Android Amazones

Android Amazones Logo

Description

In the sci-fi futuristic world of Android Amazones, players take on the role of investigator Saya, who awakens to a midnight crisis as hostile robot soldiers known as Amazones launch an assault on the city where her sister is trapped. Armed with handguns, shotguns, and assault rifles, Saya navigates neighborhoods, urban streets, and a multi-level cave maze in this third-person shooter, battling robot platoons while collecting hidden airplane models and pursuing an enemy mothership to uncover the true ending beyond a simple rescue mission, all enhanced by a day-night cycle and dynamic gameplay features like running and shooting.

Gameplay Videos

Where to Buy Android Amazones

PC

Crack, Patches & Mods

Guides & Walkthroughs

Reviews & Reception

steamcommunity.com : The Girl is Beautiful, she carries Weapons, she Moves easily, Enemies Easy to kill, hidden objects.

Android Amazones: Review

Introduction

In the vast digital sprawl of Steam’s indie scene, where ambitious dreams often clash with budgetary realities, Android Amazones emerges as a quirky relic of 2019’s low-budget gaming gold rush—a third-person shooter that pits a lone investigator against hordes of malfunctioning robots in a bid to save her sister. Developed by the prolific solo outfit Sonic-Alpha, this unassuming title hooks players with its straightforward premise: wake up to a midnight call, grab your guns, and dive into a city under siege by mechanical marauders. Yet, beneath its pixelated charm lies a legacy of humble persistence, spawning two DLC seasons and a free soundtrack that hints at untapped potential. As a game historian, I’ve seen countless indies fade into obscurity, but Android Amazones endures as a testament to the DIY spirit, offering bite-sized action that’s equal parts nostalgic fun and frustrating imperfection. My thesis: while it stumbles in polish and depth, Android Amazones shines as an accessible entry point for TPS enthusiasts, blending simple shoot-’em-up thrills with sci-fi sisterly bonds in a way that punches above its weight—for better and worse.

Development History & Context

Android Amazones was crafted by Sonic-Alpha, a Japanese indie developer known for churning out a staggering array of budget titles on Steam, often under the “Easy to Enjoy” franchise umbrella. Led by a small team (likely a solo creator or tight-knit group, given the credits’ sparsity), Sonic-Alpha’s vision here was refreshingly modest: deliver an “easy-to-play” TPS shooter at a rock-bottom price ($0.99 at launch) for players craving uncomplicated robot-blasting without the AAA bloat. The game’s official blurb emphasizes this ethos—”Amazones more than price”—positioning it as a no-frills diversion amid Steam’s sea of overproduced epics.

Released on August 6, 2019, for Windows PC, the title arrived during a pivotal era for indie gaming. The platform was flooded with micro-budget releases, fueled by accessible tools like Unity (which powers Amazones, evident from its asset store integrations) and Steam Direct’s lowered barriers to entry. Technological constraints were minimal for a game of this scope—requiring only a basic graphics card and 2GB RAM—but they shaped its identity: windowed mode was a staple for low-end rigs, and partial controller support (via manual key remapping) reflected the era’s DIY ethos rather than polished integration. Sonic-Alpha leaned on third-party assets heavily, from Unity’s marketplace (e.g., Opsive for combat systems, Pixel Crushers for dialogue) to commercial sound packs from MAGIX, which the developer openly credits. Notably, promotional art incorporated AI tools like Stable Diffusion for backgrounds and ChatGPT for logo tweaks, a forward-looking (if controversial) choice in 2019, though in-game content remained human-made.

The broader gaming landscape at the time was dominated by polished TPS giants like The Division 2 (March 2019) and upcoming Cyberpunk 2077, which overshadowed small fries like Amazones. Yet, the indie shooter niche thrived on Steam, with titles like GTFO (early access 2019) emphasizing co-op horror over solo simplicity. Sonic-Alpha’s output—part of bundles like the Sonic-Alpha Complete Pack—mirrored this, prioritizing quantity and affordability. Development likely spanned months rather than years, with post-launch DLC (Season 2 in November 2019 and Season 3 in April 2020) extending the game’s life without overhauling its core. Constraints like limited voice acting (subtitles in 13 languages but no full audio) and beta-version bugs (e.g., persistent control overlays) underscore the era’s indie realities: passion projects built on shoestring budgets, where innovation took a backseat to execution.

Narrative & Thematic Deep Dive

At its heart, Android Amazones weaves a compact sci-fi tale of familial duty amid robotic apocalypse, though its execution feels like a rough draft of a larger epic. The plot kicks off with protagonist Saya, a detective jolted awake by a frantic phone call revealing Amazones robots—mass-produced android soldiers—rampaging through the city. Her sister Yui is trapped downtown, thrusting Saya into a desperate rescue mission that unfolds across three acts: a prologue neighborhood skirmish to “annihilate all Amazones robots,” the main city story to extract Yui, and a labyrinthine cave mini-game comprising a five-level maze. Branching paths add replayability; simply rescuing Yui yields Ending 1 (“NINJA”), but uncovering the enemy mothership unlocks the “real ending” (Ending 2, “SAMURAI”), where Saya destroys the robotic overlord. DLC expands this: Season 2 flips roles, with Yui wielding a sniper rifle to save a kidnapped Saya during a sandstorm, while Season 3 culminates in a climactic “super something” transformation—Yui, enraged, wields a holy sword to obliterate an enemy space battleship, sealing the sisters’ saga with themes of empowerment and closure (“War is Over”).

Characters are archetypal but endearing in their simplicity. Saya embodies the tough-as-nails investigator: agile, armed to the teeth, and driven by unyielding protectiveness. Her dialogue is sparse—mostly internal monologues or terse shouts like “I have to save Yui!”—delivered via subtitles that feel translated from Japanese (e.g., awkward phrasing like “Saya’s long day begins now”). Yui starts as the damsel but evolves into a vengeful force in the DLC, her “super” rage-fueled upgrade symbolizing sisterly reciprocity. Enemies provide thematic foils: the “Amazones” robots, inspired by Amazonian warriors twisted into faceless drones, represent dehumanized invasion. Mass-produced soldiers clumsily lose track of targets when hit (a high-probability AI quirk), while platoon leaders tenaciously pursue with beefier weapons, critiquing blind obedience in a futuristic lens. Collection elements—six airplane plastic models (e.g., F-15-like from the “Air Combat series”)—serve as hidden lore nods, perhaps alluding to aerial drone wars, though their placement feels arbitrary.

Thematically, the game explores bonds of kinship against technological tyranny, echoing sci-fi staples like Terminator but on a micro scale. The day-night cycle mirrors escalating desperation—midnight calls give way to dawn rescues—while the mothership’s reveal critiques hidden corporate/military overlords (a subtle dig at real-world AI ethics, given the promo AI usage). Flaws abound: dialogue is stilted and repetitive, with no voice acting to infuse emotion, and the “light sexual expression” in 3D models (e.g., form-fitting outfits) adds unintended fanservice that clashes with the wholesome sisterly core. Yet, in its earnestness, the narrative delivers a satisfying arc: from reactive survival to proactive heroism, rewarding curiosity with multiple endings that feel earned in a game this brief.

Gameplay Mechanics & Systems

Android Amazones distills TPS shooting to its essentials, creating tight loops of movement, combat, and exploration that prioritize accessibility over complexity—though bugs and barebones design occasionally disrupt the flow. Core gameplay revolves around Saya’s direct-control traversal in a behind-view perspective: WASD for movement, mouse for camera/aiming, left-click to fire while running (a fluid innovation for run-and-gun fans), Space to jump, C to crouch, and Shift for dashing. Weapons toggle via Q/E or mouse wheel—handgun for precision, shotgun for crowds, assault rifle for sustained fire—with R for reloading and right-click for zoom. Xbox controller mapping is unofficial but functional (left stick move, right stick camera, RT fire), though finicky on non-Steam Deck setups.

Combat loops are straightforward: spot robots via radar/minimap, flank or dash to evade, and unload clips on foes that aggro aggressively but falter under pressure (soldiers “lose sight” high chance when hit, leaders persist). Prologue levels teach basics with few enemies, building to city chaos where environmental hazards like undergrowth or buildings demand tactical positioning. The cave mini-game shifts to puzzle-shooter hybrid, navigating mazes to collect items amid turret ambushes (e.g., 42 unique turret kills for achievements). Progression ties to Steam’s 78 achievements—killing specific “Amazones robot soldier p1” through “p29,” collecting models for “F15-Like plastic model,” or reaching endings—encouraging thoroughness without deep RPG elements. Save/load restores position mid-level (helpful for bugs), but menu returns reset weapons, assuming a no-save “pure” run.

Innovations shine in mobility: firing on the move feels responsive, and the day-night cycle dynamically alters visibility (nighttime ambushes heighten tension). Season 2 amps difficulty with limited health pickups and sandstorms obscuring vision, forcing sniper reliance. Flaws mar the experience: UI is cluttered (persistent control overlays in prologue block photos), resolution issues cause camera jitter (low-res unplayable, high-res erratic), and AI pathing leads to glitches like enemies clipping through walls. No multiplayer or robust progression (just weapon swaps) limits replay beyond achievements, and the 1-2 hour runtime feels padded by backtracking for collectibles. Overall, it’s a competent loop for casual play, but lacks the depth to rival contemporaries like Bright Memory (also 2019).

World-Building, Art & Sound

The world of Android Amazones is a compact sci-fi dystopia: a nocturnal cityscape under robot siege, blending urban grit with futuristic flair to foster a tense, immersive atmosphere. Settings span the prologue’s quiet neighborhood (suburban homes as cover), the main story’s sprawling city (skyscrapers, alleys, and hidden mothership lair), and the cave’s claustrophobic maze of glowing crystals and traps. DLC adds deserts for Season 2 (sandstorms whipping across dunes) and space battleship interiors for Season 3, evoking a globe-trotting escalation. World-building is light but evocative—robots as “mass-produced soldier[s]” imply a corporate uprising, with collectible models hinting at parallel aerial conflicts. The day-night cycle enhances mood: twilight patrols build dread, while dawn breakthroughs offer catharsis, contributing to a rhythmic sense of progression.

Visually, it’s a mixed bag of indie asset flips and earnest direction. 3D models (Saya’s agile form, blocky robots) draw from Unity stores, resulting in low-poly charm that’s functional but dated—textures blur at distance, and “light sexual expression” (e.g., exaggerated proportions) feels out of place. Environments pop with simple lighting (city neon at night is “beautiful” per beta notes), but bugs like floating assets or low-res fog undermine immersion. Art direction leans futuristic minimalism: blue-hued robots contrast warm urban palettes, reinforcing invasion themes.

Sound design, entirely composed by Sonic-Alpha (with a free soundtrack DLC), elevates the package. Pulsing synth tracks sync with combat—urgent beats for chases, ambient drones for exploration—creating a retro-sci-fi vibe akin to early Resident Evil shooters. Gunfire is punchy (shotgun booms satisfying), robot alerts chirpy yet menacing, and no voice acting keeps focus on effects. Subtle wind in sandstorms or cave echoes amplify tension, though repetitive loops wear thin in longer sessions. Collectively, these elements craft a cozy apocalypse: visuals provide solid backdrops, sounds infuse energy, but polish gaps prevent full atmospheric payoff.

Reception & Legacy

Upon launch, Android Amazones garnered a muted reception, emblematic of its niche indie status. Steam’s 12 user reviews sit at “Mixed” (66% positive), praising its affordability and charm (“easy to enjoy,” “fun hidden objects”) while critiquing bugs (“slowness of movement,” “impossible to play at low res”) and brevity. No major critic outlets reviewed it—MobyGames and Metacritic list zero scores—likely due to its micro-budget obscurity amid 2019’s blockbuster slate. Community forums buzzed modestly on Steam, with players sharing achievement tips (e.g., plastic model locations like F-16 in city alleys) and bug reports (persistent overlays, camera glitches), fostering a small but engaged fanbase. Sales were humble, bolstered by bundles (e.g., Easy to Enjoy Franchise at $4.44 for seven titles), appealing to collectors of Sonic-Alpha’s catalog.

Over time, its reputation has warmed nostalgically among achievement hunters—85% average completion rate on trackers like completionist.me, with playtimes averaging 1.5-2 hours. DLC seasons extended longevity without diluting the core, earning praise for role-reversal storytelling. Influence is subtle: it exemplifies the “asset-flip” era’s democratizing force, inspiring micro-TPS like later Sonic-Alpha works (Escort Alia, 2020). Broader industry impact? Minimal, but it nods to AI’s creeping role (promo art only) and Japanese indies’ global push. As a historical footnote, Amazones endures as a survivor in Steam’s deluge, proving cheap thrills can outlast hype—updated as recently as 2024 on MobyGames.

Conclusion

Android Amazones is a scrappy love letter to TPS basics: Saya’s robot-riddling rescue mission delivers quick thrills, heartfelt themes, and collectible quirks, amplified by Sonic-Alpha’s custom soundtrack and DLC extensions. Yet, technical hiccups, shallow depth, and unpolished UI temper its joys, making it more curiosity than classic. In video game history, it claims a modest pedestal among 2010s indies—a beacon for solo creators proving that at $0.99, simple sci-fi solidarity can spark fleeting magic. Verdict: Worth a sale-bin spin for shooter fans seeking unpretentious fun; 6/10—charming chaos that rescues itself from obscurity.

Scroll to Top