Artifact Seeker: Paladin

Artifact Seeker: Paladin Logo

Description

Artifact Seeker: Paladin is a fantasy action RPG with roguelike elements, set in a chaotic world where the last paladin, Amelia, embarks on a quest to uncover forgotten artifacts. Players engage in intense battles, utilizing a rotatable talent wheel to customize their hero with unique skills and synergies. The game features RPG-like events, dungeon exploration, and a vast array of artifacts and abilities to enhance gameplay, ensuring a fresh experience with each run.

Gameplay Videos

Artifact Seeker: Paladin Mods

Artifact Seeker: Paladin Guides & Walkthroughs

Artifact Seeker: Paladin Reviews & Reception

steambase.io (83/100): Artifact Seeker:Paladin has earned a Player Score of 83 / 100.

steamcommunity.com : pretty sure every positive review is a bot

Artifact Seeker: Paladin Cheats & Codes

PC

To redeem any of the codes provided in this guide, use the Artifact Vault in the game.

Code Effect
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0r6AAIlGtBrdj6tmJwg8CxJQTBF4NI3as59GxWzcKvU= Vitality Codex
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Cu2Hu6Tkp4UWvh3v772Q8QrCDF3POOuBEwsL/pTZZ0I= Ancient Arrow
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3FSCMOqvERwgv9r/QjcOKAnkJfl3S0kUtXIZVLugusw= Worn Rock Hammer
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ANmxv5FthtYmgERhlXihfgnkJfl3S0kUtXIZVLugusw= Knight’s Shield
A9XQpnUO9XSR8GcJ9ThlJ6jseRS0dUYqDHzz6ISrCRru3DMElkM3gd6xOVBwWH6q Artifact share
d3eVFjo7maWLECdsUP4Qba3h/Fcfzxe9DczfkzdCkJnu3DMElkM3gd6xOVBwWH6q Super powerful artifact
AkbOCNjrN5difM5/kTAy3u5TxPkLmUhfVcW1GYsxiQ Chessboard of the Gods rerolled to have all epic secondary stats
zitB7UWRD/mu8FN3O+zJrSvVQXtwfgbNRgmgaYfYlTQ= Super powerful artifact
UypVlY8rEeUpN2gZBFoEqlAgeWDjAi9AGnxDiKsyViugUJ1Gd7S5/ckLZME3DMp/ Super powerful artifact
HolpUpbMjqPvPdvtl5xAwD0aadCj2XTsJvuZQl6Je4Y= Super powerful artifact
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9vm7+MsEqpaOzE6x7FL26QTSGqfJ0mMnFBNBqwBgIZbu3DMElkM3gd6xOVBwWH6q Power Codex
RCmg2iWOEJdfoMV7x+PEL8KI87UQ49Dl/mQ8bOKoWuDu3DMElkM3gd6xOVBwWH6q Super powerful artifact
XGr9Ys+3ImT09qFPA8ZaUlk+X1P1PbtnvtIoXTQBM+Lu3DMElkM3gd6xOVBwWH6q Super powerful artifact
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TY0HJuN40FZWW+MLjpyVWZ1hEH508uoqITnnOG+4w8Lu3DMElkM3gd6xOVBwWH6q Evil Codex

Artifact Seeker: Paladin – A Roguelike Odyssey of Faith, Fury, and Forgotten Relics

Introduction: The Last Paladin’s Crusade

In the crowded landscape of roguelike action-RPGs, Artifact Seeker: Paladin emerges as a bold, if flawed, contender—a game that dares to blend the relentless intensity of Hades with the artifact-driven progression of Dead Cells, all while wrapping its mechanics in the trappings of dark fantasy and holy warfare. Released on May 13, 2024, by Chinese indie studio Lynkpin Game and published by the now-infamous BD Games, Artifact Seeker: Paladin is both a standalone experience and a chapter in the broader Artifact Seeker series. It promises a tale of Amelia, the last paladin, as she battles through a land of chaos to reclaim lost relics, her faith tested in every run.

Yet, beneath its polished Unity engine and intricate talent wheel lies a game mired in controversy—accusations of bot-driven reviews, a publisher ban from Steam, and a tumultuous re-release under a new title (Artifact Seeker: Resurrection). This review seeks to peel back the layers of Artifact Seeker: Paladin, examining its mechanical depth, narrative ambition, and the turbulent context of its existence. Is it a hidden gem buried under corporate missteps, or a shallow cash grab riding the coattails of the roguelike renaissance? Let’s embark on this crusade.


Development History & Context: A Game Born in Chaos

The Studio Behind the Shield: Lynkpin Game

Lynkpin Game, a relatively obscure Chinese indie developer, is the creative force behind Artifact Seeker: Paladin. Led by Zhimahu (芝麻糊) as Lead Game Designer and Lin Xinfa (林新发) as Lead Programmer, the team appears to specialize in fast-paced, artifact-driven action games. Their portfolio includes other Artifact Seeker titles (Resurrection, Legend of Aurorium, Legacy of Mortia), all released in 2024, suggesting a rapid-fire development cycle aimed at capitalizing on the roguelike market.

The game’s Unity engine foundation is evident in its fluid animations and modular design, though it also carries the engine’s familiar limitations—occasional jank in physics and a visual style that, while competent, lacks the distinct artistic identity of peers like Hades or Risk of Rain 2.

The Publisher’s Downfall: BD Games and the Steam Ban

The most dramatic chapter in Artifact Seeker: Paladin’s history isn’t its development, but its publisher’s implosion. BD Games, the distributor, was banned from Steam in June 2024, leading to the delisting of over 50 indie titles, including Artifact Seeker: Paladin. The reasons for the ban remain unclear, but speculation points to review manipulation, asset flipping, or violations of Steam’s content policies.

The fallout was swift:
– The game was removed from Steam, leaving existing owners able to play but cutting off new sales.
– Lynkpin Game re-released the title as Artifact Seeker: Resurrection under a new Steam app ID, offering a discounted bundle with the Legacy of Mortia DLC to appease frustrated players.
– The developer’s Discord and Steam forums became battlegrounds, with players accusing BD Games of exploitation and Lynkpin of complicity.

This controversy casts a long shadow over Artifact Seeker: Paladin. Was it a victim of its publisher’s misdeeds, or was it part of a broader pattern of questionable practices?

The Roguelike Renaissance: Standing Out in a Saturated Genre

2024 was a banner year for roguelikes, with titles like Hades II, Noita, and Against the Storm dominating the conversation. Artifact Seeker: Paladin entered this fray as a free-to-play title, a rarity in the premium-dominated genre. Its diagonal-down perspective, artifact synergy system, and talent wheel were its selling points, but did they innovate enough to justify its existence?

The answer is mixed. While the game borrows heavily from established formulas, its rotatable talent wheel and artifact bonding mechanics offer a fresh twist on character customization. However, its lack of critical acclaim and sparse coverage suggest it struggled to carve out a niche.


Narrative & Thematic Deep Dive: Faith, Artifacts, and the Weight of Legacy

The Plot: A Paladin’s Pilgrimage

Artifact Seeker: Paladin positions itself as a story-rich experience, though its narrative is more framework than epic. The premise is simple:
Amelia, the last paladin, arrives in a chaotic, artifact-scattered land to reclaim sacred relics.
– Each run is a battle through procedurally generated dungeons, with RPG-style events offering branching choices.
– The overarching goal is to uncover the secrets behind the artifacts and the fall of Mortia, a lost kingdom.

The writing is functional but unremarkable, leaning heavily on dark fantasy tropes—fallen kingdoms, ancient curses, and divine trials. Amelia’s characterization is archetypal: a holy warrior with unshakable faith, her dialogue filled with pious determination but little depth.

Themes: The Burden of the Last

The game’s themes revolve around:
1. Legacy and Loss – The artifacts are remnants of a dead civilization, and Amelia’s quest is as much about preserving memory as it is about power.
2. Faith Under Fire – The paladin’s holy magic and defensive tactics reinforce the idea of endurance through belief, a common but effectively executed motif.
3. Synergy and Sacrifice – The artifact bonding system mirrors the theme of unity in fragmentation, where broken relics gain power when combined.

However, the narrative lacks the emotional punch of games like Hades or Darkest Dungeon. The events and choices feel procedural rather than personal, and the world’s lore is hinted at rather than explored.

Dialogue and Localization: A Multilingual Crusade

One of Artifact Seeker: Paladin’s strengths is its multilingual support, with 12 languages (including Chinese, English, French, German, and Russian) fully localized. The translations are competent, though some idiomatic phrasing feels stiff.

The voice acting is absent, relying on text and sound effects to convey tone. This is a missed opportunity—Amelia’s battles would have benefited from grunts of exertion or prayers to the divine.


Gameplay Mechanics & Systems: The Holy and the Hack-and-Slash

Core Gameplay Loop: Run, Fight, Upgrade, Die, Repeat

Artifact Seeker: Paladin follows the roguelike blueprint to the letter:
1. Select a Run – Choose from different starting conditions (later expanded with DLC characters like Ceratil the Battle Doll).
2. Battle Through Rooms – Engage in fast-paced, top-down combat against waves of enemies.
3. Collect Artifacts – After each battle, spend currency on randomized artifacts that modify stats, skills, or synergies.
4. Upgrade Talents – The rotatable talent wheel allows for deep customization, letting players specialize in offense, defense, or utility.
5. Face a Boss – Each zone culminates in a high-stakes battle, with victory unlocking new areas or lore.
6. Die and Restart – Permadeath sends you back to the beginning, but meta-progression (unlockable weapons, permanent upgrades) eases future runs.

Combat: A Dance of Holy Steel and Bullet Hell

Combat is fluid but chaotic, blending:
Hack-and-slash melee (Amelia’s sword strikes feel weighty).
Holy magic projectiles (ranged attacks with area effects).
Bullet-hell dodging (some enemy patterns require precise movement).

The dash mechanic is essential, allowing for quick repositioning or evading telegraphed attacks. However, the camera’s fixed diagonal-down angle can obscure projectiles, leading to cheap deaths.

The Talent Wheel: A Revolution in Customization

The rotatable talent wheel is the game’s standout feature. Instead of a linear skill tree, players spin a circular grid, selecting talents that adjacent choices enhance. For example:
– Choosing “Holy Barrier” (defensive) next to “Divine Strike” (offensive) might grant a counterattack bonus.
Synergy bonuses encourage hybrid builds, rewarding players who balance offense and survival.

This system elevates the game above generic roguelikes, offering genuine replayability as players experiment with hundreds of possible combinations.

Artifacts and Synergy: The Heart of Progression

Artifacts are randomized loot with modular effects:
Passive buffs (e.g., +10% holy damage).
Active abilities (e.g., “Summon a holy shield on low health”).
Synergy triggers (e.g., “If wearing two Mortia relics, gain +20% crit chance”).

The bonding system is where the game shines:
Matching artifacts (e.g., two “Ancient Rune” items) unlock powerful combos.
Experimenting with builds becomes addictive, as players chase the perfect loadout.

However, RNG can be cruel—some runs feel doomed from the start if the artifact pool is unbalanced.

Meta-Progression: The Grind Behind the Glory

Between runs, players unlock:
New weapons (each with unique attack patterns).
Permanent stat boosts (via a Magic Court system).
New characters (DLC adds Suraz the Artifact Collector and Nargoth the Dwarven Survivor).

This persistent progression softens the blow of permadeath, but grind fatigue sets in after 10-15 hours, as the repetition of early zones becomes tedious.

UI and Controls: Functional but Flawed

  • Controller support is full, but keyboard/mouse feels more precise.
  • The inventory UI is cluttered, making artifact management cumbersome mid-run.
  • Text readability suffers in fast-paced moments, a common Unity engine pitfall.

World-Building, Art & Sound: A Land of Forgotten Beauty

Setting: A Dark Fantasy Tapestry

The world of Artifact Seeker: Paladin is a fragmented realm of ruins and relics, where:
Mortia, the fallen kingdom, looms large in lore.
Dungeons shift procedurally, but key landmarks (a crumbling cathedral, a cursed forge) recur.
– The aesthetic blends Gothic horror and high fantasy, though it lacks the distinct visual identity of Blasphemous or Salt and Sanctuary.

Art Direction: Competent but Unmemorable

  • Character models (especially Amelia) are well-animated, with fluid sword swings and spell casts.
  • Enemy designs range from generic skeletons to more inventive abominations (e.g., rune-infused golems).
  • Environmental detail is sparse—rooms often feel repetitive, with little environmental storytelling.

The Unity engine’s limitations are evident in textures that lack depth and lighting that feels flat.

Sound Design: A Symphony of Steel and Silence

  • Combat sounds are satisfyingclanging steel, holy explosions, and enemy death cries add weight to battles.
  • The soundtrack is atmospheric but forgettable, leaning on orchestral fantasy tropes without standout tracks.
  • Ambient noise (dripping water, distant howls) enhances immersion but is underutilized.

Atmosphere: A Missed Opportunity

The game hints at a richer world—one where artifacts whisper secrets and ancient gods watch from the shadows—but fails to fully realize it. The procedural generation works against narrative cohesion, making the land feel more like a battleground than a living world.


Reception & Legacy: A Game Caught in the Crossfire

Critical Reception: The Silence Speaks Volumes

  • Metacritic has no critic reviews, a red flag for a 2024 release.
  • Steam reviews (83/100, “Very Positive”) are suspect—early accusations of bot-driven praise (as seen in the Steam forums) suggest manipulation.
  • Player feedback is polarized:
    • Praise focuses on the talent wheel, artifact synergy, and fast-paced combat.
    • Criticism targets repetitive level design, lack of narrative depth, and publisher drama.

Commercial Performance: A Victim of Circumstance

  • The BD Games ban killed its momentum—the game was delisted at its peak.
  • The re-release as Resurrection attempted to salvage its reputation, but player trust was shattered.
  • Free-to-play status helped with initial downloads, but monetization (DLC, cosmetics) felt predatory to some.

Legacy: A Cautionary Tale

Artifact Seeker: Paladin will likely be remembered for:
1. Its innovative talent wheel, which could inspire future roguelikes.
2. The BD Games controversy, a case study in publisher mismanagement.
3. A missed opportunity—had it launched cleanly, it might have been a cult hit.

Its influence on the genre is minimal, but its artifact synergy system could see imitators in future indie titles.


Conclusion: A Flawed but Fascinating Crusade

Artifact Seeker: Paladin is a game of contradictions:
Innovative mechanics (talent wheel, artifact bonding) elevate it above generic roguelikes.
Repetitive design, weak narrative, and publisher scandal drag it down.
Free-to-play accessibility is undercut by grindy meta-progression.

Final Verdict: 7/10 – A Diamond in the Rough, Tarnished by Chaos

For:
– Roguelike fans who crave deep customization.
– Players who enjoy fast-paced, artifact-driven combat.
– Those willing to overlook jank for innovation.

Against:
– Gamers seeking rich storytelling or world-building.
– Players wary of publisher drama (the BD Games ban is a stain).
– Anyone expecting polish on par with Hades or Dead Cells.

Artifact Seeker: Paladin is not a masterpiece, but it’s not trash either. It’s a flawed experiment—one that could have been great under different circumstances. As it stands, it’s a curiosity, a game worth trying for its mechanical boldness, but one that ultimately fades into the roguelike crowd.

Play it if you’re hungry for something different. Skip it if you demand perfection.


Post-Script: The Resurrection
With Artifact Seeker: Resurrection now available, Lynkpin Game has a chance to redeem their vision. If they refine the formula, expand the lore, and distance themselves from BD Games’ shadow, this series could yet rise from the ashes. Until then, Paladin remains a tragic “what if?”—a game that almost was.

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