
Description
Auro the Bunny is a charming yet challenging 2D side-scrolling platformer where players control a fearless rabbit named Auro, navigating through three distinct scenarios to collect fruits while dodging deadly obstacles such as saws, scythes, sickles, and lava flows. Requiring precision, quick reflexes, and patience, the game features numerous escalating challenges and a beautiful soundtrack, testing players’ skills in a thrilling adventure that can quickly turn intense.
Where to Buy Auro the Bunny
PC
Auro the Bunny Reviews & Reception
steambase.io (100/100): Positive
Auro the Bunny: Review
Introduction
In an era dominated by sprawling open-world epics and live-service behemoths, Auro the Bunny emerges as a delightful reminder of gaming’s purest joys: pixel-perfect platforming, unyielding precision, and the sweet satisfaction of conquering a gauntlet of traps one hop at a time. Released in December 2021 by the fledgling Brazilian studio VM Games, this 2D platformer casts players as Auro, a “fearless rabbit” navigating treacherous levels filled with spinning saws, swinging scythes, and bubbling lava—all in pursuit of scattered fruits. While it lacks the bombast of modern blockbusters, Auro‘s legacy lies in its embodiment of indie grit, channeling the spirit of retro classics like Super Meat Boy or Celeste into a compact, challenging experience. My thesis: Auro the Bunny is a hidden gem of the indie platformer renaissance, proving that small-scale ambition, honed mechanics, and atmospheric polish can deliver profound replayability and player mastery, even if its obscurity underscores the challenges facing solo developers in a saturated market.
Development History & Context
VM Games, a Latin American studio founded in 2021 and based in Brazil, represents the archetype of the modern solo or micro-team indie developer. Led by Vitor Melo (credited across multiple sources as both developer and publisher), the studio burst onto the scene with Auro the Bunny alongside Kick Ball, showcasing a lean operation focused on accessible, high-skill-ceiling titles. Built in Unity—a ubiquitous engine for indies due to its cross-platform capabilities and low barrier to entry—the game targets Windows PCs with modest system requirements (e.g., Intel Atom processors and integrated graphics), making it playable on low-end hardware and even controller-friendly for couch sessions.
The 2021 gaming landscape was a perfect storm for such a release: Steam’s indie explosion post-Among Us and Hades had democratized distribution, but discovery remained brutal amid thousands of launches. COVID-19 accelerated solo dev workflows, with tools like Unity enabling rapid prototyping from home. VM Games’ vision, gleaned from press kits and Steam blurbs, emphasizes “dexterity, reflexes, and sanity-testing challenges,” positioning Auro as a deliberate throwback to the fixed-screen platformers of the NES/SNES era (e.g., Super Mario Bros. levels), but infused with modern precision demands. Technological constraints were minimal—Unity handled flip-screen visuals and direct control seamlessly—but budget limitations are evident in the absence of voice acting, deep localization (English-only interface), and marketing push. Priced at a humble $1.99 (often discounted to $0.79–$1.19), it bundles with Kick Ball for accessibility, reflecting a survival strategy in Steam’s algorithm-driven ecosystem. Post-launch updates (e.g., July 2024’s jump height increase by 15%, invisible trap removal, and collision fixes) demonstrate ongoing commitment, addressing player feedback in a demo that’s still promoted.
Narrative & Thematic Deep Dive
Auro the Bunny eschews verbose storytelling for environmental narrative, a hallmark of pure platformers where progression is the plot. There is no overt cutscenes, dialogue, or character arcs; instead, players embody Auro, the eponymous “fearless bunny,” on a wordless quest to collect every fruit across levels. This simplicity amplifies themes of perseverance and bravery, as described in official blurbs: Auro’s journey “gets dark pretty quickly,” metaphorically shifting from charming hops to sanity-shredding trials amid escalating obstacles.
Plot Summary
The “plot” unfolds across three distinct scenarios, likely evolving from lush, fruit-laden forests to infernal lava pits, based on obstacle variety (saws, scythes, lava). Each level demands 100% fruit collection to advance, turning routine collection into a high-stakes puzzle. No bosses or antagonists appear; peril stems from the environment itself, evoking a fable of a lone rabbit defying nature’s wrath.
Characters & Dialogue
Auro is the sole protagonist—a cute, pixel-art bunny whose animations convey pluckiness through bouncy jumps and startled deaths. No supporting cast or dialogue exists, relying on 30 Steam Achievements (e.g., implied milestones like “Fruit Collector” or “Lava Survivor”) for subtle progression beats. This minimalism fosters player projection, making Auro a blank slate for frustration and triumph.
Underlying Themes
At its core, Auro explores mastery through repetition and the razor’s edge between relaxation and rage. Tags like “Relaxing” juxtapose “Difficult,” highlighting a thematic tension: the “enchanting soundtrack” invites zen-like focus, yet “numerous challenges” test “dexterity, reflexes, and sanity.” Broader motifs draw from platformer lore—nature’s bounty (fruits) versus peril (traps)—symbolizing life’s precarious balance. In a post-Celeste world, it subtly nods to mental resilience, with deaths as learning loops rather than punishments. While not revolutionary, this purity elevates it beyond gimmickry, rewarding analytical playstyles over narrative immersion.
Gameplay Mechanics & Systems
Auro the Bunny distills platforming to its essence: side-view, fixed/flip-screen traversal with direct control, where core loops revolve around collect-all-fruits-or-die-trying. Levels are bite-sized gauntlets demanding pixel-perfect timing, turning simple jumps into multifaceted puzzles.
Core Gameplay Loops
- Exploration & Collection: Scout levels for fruits while mapping trap placements. Flip-screen mechanics create rhythmic progression, building muscle memory.
- Obstacle Navigation: Saws spin lethally, scythes swing in arcs, lava rises unpredictably—each requires unique strategies (e.g., baiting patterns, momentum jumps).
- Death & Retry: Instant respawns encourage iteration, with no lives system amplifying flow-state mastery.
Combat & Progression
No combat; “enemies” are static/dynamic hazards. Progression is level-based, unlocked via completion, with 30 Achievements gating replayability (e.g., speedruns, no-death runs). No upgrades or metroidvania gating—pure skill ceiling.
UI & Controls
Clean, minimalist UI: Fruit counter, level selector, achievement tracker. Controls are tight (full controller support), but updates fixed early jump bugs, enhancing responsiveness. Flaws include potential invisible collisions (patched) and high difficulty spikes, which may frustrate casuals. Innovations shine in puzzle-platformer fusion: fruits double as navigation aids, forcing environmental puzzles amid action.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Jumping | Precise, post-update height boost | Initial detection issues |
| Trap Variety | Engaging patterns (saws, lava) | Repetitive in short game |
| Checkpoints | None—pure retry loop | High frustration for newcomers |
| Achievements | 30 varied challenges | Lack of deeper unlocks |
Overall, systems excel in brevity (short playtime) but risk shallowness without expansions.
World-Building, Art & Sound
Setting & Atmosphere
Three “distinct scenarios” craft a progression from verdant idylls to hellish depths, using environmental storytelling: fruits evoke abundance, traps symbolize encroaching doom. Fixed screens build claustrophobic tension, flipping to reveal escalating peril.
Visual Direction
Pixel art style—cute yet gritty—aligns with “Retro” and “Cute” tags. Auro’s animations pop against sparse backdrops, emphasizing hazards. Flip-screen limits scope but heightens focus, akin to Braid‘s precision puzzles. No confirmed screenshots, but Steam media implies vibrant palettes shifting from greens to fiery reds.
Sound Design
An “enchanting soundtrack” underscores emotional beats: upbeat chiptunes for hope, tense drones for lava chases. SFX (boings, zaps) provide tactile feedback, enhancing immersion. Together, they forge a cozy-yet-menacing atmosphere, where beauty lures players into danger, amplifying triumphs.
These elements synergize for hypnotic flow, proving polish punches above VM Games’ weight.
Reception & Legacy
Launched quietly on Steam (App ID 1825180), Auro the Bunny garnered niche praise but flew under radars. No MobyGames or Metacritic critic scores (both “n/a” or TBD); Steam shows 6–12 user reviews, all positive (Steambase: 100/100 Player Score), lauding difficulty and charm. Curators (2 noted) approve, but low volume (e.g., “Need more reviews”) reflects poor visibility amid 2021’s indie flood.
Commercially, its $1.99 price and bundles yielded modest sales; no charts data, but bundles like “Auro and Kick Ball” aid discoverability. Reputation evolved positively via updates (demo added 2024, bug fixes), fostering community tweaks. Influence is nascent—part of “bunny platformer” microgenre (cf. Barry the Bunny, Dye The Bunny)—but exemplifies Unity indies’ role in preserving tight platforming. No major citations, yet its Wikidata/MobyGames entry ensures archival permanence, potentially inspiring future Latin American devs.
Conclusion
Auro the Bunny masterfully blends retro homage with modern rigor, delivering a precision platformer where every fruit collected feels earned amid saws, scythes, and sanity tests. VM Games’ VM Games’ ambitious debut shines in mechanics, art, and sound, despite narrative sparseness and obscurity. In video game history, it claims a foothold as an exemplar of indie purity—a 2021 artifact reminding us that great games needn’t be grand. Verdict: Essential for platformer aficionados (8.5/10); grab the demo, master the hops, and join Auro’s brave legacy. With updates ongoing, its best days may lie ahead.