- Release Year: 2013
- Platforms: Windows
- Publisher: 505 Games S.R.L.
- Developer: Trickstar Games Pty Ltd
- Genre: Sports
- Perspective: Third-person
- Game Mode: Single-player
- Average Score: 6/100

Description
Ashes Cricket 2013 is a cricket simulation game centered on the iconic Ashes Test series between England and Australia, developed by Trickstar Games and published by 505 Games. It includes fully-licensed English and Australian teams along with 14 unlicensed international squads, promising features like an enhanced batting system, customizable fielding setups, and dynamic weather effects. Despite these ambitions, the game was widely panned at its November 2013 launch for severe technical flaws, resulting in its immediate withdrawal from sale, cancellation of console versions, and refunds for all purchasers.
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Ashes Cricket 2013 Reviews & Reception
metacritic.com (5/100): What the hell was this game so many bugs it drives me crazy after too many glitches and bugs I go on to other cricket game.
steambase.io (8/100): Ashes Cricket 2013 has earned a Player Score of 8 / 100.
planetcricket.org : The game loads up and you are then brought to the – dare I say – worst aspect of the game i.e. the main-menu.
Ashes Cricket 2013: A Catastrophic Footnote in Sports Gaming History
Introduction
In the pantheon of infamous video game failures, Ashes Cricket 2013 stands as a cautionary tale—a collision of ambition, licensing prestige, and catastrophic execution. Released amidst the fervor of cricket’s storied Ashes rivalry between England and Australia, this title promised innovation and authenticity but instead became synonymous with technical ineptitude. This review dissects its troubled legacy, weaving together development missteps, broken promises, and the scorching backlash that turned it into an industry punchline.
Development History & Context
Studio Background & Vision
Developed by Trickstar Games—an Australian studio with prior cricket titles like International Cricket 2010—Ashes Cricket 2013 was bankrolled by 505 Games, a publisher eager to capitalize on the prestige of cricket’s oldest rivalry. Trickstar’s vision was audacious: a “totally realistic” simulation using a bespoke engine built on Unity’s beta version, promising 360-degree shot control, dynamic weather, and Hawk-Eye ball-tracking technology. Licensed partnerships with Cricket Australia (CA) and the England and Wales Cricket Board (ECB) lent legitimacy, with plans for multiplayer modes and console releases.
A Timeline of Hubris
– June 2013: Originally slated for release to coincide with the Ashes series.
– July 2013: Delayed indefinitely after Trickstar admitted the engine couldn’t handle core mechanics.
– November 2013: A rushed Steam launch, missing the Ashes entirely and arriving months after public skepticism mounted.
Technological & Market Constraints
Trickstar’s gamble on Unity’s beta proved fatal. The engine couldn’t reconcile complex physics with cricket’s nuanced mechanics, resulting in broken animations and AI. Meanwhile, the gaming landscape in 2013 demanded polish: FIFA and NBA 2K set high standards for sports simulations, while indie gems like Don Bradman Cricket 14 (released months later) highlighted Trickstar’s ineptitude by comparison.
Narrative & Thematic Deep Dive
The Ashes Narrative: A Hollow Promise
Unlike narrative-driven games, Ashes Cricket 2013 leaned on the thematic weight of the Ashes rivalry—a 131-year-old contest steeped in national pride. The game’s marketing emphasized “authentic player personalities” and “drama,” yet these themes evaporated in practice. Player models lacked distinction, stadium atmospheres felt sterile, and commentary by Mark Nicholas, David Lloyd, and Michael Slater (while a selling point) looped robotic lines devoid of context.
Subtext of Failure
Beneath the surface, Ashes 2013 embodied a darker theme: exploitation of trust. By securing licenses but delivering a broken product, it undermined fan loyalty. The Ashes’ cultural significance was reduced to a cash-grab veneer, amplifying player resentment.
Gameplay Mechanics & Systems
Core Loops: A House of Cards
– Batting: Touted as “revolutionary,” the 360-degree shot system was rendered useless by unresponsive controls. Timing windows glitched, leading to batters missing straight deliveries or spontaneously collapsing.
– Bowling: The “line and length” selector—a departure from cursor-based systems—suffered from input lag. Fast and spin bowling felt identical, with ball trajectories ignoring physics (e.g., balls phasing through bats).
– Fielding: Automated fielders often froze mid-animation or spun in circles, while manual appeals triggered at random.
UI & Progression
The menu UI resembled early-2000s shovelware, with garish fonts and a lack of save/load functionality. No career mode existed, leaving players with hastily cobbled-together tournaments and a custom editor that crashed frequently.
Innovation vs. Reality
Promised features like 60 fielding presets and pitch degradation were absent. Instead, players discovered Easter eggs of dark comedy: balls vanishing mid-pitch, umpires ignoring dismissals, and Hawk-Eye replays showing balls teleporting.
World-Building, Art & Sound
Visuals: A Regression to the Mean
Despite claims of “photorealistic” graphics, character models looked like PS2-era mannequins, with lifeless animations and clipping issues. Licensed venues like Lord’s Cricket Ground lacked detail, with flat textures and cardboard crowds.
Sound Design: Echoes of Nothingness
While Nicholas’ commentary lent initial credibility, lines repeated incessantly, often out of sync with gameplay. Stadium ambiance was muted, and the menu music—a grating loop—felt like a placeholder.
Reception & Legacy
Critical Backlash
Upon its November 22 launch, Ashes 2013 was eviscerated:
– User Scores: A 0.5/10 on Metacritic based on 89 reviews, branding it “Overwhelmingly Disliked.”
– Media Panning: IGN’s video “Just How Bad is Ashes Cricket 2013?” showcased bugs; BBC called it “comically terrible.”
– Industry Shame: Listed among 2013’s worst games by BT, GameSpot, and Lazygamer.
The Cancellation Heard ‘Round the World
By November 26, 505 Games pulled the game from Steam, refunded all purchases, and axed console versions. Their apology stressed protecting the “Ashes name,” but the damage was done: the licenses became radioactive, and Trickstar Games faded into obscurity.
Long-Term Impact
Ashes 2013 became a benchmark for how not to handle licensed sports games:
– It created distrust in cricket-based IPs, prompting later studios like Big Ant (developers of Don Bradman Cricket) to prioritize transparency.
– The fiasco underscored risks of beta engine reliance and publisher-developer misalignment.
– Ironically, its infamy endures—YouTube compilations of its glitches still garner morbid curiosity.
Conclusion
Ashes Cricket 2013 is more than a bad game; it’s a cultural artifact of hubris. Its legacy lies not in innovation but as a grim reminder of what happens when ambition outpaces competence, licenses overshadow quality, and fans are treated as afterthoughts. While later cricket titles rebuilt trust, Ashes 2013 remains buried in the annals of history—a digital folly synonymous with broken promises. For historians, it serves as the Heaven’s Gate of sports gaming: expensive, disastrous, and unforgettable for all the wrong reasons.
Final Verdict: A masterclass in failure, Ashes Cricket 2013 earns its place among gaming’s most notorious flops—a stark lesson in the cost of squandering prestige.