- Release Year: 2023
- Platforms: Windows
- Publisher: SpiralUp Games Pte Ltd
- Developer: Metal Head Games
- Genre: Role-playing (RPG), Simulation
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Alliances, Escape room, Investigation
- Setting: Contemporary
- Average Score: 75/100

Description
Back to the Dawn is a top-down prison break RPG and simulation game set in a contemporary animal-populated world. Players take on the role of Thomas the Fox, an investigative journalist who has been framed for a crime and sentenced to Boulderton Prison. The game focuses on survival, forming alliances with other animal inmates, and meticulously planning your escape through various means while navigating the dangers and routines of prison life. Every decision impacts your journey to freedom in this reactive and narrative-driven experience.
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Reviews & Reception
game8.co (90/100): Back to the Dawn is a gripping prison RPG packed with razor-sharp writing, brutal but rewarding gameplay, and a cast of unforgettable anthropomorphic inmates.
gamingbible.com : Back to the Dawn is the kind of game that relishes repeat playthroughs, and the presence of New Game+ confirms that this is intentional on the part of Metal Head Games.
shacknews.com (60/100): Back to the Dawn is a fascinating game at first glance, due to its uncanny mix of prison, animals, and laid back music. But as you dive into its systems and figure out what your goals are, you run into a sort of identity issue.
Back to the Dawn: A Gritty Masterpiece of Prison Life and Systemic Storytelling
In the pantheon of prison escape games, few dare to blend the brutal realities of incarceration with the whimsical charm of a world populated by anthropomorphic animals. Back to the Dawn, developed by Metal Head Games and published by Spiral Up Games, not only attempts this ambitious fusion but executes it with a level of depth, nuance, and mechanical complexity that places it among the most memorable indie RPGs of the last decade. This is a game that demands patience, punishes mistakes, and rewards perseverance with a narrative richness and systemic depth rarely seen in the genre.
Development History & Context
Metal Head Games, a Shanghai-based indie studio, embarked on a daring project with Back to the Dawn. Initially released in Early Access on Steam in November 2023, the game underwent a significant period of refinement, culminating in its full 1.0 release on July 18, 2025, for PC and Xbox, with PlayStation and Nintendo Switch ports announced for 2026. Developed on the Unity engine, the game is a testament to the vision of its creators, who sought to create a prison-break RPG that emphasized player agency, systemic interaction, and narrative branching.
The gaming landscape at the time of its release was ripe for such an experience. While titles like The Escapists had explored prison life from a more puzzle-oriented, top-down perspective, and narrative-driven RPGs like Disco Elysium had redefined player choice in storytelling, no game had yet merged the two with the sheer scale and ambition of Back to the Dawn. Its development was clearly influenced by immersive sims like Dishonored and Deus Ex, as well as time-management games like Dead Rising and Pathologic, creating a unique hybrid that challenges players to think strategically about every action within a constrained timeframe.
Technologically, the game’s 2D pixel art style belies its underlying complexity. The developers leveraged the Unity engine to create a highly reactive world where every NPC has a schedule, every item can be crafted or used, and every decision ripples through the narrative. The constraints of the indie development budget are visible in the lack of voice acting and occasionally clunky UI, but these are far outweighed by the ambition and polish of the overall product.
Narrative & Thematic Deep Dive
Back to the Dawn offers two distinct protagonists, each with their own storyline: Thomas the Fox, a journalist framed for a crime he didn’t commit, and Bob the Black Panther, an undercover detective infiltrating the prison to track down the notorious criminal Fenrir. While both stories are compelling, Thomas’s narrative is the emotional core of the game, serving as a powerful allegory for institutional corruption, miscarriage of justice, and the fight for truth.
The central theme is the prevalence of injustice in a society where authority figures abuse power for personal gain. Thomas’s quest to expose the mayor’s corruption before the election in 21 days is a race against time that feels urgently relevant, echoing real-world struggles of journalists against oppressive systems. Bob’s story, steeped in Norse mythology references (with characters like Fenrir and Surtr), explores themes of loyalty, vengeance, and the blurred lines between justice and revenge.
The game’s writing is exceptional, with over a million characters of script and 100+ intricately designed quests. Each of the 47 inmates has a unique backstory, personality, and set of goals. Characters like Crunchy the Crocodile, who starts as a simple bully but reveals layers of tragedy, or John the Tiger, an ex-mercenary with a dark past, are meticulously crafted. The dialogue is sharp, often laced with dark humor (e.g., dropping the soap jokes, absurd scam attempts), but never undermines the gravity of the setting.
The narrative structure is non-linear and heavily reactive. Choices matter, and failures are often permanent. The game features multiple endings, ranging from downer conclusions where Thomas is assassinated post-release to golden endings where corruption is exposed and justice prevails. The tarot card-themed achievements for Thomas and rune-based achievements for Bob add a layer of symbolic depth, reflecting the spiritual and moral journeys of the characters.
However, the game’s treatment of female characters is a notable weakness. Set in an all-male prison, female NPCs like Beth the doctor and Maggie (Thomas’s ex-girlfriend) are underdeveloped, often relegated to romantic interests or utilitarian roles. This lack of complexity stands in stark contrast to the richly written male inmates, a missed opportunity for deeper storytelling.
Gameplay Mechanics & Systems
At its core, Back to the Dawn is a survival RPG with immersive sim elements. The gameplay loop revolves around managing time, resources, and relationships across a 21-day cycle. Each day is divided into structured periods (roll call, meals, work shifts) and free time, where players can train, explore, socialize, or plot their escape.
Character Progression & Systems:
The game features a flexible skill system where players can invest in Strength, Agility, Intelligence, Charisma, and Body stats. Skills are learned from books, other inmates, or through repeated actions (e.g., using the toilet multiple times unlocks the “Iron Throne” skill, reducing bathroom time). The progression is organic and encourages experimentation. For instance, befriending Jimmy the Giraffe teaches hacking, while bonding with Bill the Buffalo enhances buff durations from food.
Dice Rolls & Luck Manipulation:
A defining mechanic is the D&D-style dice roll for almost every significant action—sneaking, persuading, fighting, or even using the toilet. Success depends on stats and RNG, but Focus Points allow for rerolls, and skills like “Plan B” (from Caesar the Chimp) mitigate frustration. This system adds tension and strategic depth, as players must always have backup plans.
Crafting & Escape Routes:
Crafting is essential for survival and escape. Players must scavenge materials to create tools, weapons, and escape equipment. The game offers numerous escape routes, each with unique requirements:
– The Moon/Isa: Physically demanding sewer escape, requiring high Strength and a gas mask.
– The Star/Kenaz: Crafting a glider to fly off the water tower.
– The Sun: Blackmailing a guard after discovering a hidden corpse.
– The Magician: A surreal, unexplained mirror escape reminiscent of Bloody Mary.
Each route requires careful planning, resource gathering, and stat checks, making every playthrough feel distinct.
Combat & Social Systems:
Turn-based combat is punishing and best avoided early on. It’s a last resort, as losses incur severe penalties (lost money, mental damage, time setbacks). Conversely, the social system is deep. Building relationships through gift-giving (each inmate has preferences) unlocks new quests, skills, and alliances. Joining a gang (Sharp Tooth, Big Foot, or Black Claw) opens up faction-specific quests and escape options.
Time Management & NG+:
The 21-day limit creates urgency but can feel oppressive for first-time players. Failure to meet objectives locks players into bad endings. However, New Game+ allows carrying over skills and relationships, turning subsequent playthroughs into power fantasies where players can explore missed content and pursue golden endings more efficiently.
World-Building, Art & Sound
The world of Back to the Dawn is a masterclass in atmospheric storytelling. Boulderton Prison is a grim, oppressive facility brought to life with stunning pixel art. The visual direction uses a muted color palette for the prison interiors, contrasted with slightly brighter tones during outdoor sections, emphasizing the confinement and despair. Character sprites are exceptionally expressive—Thomas’s weary posture, Bob’s predatory grace, and the unique animations for each animal species add layers of personality.
The prison feels alive thanks to dynamic NPC schedules. Inmates move between locations, work jobs, and engage in activities, creating a believable ecosystem. Areas like the laundry room, infirmary, and sewer are meticulously designed, each hiding secrets and opportunities for exploration.
The sound design is functional but unremarkable. The soundtrack sets a somber, tense mood but lacks memorable melodies. The absence of voice acting is felt during emotional story beats, though the writing often carries the weight. Environmental sounds—clanging doors, distant conversations—add to the immersion but are underutilized.
Reception & Legacy
Upon its full release, Back to the Dawn received critical acclaim. It holds a Metacritic score of 84 (PC) and a “Very Positive” Steam rating (93% from over 6,000 reviews). Critics praised its narrative depth, systemic complexity, and replayability, though some criticized the steep learning curve and underdeveloped female characters.
The game’s legacy is already evident. It has been hailed as a benchmark for prison-break RPGs, combining the strategic depth of The Escapists with the narrative richness of Disco Elysium. Its success has spurred plans for expansions, including a third protagonist, and ports to major consoles. The game’s emphasis on player agency and consequence-driven storytelling has influenced a new wave of indie RPGs, cementing its place as a cult classic.
Conclusion
Back to the Dawn is a triumph of indie game development—a bold, ambitious, and brutally rewarding experience that transcends its genre. It is a game that demands investment, patience, and multiple playthroughs to fully appreciate, but the payoff is unparalleled. Despite its flaws—the punishing time limit, uneven character writing—it stands as a testament to the power of systemic storytelling and player agency.
In the annals of video game history, Back to the Dawn will be remembered not just as a great prison escape game, but as a poignant commentary on justice, corruption, and the resilience of the spirit. It is a must-play for anyone who values deep, narrative-driven RPGs and is willing to endure the struggle to earn their freedom. Metal Head Games has crafted a modern classic, a game that lingers in the mind long after the final escape.