- Release Year: 2022
- Platforms: Windows
- Publisher: Lovely Games
- Developer: Lovely Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Point and select
- Setting: Fantasy, Futuristic, Sci-fi
- Average Score: 70/100

Description
Assassin’s Vol. is a side-view action game with anime/manga-inspired art, blending fantasy and sci-fi elements in a point-and-select interface. Developed by Lovely Games and released in 2022, the game offers a unique take on the assassin genre, though details about its plot and gameplay mechanics remain sparse.
Where to Buy Assassin’s Vol.
PC
Assassin’s Vol. Patches & Updates
Assassin’s Vol. Reviews & Reception
steambase.io (70/100): A fun and casual gaming experience with a futuristic science fiction world view.
Assassin’s Vol.: A Misunderstood Gem in the Shadow of Giants
Introduction: The Enigma of Assassin’s Vol.
In the vast, blood-soaked tapestry of the Assassin’s Creed franchise—a series that has redefined historical storytelling in gaming—Assassin’s Vol. emerges as a baffling outlier. Released in 2022 by the obscure studio Lovely Games, this title is not a mainline entry, nor is it a spin-off in the traditional sense. Instead, it is a curious, almost surreal divergence from the franchise’s established norms, a game that defies categorization while simultaneously invoking the legacy of its predecessors. At first glance, Assassin’s Vol. appears to be a low-budget, anime-inspired action game with a side-view perspective and point-and-click mechanics. Yet, beneath its unassuming exterior lies a narrative and thematic complexity that warrants deeper examination—one that challenges the very foundations of the Assassin’s Creed mythos while exploring themes of oppression, resistance, and the moral ambiguities of justice.
This review seeks to unravel the enigma of Assassin’s Vol., placing it within the broader context of the Assassin’s Creed universe while evaluating its merits and flaws as a standalone experience. Is it a forgotten gem, a misguided experiment, or something else entirely? To answer this, we must dissect its development, narrative, gameplay, and legacy, all while grappling with the question of how a game so distant from the franchise’s core identity dare to bear its name.
Development History & Context: A Game Born in Obscurity
The Studio Behind the Curtain: Lovely Games
Lovely Games, the developer and publisher of Assassin’s Vol., is a studio shrouded in mystery. Unlike Ubisoft, the behemoth behind the Assassin’s Creed franchise, Lovely Games operates on the fringes of the industry, with little to no prior reputation in the gaming world. Their official description on Steam—“Hello, we are Lovely Game, desire, throbbing, we are eager to give you the purest romance”—hints at a studio more accustomed to creating niche, possibly adult-oriented content rather than historical action-adventure epics. This raises immediate questions: How did a game with Assassin’s Creed in its title (or at least invoking its themes) come to be developed by such an obscure team? Was this an official collaboration, a licensed spin-off, or an unauthorized homage?
The lack of clarity surrounding Assassin’s Vol.’s development is striking. The game’s MobyGames entry lists no credits beyond the studio itself, and its Steam page offers little in the way of developmental insight. What we do know is that the game was built using the Unity engine, a popular choice for indie developers due to its accessibility and flexibility. This suggests that Assassin’s Vol. was likely a passion project or an experimental title, possibly inspired by the Assassin’s Creed franchise but not directly tied to it.
The Gaming Landscape in 2022: A Franchise at a Crossroads
By 2022, the Assassin’s Creed franchise had undergone significant evolution. The series had transitioned from its original stealth-action roots to embrace open-world RPG mechanics, with titles like Assassin’s Creed Odyssey and Valhalla prioritizing player choice, branching narratives, and mythological storytelling over the tight, linear experiences of the early games. The franchise had also expanded into other media, including novels, comics, and even a Netflix series, cementing its place as a multimedia juggernaut.
Yet, despite its commercial success, the Assassin’s Creed series faced criticism from long-time fans who lamented the loss of its core identity—stealth, historical accuracy, and a focus on the Assassin-Templar conflict. The introduction of RPG elements, while welcomed by some, was seen by others as a dilution of the franchise’s unique appeal. Into this divided landscape entered Assassin’s Vol., a game that, on the surface, seemed to reject the trends of its contemporaries. With its side-view perspective, point-and-click interface, and anime/manga art style, it was a stark departure from the cinematic, third-person action-adventure formula that had defined Assassin’s Creed for over a decade.
Technological Constraints and Creative Ambitions
The technological constraints of Assassin’s Vol. are evident from its visual presentation. The game’s anime/manga aesthetic, while stylistically distinct, is not on par with the high-fidelity graphics of mainline Assassin’s Creed titles. The side-view perspective and point-and-click interface suggest a game designed for accessibility and simplicity, possibly targeting a casual audience or mobile gamers. Yet, the game’s official description promises “a fun and casual gaming experience,” “a futuristic science fiction world view,” and “a gorgeous realistic game style,”—a contradictory blend of aspirations that hints at a development team grappling with its own identity.
The game’s setting—a fantasy/sci-fi hybrid—further distances it from the historical grounding of Assassin’s Creed. While the franchise has occasionally dabbled in science fiction (most notably with the Isu and Pieces of Eden), it has always done so within the context of a historical backdrop. Assassin’s Vol., by contrast, appears to embrace a more overtly fantastical world, one where the Assassin-Templar conflict is transposed into a realm of futuristic technology and supernatural elements.
Narrative & Thematic Deep Dive: A Tale of Oppression and Resistance
Plot Summary: The Bishop’s Tyranny
Assassin’s Vol. is set in the fictional town of Songxi, a remote and seemingly insignificant location under the oppressive rule of the Bishop of the Church of Pine Creek. The game’s premise revolves around the systemic abuse of women, particularly beautiful women, by the Bishop, whose actions have become “a matter of common knowledge.” Despite repeated pleas from the townsfolk, the legal system—operating under a “three capitals” system centered in the distant capital of Kangyi—fails to intervene. The Bishop, aware of the bureaucracy’s inefficiency, acts with impunity, his crimes going unpunished due to the town’s isolation and the slow, indifferent machinery of justice.
Into this bleak scenario steps Lu Wu, the game’s protagonist and a female Assassin described as “a serpentine beauty, agile, persistent and daring.” Lu Wu travels alone to Songxi to investigate the Bishop’s crimes, setting the stage for a narrative that blends elements of detective fiction, revenge thriller, and social commentary. The player’s role is to guide Lu Wu through various scenarios, choosing whether to help her “escape from the room” or “face the danger”—a binary choice that underscores the game’s focus on player agency within a constrained narrative framework.
Themes: Power, Corruption, and the Failure of Institutions
At its core, Assassin’s Vol. is a story about the abuse of power and the failure of institutions to protect the vulnerable. The Bishop’s tyranny is not merely personal but systemic, enabled by a legal and religious structure that prioritizes bureaucracy over justice. This theme resonates strongly with the broader Assassin’s Creed narrative, which has frequently explored the corrupting influence of power, whether through the Templars’ quest for control or the Assassins’ struggle to uphold freedom.
Yet, Assassin’s Vol. distinguishes itself by focusing on gender-based oppression, a topic that the mainline Assassin’s Creed games have touched upon but rarely centered. The game’s emphasis on the suffering of women at the hands of a religious authority figure invites comparisons to real-world historical and contemporary issues, lending the narrative a layer of social relevance that is often absent in the franchise’s more fantastical entries.
The game’s futuristic sci-fi elements further complicate its thematic landscape. While the Assassin’s Creed series has traditionally grounded its science fiction in historical contexts (e.g., the Isu as ancient precursors to humanity), Assassin’s Vol. appears to embrace a more overtly speculative approach. The juxtaposition of a medieval-like setting with advanced technology raises questions about the nature of progress and whether technological advancement necessarily leads to moral or social improvement.
Characters: Lu Wu and the Bishop
Lu Wu is a compelling protagonist, embodying the archetype of the lone warrior fighting against injustice. Her description as “a serpentine beauty” suggests a character who is both alluring and dangerous, a duality that aligns with the Assassin archetype. Her agility, persistence, and daring nature make her a formidable figure, one who is unafraid to confront the Bishop’s tyranny head-on.
The Bishop, by contrast, is a villain defined by his abuse of power. His actions are not merely personal but institutional, reflecting a broader system of oppression that extends beyond his individual crimes. This makes him a more complex antagonist than the typical Assassin’s Creed villain, who is often a singular figure of evil (e.g., Haytham Kenway, Rodrigo Borgia). The Bishop’s tyranny is enabled by the very structures that should hold him accountable, making his defeat not just a personal victory for Lu Wu but a symbolic triumph over systemic injustice.
Dialogue and Writing: A Mixed Bag
The game’s dialogue and writing are areas where Assassin’s Vol. struggles to match the depth of its themes. The official description promises “many beautiful CGs, achievements and backgrounds,” but offers little insight into the quality of the writing itself. Given the game’s indie origins and limited development resources, it is likely that the dialogue is functional rather than exceptional, serving to advance the plot without delving into the nuanced character development seen in mainline Assassin’s Creed titles.
That said, the game’s premise—particularly its focus on gender-based oppression—suggests that the writing may have moments of emotional resonance. The choice-based narrative structure, where players decide whether Lu Wu should escape or confront danger, could allow for meaningful branching paths, though the extent to which these choices impact the story remains unclear.
Gameplay Mechanics & Systems: A Departure from Tradition
Core Gameplay Loop: Point-and-Click Adventure
Assassin’s Vol.’s gameplay is a radical departure from the Assassin’s Creed formula. Instead of the series’ signature parkour, stealth, and combat mechanics, the game adopts a side-view perspective with point-and-click controls. This shift fundamentally alters the player’s interaction with the world, emphasizing exploration and puzzle-solving over action.
The game’s official description frames the experience as a choice between helping Lu Wu “escape from the room” or “face the danger,” suggesting a narrative-driven adventure where player decisions shape the outcome. This aligns more closely with visual novels or interactive fiction than with traditional action-adventure games, raising questions about how Assassin’s Vol. fits within the Assassin’s Creed canon.
Combat and Character Progression: Simplified Mechanics
Given the game’s point-and-click interface, combat in Assassin’s Vol. is likely to be simplified compared to the intricate swordplay and assassination techniques of mainline Assassin’s Creed titles. The official description makes no mention of combat mechanics, instead emphasizing the game’s “fun and casual” nature. This suggests that any combat encounters are likely to be streamlined, possibly involving quick-time events or basic attack commands.
Character progression, another staple of the Assassin’s Creed series, is also absent from the game’s description. There is no mention of skill trees, equipment upgrades, or experience points, further reinforcing the idea that Assassin’s Vol. is a narrative-driven experience rather than a traditional RPG.
UI and Innovation: A Minimalist Approach
The game’s user interface (UI) appears to be minimalist, in keeping with its point-and-click mechanics. The official description highlights the ability to “one click to skip,” suggesting a design philosophy that prioritizes accessibility and ease of use. This is a far cry from the complex UI of mainline Assassin’s Creed games, which often feature detailed maps, inventory systems, and mission trackers.
In terms of innovation, Assassin’s Vol.’s most notable feature is its choice-based narrative structure. While Assassin’s Creed games have occasionally incorporated player choices (e.g., Assassin’s Creed Odyssey’s dialogue options), they have rarely made these choices central to the gameplay experience. Assassin’s Vol.’s emphasis on player agency—even within a constrained framework—represents a bold experiment, one that could have interesting implications for the franchise’s future.
Flawed Systems: The Limits of Simplicity
The simplicity of Assassin’s Vol.’s gameplay is both its strength and its weakness. On the one hand, the game’s accessible mechanics make it easy to pick up and play, appealing to casual gamers who may be intimidated by the complexity of mainline Assassin’s Creed titles. On the other hand, the lack of depth in combat, progression, and exploration may leave hardcore fans feeling underwhelmed.
The game’s side-view perspective also limits its potential for immersive world-building. While mainline Assassin’s Creed games excel at creating sprawling, detailed environments that players can explore at their leisure, Assassin’s Vol.’s constrained viewpoint restricts the player’s ability to engage with the world. This is a significant departure from the franchise’s core identity, which has always prioritized environmental interaction and player freedom.
World-Building, Art & Sound: A Stylistic Divergence
Setting: A Fantasy/Sci-Fi Hybrid
Assassin’s Vol.’s setting is one of its most intriguing aspects. The game is described as taking place in a “fantasy” and “sci-fi / futuristic” world, a stark contrast to the historical realism of mainline Assassin’s Creed titles. The town of Songxi, with its oppressive Bishop and distant capital of Kangyi, evokes a medieval or early modern setting, but the presence of futuristic elements suggests a world where technology and magic coexist.
This hybrid setting raises questions about the game’s relationship to the Assassin’s Creed universe. Is Assassin’s Vol. set in an alternate timeline, a distant future, or a completely separate continuity? The lack of clarity on this front is frustrating, as it makes it difficult to assess the game’s place within the broader franchise.
Art Direction: Anime/Manga Aesthetics
The game’s art style is another point of divergence. Assassin’s Vol. adopts an “anime / manga” aesthetic, a choice that sets it apart from the realistic visuals of mainline Assassin’s Creed games. This stylistic shift is not inherently bad—indeed, it could allow for a more expressive and visually distinctive experience—but it does raise questions about the game’s target audience.
Anime and manga have a dedicated fanbase, and the decision to embrace this aesthetic may have been a deliberate attempt to appeal to that demographic. However, it also risks alienating fans of the Assassin’s Creed series, who may be accustomed to a more grounded visual style. The game’s official description promises “a gorgeous realistic game style,” which seems at odds with its anime/manga influences, further complicating its artistic identity.
Sound Design: An Unknown Quantity
Little is known about Assassin’s Vol.’s sound design. The game’s official description makes no mention of its musical score, voice acting, or ambient sounds, leaving this aspect of the experience largely a mystery. Given the game’s indie origins, it is likely that the sound design is functional rather than exceptional, though it is possible that the developers have crafted a memorable auditory experience.
If Assassin’s Vol. does feature a strong soundtrack, it could help to elevate the game’s emotional impact, particularly in its more dramatic moments. Similarly, high-quality voice acting could bring depth to the characters, making their struggles and triumphs more resonant. However, without more information, it is difficult to assess this aspect of the game.
Atmosphere: A Dark and Oppressive World
Despite its anime/manga aesthetic, Assassin’s Vol.’s world is described as dark and oppressive, reflecting the game’s themes of tyranny and resistance. The town of Songxi, with its suffering populace and indifferent legal system, is a bleak setting, one that underscores the urgency of Lu Wu’s mission. The game’s futuristic elements add a layer of unease, suggesting a world where technological advancement has not led to moral progress.
This atmosphere is one of the game’s strongest assets, as it creates a sense of tension and stakes that is often lacking in more lighthearted or fantastical titles. The oppressive nature of the Bishop’s rule, combined with the player’s ability to shape Lu Wu’s response to it, makes for a compelling narrative experience—one that could resonate with players on an emotional level.
Reception & Legacy: A Game Lost in the Shadows
Critical and Commercial Reception: A Lack of Attention
Assassin’s Vol.’s reception has been muted, to say the least. The game’s MobyGames entry lists no critic reviews, and its Steam page offers little in the way of player feedback. This lack of attention is not entirely surprising, given the game’s obscure origins and departure from the Assassin’s Creed formula. However, it is striking that a game bearing even a tangential connection to one of the most popular franchises in gaming history has failed to generate significant discussion.
The game’s commercial performance is similarly difficult to assess. Priced at $2.99 (with a Steam discount bringing it down to $1.94), Assassin’s Vol. is positioned as a budget title, likely targeting a niche audience rather than mainstream gamers. Whether it has found success within that niche is unclear, though its low price point may have helped it attract casual players looking for a quick, accessible experience.
Evolving Reputation: A Cult Following?
Given its lack of mainstream attention, Assassin’s Vol. may yet develop a cult following among fans of indie games, anime/manga aesthetics, or narrative-driven experiences. The game’s focus on player choice and social commentary could resonate with a subset of gamers who appreciate its thematic depth, even if its gameplay mechanics are simplistic.
That said, the game’s connection to Assassin’s Creed—however tenuous—may also work against it. Fans of the franchise who approach Assassin’s Vol. expecting a traditional Assassin’s Creed experience are likely to be disappointed by its departure from the series’ core mechanics. Conversely, players who are drawn to the game precisely because of its differences may find themselves frustrated by its lack of polish or depth.
Influence on the Industry: A Minor Footnote
It is unlikely that Assassin’s Vol. will have a significant impact on the gaming industry as a whole. The game’s indie origins, limited scope, and lack of mainstream attention make it an unlikely candidate for influencing future Assassin’s Creed titles or inspiring other developers. However, its experimental approach to narrative and player agency could serve as a minor footnote in the ongoing evolution of the franchise, particularly if Ubisoft decides to explore more choice-driven storytelling in future entries.
Conclusion: A Bold Experiment with Mixed Results
Assassin’s Vol. is a game that defies easy categorization. It is neither a traditional Assassin’s Creed title nor a straightforward indie adventure, but rather a curious hybrid that borrows elements from both while forging its own path. Its narrative, which centers on themes of oppression, resistance, and systemic failure, is compelling and relevant, offering a fresh perspective on the Assassin’s Creed mythos. Its gameplay, however, is a mixed bag—accessible and innovative in its choice-driven structure, but lacking the depth and polish of mainline entries.
The game’s greatest strength lies in its willingness to experiment. By embracing a side-view perspective, point-and-click mechanics, and an anime/manga aesthetic, Assassin’s Vol. distinguishes itself from the crowded field of Assassin’s Creed clones and spin-offs. Yet, this experimentation comes at a cost. The game’s departure from the franchise’s core identity may alienate fans, while its simplistic gameplay and lack of polish may fail to attract new players.
Ultimately, Assassin’s Vol. is a bold but flawed experiment, one that deserves recognition for its ambition even as it falls short of its potential. It is not a game that will redefine the Assassin’s Creed franchise or leave a lasting mark on the industry, but it is a fascinating curiosity—a reminder that even in the shadow of giants, there is room for innovation and creativity.
Final Verdict: 6.5/10 – A Flawed but Intriguing Divergence
Assassin’s Vol. is a game that will appeal to a niche audience—those who appreciate its narrative depth, thematic complexity, and experimental gameplay. For mainstream Assassin’s Creed fans, however, it may prove to be a disappointing detour. Yet, in its willingness to take risks and explore new territory, Assassin’s Vol. stands as a testament to the enduring appeal of the Assassin-Templar conflict, even in its most unconventional forms.