- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Team17 Digital Limited
- Developer: Stormind S.r.l.
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Action RPG, Hack and Slash, Morality system, Puzzle, Twin-stick shooter
- Setting: Futuristic, Sci-fi
- Average Score: 78/100
Description
Batora: Lost Haven is a sci-fi action RPG where players control a young girl on a quest to save Earth after a catastrophic event. The game blends fast-paced combat with a deep narrative, challenging players to explore diverse alien planets, solve puzzles, and make consequential choices that shape the story. Developed by Stormind Games and published by Team17, it features a unique dual-power system and a visually striking 2.5D perspective.
Gameplay Videos
Where to Buy Batora: Lost Haven
Batora: Lost Haven Free Download
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
metacritic.com (87/100): A great isometric action RPG, with awesome boss battles and multiple endings to increase its longevity.
opencritic.com (70/100): Batora: Lost Haven is the perfect example of a damningly mediocre experience.
rpgfan.com : Batora: Lost Haven is an action RPG of intergalactic proportions.
checkpointgaming.net : With its ambitious narrative scope and innovative Nature-switching gameplay, it’s certainly worth keeping an eye on, but its underbaked cast and somewhat wonky combat won’t appeal to everyone.
Batora: Lost Haven: A Duality of Ambition and Execution
Introduction
In the vast cosmos of action RPGs, where titanic franchises like Diablo and Hades cast long shadows, a new star briefly flickered into existence in late 2022. Batora: Lost Haven, the sophomore effort from Italian studio Stormind Games, arrived with the ambitious promise of a choice-driven, planet-hopping adventure built upon a unique dual-combat system. It is a game of stark contrasts: a narrative rich with thematic potential set against a gameplay loop that sometimes struggles to support its own weight; a visually striking, hand-painted universe hampered by technical and design frustrations. To play Batora is to witness a passionate, talented team reaching for the stars, their grasp falling just short of a firm hold, yet leaving behind a trail of stardust worth examining.
Development History & Context
Stormind Games, based in Sicily, cut its teeth in the horror genre with the Remothered series, making the pivot to a vibrant, isometric action RPG a bold and unexpected shift. The development of Batora: Lost Haven was a conscious effort to break new ground, evidenced by their assembly of a notable cadre of talent. The studio brought on award-winning writer Anne Toole (Horizon Zero Dawn, The Witcher) as a narrative consultant and Ron Fish, a composer renowned for his work on the Batman: Arkham series and God of War, to score the epic journey.
The game was built using Unreal Engine 4, with a distinct art direction inspired by the Retro Sci-Fi art of the 1950s, specifically citing the works of artists like Paul Lehr. This was a deliberate departure from the photo-realism dominating the AAA landscape. As Art Director Gaetano Caltabiano stated, they sought to “distinguish between the two [Natures] with a hand-painted approach.” The project gained significant momentum in the indie scene, winning awards including the Grand Prize at DevGAMM 2021 and “Best Game” awarded by Epic Games at the WN Dev Contest for Unreal Engine Developers.
Published by Team17 (known for Hell Let Loose and Moving Out), Batora was released on October 20, 2022, for PC, PlayStation, and Xbox platforms, with a Nintendo Switch port following in April 2023. It entered a crowded market, vying for attention amidst a relentless stream of indie and AAA releases, a context that would ultimately define its challenging path to recognition.
Narrative & Thematic Deep Dive
The narrative follows Avril, a 16-year-old girl reeling from a cataclysm that destroyed half of Earth and claimed the life of her older sister, Rose. She is no chosen one; she is a traumatized survivor thrust into destiny’s path when two ancient entities—Sun and Moon—bestow upon her their powers, tasking her with saving their dying world. Alongside her cautious best friend, Mila, Avril is whisked away on an interplanetary quest to absorb the elemental Cores of four alien worlds to restore Earth.
The story’s core strength lies in its exploration of duality and moral ambiguity. The central mechanic isn’t just combat-based; it’s woven into the very fabric of the narrative. The entities Sun and Moon represent a fundamental split not just in power, but in philosophy. The game consistently presents Avril with weighty, branching choices that align with either a Defender (empathetic, diplomatic) or Conqueror (aggressive, pragmatic) path. Crucially, the game avoids simple “good vs. evil” binaries. As RPGFan noted, saving a character in one scene could doom another later, reinforcing the theme that “morals are blurred and the line between right and wrong is mercilessly thin.”
Supporting this is the enigmatic Batora, a mysterious creature who claims to have created the universe and serves as a whimsical yet profound guide. The narrative ambitiously tackles themes of grief, sacrifice, free will, and the burden of leadership. Avril’s character arc—from a reckless, grieving teenager to a weary young woman forced to make universe-altering decisions—is the story’s compelling heart. However, critics pointed out that the breakneck pacing, hopping from one planet to the next every few hours, often left the rich cultures and intriguing supporting casts feeling underdeveloped just as they became interesting. The four different endings provide solid incentive for replayability via New Game+, but the journey to get there can feel rushed.
Gameplay Mechanics & Systems
Batora’s gameplay is its most innovative and most divisive feature. The core loop is a fusion of isometric hack-and-slash and twin-stick shooter, dictated by the “Nature Switching” mechanic. With a button press, Avril instantly shifts between her Physical (Orange) Nature, which utilizes a sword for melee combat, and her Mental (Purple) Nature, which unleashes psychic projectile attacks.
-
Combat: Enemies are color-coded to these Natures, taking significantly more damage from the corresponding attack type. Some hybrid enemies require both Natures to defeat. This creates a frenetic, strategic dance where players must constantly assess the battlefield and switch on the fly. While praised for its initial inventiveness, many critics found the execution flawed. The moveset for each Nature is limited—essentially one standard attack and a few special moves on cooldowns—which can lead to repetition. Furthermore, the presence of two separate health bars (one for each Nature) proved intensely frustrating; losing all health in one Nature results in an immediate game over, regardless of how full the other bar is, leading to what WCCFtech called “unnecessary frustration.”
-
Progression & Customization: Character progression is handled through a rune system, akin to Final Fantasy VII’s Materia. Collected runes provide stat boosts and passive abilities, but equipping them requires specific proportions of Defender, Neutral, and Conqueror points earned through story choices and level-ups. This is a clever system that tangibly links narrative decisions to gameplay builds, encouraging players to role-play and specialize.
-
Puzzles: The combat is broken up by environmental puzzles that make use of Avril’s abilities, such as hitting switches with Mental projectiles or moving orbs. Reviewers from The Games Machine to Checkpoint Gaming found these puzzles to be a welcome, clever reprieve, though some noted they only use a fraction of Avril’s full arsenal.
-
Technical Flaws: The most criticized technical aspect was the save system. Manual saves would inexplicably revert to the last auto-save point upon reloading, potentially erasing hours of progress if a player stopped mid-dungeon. This, combined with sporadic difficulty spikes and some technical hiccots on Switch, significantly marred the experience for many.
World-Building, Art & Sound
This is where Batora: Lost Haven truly shines. The commitment to its 1950s Retro Sci-Fi art style is absolute and breathtaking. Each planet is a hand-painted masterpiece, bursting with vibrant, otherworldly colors and bizarre, imaginative landscapes. The fixed isometric camera allows the artists to craft meticulously detailed dioramas for the player to traverse. The visual-novel-style character portraits used in dialogue are exceptionally expressive, conveying a depth of emotion that the 3D models sometimes lack.
The sound design is equally stellar. Ron Fish’s soundtrack is a powerhouse, blending epic, sweeping orchestral pieces for cosmic exploration with intense, driving rhythms for combat. RPGFan aptly called it a “stunning and powerful soundtrack permeating the game.” The English voice acting is generally solid, with Avril and Mila’s performances effectively selling their friendship and growing trauma.
The world-building, while sometimes rushed narratively, is visually coherent and compelling. From the earthy, organic plains of Gryja to the more mechanized or ethereal realms of the other planets, each location feels unique and possesses its own distinct culture and aesthetic, fulfilling the developers’ vision of a “colorful and mesmerizing” galaxy.
Reception & Legacy
Batora: Lost Haven received a mixed to average critical reception. On Metacritic, it holds scores of 69/100 on PC, 72/100 on PS5, and a slightly higher 76/100 on Xbox Series X. The aggregate score from 16 reviews on MobyGames sits at 68%.
Praise was universally directed at its art direction, soundtrack, ambitious narrative themes, and the novel concept of its combat. Italian outlets like The Games Machine (87%) and SpazioGames (83%) were particularly enthusiastic. Criticism was consistently aimed at its repetitive combat, frustrating save system, underdeveloped supporting characters, and the divisive dual-health-bar mechanic.
Commercially, it failed to make a major splash, but its rapid price drop on PC (often found for under $5) has given it a second life with budget-conscious gamers. Its legacy is that of a flawed gem—a game that demonstrated Stormind Games’ immense artistic ambition and willingness to innovate mechanically. It serves as a case study in how compelling ideas can be hampered by specific, fixable design choices. While it may not have directly influenced a wave of imitators, it stands as a memorable, passionate experiment in the action RPG space, a title that dared to be different visually and narratively, even if its gameplay couldn’t fully sustain the vision.
Conclusion
Batora: Lost Haven is a game of profound duality. It is both beautiful and frustrating, ambitious and uneven, inventive and repetitive. It is a title that will be remembered more for what it attempted than for what it perfectly achieved. For every moment of awe inspired by its stunning visual design and epic score, there is a moment of exasperation brought on by a sudden game over or a repetitive combat encounter.
Yet, for players with a high tolerance for jank and a thirst for unique worlds and morally complex storytelling, there is a compelling journey to be found here. It is the video game equivalent of a cult classic B-movie: flawed, yes, but brimming with heart, passion, and a distinct identity that many more polished games lack. Batora: Lost Haven is not a lost masterpiece, but it is undoubtedly a haven for ambitious ideas in an industry that often plays it safe. It is a fascinating, flawed footnote in action RPG history, and a promising sign of the creative potential brewing at Stormind Games.