- Release Year: 2007
- Platforms: Android, bada, iPad, iPhone, Macintosh, Symbian, webOS, Windows Phone, Windows
- Publisher: 10tons Ltd., GameHouse, Inc., MythPeople
- Developer: 10tons Ltd.
- Genre: Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Falling block puzzle, Tile matching puzzle
- Setting: Fantasy
- Average Score: 80/100

Description
Azkend is a fantasy-themed match-three puzzle game where players embark on an archaeological adventure to return a cursed relic to the Temple of Time. The game features a unique tile-matching mechanic where players drag their mouse to connect symbols, with special obstacles like frozen or tarred tiles adding challenge. Completing levels unlocks talismans with powerful abilities, and a Thunder Meter builds up to unleash random tile destruction. Between levels, players can uncover hidden areas in a bonus game to earn extra time.
Where to Buy Azkend
PC
Azkend Free Download
Azkend Reviews & Reception
mobygames.com (80/100): A match three puzzle game with a suspenseful premise and gorgeous presentation.
gamezebo.com : The outing buffs and polishes an oft-explored formula to an undeniably brilliant shine.
Azkend: A Hidden Gem in the Golden Age of Puzzle Games
Introduction: The Curse of the Relic
In the annals of video game history, 2007 stands as a titanic year—a period when the industry delivered an unprecedented cascade of masterpieces that redefined genres, birthed franchises, and pushed technological boundaries. Amidst the thunderous applause for BioShock, Call of Duty 4: Modern Warfare, Super Mario Galaxy, and Halo 3, a quieter, more contemplative title emerged: Azkend. Developed by the Finnish studio 10tons Ltd. and released in December 2007, Azkend is a match-three puzzle game that, while overshadowed by its blockbuster contemporaries, carved its own niche with a mesmerizing blend of atmospheric storytelling, innovative mechanics, and meticulous craftsmanship.
Azkend is not merely a puzzle game; it is an odyssey. Its premise—a cursed relic, a journey to the Temple of Time, and the haunting allure of the Orient—evokes the spirit of classic adventure narratives. Yet, it distills this grandeur into the intimate, tactile experience of a match-three game, proving that even the most “casual” of genres can be elevated to artistry. This review seeks to unearth Azkend‘s legacy, dissect its design, and argue for its place as one of the most underappreciated puzzle games of its era.
Development History & Context: A Finnish Studio’s Vision
The Rise of 10tons Ltd.
10tons Ltd., founded in 2003 by Tero Alatalo and Sampo Töyssy, was a small but ambitious Finnish studio that specialized in casual and puzzle games. Before Azkend, the team had already established a reputation for polished, accessible titles like Sparkle and Dragon Portals. However, Azkend represented a leap forward in ambition, blending narrative depth with the studio’s signature gameplay precision.
The game’s development coincided with a pivotal moment in the industry. The late 2000s saw the rise of digital distribution platforms like Steam, Big Fish Games, and RealArcade, which democratized game publishing and allowed smaller studios to reach global audiences. Azkend was initially released as shareware on Windows and Macintosh, later expanding to mobile platforms like iPhone (2009), iPad (2010), and Android (2012). This multi-platform strategy ensured its longevity, even as the gaming landscape evolved.
Technological Constraints and Aesthetic Choices
Azkend was built within the technical limitations of its time, yet it leveraged these constraints to create a distinct identity. The game’s fixed/flip-screen perspective and side-view presentation were reminiscent of classic puzzle games, but its hexagonal tile grid—a departure from the traditional square-based match-three design—added a layer of strategic depth. This choice was not merely aesthetic; it allowed for more fluid chain reactions and forced players to reconsider their approach to pattern recognition.
The studio’s collaboration with Adamantium Studios for the soundtrack and Jussi Lehtiniemi (LBI Digital) for background art was pivotal. The game’s haunting, Eastern-inspired melodies and hand-painted landscapes transported players to a mystical, almost dreamlike world. This atmospheric cohesion was rare in casual games of the era, which often prioritized mechanics over mood.
The Gaming Landscape of 2007
2007 was a year of seismic shifts in gaming. The seventh generation of consoles (Xbox 360, PlayStation 3, Wii) was in full swing, and the industry was grappling with the transition to HD visuals, online multiplayer, and motion controls. Meanwhile, the casual gaming market was booming, fueled by the success of titles like Peggle, Bejeweled, and Zuma.
Azkend entered this crowded space with a unique proposition: a puzzle game that felt like an adventure. While contemporaries like Puzzle Quest: Challenge of the Warlords (also released in 2007) blended match-three mechanics with RPG elements, Azkend opted for a more narrative-driven, atmospheric approach. It was a gamble—one that paid off in critical acclaim, even if it didn’t achieve the commercial dominance of its peers.
Narrative & Thematic Deep Dive: A Journey Through the Orient
Plot and Premise
Azkend’s story is deceptively simple yet richly evocative. The player assumes the role of an unnamed protagonist whose archaeological team uncovers a cursed relic. This artifact, far from being a mere trinket, binds the protagonist to a supernatural quest: a pilgrimage to the Temple of Time to return the relic and lift the curse. The narrative unfolds not through cutscenes or dialogue trees, but through environmental storytelling—subtle visual cues, cryptic journal entries, and the gradual revelation of a hand-drawn map.
This minimalist approach to storytelling is Azkend’s greatest strength. The game trusts the player to piece together the lore, creating a sense of personal investment in the journey. The Orient setting—replete with pagodas, misty mountains, and ancient temples—is not merely a backdrop but a character in its own right, steeped in mystery and melancholy.
Themes: Curse, Redemption, and the Passage of Time
At its core, Azkend is a meditation on the consequences of curiosity and the burden of knowledge. The cursed relic symbolizes the protagonist’s hubris—an artifact that promises power but delivers only suffering. The journey to the Temple of Time is not just a physical trek but a spiritual one, a quest for redemption and understanding.
The game’s title itself is a play on “ascend,” hinting at both the literal climb to the temple and the metaphorical rise from ignorance to enlightenment. This thematic depth is rare in casual games, which often prioritize accessibility over ambiguity. Azkend dares to be contemplative, inviting players to reflect on their actions within the game and beyond.
Characters and Dialogue
Azkend is sparse in its characterization. The protagonist is a silent cipher, and the few NPCs encountered are more symbolic than substantive. Yet, this absence of traditional character development is intentional. The game’s focus is not on who the protagonist is, but on what they must overcome. The relic, the temple, and the curse are the true antagonists—a trifecta of forces that drive the narrative forward.
The dialogue, delivered in brief, poetic snippets, reinforces the game’s dreamlike quality. Lines like “The relic calls to me…” and “The path is treacherous, but I must press on…” are not mere exposition; they are mantras, echoing the protagonist’s resolve and the player’s own determination to solve each puzzle.
Gameplay Mechanics & Systems: The Art of the Match
Core Gameplay Loop
Azkend’s gameplay is a masterclass in refining the match-three formula. The objective is straightforward: connect three or more identical symbols by clicking and dragging the mouse. Successful matches cause the tiles to disappear, and the tiles above them cascade downward. The twist? Each tile must be “activated” by being part of a match, turning its background blue. The level is completed when all tiles are blue and a talisman piece is lowered to the bottom of the screen.
This simple loop is elevated by the game’s pacing and progression. Early levels introduce basic mechanics, while later stages layer on complexities like steel plates (requiring two matches to activate), frozen tiles (immobile until adjacent matches are made), and tar (which spreads if left unattended). These obstacles are not arbitrary; they are designed to test the player’s adaptability and foresight.
The Thunder Meter and Talismans
Azkend’s most innovative mechanic is the Thunder Meter. Each match made on a non-blue tile fills the meter, and once full, it unleashes a random lightning strike that destroys five tiles. This risk-reward system encourages aggressive play—players must balance the urge to chain matches with the need to strategically activate tiles.
The talisman system adds another layer of strategy. Every five levels completed unlock a talisman piece, which appears as a special tile in subsequent puzzles. Matching four or more talisman tiles triggers powerful effects, such as exploding adjacent tiles or summoning a hammer to clear random sections of the board. These abilities are not just flashy—they are essential for surviving the game’s later, more punishing levels.
Bonus Rounds and Time Management
Between levels, players are treated to a bonus round where they must locate hidden areas in a partially revealed illustration. Successfully finding all seven areas grants additional time for the next seven levels. This mini-game serves as a palate cleanser, breaking the tension of the main puzzles while rewarding observational skills.
Time management is a constant pressure in Azkend. The clock ticks down relentlessly, and the game’s difficulty curve is steep but fair. Players are never overwhelmed by unfair mechanics; instead, they are challenged to think several moves ahead, anticipating how each match will alter the board’s state.
UI and Accessibility
Azkend’s user interface is a model of clarity. The hexagonal grid is intuitive, and the game’s visual feedback—tiles flashing when matched, the Thunder Meter glowing as it fills—ensures that players always understand the consequences of their actions. The point-and-select interface is responsive, and the game’s difficulty options (including a “relaxed” mode for casual players) make it accessible to a wide audience.
World-Building, Art & Sound: A Symphony of Sight and Sound
Setting and Atmosphere
Azkend’s world is a masterpiece of minimalist design. The game’s setting—a mystical Orient inspired by Chinese and Japanese aesthetics—is rendered in soft watercolors and delicate linework. Each level’s background is a hand-painted vignette, depicting mist-shrouded mountains, cherry blossom trees, and ancient pagodas. These illustrations are not static; they evolve as the player progresses, with new details emerging as the curse’s grip tightens.
The atmosphere is one of quiet dread. The game’s color palette shifts from warm hues in the early levels to colder, more ominous tones as the protagonist nears the Temple of Time. This visual storytelling reinforces the narrative’s themes of corruption and redemption, making the player feel the weight of the curse.
Visual Direction
The decision to use a hexagonal grid was not just a mechanical choice but an artistic one. Hexagons allow for more organic, flowing patterns than squares, mirroring the game’s Eastern-inspired aesthetic. The symbols themselves—parasols, lotus flowers, jade chalices—are meticulously designed, each evoking a sense of cultural authenticity without resorting to stereotype.
The animation is subtle but effective. Tiles shimmer when matched, tar oozes across the board, and lightning strikes crackle with energy. These flourishes elevate the gameplay from a mere puzzle to a living, breathing world.
Sound Design and Music
The soundtrack, composed by Adamantium Studios, is a standout feature. The music blends traditional Eastern instruments—such as the guzheng, shamisen, and bamboo flute—with ambient electronic textures. The result is a haunting, immersive soundscape that perfectly complements the game’s visuals.
The sound design is equally impressive. The clink of matched tiles, the rumble of thunder, and the distant toll of temple bells create a rich auditory experience. These details are not merely decorative; they enhance the game’s sense of place, making the player feel as though they are truly traversing a cursed landscape.
Reception & Legacy: A Cult Classic in the Making
Critical Reception
Azkend was met with widespread acclaim upon release. Critics praised its atmospheric presentation, innovative mechanics, and polished design. Gamezebo awarded it an 80%, highlighting its “brilliant shine” and “tremendous production values.” AppCraver’s iPhone review scored it a 90%, commending its smooth transition to mobile and its “detailed and intensive” gameplay. Even the more reserved Mac Games review (70%) acknowledged its uniqueness, noting the hexagonal grid’s strategic advantages.
However, Azkend’s reception was not without its detractors. Some critics found its difficulty curve punishing, and its narrative too abstract for casual players. Yet, these criticisms did little to dim its reputation as a standout title in the puzzle genre.
Commercial Performance and Longevity
While Azkend did not achieve the commercial success of mainstream hits like Bejeweled or Peggle, it found a dedicated audience. Its multi-platform releases—spanning PC, Mac, iOS, Android, and even lesser-known platforms like webOS and Symbian—ensured its accessibility. The game’s shareware model, which allowed players to try a demo before purchasing, also contributed to its steady sales.
Azkend’s legacy is most evident in its sequel, Azkend 2: The World Beneath (2012), which expanded on the original’s mechanics and narrative. The sequel’s existence is a testament to the first game’s enduring appeal, proving that Azkend was not a flash in the pan but a franchise with staying power.
Influence on the Genre
Azkend’s influence on the puzzle genre is subtle but significant. Its hexagonal grid mechanics inspired later titles like Hexic and Puzzle & Dragons, while its narrative-driven approach paved the way for story-rich casual games like The Room series. The game’s blend of atmosphere and gameplay also foreshadowed the rise of “cozy” puzzle games, which prioritize mood and immersion over sheer challenge.
Moreover, Azkend demonstrated that casual games could be more than just time-wasters. It proved that even within the constraints of the match-three genre, developers could craft experiences that were emotionally resonant and mechanically deep.
Conclusion: A Masterpiece of Minimalism
Azkend is a game that defies easy categorization. It is at once a casual puzzle game and a meditative journey, a test of reflexes and a narrative experience. In an era dominated by blockbuster shooters and open-world epics, Azkend stood apart as a quiet, introspective gem—a game that dared to be beautiful, challenging, and meaningful.
Its legacy is not measured in sales figures or awards but in the memories of those who played it. For many, Azkend was more than a game; it was an escape, a challenge, and a story that lingered long after the final talisman was placed. In the pantheon of 2007’s greats, Azkend may not shine as brightly as BioShock or Halo 3, but it is no less deserving of recognition. It is a testament to the power of puzzle games to transcend their genre, to become something greater than the sum of their parts.
Final Verdict: 9/10 – A timeless puzzle adventure that remains as captivating today as it was in 2007.
Post-Script: Why Azkend Matters Today
In the modern gaming landscape, where battle royales and live-service games dominate the conversation, Azkend serves as a reminder of the medium’s diversity. It is a game that values player agency, atmospheric storytelling, and mechanical depth over microtransactions and multiplayer mayhem. For developers, Azkend is a masterclass in how to elevate a simple concept through artistry and innovation. For players, it is a sanctuary—a place to lose oneself in a world of curses, talismans, and the timeless allure of the Orient.
If you haven’t experienced Azkend, do yourself a favor: take the journey. The Temple of Time awaits.