- Release Year: 2020
- Platforms: Windows
- Publisher: Three Spot Games
- Developer: Three Spot Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform
- Setting: Fantasy
- Average Score: 35/100

Description
Arwinia is a retro-style fantasy action platformer where players control Trenton, a ranger on a perilous quest to find and return a powerful wizard from the shadows. Armed with a longsword and shortbow, players must navigate challenging levels, defeat enemies and bosses, and collect gold and experience to level up their character and equipment. Featuring a blend of classic 8-bit and 16-bit sprites with chiptune music, the game emphasizes skill-based gameplay designed for one-sitting completion, though an easier mode can be unlocked for a more casual experience.
Gameplay Videos
Where to Buy Arwinia
PC
Mods
Guides & Walkthroughs
Arwinia: Review
Introduction
In the crowded landscape of modern indie platformers, Arwinia (2020) emerges as a lovingly crafted homage to the golden age of 16-bit action games. Developed by the small studio Three Spot Games, this Windows-exclusive title delivers a distilled, uncompromising vision of retro fantasy platforming. While it may lack the sprawling narratives or genre-redefining mechanics of contemporary blockbusters, Arwinia excels in its ruthless precision, marrying the punishing difficulty of classics like Ghost n’ Goblins with contemporary design sensibilities. This review argues that Arwinia succeeds not through innovation, but through its masterful execution of core platforming principles, offering a challenging yet accessible experience that honors its inspirations while carving out its own modest legacy.
Development History & Context
Created by Three Spot Games—an independent studio with no prior major releases—Arwinia was born from a clear reverence for 1980s and 1990s platformers. The developers envisioned a “retro-hard” experience that captured the essence of pattern-based combat and precise level design, while leveraging modern technology for accessibility and polish. Built on the Unity engine, the game sidestepped the technical constraints of its inspirations, allowing for smoother animations, dynamic lighting, and responsive controls. Released on November 4, 2020, Arwinia entered a gaming landscape saturated with indie metroidvanias and nostalgia-driven titles. Its $2.99 price point positioned it as an impulse buy, targeting players seeking a “pure” platforming challenge amid the AAA noise. The developers’ post-launch support—adding triple-jump boots, magic items, and an easy mode—demonstrated a commitment to refining their vision based on community feedback.
Narrative & Thematic Deep Dive
Arwinia’s narrative is purposefully minimalist, serving as a framework for its gameplay. Players assume the role of Trenton, a stoic ranger tasked with retrieving a powerful wizard from “the shadows.” This archetypal fantasy quest—reminiscent of The Legend of Zelda or Altered Beast—requires no exposition or character development. Trenton is a silent protagonist, defined solely by his actions and the equipment he wields. Dialogue is nonexistent, with the story conveyed through level environments (graveyards, lakes, crypts) and enemy designs (zombies, armored skeletons, hell cats). Thematically, the game emphasizes perseverance and mastery. Tombstones dotting the levels symbolize death but also serve as checkpoints, reinforcing the cycle of failure and triumph. The quest to “bring back” the wizard metaphorically represents the player’s journey to conquer the game itself—a theme amplified by the speedrun-friendly design, which frames completion as a personal victory over adversity.
Gameplay Mechanics & Systems
Arwinia’s core loop revolves around precise combat and progression. Trenton wields a longsword for melee, a shortbow for ranged attacks, and a dagger for quick strikes, with damage and speed upgradeable via collected gold. The combat is rigorously pattern-based: armored skeletons must be stunned with headshots before finishing blows, while fire-wielding enemies require positioning at 45-degree angles to avoid their projectiles. Enemy placement and attack patterns demand memorization, rewarding skill over brute force.
Progression is linear but satisfying. Players collect gold to buy upgrades at checkpoints, with visual flair indicating weapon improvements. Post-launch patches introduced “magic items”—equippable power-ups like force-field shields or spellbooks—that can be toggled alongside sub-weapons, adding strategic depth. The game’s “retro-hard” ethos is balanced by modern conveniences: infinite continues, checkpoint rewinding on death, and an unlockable easy mode (activated by kneeling at the first tombstone). This mode grants 110 extra HP, 30 lives, and reduced knockback, ensuring accessibility without diluting the challenge. The UI is clean and functional, prioritizing clarity with health, gold, and upgrade status displayed unobtrusively. Controls are tight and fully customizable, supporting keyboard and gamepad.
While the level design is excellent, the lack of non-linearity may disappoint metroidvania fans. Boss fights, though challenging, feel repetitive due to limited attack patterns. These minor flaws, however, are overshadowed by the game’s mechanical purity.
World-Building, Art & Sound
Arwinia’s world is a condensed fantasy realm, divided into three distinct stages: a haunted graveyard, a flooded lake, and the “Three Sisters” crypts. Each area is meticulously designed, with verticality and hidden treasure rooms encouraging thorough exploration. The atmosphere is thick with peril, conveyed through dark palettes, oppressive backdrops (e.g., twisted trees, crumbling ruins), and environmental hazards like spikes and bottomless pits.
The art style is a deliberate mashup of 8 and 16-bit sensibilities. Sprites are crisp and detailed, with Trenton’s animations (running, jumping, attacking) exhibiting fluidity rare for retro-inspired games. Enemy designs are memorable—the skeletal archers’ tattered robes or the hell cats’ feral scowls—while environmental details (e.g., flickering torches, shimmering water) enhance immersion. The game’s visual upgrades (added via patches) for equipment and magic items provide tangible rewards, with sword and dagger upgrades glowing with elemental auras.
Sound design is equally retro-centric, blending chiptune melodies with synthesized percussion. The soundtrack is energetic but repetitive, looping short tracks that complement the action without distracting. Sound effects—sword clashes, arrow twangs, enemy shrieks—are punchy and satisfying, reinforcing the tactile feedback of combat. Together, the art and sound create a cohesive retro atmosphere that evokes nostalgia while feeling polished.
Reception & Legacy
At launch, Arwinia received a muted but positive response from players. On Steam, it holds a “Mixed” rating based on 4 reviews, with praise for its tight controls and punishing yet fair design. Critically, it flew under the radar—Metacritic lists no critic reviews, and major outlets like Kotaku only mentioned it in passing as a niche indie pick. Its legacy lies in its niche appeal to hardcore platformer fans. The game’s accessibility patch (adding easy mode) became a talking point, cited as an example of modern developers balancing challenge and inclusivity. Influentially, Arwinia demonstrated that small studios could succeed by perfecting established formulas rather than chasing trends. Its Steam achievements (50 in total) and leaderboards fostered a dedicated speedrunning community, completing the vision of a game “designed for mastery.” While it won’t redefine the genre, it remains a cult favorite, referenced in discussions of “retro-hard done right.”
Conclusion
Arwinia is a testament to the enduring power of classic game design principles. As a product of Three Spot Games, it excels in its focused execution, marrying the punishing difficulty of retro titles with modern accessibility features. Though its narrative is threadbare and its world small, the game compensates with stellar gameplay mechanics, arresting pixel art, and a chiptune-driven atmosphere. Its post-launch evolution—adding magic items, triple jumps, and an easy mode—showcases a rare commitment to community-driven refinement. For $2.99, Arwinia offers an unadulterated platforming challenge that will appeal to masochists and nostalgics alike. While it may not achieve the legendary status of its inspirations, it stands as a respectable, well-crafted indie release—a pixelated gem in the rough of the 2020s gaming landscape. Verdict: A must-play for retro-platformer enthusiasts, but newcomers should approach with caution (or the easy mode toggled).