression. The five rooms players explore are vibrant and inviting, each with its own theme and aesthetic. The atmosphere is lighthearted and whimsical, reinforcing the game’s family-friendly appeal.
Visual Direction
The art style is bright and cartoonish, with a focus on vivid colors and playful designs. The stickers themselves are detailed and varied, adding to the game’s charm. The visual direction is consistent with the game’s target audience, appealing to both children and adults who enjoy nostalgic, retro aesthetics.
Sound Design
The sound design is equally charming, with upbeat music and satisfying sound effects that accompany each sticker match. The audio complements the visuals, creating a cohesive and immersive experience. The background music is cheerful and unobtrusive, enhancing the game’s relaxing atmosphere.
Reception & Legacy
Critical and Commercial Reception
Amanda’s Sticker Book 1+2 received mixed reviews upon release, with critics praising its accessibility and charm but noting its lack of depth compared to other match-3 titles. The game’s commercial performance was modest, appealing primarily to casual gamers and families. Its reputation has evolved over time, with some players appreciating its simplicity and others finding it too basic.
Influence on Subsequent Games
The game’s influence is evident in the subsequent entries in the Amanda’s Sticker Book and Magic Book series, which expanded on the core mechanics and added new features. The franchise’s focus on creativity and personalization has inspired other casual games to incorporate similar elements, blending puzzle-solving with artistic expression.
Conclusion
Amanda’s Sticker Book 1+2 is a charming and accessible match-3 puzzle game that offers a delightful experience for casual players. Its simple mechanics, vibrant art style, and creative elements make it a standout title in the crowded match-3 genre. While it may lack the depth to appeal to hardcore puzzle enthusiasts, its family-friendly appeal and nostalgic charm ensure its place in the history of casual gaming. As part of a larger franchise, Amanda’s Sticker Book 1+2 serves as a foundation for more ambitious titles, proving that even simple games can leave a lasting impact.