- Release Year: 2014
- Platforms: Windows
- Publisher: Big Fish Games, Inc
- Developer: Eipix d.o.o.
- Genre: Adventure, Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Mini-games, Point and select
- Setting: Fantasy
- Average Score: 87/100

Description
Amaranthine Voyage: The Living Mountain is a fantasy adventure game where players embark on a mysterious journey filled with hidden object puzzles and mini-games. Set in a fantastical world, the game follows the protagonist as they uncover secrets and solve challenges across various locations, from taverns to palaces, using tools like a pocket knife, bow and arrow, and a helpful dog named Bonnie. With a first-person perspective and a mix of detective-style storytelling, the game blends exploration, puzzle-solving, and interactive gameplay.
Gameplay Videos
Where to Buy Amaranthine Voyage: The Living Mountain
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Amaranthine Voyage: The Living Mountain Reviews & Reception
steambase.io (90/100): Amaranthine Voyage: The Living Mountain Collector’s Edition has earned a Player Score of 90 / 100.
gadgetspeak.com : Amaranthine Voyage: The Living Mountain is the follow-up title to the first Amaranthine game which dealt with The Tree of Life.
gamezebo.com (85/100): Overall, Amaranthine Voyage: The Living Mountain sticks to the core of the genre and doesn’t try anything risky.
absolutist.com : Amaranthine Voyage: The Living Mountain is a really good hidden object puzzle adventure game.
Amaranthine Voyage: The Living Mountain – A Hidden Object Masterpiece
Introduction
Amaranthine Voyage: The Living Mountain (2014) is a hidden object puzzle adventure (HOPA) game developed by Eipix Entertainment and published by Big Fish Games. As the second installment in the Amaranthine Voyage series, it follows The Tree of Life (2013) and continues the story of Professor Burns, a brilliant but discredited academic who stumbles into a fantastical world. This review explores the game’s development, narrative depth, gameplay mechanics, and lasting impact on the HOPA genre.
Development History & Context
The Studio Behind the Game
Eipix Entertainment, a Serbian developer, was already a well-established name in the HOPA genre by 2014, known for titles like Final Cut and Phantasmat. Amaranthine Voyage: The Living Mountain was part of their strategy to expand their portfolio with a series that blended mystery, fantasy, and intricate puzzles.
Technological Constraints & Design Choices
Released during the peak of the HOPA boom, the game was optimized for Windows PC (with later ports to Mac, Android, and iOS). The fixed/flip-screen perspective and point-and-click interface were standard for the era, but Eipix elevated the experience with:
– High-resolution artwork (a hallmark of their games).
– Voice acting (a rarity in many HOPAs at the time).
– A dynamic hint system (adjustable difficulty settings).
The Gaming Landscape in 2014
The mid-2010s saw a surge in hidden object games, with Big Fish Games dominating digital distribution. Amaranthine Voyage stood out by:
– Offering a Collector’s Edition (a trend that was becoming industry standard).
– Including bonus content (extra chapters, concept art, and soundtracks).
– Introducing mini-games that felt fresh (e.g., the bow-and-arrow mechanic).
Narrative & Thematic Deep Dive
Plot Summary
Professor Burns, disgraced after claiming to have visited the Tree of Life, is approached by an elderly man whose son has vanished. The trail leads to a mysterious portal, revealing a parallel world ruled by the tyrannical King Demario. The kingdom’s balance hinges on two magical crystals—one held by the king, the other by the Guardians. The player must:
1. Restore the Guardians’ power by recovering the stolen crystal.
2. Rescue the missing student (Jonathan) and the elderly man’s son.
3. Unravel the mystery of the Three Stones, which may be a gateway to other dimensions.
Characters & Dialogue
- Professor Burns: A strong female protagonist (a rarity in early HOPAs), portrayed as intelligent but vulnerable.
- King Demario: A classic villain, but with nuanced motivations (his greed stems from fear of losing control).
- Bonnie the Dog: A non-verbal companion who aids in fetching distant items (a clever gameplay mechanic).
Themes
- Truth vs. Perception: Burns’ struggle to prove her discoveries mirrors real-world academic skepticism.
- Power & Corruption: The kingdom’s decay under Demario’s rule critiques unchecked authority.
- Redemption: The Guardians’ return symbolizes hope for restoration.
Gameplay Mechanics & Systems
Core Gameplay Loop
- Hidden Object Scenes (HOPs):
- Silhouette-based (players match shapes).
- Text-based lists (with interactive items marked in red).
- Riddle-based final items (adding a layer of challenge).
- Mini-Games & Puzzles:
- Bow-and-arrow mechanics (for distant targets).
- Inventory-based puzzles (e.g., combining items to create tools).
- Logic puzzles (e.g., aligning planetary models).
- Exploration & Backtracking:
- A map system allows instant travel between locations.
- Collectibles (dog biscuits, fairies) encourage thorough exploration.
Combat & Progression
- No traditional combat (typical for HOPAs).
- Progression is tied to puzzle-solving and item collection.
- Difficulty settings (Casual, Expert, Insane, Custom) cater to all players.
UI & Accessibility
- Integrated Strategy Guide (a lifesaver for stuck players).
- Adjustable hint recharge rates.
- Optional Bubble Shoot mode (for players who dislike HOPs).
World-Building, Art & Sound
Setting & Atmosphere
The game’s world is a vibrant fantasy realm with:
– Lush landscapes (golden palaces, misty forests).
– Steampunk-inspired machinery (e.g., the Engineer’s Workshop).
– Mythological creatures (e.g., the stone golem).
Visual Design
- Hand-painted backgrounds (a signature of Eipix’s style).
- Detailed character animations (though some models are uncanny).
- Dynamic lighting (e.g., fireflies in the Golden Park).
Sound & Music
- Orchestral soundtrack (elevates the fantasy tone).
- Voice acting (professional but occasionally stiff).
- Ambient sounds (e.g., rustling leaves, distant chimes).
Reception & Legacy
Critical Reception
- Gamezebo (85/100): Praised its “awe-inspiring visuals” and “unique multi-stage HOPs.”
- JayisGames: Called it “a magical entertainment” with “dynamic twists.”
- GadgetSpeak: Criticized the story’s lack of emotional depth but lauded its polished mechanics.
Commercial Success
- Part of Big Fish’s best-selling HOPA lineup.
- The Collector’s Edition (2015) expanded its reach to mobile platforms.
Influence on the Genre
- Set a standard for HOPA storytelling (blending mystery with fantasy).
- Popularized the “bonus chapter” trend in Collector’s Editions.
- Inspired later Eipix titles (e.g., Phantasmat, Final Cut).
Conclusion
Amaranthine Voyage: The Living Mountain is a standout HOPA that balances challenging puzzles, rich visuals, and a compelling narrative. While its story may not be groundbreaking, its gameplay innovations (e.g., the bow-and-arrow mechanic, multi-stage HOPs) and atmospheric world-building make it a must-play for genre fans.
Final Verdict: 8.5/10 – A polished, immersive adventure that remains a high-water mark for HOPAs.
Key Takeaways:
✅ Pros: Stunning art, clever puzzles, strong female lead.
❌ Cons: Some stiff voice acting, occasional backtracking.
🔮 Legacy: A defining entry in Eipix’s catalog and a benchmark for HOPA design.
Would you like a deeper dive into any specific aspect (e.g., puzzle design, comparisons to other HOPAs)?