- Release Year: 2023
- Platforms: Windows
- Publisher: Theseus Games
- Developer: Theseus Games
- Genre: Adventure
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Puzzle elements
- Average Score: 63/100

Description
Be a Rock is a unique casual 3rd-person exploration adventure game where players embody the spirit of a rock, journeying through stunning landscapes of canyons, deserts, and volcanic terrains to unravel ancient secrets. Featuring puzzle-solving mechanics and a distinctive narrative style, the game offers a meditative experience in a beautifully crafted world, emphasizing discovery and serene progression.
Gameplay Videos
Where to Buy Be a Rock
PC
Be a Rock Free Download
Guides & Walkthroughs
Reviews & Reception
steambase.io (63/100): Mixed
Be a Rock: Review
Introduction
Imagine awakening not as a hero with a sword or a spaceship captain charting stars, but as an unassuming rock—immobile, enduring, yet profoundly observant—in a vast, unforgiving landscape that whispers ancient secrets. This is the audacious premise of Be a Rock, a 2023 indie darling from Theseus Games that invites players to embrace stillness amid beauty and mystery. Released on March 31, 2023, for PC via Steam at a modest $4.99, the game has carved a niche as a meditative walking simulator with puzzle elements, drawing inevitable comparisons to luminaries like Journey and Abzû. Its legacy, though nascent, lies in its bold philosophical undertones inspired by Buddhist teachings, challenging the hyperkinetic norms of modern gaming to promote reflection on impermanence and interconnectedness. In this review, I argue that Be a Rock succeeds as a poignant, if imperfect, exercise in experiential minimalism, offering a serene counterpoint to blockbuster excess while revealing the raw passion of a solo developer’s vision—ultimately earning its place as a hidden gem for contemplative players.
Development History & Context
Theseus Games, a small indie outfit helmed by a passionate solo developer (or a tight-knit team, based on the intimate tone of their devlogs), entered the scene with Be a Rock as a follow-up to their earlier quirky title, Pizza Synthwave—a beloved, lighthearted romp that showcased their knack for whimsical yet technically ambitious projects. Founded amid the indie boom of the early 2020s, Theseus aimed to push boundaries with this release, evolving from the fun, arcade-like vibes of their prior work into something more introspective and expansive. The game’s concept originated from the developer’s personal fascination with a real-world lost civilization—ruins they visited firsthand—blending historical authenticity with mythological flair to create a narrative rooted in tangible wonder.
Development unfolded in a classic indie timeline: announced with a release date tease in early 2023, it culminated in a “grueling month of crunch time,” as candidly shared in Steam dev notes from March 31. These logs reveal a bootstrapped process, with milestones like adding a polished main menu (celebrated as a “small thing that makes you happy”) and visual surprises in levels signaling iterative growth. Technological constraints were evident; built on Unity (inferred from the photo-realistic yet accessible visuals), the game grappled with rendering massive landscapes on mid-range hardware—minimum specs demand a GTX 650 Ti, while recommended setups push for a GTX 970. Lighting proved “tricky,” per post-release reflections, highlighting the challenges of dynamic environmental effects in an open world without AAA budgets.
The 2023 gaming landscape was dominated by behemoths like The Legend of Zelda: Tears of the Kingdom and Baldur’s Gate 3, emphasizing vast, interactive worlds and narrative depth. Yet, indies like Be a Rock thrived in Steam’s ecosystem, where short, atmospheric experiences (think Firewatch or What Remains of Edith Finch) found audiences seeking respite from AAA sprawl. Theseus’s vision—to “challenge themselves to go a little bit further than the last”—mirrored this era’s indie ethos: personal storytelling over polish, with post-launch updates (v1.1 for bug fixes, v1.2 for controller support and AI tweaks) demonstrating community-driven refinement. Commercial pressures were low; priced as an impulse buy, it leaned on word-of-mouth and sales (50% off in October 2023, 80% during Steam Summer Sale) to build a cult following among exploration enthusiasts.
Narrative & Thematic Deep Dive
At its core, Be a Rock eschews traditional protagonists for a radical embodiment: you are a spirit reborn as a rock, a silent observer navigating erosion-scarred terrains to unearth the echoes of a vanished civilization. The plot unfolds nonlinearly across canyons, deserts, and volcanic expanses, piecing together a mythology drawn from the developer’s real-world inspirations—perhaps evoking sites like Petra or Göbekli Tepe, though never explicitly named. Without overt cutscenes (beyond subtitled cinematics updated in v1.2), the story emerges through environmental narration: ancient carvings, scattered relics, and ethereal voiceovers that guide your “journey” toward enlightenment.
Characters are sparse and symbolic, amplifying the game’s Buddhist-inspired themes. Your protagonist-rock lacks agency in locomotion, rolling passively or being nudged by wind and gravity, symbolizing anatta (no-self) and the illusion of control. A “cute little rock buddy”—an AI companion with improved pathfinding in updates—serves as a foil, its playful bounces and interactions injecting subtle companionship, reminiscent of Lost Ember‘s animal guides. Dialogue is minimalistic; voice acting (a skill the dev learned on the fly) delivers poetic monologues on impermanence, suffering (dukkha), and interconnectedness, hired talent building “relationships” through feedback loops as noted in dev posts. Player messages in the epilogue—crowdsourced notes left by others—add a meta-layer, turning the narrative into a communal reflection on transience.
Thematically, Be a Rock delves deep into philosophical waters. Exploration uncovers “eternal lessons” like detachment from material forms, with puzzles mirroring meditative hurdles—patience in waiting for sand to shift, acceptance of volcanic chaos. The lost civilization’s lore, authenticated by the dev’s visits, critiques human hubris, paralleling Buddhist cycles of samsara. Yet, flaws emerge: the storytelling pacing, honed during development, occasionally meanders, risking player disengagement in vast empties. Dialogue, while evocative, can feel underdeveloped without branching paths, limiting replayability. Still, this restraint enhances the emotional core—a rock’s “perspective” fosters profound introspection, making Be a Rock a quiet manifesto on being, not doing.
Gameplay Mechanics & Systems
Be a Rock distills gameplay to its essence: exploration as meditation, with puzzle elements as mindful interruptions. The core loop is deceptively simple—traverse open-world biomes in third-person view, collecting “guiding tokens” (tracked post-v1.2) and hidden collectibles to unlock lore fragments and progression gates. As a rock, movement is physics-driven: roll down slopes, get carried by gusts, or nudge against obstacles, evoking Journey‘s scarf-gliding but grounded in immobility. No combat exists, aligning with its pacifist philosophy; instead, tension arises from environmental hazards like crumbling ledges or lava flows, demanding timing over reflexes.
Puzzles, designed with increasing challenge as per dev learnings, emphasize observation and interaction. Examples include aligning shadows for light-based riddles (tying into lighting struggles), manipulating sand dunes to reveal buried artifacts, or guiding your rock buddy through mazes to activate mechanisms. Character progression is light: tokens upgrade subtle abilities, like enhanced rolling momentum or buddy AI assists, fostering a sense of growth without RPG bloat. The UI is clean and unobtrusive—minimal HUD with a compass for navigation, subtitled prompts for accessibility, and an epilogue message board—prioritizing immersion over menus.
Innovations shine in its nonlinear structure; worlds feel vast yet intimate, populated with dynamic elements like shifting weather that alters paths. Xbox controller support (added in v1.2) enhances fluidity, though keyboard bugs (e.g., keybinds not saving until viewed) persist in early discussions. Flaws include occasional jank—AI pathing glitches pre-update, performance dips in volcanic areas on lower specs—and a lack of depth in loops, making sessions feel vignette-like rather than epic. Guiding tokens counter at level ends provides satisfying closure, but without robust achievements (some reported broken), replay value leans on philosophical revisits. Overall, the systems innovate by subverting agency, turning limitation into liberation—a flawed but fresh take on the walking simulator genre.
World-Building, Art & Sound
The game’s world is a hauntingly beautiful diorama of geological poetry: narrow canyons etched by time, endless deserts shimmering under relentless suns, and volcanic lands pulsing with latent fury. Drawing from real ruins, the setting builds an authentic lost civilization—crumbling ziggurats half-buried in dunes, petroglyphs narrating forgotten rituals—infusing lore with tangible weight. Atmosphere is masterful; dawn breaks reveal golden hues on rock faces, while twilight casts long shadows that evoke solitude, guiding players toward “eternal lessons” through visual metaphors of endurance.
Art direction prioritizes photo-realism on an indie scale: massive landscapes (a dev triumph) are textured with meticulous detail—cracked basalt, wind-swept sands—populated sparingly with ruins and flora to avoid clutter. Lighting, though “tricky,” evolves from harsh desert glare to volcanic glows, using Unity’s tools for dynamic effects that enhance mood without overwhelming hardware. The rock protagonist’s simple model contrasts beautifully with environs, underscoring themes of humility.
Sound design amplifies immersion: a minimalist score of ambient drones and chimes mimics wind through stone, punctuated by subtle SFX like rolling gravel or distant eruptions. Voice acting, integrated thoughtfully, delivers narration with a serene timbre, fully subtitled for accessibility. No bombast here—sound contributes to a meditative hush, where silence speaks volumes, fostering the emotional pull akin to Abzû‘s underwater serenity. Together, these elements craft an experience that’s less a game world and more a philosophical canvas, where every vista invites pause.
Reception & Legacy
Upon launch, Be a Rock garnered a mixed reception, reflected in its Steam score of 63/100 from 38 reviews—praised for atmosphere and novelty, critiqued for bugs and brevity. No major critic outlets reviewed it (Metacritic lists none, MobyGames echoes the void), but player feedback highlighted its charm: “a vacation from life,” per Steam posts, with sales boosts during discounts suggesting steady indie appeal. Early bugs (keybinds, achievements, AI) sparked discussions, but updates like v1.24’s optimizations addressed them, evolving reputation from “quirky experiment” to “surprise gem.”
Commercially, it succeeded modestly—hundreds of players embraced it, per dev notes—fitting the indie model without blockbuster expectations. Legacy-wise, its influence is subtle: echoing Journey‘s emotional brevity, it inspires upcoming philosophical indies (e.g., nonlinear explorers like Oracle). By blending Buddhist themes with real-history lore, it pioneers accessible spirituality in gaming, influencing niche titles on impermanence. As a 2023 release, its reputation grows via word-of-mouth, cementing Theseus Games as innovators in casual depth. Yet, without broader acclaim, it risks obscurity—its true mark may lie in encouraging devs to “go a little bit further,” as the creator urged.
Conclusion
Be a Rock is a testament to indie ingenuity: a serene odyssey where embodiment as stone yields profound insights, bolstered by stunning visuals, thoughtful puzzles, and a narrative that lingers like an ancient echo. While technical hiccups and sparse mechanics temper its ambitions, the game’s strengths—its philosophical heart, accessibility, and dev-driven authenticity—elevate it beyond novelty. In video game history, it claims a modest but vital spot among meditative masterpieces like Journey, reminding us that true adventure often lies in stillness. Verdict: Worth the $4.99 for explorers seeking soulful respite—8/10, a rock-solid addition to contemplative gaming.