- Release Year: 2018
- Platforms: Windows
- Publisher: Vitali Zelenyuk
- Developer: Vitali Zelenyuk
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Average Score: 34/100

Description
Assassination Box is a first-person shooter game that immerses players in intense combat scenarios. Players can choose between Survival mode, where they fight endless waves of enemies, or engage in stealth night missions. The game encourages players to strive for higher scores and ranks, offering a competitive and challenging experience.
Where to Buy Assassination Box
PC
Assassination Box Guides & Walkthroughs
Assassination Box Reviews & Reception
steambase.io (34/100): This score is calculated from 158 total reviews which give it a rating of Mostly Negative.
store.steampowered.com (35/100): All Reviews: Mostly Negative (35% of 65).
completionist.me (37.65/100): Game Rating: 37.65.
niklasnotes.com (33/100): The reviews for ASSASSINATION BOX overwhelmingly highlight significant issues with bugs, gameplay mechanics, and overall quality, leading to a strongly negative sentiment.
Assassination Box: Review
Introduction
In the crowded landscape of indie first-person shooters, Assassination Box (2018) stands as a cautionary tale of ambition outpacing execution. Developed by solo creator Vitali Zelenyuk under the moniker ZELENIUK, this minimalist FPS promised a blend of survival combat and stealth missions, wrapped in a progression system of customization and rankings. Yet, its legacy is defined not by innovation but by its harsh reception: a 1.1/5 user score on MobyGames and a “Mostly Negative” Steam rating. This review dissects how Assassination Box exemplifies both the potential and pitfalls of solo-developed indie projects, weighed down by technical shortcomings and unmet promises.
Development History & Context
Assassination Box emerged during the late 2010s indie boom, a period when platforms like Steam were flooded with low-budget titles vying for attention. Zelenyuk’s vision centered on a stripped-down FPS experience, offering two modes—Survival (endless enemy waves) and Takeover (stealth objectives)—across nine levels. However, the game’s development was plagued by constraints typical of solo projects: limited resources, rudimentary tools, and iterative updates that struggled to address player complaints.
Released in Early Access in 2017, Assassination Box faced immediate criticism for its lack of content and polish. Despite updates adding features like weapon customization and skills, the final 1.0 release in January 2018 failed to resolve core issues. The game’s $0.99–$2.49 price point reflected its niche status, positioning it as a bargain-bin curiosity rather than a serious contender in the FPS genre.
Narrative & Thematic Deep Dive
Narrative depth was never Assassination Box’s selling point. The game lacks a cohesive story, instead framing its action around abstract missions—eliminate targets, survive waves—with no character arcs or dialogue. Thematic aspirations are equally thin: the title’s focus on “assassination” suggests a tension between stealth and aggression, but this duality is undercut by shallow mechanics.
The absence of world-building or lore reduces the experience to a series of sterile arenas. Players scramble for “Assassination Points” to unlock upgrades, but without narrative stakes, progression feels transactional rather than rewarding. The game’s title and tagline (“Fight for a better score and higher rank”) highlight its focus on competitive metrics, yet even this falls flat due to unbalanced systems.
Gameplay Mechanics & Systems
Core Loop & Combat
The game’s two modes—Survival and Takeover—offer divergent but equally flawed experiences:
– Survival pits players against endless, brainless AI enemies that often “shoot through walls” (per Steam reviews), breaking immersion.
– Takeover tasks players with stealthily capturing objectives, but poor enemy AI and glitchy detection mechanics render the mode frustrating.
Combat is undermined by clunky controls, inconsistent hitboxes, and weapons that lack tactile feedback. A “Slow Time” ability and skill upgrades (e.g., “+10% ammo capacity”) attempt to add depth, but these systems feel superficial.
Progression & Customization
Weapon customization—a advertised selling point—allows players to attach scopes and barrels, but options are limited and rarely impact gameplay meaningfully. Profile levels and achievements (e.g., “MAX MOVEMENT”) pad playtime but lack incentives beyond bragging rights.
Technical Flaws
Players universally criticized:
– Bugs (e.g., invincibility glitches when crouching).
– Poor optimization, with framerate drops on even recommended hardware.
– A UI described as “unfinished,” despite post-launch patches.
World-Building, Art & Sound
Assassination Box’s aesthetic is utilitarian at best. Levels like Outpost and Business are stark, boxy environments with minimal detail, leaning into a “minimalist” tag that reads more as unfinished than stylistic. Lighting and textures are dated, even for 2018 indie standards.
Sound design fares worse. The lack of ambient noise or dynamic music leaves combat feeling hollow, while the soundtrack—dubbed “elevator music” by players—clashes tonally with the violent gameplay. Weapon sounds lack punch, further diminishing immersion.
Reception & Legacy
Upon release, Assassination Box was met with derision:
– User Reviews: “A piece of bull Govna” (Steam); “coded with buttocks” (RAWG).
– Metrics: A 34/100 Player Score on Steambase, with 65% of Steam reviews negative.
– Sales: Limited traction, with only 1,840 owners tracked by Completionist.me.
The game’s legacy is one of caution. While Zelenyuk continued developing titles like Kill the Reaper (2024), Assassination Box serves as a case study in the risks of premature Early Access launches and the importance of playtesting. Its sole positive footnote? A small cult following for its so-bad-it’s-good jank and easy Steam Trading Cards.
Conclusion
Assassination Box is not a misunderstood gem but a textbook example of indie ambition undone by technical and creative shortcomings. Its skeletal progression systems, broken AI, and absent narrative highlight the perils of solo development without adequate resources or QA. While the game’s $0.99 price and occasional updates demonstrate Zelenyuk’s earnestness, they couldn’t salvage a fundamentally flawed experience.
In the annals of gaming history, Assassination Box earns a footnote as a curio—a reminder that even in the indie sphere, execution matters as much as ideas. For historians, it’s a fascinating artifact; for players, it’s best left in the bargain bin.
Final Verdict: A 2/10. Only for completionists, masochists, or those studying the limits of solo dev perseverance.