Beast Pets

Beast Pets Logo

Description

Beast Pets is a VR sandbox game where players raise and interact with magical, dragon-like creatures in a whimsical fantasy world. The game features a persistent, real-time environment where players can engage in mini-games, puzzles, and direct control of their pets, ensuring a dynamic and ever-evolving experience. The game was released in early access in 2019 and has since added various activities to keep the dragons entertained and the players engaged.

Where to Buy Beast Pets

PC

Beast Pets Reviews & Reception

steambase.io (95/100): Beast Pets has achieved a Steambase Player Score of 95 / 100

metacritic.com : User reviews are not available for Beast Pets PC yet

Beast Pets: A Charming Yet Unfulfilled VR Odyssey

Introduction

In the burgeoning landscape of VR experimentation, Beast Pets (2019) emerged as a curious hybrid of virtual pet simulator and family-friendly fantasy sandbox. Developed by the enigmatic Beast, Inc., the game promised a world where players could nurture mischievous baby dragons in a tactile, immersive environment. While its premise captivated early adopters and critics alike, Beast Pets ultimately became a case study in unrealized potential—a charming but fragmented experience that struggled to evolve beyond its Early Access origins. This review dissects its aspirations, execution, and legacy within the VR ecosystem.


Development History & Context

Studio Vision & Technological Constraints
Beast, Inc., a studio with no prior public releases, positioned Beast Pets as a communal project, framing dragon-rearing as a collaborative effort between developers and players. Built in Unity and optimized for VR arcades, the game targeted casual audiences and families, leveraging the novelty of motion controls to create tactile interactions like feeding and petting. However, the studio’s ambition—to expand the game into a persistent world with multiplayer and customization—clashed with the realities of indie VR development.

The 2019 VR Landscape
Launched during a transitional period for VR, Beast Pets entered a market saturated with tech demos and short-form experiences. While titles like Vacation Simulator refined VR’s casual appeal, Beast Pets leaned into the underserved “virtual pet” niche, echoing classics like Nintendogs but with a fantastical twist. Its Early Access model, initially praised for fostering community input, became a liability as updates stalled post-2020, leaving promised features like “Adoption/Hatching” and “Competitive Activities” unrealized.


Narrative & Thematic Deep Dive

A Lightweight Fantasy
Beast Pets eschews traditional narrative for a playful, open-ended premise: players act as caretakers for five dragon pups, each prone to antics like snack-hoarding and playful destruction. Themes of nurturing and responsibility underpin the experience, though the lack of character backstories or lore leaves the world feeling emotionally shallow. The dragons’ behaviors—modeled after puppies and cats—prioritize charm over depth, appealing to younger audiences but offering little narrative payoff.

Dialogue & Worldbuilding
Without NPCs or quests, the game relies on environmental storytelling. Areas like the “Winter Park” (a glowing ice cave) and “Dragon Den” (a cozy tree hollow) hint at a broader magical ecosystem, but these spaces remain static, devoid of discoverable history or evolving events. The absence of progression systems for the dragons—they neither age nor develop unique traits—further limits long-term engagement.


Gameplay Mechanics & Systems

Core Loop: Repetition & Novelty
The game’s five modes—Treasure Hunt, Mystery, Free Play, Foraging, and Petting—rotate between structured objectives and unstructured play. Highlights include:
Foraging: Scatter food to lure hungry dragons, rewarding players with affectionate nuzzles.
Treasure Hunt: Seek magic gems that grant temporary abilities, like summoning toys.

Yet these activities grow repetitive due to limited variety and minimal rewards. The dragons’ AI, while endearing, lacks complexity; their interactions are predictable, and their destructiveness (a selling point) rarely impacts the world meaningfully.

Controls & UI
Motion controls shine during tactile moments, such as scratching a dragon’s chin or hurling a toy across a park. However, the UI is sparse to a fault: no tutorials explain mechanics, and menus feel like afterthoughts. The lack of save customization or difficulty settings underscores the game’s casual focus but frustrates players seeking depth.


World-Building, Art & Sound

A Vibrant but Static Sandbox
Beast Pets’ visual identity balances whimsy and simplicity. The dragons—floaty, big-eyed creatures with cat-like mannerisms—are irresistibly cute, their animations brimming with personality. Environments, though small, are colorful and distinct: the sunny “Beast Park” contrasts with the ethereal “Winter Park,” creating a sense of variety within the game’s limited scope.

Sound Design: Functional, Not Memorable
The soundtrack leans into ambient, cheerful tunes that complement the low-stakes gameplay. Dragon vocalizations—chirps, growls, and purrs—add charm but lack the dynamic range needed to sustain long-term immersion.


Reception & Legacy

Critical & Commercial Performance
At launch, Beast Pets garnered niche acclaim for its accessibility and charm. Reviewers like VRScout praised its “adorable” dragons, while YouTuber VR Kid highlighted the novelty of VR pet interactions. However, its Steam player base remained small, with only nine user reviews by 2025. The game’s $9.99 price and VR-only requirement limited its reach, and its abandonment post-2020 left it overshadowed by more robust VR titles.

Influence on the Industry
Though not a commercial hit, Beast Pets demonstrated VR’s potential for non-violent, family-friendly experiences. Its arcade partnerships—available in 200+ locations—hinted at a viable model for location-based VR. Yet its failure to capitalize on Early Access likely deterred studios from similar community-driven projects.


Conclusion

Beast Pets is a bittersweet relic of VR’s experimental era. Its core concept—raising dragons in a tactile fantasy world—is undeniably compelling, and moments of joy arise when interacting with its lovingly animated creatures. However, stagnant development and shallow systems prevent it from becoming more than a curious footnote. For VR historians, it exemplifies the risks of Early Access; for players, it remains a fleeting diversion, best enjoyed in short, sentimental bursts.

Final Verdict: A charming but incomplete experiment, Beast Pets soars on imagination but crashes under the weight of its unrealized ambitions.

Scroll to Top