- Release Year: 2016
- Platforms: Macintosh, Windows
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements, Stealth
- Setting: Horror
- Average Score: 36/100

Description
Awakened is a psychological horror game released in 2016 for Windows and Macintosh, where players control a female protagonist trapped in an asylum for the criminally insane. The game features seven diverse levels blending stealth, first-person, and side-scrolling gameplay, alongside puzzles and in-game movies that unravel the protagonist’s dark past and descent into madness as she escapes the asylum and battles the voices in her head.
Where to Buy Awakened
PC
Awakened Free Download
Awakened Guides & Walkthroughs
Awakened Reviews & Reception
steambase.io (36/100): Mostly Negative
Awakened Cheats & Codes
PC Version
Hold the hidden button at the bottom of the inventory to reveal the cheat input. Enter the code, press Enter or click ‘Enter cheat’. For * codes, use ‘code = value’. For ** codes, use ‘code + number’ or ‘code – number’ (e.g., ‘haste + 10’).
| Code | Effect |
|---|---|
| AEGIS | Health and mana automatically heal in-game. |
| ALCHEMIST | Get 10 potions, ethers, remedies, elixirs, and limit boosts. |
| ALFA | Adds or removes Defense. Use ‘ALFA + number’ or ‘ALFA – number’. |
| AUTHOR | Reveals the developer’s name. |
| BATTLE | Instantly enter a battle. Use ‘BATTLE = enemy_name’ to fight specific enemies. |
| BLINDSIDED | Toggle Caleb’s presence in the party. |
| BRAVO | Adds or removes Strength. Use ‘BRAVO + number’ or ‘BRAVO – number’. |
| CHARLIE | Adds or removes Magic. Use ‘CHARLIE + number’ or ‘CHARLIE – number’. |
| CHAMPION | Disables random battles. |
| CHUCK NORRIS | Unlocks all Limit Breaks. |
| CUSTOMSIZED | Unlocks all character customization items. |
| DELTA | Adds or removes Magic Defense. Use ‘DELTA + number’ or ‘DELTA – number’. |
| DSKIPPING | Modifies ‘darconstory’ variable (risks glitches). Use ‘DSKIPPING = value’. |
| ECHO | Adds or removes Agility. Use ‘ECHO + number’ or ‘ECHO – number’. |
| FARSIGHT | See through distant obstacles. |
| FOXTROT | Adds or removes Luck. Use ‘FOXTROT + number’ or ‘FOXTROT – number’. |
| GANDALF | Unlocks all spells. |
| GODMODE | Toggles invincibility in battle. |
| GOLDMINE | Grants Pix. Use ‘GOLDMINE + number’ or ‘GOLDMINE – number’. |
| GUARDED | Toggle guard uniform appearance. |
| HASTE | Adjusts movement speed. Use ‘HASTE + number’ or ‘HASTE – number’. |
| HELIUM | Refills health and mana. |
| KONAMI CODE | Activates Godmode, Walkthrough, Champion, Limitless, grants all items, and sets variables. Warning: May break the game. |
| LIMITLESS | Maintains full Limit Break during combat. |
| MEDALLION | Unlocks all medals and prizes. |
| MUSHROOM KINGDOM | Grants 10 of every ingredient. |
| PIECE OF CAKE | Sets difficulty to Super Easy. |
| PIECE OF CRAP | Sets difficulty to Super Hard (requires version 3.5+). |
| SCREENNAME | Renames character. Use ‘SCREENNAME = new_name’. |
| SKIPPING | Modifies ‘story’ variable (risks glitches). Use ‘SKIPPING = value’. |
| SWORDS | Unlocks specified sword by name (see sword list). |
| TELEPORT | Teleport to locations. Use ‘TELEPORT = location_number’. |
| TSKIPPING | Modifies ‘tutz’ variable (risks glitches). Use ‘TSKIPPING = value’. |
| WALKTHROUGH | Walk through obstacles. |
| WARCRAFT | Triggers instant random battle based on location. |
| WAR DROBE | Access character customization menu. |
Awakened: Review
Introduction
In the realm of indie horror games, “Awakened” stands as a fragmented gem from 2016. A convergence of psychological thrills and innovative gameplay mechanics, it疽 perpetual allure despite its flaws. Developed by Jesper Michael Petersen, the game beckons players into the tormented mind of a female inmate in an asylum.
Development History & Context
Created by Jesper Michael Petersen, “Awakened” was birthed in an era where indie games were pushing narrative boundaries. Using Unity, it experimented with blended genres—uniting side-scrolling, first-person, and stealth gameplay under a single horror umbrella. The technical constraints of the time shaped its aesthetics, resulting in a distinct low-poly style that was both budget-friendly and eerie.
Narrative & Thematic Deep Dive
Plunging into paranoia, “Awakened” presents a tale where reality and hallucinations intermingle. The protagonist’s quest to escape her asylum confinement unravels against a backdrop of her own psychological battles. Themes of confinement, mental illness, and self-discovery are skillfully woven into theR.Events unfold through a series of levels alternately based in reality and the character’s imagination, demanding players to not only navigate physical spaces but also unravel the depths of her psyche.
Gameplay Mechanics & Systems
At its core, “Awakened” is a patchwork of mini-games. Each level offers unique challenges: evading guards in top-down stealth segments, solving environmental puzzles in first-person perspectives, and platforming through side-scrolling corridors. The UI’s direct control mirrors the immediacy of the protagonist’s struggles. However, transitions between different gameplay styles can sometimes feel jarring. Endearing features like in-game movies and an original soundtrack enhance immersion, though limited voice acting for non-player characters detracts from the narrative depth.
World-Building, Art & Sound
The asylum setting drips with horror-framed atmosphere. Knockoff yet effective visuals use limited color palettes and gritty textures to accentuate the bleakness. The shifting environments between real and imagined worlds offer visual cues, engaging players to question their own perception. The original songs and ambient sounds expertly build tension, making each corridor a potential source of dread.
Reception & Legacy
“Awakened” received mixed reviews. Averaging 36/100 on Steambase from 14 reviews, the player score reflects a mostly negative reception.Critics lauded its unique gameplay fusion but bemoaned subpar controls and inconsistent level design. Despite these shortcomings, its low price point and commitment to narrative innovation earned it a niche fanbase. Today, “Awakened” stands as a charmingly flawed artifact, a testament to the ambition of indie developers striving to redefine genre expectations within constrained resources.
Conclusion
“Awakened” is a game of contrasts. While its narrative depth and experimental gameplay mechanics are commendable, technical imperfections and an unpolished presentation ultimately cap its impact. It serves as both a cautionary tale and inspiration for future indie developers. In the annals of horror gaming, “Awakened” leaves a bloodstained trail of what-could-have-been, sparkling amidst the sea of forgotten indie titles.