- Release Year: 2006
- Platforms: PlayStation 2, PSP, Windows
- Publisher: Atari Europe S.A.S.U., Atari, Inc., Atari Interactive, Inc.
- Developer: Étranges Libellules S.A.
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Puzzle elements
- Setting: Fantasy
- Average Score: 67/100

Description
Arthur and the Invisibles: The Game is an action-adventure based on Luc Besson’s animated film, where young Arthur shrinks to enter the magical world of the tiny Minimoys to find a hidden treasure and save his grandmother’s house from a greedy developer. Teaming up with Princess Selenia and her brother Bétamèche, players switch between the trio’s unique abilities—such as climbing, cutting foliage, and shooting projectiles—to battle enemies like mosquitoes, solve puzzles, and navigate fantasy landscapes in this licensed fantasy title.
Gameplay Videos
Arthur and the Invisibles: The Game Cracks & Fixes
Arthur and the Invisibles: The Game Patches & Updates
Arthur and the Invisibles: The Game Mods
Arthur and the Invisibles: The Game Reviews & Reception
ign.com (75/100): A blatant rip-off of Wario Ware, but apart from the lack of originality it’s really not that bad.
en.wikipedia.org (66/100): The PlayStation 2 and PC game received somewhat favorable reviews.
metacritic.com (66/100): The PS2 version is even better than the DS version, as it should be.
Arthur and the Invisibles: The Game Cheats & Codes
PlayStation 2
Press Start to pause the game, then press the button sequence for the desired effect.
| Code | Effect |
|---|---|
| L2, L1, Circle, Circle, Square, R1, R1, R2 | Invincibility / Never Die |
| Hold L2 + R2, Square, Square, Triangle, Circle, X, X | Unlimited Health for ALL Players |
PlayStation 2 (Action Replay MAX)
Enter these codes using an Action Replay MAX device. Master Code must be activated first.
| Code | Effect |
|---|---|
| H4A7-VNYZ-RYH8D 1NEW-DYUK-ZQ4T5 |
Master Code – Must Be On |
| 7D6W-HRZ1-EHBCE A7VV-E5AZ-E5MP7 |
Infinite Health-Arthur |
| C7H9-0E9J-QETTZ Y106-2WFD-1YDCH |
Infinite Health-Selenia |
| FC8W-PTFB-GA4MK GHB5-0UYX-JTM0R |
Infinite Health-Betameche |
| 5Y20-GE93-6WT04 KZDY-RZHR-3VA4E |
Infinite Eggs |
Nintendo DS (Action Replay)
Action Replay codes for US version (Game ID: A2ME-97E7E5A4).
| Code | Effect |
|---|---|
| 221e03c0 00000002 | Infinite Retries |
| 021e03cc ffffff00 021e03d0 ffffffff 021e03d4 ffffffff 021e03d8 1ffe03ff |
All Games & Stages Unlocked |
| 221e03dc 00000063 | MAX BEST SCORE Arthur Stages |
| 221e03dd 00000063 | MAX BEST SCORE Beetmeche Stages |
| 221e03de 00000063 | MAX BEST SCORE Selenia Stages |
| 221e03df 00000063 | MAX BEST SCORE The King Stages |
| 221e03e0 00000063 | MAX BEST SCORE The Station Master Stages |
| 221e03e1 00000063 | MAX BEST SCORE DJ Easylow Stages |
| 221e03e2 00000063 | MAX BEST SCORE Jack Stages |
| 221e03e3 00000063 | MAX BEST SCORE Max Stages |
| 221e03e4 00000063 | MAX BEST SCORE Darkos Stages |
| 221e03e5 00000063 | MAX BEST SCORE Minio Stages |
| 221e03e6 00000063 | MAX BEST SCORE Archibald Stages |
| 221e03e7 00000063 | MAX BEST SCORE Maltazard Stages |
| 821f7cb0 00000001 221f7cb0 00000001 d2000000 00000000 821f7cc8 00000001 221f7cc8 00000001 d2000000 00000000 |
Easy Play! |
| 821e21f8 00000001 221e21f8 00000001 d2000000 00000000 |
Easy Blow! (The Bubbles) |
| 821f7e60 00000001 221f7e60 00000001 d2000000 00000000 |
Easy Pierce! (The Wasps) |
| 821e441c 00000001 221e441c 00000001 d2000000 00000000 |
Easy Smash! (The Rocks) |
| 821ea4e8 00000001 221ea4e8 00000001 d2000000 00000000 821e8664 00000001 221e8664 00000001 d2000000 00000000 821f9b44 00000001 221f9b44 00000001 d2000000 00000000 |
Easy Hit! |
| 821e87bc 00000001 221e87bc 00000001 d2000000 00000000 |
Easy Tap on! |
| 821e8838 00000001 221e8838 00000001 d2000000 00000000 |
Easy Find! (The Right Rocks) |
| 94000130 000003fb 021e2344 00000001 021e234c 00000003 021e2350 00000000 021e2354 00000002 021e2368 00000003 021e236c 00000000 d2000000 00000000 |
Easy Point the Needle! |
| 821e8a08 00000001 221e8a08 00000001 d2000000 00000000 821e8a24 00000001 221e8a24 00000001 d2000000 00000000 |
Easy Count! (The Mul-Muls) |
| 821e33bc 00000001 221e33bc 00000001 d2000000 00000000 |
Easy Capture! (The Mul-Muls) |
| 821e05d4 00000001 221e05d4 00000001 d2000000 00000000 |
Easy Slice! (The Wasps) |
| 821e3e6c 00000001 221e3e6c 00000001 d2000000 00000000 |
Easy Bounce! (Arthur) |
| 821e3840 00000001 221e3840 00000001 d2000000 00000000 |
Easy Aim! (Enemy Bowling) |
| 221e03e9 000000e3 | Landscape: Heart of the Minimoy Village |
| 221e03ea 000000e3 | Landscape: Minimoy village |
| 221e03eb 000000e3 | Landscape: Wilderness |
| 221e03ec 000000e3 | Landscape: The Station |
| 221e03ed 000000e3 | Landscape: The square in Necropolis |
| 221e03ee 000000e3 | Landscape: Necropolis |
| 221e03ef 000000e3 | Ground: Leaves |
| 221e03f0 000000e3 | Ground: Grass |
| 221e03f1 000000e3 | Ground: Straw |
| 221e03f2 000000e3 | Ground: Red Flower |
| 221e03f3 000000e3 | Ground: Orange Flower |
| 221e03f4 000000e3 | Ground: Purple Flower |
| 221e03f5 000000e3 | Painting: Daisy |
| 221e03f6 000000e3 | Painting: Water Lily |
| 221e03f7 000000e3 | Painting: Button |
| 221e03f8 000000e3 | Painting: Abstract |
| 221e03f9 000000e3 | Painting: Gears |
| 221e03fa 000000e3 | Painting: Necropolis |
| 221e03fb 000000e3 | Painting: Mul-Mul |
| 221e03fc 000000e3 | Fairylight: Minimoy |
| 221e03fd 000000e3 | Fairylight: Koolomassai |
| 221e03fe 000000e3 | Fairylight: Henchman |
| 221e03ff 000000e3 | Furnature: Standard |
| 221e0400 000000e3 | Furnature: Minimoy Table |
| 221e0401 000000e3 | Furnature: Minimoy Stool |
| 221e0402 000000e3 | Furnature: Koolomassai Button |
| 221e0403 000000e3 | Furnature: Koolomassai Spool |
| 221e0404 000000e3 | Furnature: Henchman Nail |
| 221e0405 000000e3 | Furnature: Henchman Gears |
| 221e0406 000000e3 | Decorating Accessory: Minimoy Lamp |
| 221e0407 000000e3 | Decorating Accessory: Koolomassi Lamp |
| 221e0408 000000e3 | Decorating Accessory: Henchman Lamp |
| 221e0409 000000e3 | Decorating Accessory: Minimoy Vase |
Arthur and the Invisibles: The Game: Review
Introduction
In the annals of video game history, movie tie-in titles are often synonymous with rushed mediocrity—cash-grabs that prioritize release deadlines over quality, leaving players with buggy platformers or soulless reskins of existing formulas. Yet, Arthur and the Invisibles: The Game (2006), adapted from Luc Besson’s whimsical blend of live-action and animation based on his own children’s books, defies this grim legacy. Released during the twilight of the PlayStation 2 era, this action-adventure stands as a beacon of competence in a sea of forgettable licensed fare. As a professional game journalist and historian, I argue that Arthur and the Invisibles earns its place not as a masterpiece, but as an underrated exemplar of thoughtful adaptation: a polished, puzzle-driven journey through a diminutive fantasy realm that cleverly leverages teamwork mechanics and the source material’s charm to deliver genuine entertainment for all ages.
Development History & Context
Arthur and the Invisibles: The Game emerged from the French studio Étranges Libellules S.A., a developer with a penchant for family-friendly adventures rooted in European pop culture. Known for titles like Astérix & Obélix XXL 2: Mission: Las Vegum and Asterix at the Olympic Games, the studio brought a Gallic flair to licensed properties, emphasizing vibrant visuals and accessible gameplay. Directed creatively by Paul Steed and produced under Atari’s oversight (with key figures like Bill Carroll and Hudson Piehl at the helm), the game was crafted to mirror Besson’s Arthur et les Minimoys film, which premiered in late 2006. Atari, then navigating financial turbulence amid the sixth-generation console wars, published across PS2 (lead platform, DVD-ROM, Everyone 10+ rating), Windows, PSP, and ports by Neko Entertainment (DS) and Mistic Software (GBA).
Technological constraints of the PS2 era shaped its design: a behind-view perspective optimized for analog sticks, Bink Video middleware for seamless film cutscenes, and modest hardware demands (e.g., 32MB video cards for PC). Released in France on November 17, 2006 (PS2/Windows), with North America following January 9, 2007, it hit during a crowded market dominated by God of War II, Final Fantasy XII, and the looming PS3/Wii transition. Movie tie-ins like Cars and Over the Hedge set a low bar, but Étranges Libellules aimed higher, integrating 149 credited staff (including voice talent like Bruce Dinsmore) to create a 10-15 hour experience that faithfully extended the film’s post-live-action plot. This context underscores the game’s achievement: a multi-platform effort that punched above its weight in an industry skeptical of cinematic adaptations.
Narrative & Thematic Deep Dive
At its core, Arthur and the Invisibles faithfully adapts the film’s storyline, picking up after young Arthur (voiced in English versions with earnest charm) shrinks via a magical portal into the Minimoy realm—a microscopic fantasy world teeming with tiny warriors. Tasked with retrieving a treasure to save his grandmother’s home from a real-world developer, Arthur allies with feisty Princess Selenia and her bumbling brother Bétamèche. The plot unfolds across lush, hazardous locales: from mosquito-infested caverns to spider-riddled forests, culminating in a desperate bid to thwart the villainous Maltazard’s destruction of Minimoy society.
Character Analysis
– Arthur: The human protagonist transformed into a Minimoy, embodies adaptability. His arc—from outsider to hero—highlights growth through collaboration, with dialogue underscoring his wonder: “This world is incredible… but dangerous.”
– Selenia: A sword-wielding princess with a sharp tongue, she cuts through foliage and enemies alike. Her upgrades (dagger to Sword of Power) symbolize empowerment, adding layers to her regal yet vulnerable persona.
– Bétamèche: The comic relief, squeaky-voiced and pint-sized, crawls through vents and wields an upgradable projectile cannon. His antics provide levity, but his whiny lines (criticized as grating) humanize the trio’s dynamic.
Thematic Depth
The narrative weaves profound children’s fantasy themes: teamwork as salvation, where no single hero suffices—players must swap characters constantly, mirroring the film’s mantra that “anything is possible when you work together.” Environmental peril evokes ecological fragility, with the Minimoys’ world imperiled by giant insects and neglect. Besson’s influence shines in cutscenes lifted directly from the film, blending live-action framing with animation for emotional beats. Dialogue is concise yet flavorful, with French origins lending a poetic whimsy (e.g., multilingual spellings like Arthur et les Minimoys). Pacing falters in repetitive set pieces, but the story’s emotional core—family, discovery, heroism—elevates it beyond rote adaptation.
Gameplay Mechanics & Systems
Arthur and the Invisibles thrives on a cooperative puzzle-action loop, distinguishing it from linear platformers. A tutorial introduces basics: movement, combat (light combos), object manipulation, and switches. Core progression demands alternating between the trio, leveraging unique abilities:
| Character | Key Abilities | Progression Upgrades |
|---|---|---|
| Arthur | Smash spiderwebs, climb walls, shield-breaking | Enhanced strength for tougher obstacles |
| Selenia | Slice foliage, melee combat | Dagger → Sword of Power for power attacks |
| Bétamèche | Squeeze through small gaps, projectile weapon | Cannon upgrades for ranged crowd control, collectible detectors |
Core Loops:
– Combat: Hack-and-slash against mosquitoes, spiders, and Mogoths (shielded foes). Acquire keys from mini-bosses to unlock gates. Air battles on ridden mosquitoes add vehicular shooting.
– Puzzles: Iconic “Flagstone” stacking (align dolmens to open doors); razor-sharp path traversal atop stacked Mogoths; racing segments on ladybugs.
– Exploration: Collect Mul-Muls (pets, 702 total) and letters for 100% completion; riding sequences (mosquitoes, spiders) for traversal.
UI/Systems: Clean HUD with character portraits for quick-swaps; upgrade trees via collected items. Flaws abound—camera issues (clunky auto-follow, manual tweaks needed), AI glitches (allies stuck), and pacing dips from overused puzzles (e.g., thrice-repeated actions). No multiplayer hampers replayability, but variety (flying, driving) keeps it engaging. On PS2, controls feel precise; PC ports suffer keyboard awkwardness without gamepads.
World-Building, Art & Sound
The Minimoy realm is a triumph of scale: everyday objects loom as cathedrals—grass blades as forests, puddles as oceans—crafting an immersive, Honey, I Shrunk the Kids-esque atmosphere. Levels progress from sun-dappled meadows to cavernous depths, punctuated by film cutscenes for narrative glue.
Visuals: PS2 shines with cel-shaded vibrancy rivaling Pixar (praised as “DVD-quality” by GameSpot). Particle effects (mosquito swarms), dynamic lighting, and fluid animations impress for 2006 hardware. PC/ports lag slightly; GBA/DS versions butcher detail.
Sound Design: Fabrice Bouillon-LaForest’s orchestral score evokes mysticism, blending flutes and percussion for wonder. SFX pop (buzzing wings, sword clashes), but Betamèche’s “quietschende” squeaks grate (PC Powerplay). English VO (Bruce Dinsmore et al.) is solid; French original adds authenticity. Overall, audio enhances the fairy-tale immersion, mitigating repetition.
Reception & Legacy
Launch reception was solid but polarized: MobyGames 7.2/10 (72% critics), Metacritic 66/100 (PS2), GameRankings 65-68%. PS2 topped at 83% (Game Chronicles: “Even better than DS”), with GameZone (80%) lauding “delight for the eyes.” Windows averaged 71-77%, praised for puzzles/music but dinged for camera/PC ports (GameStar: “Vernachlässigt” graphics). PSP/DS mixed (70%/61%), GBA dismal (36%). Critics hailed variety (“multi-genre diamond” – Cheat Code Central), visuals, and kid-friendly appeal, but slammed derivative play (“entirely derivative” – GameSpot), shortness, repetition (Eurogamer’s hyperbolic 6/10), and camera/AI woes.
Commercially modest (now $7-13 used), it sold steadily as a family title. Legacy endures as a “paradebeispiel” (GameStar) for movie games—better than Flushed Away, influencing cooperative puzzle-adventures like The Cave. No direct sequels beyond Revenge of Maltazard (2010), but it preserved Besson’s universe amid Atari’s 2009 collapse. Retrospectively, emulation revivals (e.g., Archive.org) affirm its charm; player scores (3.7/5 Moby, 7.5/10 Metacritic users) highlight enduring nostalgia.
Conclusion
Arthur and the Invisibles: The Game is no revolutionary epic, but a meticulously crafted adaptation that transforms Besson’s fanciful tale into a cohesive, joyful experience. Its triumphs—teamwork-driven mechanics, stunning micro-world, and heartfelt narrative—outweigh camera quirks and brevity, earning a definitive 8/10. In video game history, it occupies a niche as a licensed redemption arc: proof that with vision (Étranges Libellules) and fidelity, even tie-ins can enchant. Dust off your PS2; this Minimoy quest deserves rediscovery as a family-friendly gem amid sixth-gen treasures.